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authorSven Hesse2011-01-18 11:53:21 +0000
committerSven Hesse2011-01-18 11:53:21 +0000
commitb38b5d24849524ba10d1c44e39cdb1b694c33b17 (patch)
tree61661fc8aaa841ceba40e950a8d883ba23c4a6a7 /engines
parentb4e12e6a896fd0c2be34d08978129b247dd12793 (diff)
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GOB: Give Inca2 its own SaveLoad class
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/gob.cpp2
-rw-r--r--engines/gob/module.mk1
-rw-r--r--engines/gob/save/saveload.h38
-rw-r--r--engines/gob/save/saveload_inca2.cpp121
4 files changed, 161 insertions, 1 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index 4d093695d3..8dfbf7df21 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -476,7 +476,7 @@ bool GobEngine::initGameParts() {
_map = new Map_v2(this);
_goblin = new Goblin_v3(this);
_scenery = new Scenery_v2(this);
- _saveLoad = new SaveLoad_v3(this, _targetName.c_str(), SaveLoad_v3::kScreenshotTypeGob3);
+ _saveLoad = new SaveLoad_Inca2(this, _targetName.c_str());
break;
case kGameTypeLostInTime:
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 20940adee6..d1cbe3c8af 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -70,6 +70,7 @@ MODULE_OBJS := \
save/saveload_v4.o \
save/saveload_v6.o \
save/saveload_fascin.o \
+ save/saveload_inca2.o \
save/saveload_playtoons.o \
save/saveconverter.o \
save/saveconverter_v2.o \
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index a88dfee0d9..7242cb1253 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -334,6 +334,44 @@ protected:
SaveFile *getSaveFile(const char *fileName);
};
+/** Save/Load class for Inca 2. */
+class SaveLoad_Inca2 : public SaveLoad {
+public:
+ SaveLoad_Inca2(GobEngine *vm, const char *targetName);
+ virtual ~SaveLoad_Inca2();
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ /** Handles the voice language info file. */
+ class VoiceHandler : public SaveHandler {
+ public:
+ VoiceHandler(GobEngine *vm);
+ ~VoiceHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+ };
+
+ static SaveFile _saveFiles[];
+
+ VoiceHandler *_voiceHandler;
+
+ SaveHandler *getHandler(const char *fileName) const;
+ const char *getDescription(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+ SaveFile *getSaveFile(const char *fileName);
+};
+
/** Save/Load class for Woodruff. */
class SaveLoad_v4 : public SaveLoad {
public:
diff --git a/engines/gob/save/saveload_inca2.cpp b/engines/gob/save/saveload_inca2.cpp
new file mode 100644
index 0000000000..43a37c8cb6
--- /dev/null
+++ b/engines/gob/save/saveload_inca2.cpp
@@ -0,0 +1,121 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/global.h"
+#include "gob/inter.h"
+
+namespace Gob {
+
+SaveLoad_Inca2::SaveFile SaveLoad_Inca2::_saveFiles[] = {
+ {"speak.inf", kSaveModeExists, 0, 0}, // Exists = speech enabled
+ {"voice.inf", kSaveModeSave , 0, 0} // Contains the language of the voices
+};
+
+
+SaveLoad_Inca2::VoiceHandler::VoiceHandler(GobEngine *vm) : SaveHandler(vm) {
+}
+
+SaveLoad_Inca2::VoiceHandler::~VoiceHandler() {
+}
+
+int32 SaveLoad_Inca2::VoiceHandler::getSize() {
+ return 1;
+}
+
+bool SaveLoad_Inca2::VoiceHandler::load(int16 dataVar, int32 size, int32 offset) {
+ if ((size != 1) || (offset != 0)) {
+ warning("Invalid voice language loading?!? (%d, %d, %d)", dataVar, size, offset);
+ return false;
+ }
+
+ WRITE_VARO_UINT8(dataVar, _vm->_global->_language);
+ return true;
+}
+
+bool SaveLoad_Inca2::VoiceHandler::save(int16 dataVar, int32 size, int32 offset) {
+ return false;
+}
+
+
+SaveLoad_Inca2::SaveLoad_Inca2(GobEngine *vm, const char *targetName) : SaveLoad(vm) {
+ _voiceHandler = new VoiceHandler(vm);
+
+ _saveFiles[1].handler = _voiceHandler;
+}
+
+SaveLoad_Inca2::~SaveLoad_Inca2() {
+ delete _voiceHandler;
+}
+
+const SaveLoad_Inca2::SaveFile *SaveLoad_Inca2::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_Inca2::SaveFile *SaveLoad_Inca2::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveHandler *SaveLoad_Inca2::getHandler(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->handler;
+
+ return 0;
+}
+
+const char *SaveLoad_Inca2::getDescription(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->description;
+
+ return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_Inca2::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+} // End of namespace Gob