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authorsluicebox2019-04-22 21:26:53 -0700
committerFilippos Karapetis2019-04-24 01:02:18 +0300
commitb568680e5621b6d877d952bdc7a7a90bc0be4ab6 (patch)
tree1391d7f90e1497f051e16149f93e7daf01435117 /engines
parent8c32927f393dddcbe3dfa1b19b38cd332283b6bd (diff)
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SCI: Fix QFG1VGA inventory weight warn, bug #10942
Fix a script bug that breaks the game when picking mushrooms or other actions if they trigger an inventory weight warning
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index f84c64358f..04d524cf4e 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -7896,6 +7896,60 @@ static const uint16 qfg1vgaPatchSpeedTest[] = {
PATCH_END
};
+// QFG1VGA has a bug where exceeding the weight limit during certain scenes
+// breaks the character screen for the rest of the game. Picking mushrooms,
+// searching cheetaurs, and fetching the seed are among the vulnerable actions.
+//
+// When adding inventory, ego:get displays a warning if the new items exceed the
+// weight limit. If this happens while qfgMessager is displaying a message
+// then both will display at the same time but only one will be disposed. This
+// leaves an extra entry in the kernel's window list for the rest of the game.
+// kDisplay then sends text to the wrong window, breaking the character screen
+// and others, and prevents the player from ever viewing their stats.
+//
+// We fix this by adding a check to ego:get that skips displaying messages if a
+// dialog already exists. This is what Sierra did in the Mac version after
+// reverting the scene-specific patches they issued for the PC version.
+//
+// Applies to: PC Floppy
+// Responsible method: ego:get
+// Fixes bug: #10942
+static const uint16 qfg1vgaSignatureInventoryWeightWarn[] = {
+ 0x8f, 0x00, // lsp 00
+ 0x35, 0x01, // ldi 01
+ 0x1a, // eq?
+ 0x31, 0x04, // bnt 04
+ 0x35, 0x01, // ldi 01
+ 0x33, 0x02, // jmp 02
+ 0x87, 0x02, // lap 02
+ 0xa5, SIG_MAGICDWORD, 0x01, // sat 01
+ 0x38, SIG_UINT16(0x024d), // pushi amount [ hard-coded for PC ]
+ 0x76, // push0
+ 0x85, 0x00, // lat 00
+ 0x4a, 0x04, // send 04 [ temp0 amount? ]
+ 0xa5, 0x02, // sat 02
+ SIG_ADDTOOFFSET(+0x0092),
+ 0x8d, 0x01, // lst 01
+ SIG_END
+};
+
+static const uint16 qfg1vgaPatchInventoryWeightWarn[] = {
+ 0x87, 0x00, // lap 00
+ 0x78, // push1 [ save 1 byte ]
+ 0x1a, // eq?
+ 0x2f, 0x02, // bt 02 [ save 4 bytes ]
+ 0x87, 0x02, // lap 02
+ 0xa5, 0x01, // sat 01
+ 0x38, PATCH_UINT16(0x024d), // pushi amount [ hard-coded for PC ]
+ 0x76, // push0
+ 0x85, 0x00, // lat 00
+ 0x4a, 0x04, // send 04 [ temp0 amount? ]
+ 0xa5, 0x02, // sat 02
+ 0x81, 0x19, // lag 19 [ dialog ]
+ 0x2e, PATCH_UINT16(0x0092), // bt 0092 [ skip messages if dialog ]
+ PATCH_END
+};
+
// The baby antwerps in room 78 lockup the game if they get in ego's way when
// exiting south. They also crash the interpreter if they wander too far off
// the screen. These problems also occur in Sierra's interpreter.
@@ -8071,6 +8125,7 @@ static const uint16 qfg1vgaPatchMacLogoIntroSkip[] = {
// script, description, signature patch
static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
+ { true, 0, "inventory weight warning", 1, qfg1vgaSignatureInventoryWeightWarn, qfg1vgaPatchInventoryWeightWarn },
{ true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
{ true, 55, "healer's hut, no delay for buy/steal", 1, qfg1vgaSignatureHealerHutNoDelay, qfg1vgaPatchHealerHutNoDelay },
{ true, 73, "brutus script freeze glitch", 1, qfg1vgaSignatureBrutusScriptFreeze, qfg1vgaPatchBrutusScriptFreeze },