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author | Torbjörn Andersson | 2017-08-06 11:51:57 +0200 |
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committer | Torbjörn Andersson | 2017-08-06 11:51:57 +0200 |
commit | b4c1e86d9f8f51e67a2086301fab30a415b04581 (patch) | |
tree | d58c94b7057cc3dbf6a7da947499993e48f374db /engines | |
parent | 14525bb412ece2869d1b2fc2b769ae207fa5f559 (diff) | |
download | scummvm-rg350-b4c1e86d9f8f51e67a2086301fab30a415b04581.tar.gz scummvm-rg350-b4c1e86d9f8f51e67a2086301fab30a415b04581.tar.bz2 scummvm-rg350-b4c1e86d9f8f51e67a2086301fab30a415b04581.zip |
JANITORIAL: Silence GCC warning
Since case 64 was added for "MM C64 Costume Animation", and
considering the way it's written to only affect game version 0,
it is clearly an intentional fall through.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/actor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 5b7e14406a..e3f93e5c97 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -2467,6 +2467,7 @@ void Actor::animateActor(int anim) { setDirection(dir); break; } + // fall through default: if (_vm->_game.version <= 2) startAnimActor(anim / 4); |