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author | Johannes Schickel | 2012-09-19 15:19:55 +0200 |
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committer | Johannes Schickel | 2012-09-20 01:59:50 +0200 |
commit | b5aaa1d7bcc84f33076744ed0f44c7b4c306a329 (patch) | |
tree | db3c25eb0f8d46b7e561862011b9d707020af1e8 /engines | |
parent | 0677871ea94356e0a4a224840de691c05c05e8c5 (diff) | |
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SCUMM: Don't play SBL effects in MI2 mac.
The original does not do this either.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/sound.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 1dc026ad52..15701f166d 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -248,7 +248,10 @@ void Sound::playSound(int soundID) { _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID); } // Support for sampled sound effects in Monkey Island 1 and 2 - else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { + else if (_vm->_game.platform != Common::kPlatformFMTowns + // The Macintosh version of MI2 just ignores SBL effects. + && (_vm->_game.platform != Common::kPlatformMacintosh && _vm->_game.id != GID_MONKEY2) + && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { debugC(DEBUG_SOUND, "Using SBL sound effect"); // SBL resources essentially contain VOC sound data. |