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authorPaul Gilbert2015-03-22 17:54:16 -0400
committerPaul Gilbert2015-03-22 17:54:16 -0400
commitb3130796540a727822d429ab122258e8be3db463 (patch)
tree1baeffa4972ca1371b7a40b0eded7ebb872ff87c /engines
parent47fb0be0c77485741ca0352e2f2de663a49aede5 (diff)
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SHERLOCK: Fix positioning of scene sprites
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index 5bad8338aa..2133da5056 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -327,7 +327,7 @@ bool Scene::loadScene(const Common::String &filename) {
_bgShapes[idx]._seqCounter2 = 0;
_bgShapes[idx]._seqStack = 0;
_bgShapes[idx]._frameNumber = -1;
- _bgShapes[idx]._position = Common::Point(0, 0);
+ _bgShapes[idx]._oldPosition = Common::Point(0, 0);
_bgShapes[idx]._oldSize = Common::Point(1, 1);
}