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author | Le Philousophe | 2019-06-01 17:03:22 +0200 |
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committer | Eugene Sandulenko | 2019-06-01 22:43:48 +0200 |
commit | b72fdaf8a2f97a04ecb14c693d9a994f169a9b0f (patch) | |
tree | 828cdc220136faaabaa3f60b537f6e1c7ca3a1ee /engines | |
parent | f25102ac76ffe7f5f2196f5fa260cfb9eb26e2c2 (diff) | |
download | scummvm-rg350-b72fdaf8a2f97a04ecb14c693d9a994f169a9b0f.tar.gz scummvm-rg350-b72fdaf8a2f97a04ecb14c693d9a994f169a9b0f.tar.bz2 scummvm-rg350-b72fdaf8a2f97a04ecb14c693d9a994f169a9b0f.zip |
CRYOMNI3D: Fix search path of files
Without that, when images are reused from one level to another, they are
not found. For example in level 2 when displaying images in The Bassano
Antechamber.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cryomni3d/versailles/engine.cpp | 60 |
1 files changed, 33 insertions, 27 deletions
diff --git a/engines/cryomni3d/versailles/engine.cpp b/engines/cryomni3d/versailles/engine.cpp index 7ec18a7ebe..6417a9bc58 100644 --- a/engines/cryomni3d/versailles/engine.cpp +++ b/engines/cryomni3d/versailles/engine.cpp @@ -86,6 +86,35 @@ Common::Error CryOmni3DEngine_Versailles::run() { SearchMan.addSubDirectoryMatching(gameDataDir, "music", 1); SearchMan.addSubDirectoryMatching(gameDataDir, "sound", 1); + // Sometimes files are taken from other levels + // Original game has a logic based on the first character of the file name. + // We can't do this here so we put in lower priority all the levels as a fallback + + // Create a first SearchSet in which we will add all others to group everything + Common::SearchSet *fallbackFiles = new Common::SearchSet(); + + for (uint lvl = 1; lvl <= 7; lvl++) { + Common::SearchSet *fallbackFilesAnimacti = new Common::SearchSet(); + Common::SearchSet *fallbackFilesWarp = new Common::SearchSet(); + Common::SearchSet *fallbackFilesImgFix = new Common::SearchSet(); + + fallbackFilesAnimacti->addSubDirectoryMatching(gameDataDir, Common::String::format( + "animacti/level%d", lvl), 2); + fallbackFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( + "warp/level%d/cyclo", lvl), 2); + fallbackFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( + "warp/level%d/hnm", lvl), 2); + fallbackFilesImgFix->addSubDirectoryMatching(gameDataDir, Common::String::format( + "img_fix/level%d", lvl), 2); + + fallbackFiles->add(Common::String::format("__fallbackFiles_animacti_%d", lvl), + fallbackFilesAnimacti); + fallbackFiles->add(Common::String::format("__fallbackFiles_warp_%d", lvl), fallbackFilesWarp); + fallbackFiles->add(Common::String::format("__fallbackFiles_img_fix_%d", lvl), fallbackFilesImgFix); + } + + SearchMan.add("__fallbackFiles", fallbackFiles); + setupMessages(); _dialogsMan.init(138, _messages[22]); @@ -637,15 +666,15 @@ void CryOmni3DEngine_Versailles::initNewLevel(int level) { // SearchMan can't add several times the same basename // We create several SearchSet with different names that we add to SearchMan instead - // Visiting uses all levels - SearchMan.remove("__visitFiles"); - SearchMan.remove("__levelFiles_animacti"); SearchMan.remove("__levelFiles_warp"); SearchMan.remove("__levelFiles_img_fix"); const Common::FSNode gameDataDir(ConfMan.get("path")); if (level >= 1 && level <= 7) { + // Add current level directories to the search set to be looked up first + // If a file is not found in the current level, find it with the fallback + Common::SearchSet *levelFilesAnimacti = new Common::SearchSet(); Common::SearchSet *levelFilesWarp = new Common::SearchSet(); Common::SearchSet *levelFilesImgFix = new Common::SearchSet(); @@ -663,30 +692,7 @@ void CryOmni3DEngine_Versailles::initNewLevel(int level) { SearchMan.add("__levelFiles_warp", levelFilesWarp); SearchMan.add("__levelFiles_img_fix", levelFilesImgFix); } else if (level == 8 && _isVisiting) { - // In visit mode, we take files from all levels, happily they have unique names - // Create a first SearchSet in which we will add all others to easily cleanup the mess - Common::SearchSet *visitFiles = new Common::SearchSet(); - - for (uint lvl = 1; lvl <= 7; lvl++) { - Common::SearchSet *visitFilesAnimacti = new Common::SearchSet(); - Common::SearchSet *visitFilesWarp = new Common::SearchSet(); - Common::SearchSet *visitFilesImgFix = new Common::SearchSet(); - - visitFilesAnimacti->addSubDirectoryMatching(gameDataDir, Common::String::format( - "animacti/level%d", lvl), 1); - visitFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( - "warp/level%d/cyclo", lvl), 1); - visitFilesWarp->addSubDirectoryMatching(gameDataDir, Common::String::format( - "warp/level%d/hnm", lvl), 1); - visitFilesImgFix->addSubDirectoryMatching(gameDataDir, Common::String::format( - "img_fix/level%d", lvl), 1); - - visitFiles->add(Common::String::format("__visitFiles_animacti_%d", lvl), visitFilesAnimacti); - visitFiles->add(Common::String::format("__visitFiles_warp_%d", lvl), visitFilesWarp); - visitFiles->add(Common::String::format("__visitFiles_img_fix_%d", lvl), visitFilesImgFix); - } - - SearchMan.add("__visitFiles", visitFiles); + // In visit mode, we take files from all levels so we use the fallback mechanism } else { error("Invalid level %d", level); } |