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author | Paul Gilbert | 2012-11-01 03:38:04 -0700 |
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committer | Paul Gilbert | 2012-11-01 03:38:04 -0700 |
commit | b403a6f3ac6ba9210025fb3b6222272d54487d7e (patch) | |
tree | 7568c131fbb42648a42dcee2de1ac0f0f8cc106b /engines | |
parent | fdc80fd952120ecb8a4941edd4c2e404cdc5fa33 (diff) | |
parent | 79d7d3d708c0395c65448a6b8acd231a61bce0ca (diff) | |
download | scummvm-rg350-b403a6f3ac6ba9210025fb3b6222272d54487d7e.tar.gz scummvm-rg350-b403a6f3ac6ba9210025fb3b6222272d54487d7e.tar.bz2 scummvm-rg350-b403a6f3ac6ba9210025fb3b6222272d54487d7e.zip |
Merge pull request #290 from rasky/fix_sfx_volumes
TONY: fix volumes of sound effects.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tony/sound.cpp | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/engines/tony/sound.cpp b/engines/tony/sound.cpp index 20386d6353..8697d7ce29 100644 --- a/engines/tony/sound.cpp +++ b/engines/tony/sound.cpp @@ -36,6 +36,19 @@ namespace Tony { +/* + * Tony uses a [0,63] volume scale (where 0 is silent and 63 is loudest). + * The original game engine linearly mapped this scale into DirectSound's + * [-10000, 0] scale (where -10000 is silent), which is a logarithmic scale. + * + * This means that Tony's scale is logarithmic as well, and must be converted + * to the linear scale used by the mixer. + */ +static int remapVolume(int volume) { + double dsvol = (double)(63 - volume) * -10000.0 / 63.0; + return (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, dsvol / 2000.0) + 0.5); +} + /****************************************************************************\ * FPSOUND Methods \****************************************************************************/ @@ -104,6 +117,9 @@ void FPSound::setMasterVolume(int volume) { if (!_soundSupported) return; + // WORKAROUND: We don't use remapVolume() here, so that the main option screen exposes + // a linear scale to the user. This is an improvement over the original game + // where the user had to deal with a logarithmic volume scale. g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, CLIP<int>(volume, 0, 63) * Audio::Mixer::kMaxChannelVolume / 63); } @@ -364,7 +380,7 @@ void FPSfx::setVolume(int volume) { } if (g_system->getMixer()->isSoundHandleActive(_handle)) - g_system->getMixer()->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / 63); + g_system->getMixer()->setChannelVolume(_handle, remapVolume(volume)); } /** @@ -376,7 +392,7 @@ void FPSfx::setVolume(int volume) { void FPSfx::getVolume(int *volumePtr) { if (g_system->getMixer()->isSoundHandleActive(_handle)) - *volumePtr = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume; + *volumePtr = _lastVolume; else *volumePtr = 0; } @@ -669,7 +685,7 @@ void FPStream::setVolume(int volume) { } if (g_system->getMixer()->isSoundHandleActive(_handle)) - g_system->getMixer()->setChannelVolume(_handle, volume * Audio::Mixer::kMaxChannelVolume / 63); + g_system->getMixer()->setChannelVolume(_handle, remapVolume(volume)); } /** @@ -681,7 +697,7 @@ void FPStream::setVolume(int volume) { void FPStream::getVolume(int *volumePtr) { if (g_system->getMixer()->isSoundHandleActive(_handle)) - *volumePtr = g_system->getMixer()->getChannelVolume(_handle) * 63 / Audio::Mixer::kMaxChannelVolume; + *volumePtr = _lastVolume; else *volumePtr = 0; } |