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authorEinar Johan Trøan Sømåen2012-06-26 13:43:16 +0200
committerEinar Johan Trøan Sømåen2012-06-26 13:43:16 +0200
commitb46750869c72df19d29b5cad4aac483b0046afc2 (patch)
tree8fa4d91c5f7159b898c77ccc7bb45a442acdd86b /engines
parente1597f38ff1eec5aa3cbbbe78bda069decdd14c6 (diff)
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WINTERMUTE: Rename FuncName->funcName in the Font-classes.
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/Ad/AdGame.cpp4
-rw-r--r--engines/wintermute/Ad/AdItem.cpp4
-rw-r--r--engines/wintermute/Ad/AdObject.cpp2
-rw-r--r--engines/wintermute/Ad/AdSentence.cpp2
-rw-r--r--engines/wintermute/Base/BFont.cpp14
-rw-r--r--engines/wintermute/Base/BFont.h16
-rw-r--r--engines/wintermute/Base/BFontBitmap.cpp34
-rw-r--r--engines/wintermute/Base/BFontBitmap.h16
-rw-r--r--engines/wintermute/Base/BFontStorage.cpp4
-rw-r--r--engines/wintermute/Base/BFontTT.cpp42
-rw-r--r--engines/wintermute/Base/BFontTT.h28
-rw-r--r--engines/wintermute/Base/BGame.cpp22
-rw-r--r--engines/wintermute/Base/scriptables/SXStore.cpp2
-rw-r--r--engines/wintermute/Base/scriptables/SXStore.h2
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.cpp2
-rw-r--r--engines/wintermute/Base/scriptables/ScScript.h2
-rw-r--r--engines/wintermute/UI/UIButton.cpp8
-rw-r--r--engines/wintermute/UI/UIEdit.cpp30
-rw-r--r--engines/wintermute/UI/UIText.cpp12
-rw-r--r--engines/wintermute/UI/UIWindow.cpp2
-rw-r--r--engines/wintermute/video/VidPlayer.cpp2
21 files changed, 125 insertions, 125 deletions
diff --git a/engines/wintermute/Ad/AdGame.cpp b/engines/wintermute/Ad/AdGame.cpp
index 56e0961743..dd16e2c0f0 100644
--- a/engines/wintermute/Ad/AdGame.cpp
+++ b/engines/wintermute/Ad/AdGame.cpp
@@ -2056,10 +2056,10 @@ HRESULT CAdGame::DisplayDebugInfo() {
char str[100];
if (Game->_dEBUG_DebugMode) {
sprintf(str, "Mouse: %d, %d (scene: %d, %d)", _mousePos.x, _mousePos.y, _mousePos.x + _scene->getOffsetLeft(), _mousePos.y + _scene->getOffsetTop());
- _systemFont->DrawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT);
+ _systemFont->drawText((byte *)str, 0, 90, _renderer->_width, TAL_RIGHT);
sprintf(str, "Scene: %s (prev: %s)", (_scene && _scene->_name) ? _scene->_name : "???", _prevSceneName ? _prevSceneName : "???");
- _systemFont->DrawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
+ _systemFont->drawText((byte *)str, 0, 110, _renderer->_width, TAL_RIGHT);
}
return CBGame::DisplayDebugInfo();
}
diff --git a/engines/wintermute/Ad/AdItem.cpp b/engines/wintermute/Ad/AdItem.cpp
index 8d8de1a48c..11bfe39747 100644
--- a/engines/wintermute/Ad/AdItem.cpp
+++ b/engines/wintermute/Ad/AdItem.cpp
@@ -413,11 +413,11 @@ HRESULT CAdItem::display(int X, int Y) {
CBFont *Font = _font ? _font : Game->_systemFont;
if (Font) {
- if (_amountString) Font->DrawText((byte *)_amountString, AmountX, AmountY, Width, _amountAlign);
+ if (_amountString) Font->drawText((byte *)_amountString, AmountX, AmountY, Width, _amountAlign);
else {
char Str[256];
sprintf(Str, "%d", _amount);
- Font->DrawText((byte *)Str, AmountX, AmountY, Width, _amountAlign);
+ Font->drawText((byte *)Str, AmountX, AmountY, Width, _amountAlign);
}
}
}
diff --git a/engines/wintermute/Ad/AdObject.cpp b/engines/wintermute/Ad/AdObject.cpp
index 52c7e57be5..e89e83905f 100644
--- a/engines/wintermute/Ad/AdObject.cpp
+++ b/engines/wintermute/Ad/AdObject.cpp
@@ -895,7 +895,7 @@ void CAdObject::talk(const char *Text, const char *Sound, uint32 Duration, const
} else width = Game->_renderer->_width / 2;
}
- height = _sentence->_font->GetTextHeight((byte *)_sentence->_text, width);
+ height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
y = y - height - getHeight() - 5;
if (_subtitlesModRelative) {
diff --git a/engines/wintermute/Ad/AdSentence.cpp b/engines/wintermute/Ad/AdSentence.cpp
index 0a526e4afa..41d4c3745d 100644
--- a/engines/wintermute/Ad/AdSentence.cpp
+++ b/engines/wintermute/Ad/AdSentence.cpp
@@ -187,7 +187,7 @@ HRESULT CAdSentence::display() {
x = MIN(x, Game->_renderer->_width - _width);
y = MAX(y, 0);
- _font->DrawText((byte *)_text, x, y, _width, _align);
+ _font->drawText((byte *)_text, x, y, _width, _align);
}
return S_OK;
diff --git a/engines/wintermute/Base/BFont.cpp b/engines/wintermute/Base/BFont.cpp
index 22b0c0f1a0..7c832becf2 100644
--- a/engines/wintermute/Base/BFont.cpp
+++ b/engines/wintermute/Base/BFont.cpp
@@ -54,18 +54,18 @@ CBFont::~CBFont() {
//////////////////////////////////////////////////////////////////////
-void CBFont::DrawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int MaxLenght) {
+void CBFont::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int MaxLenght) {
}
//////////////////////////////////////////////////////////////////////
-int CBFont::GetTextHeight(byte *text, int width) {
+int CBFont::getTextHeight(byte *text, int width) {
return 0;
}
//////////////////////////////////////////////////////////////////////
-int CBFont::GetTextWidth(byte *text, int MaxLenght) {
+int CBFont::getTextWidth(byte *text, int MaxLenght) {
return 0;
}
@@ -138,7 +138,7 @@ HRESULT CBFont::loadBuffer(byte * Buffer)
*/
//////////////////////////////////////////////////////////////////////////
-int CBFont::GetLetterHeight() {
+int CBFont::getLetterHeight() {
return 0;
}
@@ -152,8 +152,8 @@ HRESULT CBFont::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-CBFont *CBFont::CreateFromFile(CBGame *Game, const char *Filename) {
- if (IsTrueType(Game, Filename)) {
+CBFont *CBFont::createFromFile(CBGame *Game, const char *Filename) {
+ if (isTrueType(Game, Filename)) {
CBFontTT *Font = new CBFontTT(Game);
if (Font) {
if (FAILED(Font->loadFile(Filename))) {
@@ -180,7 +180,7 @@ TOKEN_DEF(FONT)
TOKEN_DEF(TTFONT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool CBFont::IsTrueType(CBGame *Game, const char *Filename) {
+bool CBFont::isTrueType(CBGame *Game, const char *Filename) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TTFONT)
diff --git a/engines/wintermute/Base/BFont.h b/engines/wintermute/Base/BFont.h
index 7a115517da..a8d613b92e 100644
--- a/engines/wintermute/Base/BFont.h
+++ b/engines/wintermute/Base/BFont.h
@@ -38,22 +38,22 @@ namespace WinterMute {
class CBFont: public CBObject {
public:
DECLARE_PERSISTENT(CBFont, CBObject)
- virtual int GetTextWidth(byte *text, int MaxLenght = -1);
- virtual int GetTextHeight(byte *text, int width);
- virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
- virtual int GetLetterHeight();
+ virtual int getTextWidth(byte *text, int MaxLenght = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
+ virtual int getLetterHeight();
- virtual void InitLoop() {};
- virtual void AfterLoad() {};
+ virtual void initLoop() {};
+ virtual void afterLoad() {};
CBFont(CBGame *inGame);
virtual ~CBFont();
- static CBFont *CreateFromFile(CBGame *Game, const char *Filename);
+ static CBFont *createFromFile(CBGame *Game, const char *Filename);
private:
//HRESULT loadBuffer(byte * Buffer);
//HRESULT loadFile(const char* Filename);
- static bool IsTrueType(CBGame *Game, const char *Filename);
+ static bool isTrueType(CBGame *Game, const char *Filename);
};
} // end of namespace WinterMute
diff --git a/engines/wintermute/Base/BFontBitmap.cpp b/engines/wintermute/Base/BFontBitmap.cpp
index eb30bfa6f5..b12116446f 100644
--- a/engines/wintermute/Base/BFontBitmap.cpp
+++ b/engines/wintermute/Base/BFontBitmap.cpp
@@ -70,19 +70,19 @@ CBFontBitmap::~CBFontBitmap() {
//////////////////////////////////////////////////////////////////////
-void CBFontBitmap::DrawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int MaxLenght) {
- TextHeightDraw(text, x, y, width, align, true, max_height, MaxLenght);
+void CBFontBitmap::drawText(byte *text, int x, int y, int width, TTextAlign align, int max_height, int MaxLenght) {
+ textHeightDraw(text, x, y, width, align, true, max_height, MaxLenght);
}
//////////////////////////////////////////////////////////////////////
-int CBFontBitmap::GetTextHeight(byte *text, int width) {
- return TextHeightDraw(text, 0, 0, width, TAL_LEFT, false);
+int CBFontBitmap::getTextHeight(byte *text, int width) {
+ return textHeightDraw(text, 0, 0, width, TAL_LEFT, false);
}
//////////////////////////////////////////////////////////////////////
-int CBFontBitmap::GetTextWidth(byte *text, int MaxLength) {
+int CBFontBitmap::getTextWidth(byte *text, int MaxLength) {
AnsiString str;
if (Game->_textEncoding == TEXT_UTF8) {
@@ -98,7 +98,7 @@ int CBFontBitmap::GetTextWidth(byte *text, int MaxLength) {
int TextWidth = 0;
for (size_t i = 0; i < str.size(); i++) {
- TextWidth += GetCharWidth(str[i]);
+ TextWidth += getCharWidth(str[i]);
}
return TextWidth;
@@ -106,7 +106,7 @@ int CBFontBitmap::GetTextWidth(byte *text, int MaxLength) {
//////////////////////////////////////////////////////////////////////
-int CBFontBitmap::TextHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height, int MaxLenght) {
+int CBFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height, int MaxLenght) {
if (MaxLenght == 0) return 0;
if (text == NULL || text[0] == '\0') return _tileHeight;
@@ -159,7 +159,7 @@ int CBFontBitmap::TextHeightDraw(byte *text, int x, int y, int width, TTextAlig
new_line = true;
}
- if (LineLength + GetCharWidth(str[index]) > width && last_end == end) {
+ if (LineLength + getCharWidth(str[index]) > width && last_end == end) {
end = index - 1;
RealLength = LineLength;
new_line = true;
@@ -170,10 +170,10 @@ int CBFontBitmap::TextHeightDraw(byte *text, int x, int y, int width, TTextAlig
done = true;
if (!new_line) {
end = index;
- LineLength += GetCharWidth(str[index]);
+ LineLength += getCharWidth(str[index]);
RealLength = LineLength;
}
- } else LineLength += GetCharWidth(str[index]);
+ } else LineLength += getCharWidth(str[index]);
if ((LineLength > width) || done || new_line) {
if (end < 0) done = true;
@@ -193,8 +193,8 @@ int CBFontBitmap::TextHeightDraw(byte *text, int x, int y, int width, TTextAlig
break;
}
for (i = start; i < end + 1; i++) {
- if (draw) DrawChar(str[i], StartX, y);
- StartX += GetCharWidth(str[i]);
+ if (draw) drawChar(str[i], StartX, y);
+ StartX += getCharWidth(str[i]);
}
y += _tileHeight;
last_end = end;
@@ -215,7 +215,7 @@ int CBFontBitmap::TextHeightDraw(byte *text, int x, int y, int width, TTextAlig
//////////////////////////////////////////////////////////////////////
-void CBFontBitmap::DrawChar(byte c, int x, int y) {
+void CBFontBitmap::drawChar(byte c, int x, int y) {
if (_fontextFix) c--;
int row, col;
@@ -424,7 +424,7 @@ HRESULT CBFontBitmap::loadBuffer(byte *Buffer) {
if (AutoWidth) {
// calculate characters width
- GetWidths();
+ getWidths();
// do we need to modify widths?
if (ExpandWidth != 0) {
@@ -482,14 +482,14 @@ HRESULT CBFontBitmap::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-int CBFontBitmap::GetCharWidth(byte Index) {
+int CBFontBitmap::getCharWidth(byte Index) {
if (_fontextFix) Index--;
return _widths[Index];
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFontBitmap::GetWidths() {
+HRESULT CBFontBitmap::getWidths() {
CBSurface *surf = NULL;
if (_sprite) {
@@ -535,7 +535,7 @@ HRESULT CBFontBitmap::GetWidths() {
}
//////////////////////////////////////////////////////////////////////////
-int CBFontBitmap::GetLetterHeight() {
+int CBFontBitmap::getLetterHeight() {
return _tileHeight;
}
diff --git a/engines/wintermute/Base/BFontBitmap.h b/engines/wintermute/Base/BFontBitmap.h
index 64fffb7a12..f64ef05a64 100644
--- a/engines/wintermute/Base/BFontBitmap.h
+++ b/engines/wintermute/Base/BFontBitmap.h
@@ -39,16 +39,16 @@ public:
DECLARE_PERSISTENT(CBFontBitmap, CBFont)
HRESULT loadBuffer(byte *Buffer);
HRESULT loadFile(const char *Filename);
- virtual int GetTextWidth(byte *text, int MaxLength = -1);
- virtual int GetTextHeight(byte *text, int width);
- virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
- virtual int GetLetterHeight();
+ virtual int getTextWidth(byte *text, int MaxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int MaxLenght = -1);
+ virtual int getLetterHeight();
CBFontBitmap(CBGame *inGame);
virtual ~CBFontBitmap();
- HRESULT GetWidths();
+ HRESULT getWidths();
CBSprite *_sprite;
int _widthsFrame;
bool _fontextFix;
@@ -60,10 +60,10 @@ public:
bool _wholeCell;
private:
- int GetCharWidth(byte Index);
- void DrawChar(byte c, int x, int y);
+ int getCharWidth(byte Index);
+ void drawChar(byte c, int x, int y);
- int TextHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int MaxLenght = -1);
+ int textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int MaxLenght = -1);
};
diff --git a/engines/wintermute/Base/BFontStorage.cpp b/engines/wintermute/Base/BFontStorage.cpp
index 9996f9b3e2..fa08bb44fc 100644
--- a/engines/wintermute/Base/BFontStorage.cpp
+++ b/engines/wintermute/Base/BFontStorage.cpp
@@ -84,7 +84,7 @@ HRESULT CBFontStorage::cleanup(bool Warn) {
//////////////////////////////////////////////////////////////////////////
HRESULT CBFontStorage::InitLoop() {
for (int i = 0; i < _fonts.GetSize(); i++) {
- _fonts[i]->InitLoop();
+ _fonts[i]->initLoop();
}
return S_OK;
}
@@ -114,7 +114,7 @@ CBFont *CBFontStorage::AddFont(const char *Filename) {
return font;
}
*/
- CBFont *font = CBFont::CreateFromFile(Game, Filename);
+ CBFont *font = CBFont::createFromFile(Game, Filename);
if (font) {
font->_refCount = 1;
_fonts.Add(font);
diff --git a/engines/wintermute/Base/BFontTT.cpp b/engines/wintermute/Base/BFontTT.cpp
index 5a44a0fc13..c0f7f4a75b 100644
--- a/engines/wintermute/Base/BFontTT.cpp
+++ b/engines/wintermute/Base/BFontTT.cpp
@@ -71,7 +71,7 @@ CBFontTT::CBFontTT(CBGame *inGame): CBFont(inGame) {
//////////////////////////////////////////////////////////////////////////
CBFontTT::~CBFontTT(void) {
- ClearCache();
+ clearCache();
for (int i = 0; i < _layers.GetSize(); i++) {
delete _layers[i];
@@ -96,7 +96,7 @@ CBFontTT::~CBFontTT(void) {
//////////////////////////////////////////////////////////////////////////
-void CBFontTT::ClearCache() {
+void CBFontTT::clearCache() {
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
if (_cachedTexts[i]) delete _cachedTexts[i];
_cachedTexts[i] = NULL;
@@ -105,7 +105,7 @@ void CBFontTT::ClearCache() {
}
//////////////////////////////////////////////////////////////////////////
-void CBFontTT::InitLoop() {
+void CBFontTT::initLoop() {
// we need more aggressive cache management on iOS not to waste too much memory on fonts
if (Game->_constrainedMemory) {
// purge all cached images not used in the last frame
@@ -121,7 +121,7 @@ void CBFontTT::InitLoop() {
}
//////////////////////////////////////////////////////////////////////////
-int CBFontTT::GetTextWidth(byte *Text, int MaxLength) {
+int CBFontTT::getTextWidth(byte *Text, int MaxLength) {
WideString text;
if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
@@ -132,13 +132,13 @@ int CBFontTT::GetTextWidth(byte *Text, int MaxLength) {
//text = text.substr(0, MaxLength); // TODO: Remove
int textWidth, textHeight;
- MeasureText(text, -1, -1, textWidth, textHeight);
+ measureText(text, -1, -1, textWidth, textHeight);
return textWidth;
}
//////////////////////////////////////////////////////////////////////////
-int CBFontTT::GetTextHeight(byte *Text, int Width) {
+int CBFontTT::getTextHeight(byte *Text, int Width) {
WideString text;
if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
@@ -146,14 +146,14 @@ int CBFontTT::GetTextHeight(byte *Text, int Width) {
int textWidth, textHeight;
- MeasureText(text, Width, -1, textWidth, textHeight);
+ measureText(text, Width, -1, textWidth, textHeight);
return textHeight;
}
//////////////////////////////////////////////////////////////////////////
-void CBFontTT::DrawText(byte *Text, int X, int Y, int Width, TTextAlign Align, int MaxHeight, int MaxLength) {
+void CBFontTT::drawText(byte *Text, int X, int Y, int Width, TTextAlign Align, int MaxHeight, int MaxLength) {
if (Text == NULL || strcmp((char *)Text, "") == 0) return;
WideString text = (char *)Text;
@@ -197,7 +197,7 @@ void CBFontTT::DrawText(byte *Text, int X, int Y, int Width, TTextAlign Align,
// not found, create one
if (!Surface) {
warning("Draw text: %s", Text);
- Surface = RenderTextToTexture(text, Width, Align, MaxHeight, textOffset);
+ Surface = renderTextToTexture(text, Width, Align, MaxHeight, textOffset);
if (Surface) {
// write surface to cache
if (_cachedTexts[MinIndex] != NULL) delete _cachedTexts[MinIndex];
@@ -237,7 +237,7 @@ void CBFontTT::DrawText(byte *Text, int X, int Y, int Width, TTextAlign Align,
}
//////////////////////////////////////////////////////////////////////////
-CBSurface *CBFontTT::RenderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) {
+CBSurface *CBFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) {
//TextLineList lines;
// TODO
//WrapText(text, width, maxHeight, lines);
@@ -374,7 +374,7 @@ CBSurface *CBFontTT::RenderTextToTexture(const WideString &text, int width, TTex
}
//////////////////////////////////////////////////////////////////////////
-void CBFontTT::BlitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) {
+void CBFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) {
//SDL_BlitSurface(src, NULL, target, targetRect);
warning("CBFontTT::BlitSurface - not ported yet");
#if 0
@@ -398,8 +398,8 @@ void CBFontTT::BlitSurface(Graphics::Surface *src, Graphics::Surface *target, Co
}
//////////////////////////////////////////////////////////////////////////
-int CBFontTT::GetLetterHeight() {
- return (int)GetLineHeight();
+int CBFontTT::getLetterHeight() {
+ return (int)getLineHeight();
}
@@ -519,7 +519,7 @@ HRESULT CBFontTT::loadBuffer(byte *Buffer) {
case TOKEN_LAYER: {
CBTTFontLayer *Layer = new CBTTFontLayer;
- if (Layer && SUCCEEDED(ParseLayer(Layer, (byte *)params))) _layers.Add(Layer);
+ if (Layer && SUCCEEDED(parseLayer(Layer, (byte *)params))) _layers.Add(Layer);
else {
delete Layer;
Layer = NULL;
@@ -544,12 +544,12 @@ HRESULT CBFontTT::loadBuffer(byte *Buffer) {
if (!_fontFile) CBUtils::SetString(&_fontFile, "arial.ttf");
- return InitFont();
+ return initFont();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::ParseLayer(CBTTFontLayer *Layer, byte *Buffer) {
+HRESULT CBFontTT::parseLayer(CBTTFontLayer *Layer, byte *Buffer) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(OFFSET_X)
TOKEN_TABLE(OFFSET_Y)
@@ -629,12 +629,12 @@ HRESULT CBFontTT::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-void CBFontTT::AfterLoad() {
- InitFont();
+void CBFontTT::afterLoad() {
+ initFont();
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CBFontTT::InitFont() {
+HRESULT CBFontTT::initFont() {
if (!_fontFile) return E_FAIL;
Common::SeekableReadStream *file = Game->_fileManager->openFile(_fontFile);
@@ -833,7 +833,7 @@ void CBFontTT::WrapText(const WideString &text, int maxWidth, int maxHeight, Tex
}
#endif
//////////////////////////////////////////////////////////////////////////
-void CBFontTT::MeasureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) {
+void CBFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) {
//TextLineList lines;
// TODO: This function gets called a lot, so warnings like these drown out the usefull information
static bool hasWarned = false;
@@ -852,7 +852,7 @@ void CBFontTT::MeasureText(const WideString &text, int maxWidth, int maxHeight,
//WrapText(text, maxWidth, maxHeight, lines);
- textHeight = (int)(lines.size() * GetLineHeight());
+ textHeight = (int)(lines.size() * getLineHeight());
} else {
textWidth = _font->getStringWidth(text);
textHeight = _fontHeight;
diff --git a/engines/wintermute/Base/BFontTT.h b/engines/wintermute/Base/BFontTT.h
index 4d1f52279c..9ae713f6f4 100644
--- a/engines/wintermute/Base/BFontTT.h
+++ b/engines/wintermute/Base/BFontTT.h
@@ -118,34 +118,34 @@ public:
CBFontTT(CBGame *inGame);
virtual ~CBFontTT(void);
- virtual int GetTextWidth(byte *text, int maxLenght = -1);
- virtual int GetTextHeight(byte *text, int width);
- virtual void DrawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLenght = -1);
- virtual int GetLetterHeight();
+ virtual int getTextWidth(byte *text, int maxLenght = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLenght = -1);
+ virtual int getLetterHeight();
HRESULT loadBuffer(byte *buffer);
HRESULT loadFile(const char *filename);
- float GetLineHeight() const {
+ float getLineHeight() const {
return _lineHeight;
}
- void AfterLoad();
- void InitLoop();
+ void afterLoad();
+ void initLoop();
private:
- HRESULT ParseLayer(CBTTFontLayer *layer, byte *buffer);
+ HRESULT parseLayer(CBTTFontLayer *layer, byte *buffer);
- void WrapText(const WideString &text, int maxWidth, int maxHeight, TextLineList &lines);
- void MeasureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
+ void wrapText(const WideString &text, int maxWidth, int maxHeight, TextLineList &lines);
+ void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight);
- CBSurface *RenderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
- void BlitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect);
+ CBSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset);
+ void blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect);
CBCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS];
- HRESULT InitFont();
+ HRESULT initFont();
Graphics::Font *_deletableFont;
const Graphics::Font *_font;
@@ -171,7 +171,7 @@ public:
char *_fontFile;
CBArray<CBTTFontLayer *, CBTTFontLayer *> _layers;
- void ClearCache();
+ void clearCache();
};
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 6db323b333..8a31e8019b 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -2777,8 +2777,8 @@ HRESULT CBGame::DisplayQuickMsg() {
// display
for (i = 0; i < _quickMessages.GetSize(); i++) {
- _systemFont->DrawText((byte *)_quickMessages[i]->GetText(), 0, PosY, _renderer->_width);
- PosY += _systemFont->GetTextHeight((byte *)_quickMessages[i]->GetText(), _renderer->_width);
+ _systemFont->drawText((byte *)_quickMessages[i]->GetText(), 0, PosY, _renderer->_width);
+ PosY += _systemFont->getTextHeight((byte *)_quickMessages[i]->GetText(), _renderer->_width);
}
return S_OK;
}
@@ -3350,7 +3350,7 @@ HRESULT CBGame::InitAfterLoad() {
CSysClassRegistry::GetInstance()->EnumInstances(AfterLoadScript, "CScScript", NULL);
_scEngine->RefreshScriptBreakpoints();
- if (_store) _store->AfterLoad();
+ if (_store) _store->afterLoad();
return S_OK;
}
@@ -3374,12 +3374,12 @@ void CBGame::AfterLoadSound(void *Sound, void *Data) {
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadFont(void *Font, void *Data) {
- ((CBFont *)Font)->AfterLoad();
+ ((CBFont *)Font)->afterLoad();
}
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadScript(void *script, void *data) {
- ((CScScript *)script)->AfterLoad();
+ ((CScScript *)script)->afterLoad();
}
@@ -4408,7 +4408,7 @@ HRESULT CBGame::DisplayDebugInfo() {
if (_dEBUG_ShowFPS) {
sprintf(str, "FPS: %d", Game->_fps);
- _systemFont->DrawText((byte *)str, 0, 0, 100, TAL_LEFT);
+ _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT);
}
if (Game->_dEBUG_DebugMode) {
@@ -4420,23 +4420,23 @@ HRESULT CBGame::DisplayDebugInfo() {
strcat(str, " (");
strcat(str, _renderer->getName());
strcat(str, ")");
- _systemFont->DrawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT);
+ _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT);
_renderer->displayDebugInfo();
int ScrTotal, ScrRunning, ScrWaiting, ScrPersistent;
ScrTotal = _scEngine->GetNumScripts(&ScrRunning, &ScrWaiting, &ScrPersistent);
sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", ScrTotal, ScrRunning, ScrWaiting, ScrPersistent);
- _systemFont->DrawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT);
+ _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT);
sprintf(str, "Timer: %d", _timer);
- Game->_systemFont->DrawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
+ Game->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
- if (_activeObject != NULL) _systemFont->DrawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT);
+ if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->_name, 0, 150, _renderer->_width, TAL_RIGHT);
sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
- _systemFont->DrawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
+ _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
}
diff --git a/engines/wintermute/Base/scriptables/SXStore.cpp b/engines/wintermute/Base/scriptables/SXStore.cpp
index b910f27f62..bfdbd212c7 100644
--- a/engines/wintermute/Base/scriptables/SXStore.cpp
+++ b/engines/wintermute/Base/scriptables/SXStore.cpp
@@ -310,7 +310,7 @@ HRESULT CSXStore::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
-void CSXStore::AfterLoad() {
+void CSXStore::afterLoad() {
if (_eventsEnabled) {
SetEventsEnabled(NULL, true);
}
diff --git a/engines/wintermute/Base/scriptables/SXStore.h b/engines/wintermute/Base/scriptables/SXStore.h
index 5889678122..bb7f0eeb42 100644
--- a/engines/wintermute/Base/scriptables/SXStore.h
+++ b/engines/wintermute/Base/scriptables/SXStore.h
@@ -132,7 +132,7 @@ public:
virtual CScValue *scGetProperty(const char *Name);
virtual HRESULT scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
- void AfterLoad();
+ void afterLoad();
void OnObjectDestroyed(CBScriptHolder *obj);
bool IsAvailable();
diff --git a/engines/wintermute/Base/scriptables/ScScript.cpp b/engines/wintermute/Base/scriptables/ScScript.cpp
index 77c3784ef4..a386c13229 100644
--- a/engines/wintermute/Base/scriptables/ScScript.cpp
+++ b/engines/wintermute/Base/scriptables/ScScript.cpp
@@ -1581,7 +1581,7 @@ bool CScScript::DbgGetTracingMode() {
//////////////////////////////////////////////////////////////////////////
-void CScScript::AfterLoad() {
+void CScScript::afterLoad() {
if (_buffer == NULL) {
byte *buffer = _engine->GetCompiledScript(_filename, &_bufferSize);
if (!buffer) {
diff --git a/engines/wintermute/Base/scriptables/ScScript.h b/engines/wintermute/Base/scriptables/ScScript.h
index 1ed08375d1..fdf00bae82 100644
--- a/engines/wintermute/Base/scriptables/ScScript.h
+++ b/engines/wintermute/Base/scriptables/ScScript.h
@@ -54,7 +54,7 @@ public:
HRESULT FinishThreads();
HRESULT CopyParameters(CScStack *Stack);
- void AfterLoad();
+ void afterLoad();
#ifdef __WIN32__
static uint32 Call_cdecl(const void *args, size_t sz, uint32 func, bool *StackCorrupt);
diff --git a/engines/wintermute/UI/UIButton.cpp b/engines/wintermute/UI/UIButton.cpp
index 759a37b4b3..7898b6f5c9 100644
--- a/engines/wintermute/UI/UIButton.cpp
+++ b/engines/wintermute/UI/UIButton.cpp
@@ -565,8 +565,8 @@ void CUIButton::CorrectSize() {
if (_text) {
int text_height;
- if (_font) text_height = _font->GetTextHeight((byte *)_text, _width);
- else text_height = Game->_systemFont->GetTextHeight((byte *)_text, _width);
+ if (_font) text_height = _font->getTextHeight((byte *)_text, _width);
+ else text_height = Game->_systemFont->getTextHeight((byte *)_text, _width);
if (text_height > _height) _height = text_height;
}
@@ -634,8 +634,8 @@ HRESULT CUIButton::display(int OffsetX, int OffsetY) {
if (image) image->Draw(ImageX + ((_press || _oneTimePress) && back ? 1 : 0), ImageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
if (font && _text) {
- int text_offset = (_height - font->GetTextHeight((byte *)_text, _width)) / 2;
- font->DrawText((byte *)_text, OffsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), OffsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
+ int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
+ font->drawText((byte *)_text, OffsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), OffsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
}
if (!_pixelPerfect || !_image) Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
diff --git a/engines/wintermute/UI/UIEdit.cpp b/engines/wintermute/UI/UIEdit.cpp
index 9a193b5c23..cab0be5ba8 100644
--- a/engines/wintermute/UI/UIEdit.cpp
+++ b/engines/wintermute/UI/UIEdit.cpp
@@ -573,13 +573,13 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
_selEnd = MIN((size_t)_selEnd, strlen(_text));
//int CursorWidth = font->GetCharWidth(_cursorChar[0]);
- int CursorWidth = font->GetTextWidth((byte *)_cursorChar);
+ int CursorWidth = font->getTextWidth((byte *)_cursorChar);
int s1, s2;
bool CurFirst;
// modify scroll offset
if (_selStart >= _selEnd) {
- while (font->GetTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - CursorWidth - 2 * _frameWidth) {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - CursorWidth - 2 * _frameWidth) {
_scrollOffset++;
if (_scrollOffset >= (int)strlen(_text)) break;
}
@@ -590,8 +590,8 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
s2 = _selStart;
CurFirst = true;
} else {
- while (font->GetTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
- sfont->GetTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
+ sfont->getTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
> _width - CursorWidth - 2 * _frameWidth) {
_scrollOffset++;
@@ -616,7 +616,7 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
yyy = _posY + _frameWidth + OffsetY;
width = _posX + _width + OffsetX - _frameWidth;
- height = MAX(font->GetLetterHeight(), sfont->GetLetterHeight());
+ height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
if (Game->_textRTL) xxx += AlignOffset;
@@ -625,9 +625,9 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
// unselected 1
if (s1 > _scrollOffset) {
- if (Count) font->DrawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, Align, height, s1 - _scrollOffset);
- xxx += font->GetTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
- AlignOffset += font->GetTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ if (Count) font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, Align, height, s1 - _scrollOffset);
+ xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ AlignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
}
// cursor
@@ -638,7 +638,7 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
_cursorVisible = !_cursorVisible;
}
if (_cursorVisible)
- font->DrawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
}
xxx += CursorWidth;
AlignOffset += CursorWidth;
@@ -648,9 +648,9 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
int s3 = MAX(s1, _scrollOffset);
if (s2 - s3 > 0) {
- if (Count) sfont->DrawText((byte *)_text + s3, xxx, yyy, width - xxx, Align, height, s2 - s3);
- xxx += sfont->GetTextWidth((byte *)_text + s3, s2 - s3);
- AlignOffset += sfont->GetTextWidth((byte *)_text + s3, s2 - s3);
+ if (Count) sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, Align, height, s2 - s3);
+ xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ AlignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
}
// cursor
@@ -661,15 +661,15 @@ HRESULT CUIEdit::display(int OffsetX, int OffsetY) {
_cursorVisible = !_cursorVisible;
}
if (_cursorVisible)
- font->DrawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
}
xxx += CursorWidth;
AlignOffset += CursorWidth;
}
// unselected 2
- if (Count) font->DrawText((byte *)_text + s2, xxx, yyy, width - xxx, Align, height);
- AlignOffset += font->GetTextWidth((byte *)_text + s2);
+ if (Count) font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, Align, height);
+ AlignOffset += font->getTextWidth((byte *)_text + s2);
AlignOffset = (_width - 2 * _frameWidth) - AlignOffset;
if (AlignOffset < 0) AlignOffset = 0;
diff --git a/engines/wintermute/UI/UIText.cpp b/engines/wintermute/UI/UIText.cpp
index 5f11ebc964..afff0d204d 100644
--- a/engines/wintermute/UI/UIText.cpp
+++ b/engines/wintermute/UI/UIText.cpp
@@ -79,12 +79,12 @@ HRESULT CUIText::display(int OffsetX, int OffsetY) {
text_offset = 0;
break;
case VAL_BOTTOM:
- text_offset = _height - font->GetTextHeight((byte *)_text, _width);
+ text_offset = _height - font->getTextHeight((byte *)_text, _width);
break;
default:
- text_offset = (_height - font->GetTextHeight((byte *)_text, _width)) / 2;
+ text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
}
- font->DrawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
+ font->drawText((byte *)_text, OffsetX + _posX, OffsetY + _posY + text_offset, _width, _textAlign, _height);
}
//Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, OffsetX + _posX, OffsetY + _posY, _width, _height, 100, 100, false));
@@ -392,7 +392,7 @@ HRESULT CUIText::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *This
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "HeightToFit") == 0) {
Stack->CorrectParams(0);
- if (_font && _text) _height = _font->GetTextHeight((byte *)_text, _width);
+ if (_font && _text) _height = _font->getTextHeight((byte *)_text, _width);
Stack->PushNULL();
return S_OK;
}
@@ -480,8 +480,8 @@ HRESULT CUIText::persist(CBPersistMgr *persistMgr) {
//////////////////////////////////////////////////////////////////////////
HRESULT CUIText::SizeToFit() {
if (_font && _text) {
- _width = _font->GetTextWidth((byte *)_text);
- _height = _font->GetTextHeight((byte *)_text, _width);
+ _width = _font->getTextWidth((byte *)_text);
+ _height = _font->getTextHeight((byte *)_text, _width);
}
return S_OK;
}
diff --git a/engines/wintermute/UI/UIWindow.cpp b/engines/wintermute/UI/UIWindow.cpp
index 887d869076..d80f63a464 100644
--- a/engines/wintermute/UI/UIWindow.cpp
+++ b/engines/wintermute/UI/UIWindow.cpp
@@ -182,7 +182,7 @@ HRESULT CUIWindow::display(int OffsetX, int OffsetY) {
if (image) image->Draw(_posX + OffsetX, _posY + OffsetY, _transparent ? NULL : this);
if (!CBPlatform::IsRectEmpty(&_titleRect) && font && _text) {
- font->DrawText((byte *)_text, _posX + OffsetX + _titleRect.left, _posY + OffsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
+ font->drawText((byte *)_text, _posX + OffsetX + _titleRect.left, _posY + OffsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
}
if (!_transparent && !image) Game->_renderer->_rectList.Add(new CBActiveRect(Game, this, NULL, _posX + OffsetX, _posY + OffsetY, _width, _height, 100, 100, false));
diff --git a/engines/wintermute/video/VidPlayer.cpp b/engines/wintermute/video/VidPlayer.cpp
index 7f35e022cf..e511f52284 100644
--- a/engines/wintermute/video/VidPlayer.cpp
+++ b/engines/wintermute/video/VidPlayer.cpp
@@ -286,7 +286,7 @@ HRESULT CVidPlayer::display() {
if (m_ShowSubtitle) {
CBFont *font = Game->_videoFont ? Game->_videoFont : Game->_systemFont;
int Height = font->GetTextHeight((BYTE *)m_Subtitles[_currentSubtitle]->_text, Game->_renderer->_width);
- font->DrawText((byte *)_subtitles[m_CurrentSubtitle]->_text, 0, Game->_renderer->_height - Height - 5, Game->_renderer->_width, TAL_CENTER);
+ font->drawText((byte *)_subtitles[m_CurrentSubtitle]->_text, 0, Game->_renderer->_height - Height - 5, Game->_renderer->_width, TAL_CENTER);
}
return res;