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authorMax Horn2010-06-29 14:54:47 +0000
committerMax Horn2010-06-29 14:54:47 +0000
commitb743fcc9f5f7e6428ecfe9fea69dbcc70c523529 (patch)
tree7b4a4d366e013c9eac2a4bfa35f112156508c933 /engines
parentc8dca083d825779eaecb3eccd04eaa4e2a914d0d (diff)
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SCI: Rename listEntry -> 'it' for better readability
svn-id: r50498
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/graphics/animate.cpp198
1 files changed, 99 insertions, 99 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index 9f8e9ce7b9..6fb427500d 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -180,71 +180,71 @@ void GfxAnimate::fill(byte &old_picNotValid) {
reg_t curObject;
uint16 signal;
GfxView *view = NULL;
- AnimateList::iterator listEntry;
+ AnimateList::iterator it;
const AnimateList::iterator end = _list.end();
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
// Get the corresponding view
- view = _cache->getView(listEntry->viewId);
+ view = _cache->getView(it->viewId);
// adjust loop and cel, if any of those is invalid
- if (listEntry->loopNo >= view->getLoopCount()) {
- listEntry->loopNo = 0;
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(loop), listEntry->loopNo);
+ if (it->loopNo >= view->getLoopCount()) {
+ it->loopNo = 0;
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(loop), it->loopNo);
}
- if (listEntry->celNo >= view->getCelCount(listEntry->loopNo)) {
- listEntry->celNo = 0;
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(cel), listEntry->celNo);
+ if (it->celNo >= view->getCelCount(it->loopNo)) {
+ it->celNo = 0;
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(cel), it->celNo);
}
// Process global scaling, if needed
- if (listEntry->scaleSignal & kScaleSignalDoScaling) {
- if (listEntry->scaleSignal & kScaleSignalGlobalScaling) {
+ if (it->scaleSignal & kScaleSignalDoScaling) {
+ if (it->scaleSignal & kScaleSignalGlobalScaling) {
// Global scaling uses global var 2 and some other stuff to calculate scaleX/scaleY
int16 maxScale = readSelectorValue(_s->_segMan, curObject, SELECTOR(maxScale));
- int16 celHeight = view->getHeight(listEntry->loopNo, listEntry->celNo);
+ int16 celHeight = view->getHeight(it->loopNo, it->celNo);
int16 maxCelHeight = (maxScale * celHeight) >> 7;
reg_t globalVar2 = _s->variables[VAR_GLOBAL][2]; // current room object
int16 vanishingY = readSelectorValue(_s->_segMan, globalVar2, SELECTOR(vanishingY));
int16 fixedPortY = _ports->getPort()->rect.bottom - vanishingY;
- int16 fixedEntryY = listEntry->y - vanishingY;
+ int16 fixedEntryY = it->y - vanishingY;
if (!fixedEntryY)
fixedEntryY = 1;
if ((celHeight == 0) || (fixedPortY == 0))
error("global scaling panic");
- listEntry->scaleY = ( maxCelHeight * fixedEntryY ) / fixedPortY;
- listEntry->scaleY = (listEntry->scaleY * 128) / celHeight;
+ it->scaleY = ( maxCelHeight * fixedEntryY ) / fixedPortY;
+ it->scaleY = (it->scaleY * 128) / celHeight;
- listEntry->scaleX = listEntry->scaleY;
+ it->scaleX = it->scaleY;
// and set objects scale selectors
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleX), listEntry->scaleX);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleY), listEntry->scaleY);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleX), it->scaleX);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleY), it->scaleY);
}
}
// Create rect according to coordinates and given cel
- if (listEntry->scaleSignal & kScaleSignalDoScaling) {
- view->getCelScaledRect(listEntry->loopNo, listEntry->celNo, listEntry->x, listEntry->y, listEntry->z, listEntry->scaleX, listEntry->scaleY, listEntry->celRect);
+ if (it->scaleSignal & kScaleSignalDoScaling) {
+ view->getCelScaledRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->scaleX, it->scaleY, it->celRect);
} else {
- view->getCelRect(listEntry->loopNo, listEntry->celNo, listEntry->x, listEntry->y, listEntry->z, listEntry->celRect);
+ view->getCelRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect);
}
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsLeft), listEntry->celRect.left);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsTop), listEntry->celRect.top);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsRight), listEntry->celRect.right);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsBottom), listEntry->celRect.bottom);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsLeft), it->celRect.left);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsTop), it->celRect.top);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsRight), it->celRect.right);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsBottom), it->celRect.bottom);
- signal = listEntry->signal;
+ signal = it->signal;
// Calculate current priority according to y-coordinate
if (!(signal & kSignalFixedPriority)) {
- listEntry->priority = _ports->kernelCoordinateToPriority(listEntry->y);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(priority), listEntry->priority);
+ it->priority = _ports->kernelCoordinateToPriority(it->y);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(priority), it->priority);
}
if (signal & kSignalNoUpdate) {
@@ -259,7 +259,7 @@ void GfxAnimate::fill(byte &old_picNotValid) {
old_picNotValid++;
signal &= ~kSignalForceUpdate;
}
- listEntry->signal = signal;
+ it->signal = signal;
}
}
@@ -268,20 +268,20 @@ void GfxAnimate::update() {
uint16 signal;
reg_t bitsHandle;
Common::Rect rect;
- AnimateList::iterator listEntry;
+ AnimateList::iterator it;
const AnimateList::iterator end = _list.end();
// Remove all no-update cels, if requested
- for (listEntry = _list.reverse_begin(); listEntry != end; --listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.reverse_begin(); it != end; --it) {
+ curObject = it->object;
+ signal = it->signal;
if (signal & kSignalNoUpdate) {
if (!(signal & kSignalRemoveView)) {
bitsHandle = readSelector(_s->_segMan, curObject, SELECTOR(underBits));
if (_screen->_picNotValid != 1) {
_paint16->bitsRestore(bitsHandle);
- listEntry->showBitsFlag = true;
+ it->showBitsFlag = true;
} else {
_paint16->bitsFree(bitsHandle);
}
@@ -294,33 +294,33 @@ void GfxAnimate::update() {
signal &= ~kSignalStopUpdate;
signal |= kSignalNoUpdate;
}
- listEntry->signal = signal;
+ it->signal = signal;
}
// Draw always-update cels
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
+ signal = it->signal;
if (signal & kSignalAlwaysUpdate) {
// draw corresponding cel
- _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo, listEntry->scaleX, listEntry->scaleY);
- listEntry->showBitsFlag = true;
+ _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
+ it->showBitsFlag = true;
signal &= ~(kSignalStopUpdate | kSignalViewUpdated | kSignalNoUpdate | kSignalForceUpdate);
if ((signal & kSignalIgnoreActor) == 0) {
- rect = listEntry->celRect;
- rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, rect.top, rect.bottom - 1);
+ rect = it->celRect;
+ rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1);
_paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
}
- listEntry->signal = signal;
+ it->signal = signal;
}
}
// Saving background for all NoUpdate-cels
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
+ signal = it->signal;
if (signal & kSignalNoUpdate) {
if (signal & kSignalHidden) {
@@ -328,28 +328,28 @@ void GfxAnimate::update() {
} else {
signal &= ~kSignalRemoveView;
if (signal & kSignalIgnoreActor)
- bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY);
+ bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY);
else
- bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_ALL);
+ bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_ALL);
writeSelector(_s->_segMan, curObject, SELECTOR(underBits), bitsHandle);
}
- listEntry->signal = signal;
+ it->signal = signal;
}
}
// Draw NoUpdate cels
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
+ signal = it->signal;
if (signal & kSignalNoUpdate && !(signal & kSignalHidden)) {
// draw corresponding cel
- _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo, listEntry->scaleX, listEntry->scaleY);
- listEntry->showBitsFlag = true;
+ _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
+ it->showBitsFlag = true;
if (!(signal & kSignalIgnoreActor)) {
- rect = listEntry->celRect;
- rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, rect.top, rect.bottom - 1);
+ rect = it->celRect;
+ rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1);
_paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
@@ -360,30 +360,30 @@ void GfxAnimate::drawCels() {
reg_t curObject;
uint16 signal;
reg_t bitsHandle;
- AnimateList::iterator listEntry;
+ AnimateList::iterator it;
const AnimateList::iterator end = _list.end();
_lastCastData.clear();
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
+ signal = it->signal;
if (!(signal & (kSignalNoUpdate | kSignalHidden | kSignalAlwaysUpdate))) {
// Save background
- bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_ALL);
+ bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_ALL);
writeSelector(_s->_segMan, curObject, SELECTOR(underBits), bitsHandle);
// draw corresponding cel
- _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo, listEntry->scaleX, listEntry->scaleY);
- listEntry->showBitsFlag = true;
+ _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY);
+ it->showBitsFlag = true;
if (signal & kSignalRemoveView) {
signal &= ~kSignalRemoveView;
}
- listEntry->signal = signal;
+ it->signal = signal;
// Remember that entry in lastCast
- _lastCastData.push_back(*listEntry);
+ _lastCastData.push_back(*it);
}
}
}
@@ -391,16 +391,16 @@ void GfxAnimate::drawCels() {
void GfxAnimate::updateScreen(byte oldPicNotValid) {
reg_t curObject;
uint16 signal;
- AnimateList::iterator listEntry;
+ AnimateList::iterator it;
const AnimateList::iterator end = _list.end();
Common::Rect lsRect;
Common::Rect workerRect;
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
+ signal = it->signal;
- if (listEntry->showBitsFlag || !(signal & (kSignalRemoveView | kSignalNoUpdate) ||
+ if (it->showBitsFlag || !(signal & (kSignalRemoveView | kSignalNoUpdate) ||
(!(signal & kSignalRemoveView) && (signal & kSignalNoUpdate) && oldPicNotValid))) {
lsRect.left = readSelectorValue(_s->_segMan, curObject, SELECTOR(lsLeft));
lsRect.top = readSelectorValue(_s->_segMan, curObject, SELECTOR(lsTop));
@@ -408,25 +408,25 @@ void GfxAnimate::updateScreen(byte oldPicNotValid) {
lsRect.bottom = readSelectorValue(_s->_segMan, curObject, SELECTOR(lsBottom));
workerRect = lsRect;
- workerRect.clip(listEntry->celRect);
+ workerRect.clip(it->celRect);
if (!workerRect.isEmpty()) {
workerRect = lsRect;
- workerRect.extend(listEntry->celRect);
+ workerRect.extend(it->celRect);
} else {
_paint16->bitsShow(lsRect);
- workerRect = listEntry->celRect;
+ workerRect = it->celRect;
}
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsLeft), listEntry->celRect.left);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsTop), listEntry->celRect.top);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsRight), listEntry->celRect.right);
- writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsBottom), listEntry->celRect.bottom);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsLeft), it->celRect.left);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsTop), it->celRect.top);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsRight), it->celRect.right);
+ writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsBottom), it->celRect.bottom);
// may get used for debugging
//_paint16->frameRect(workerRect);
_paint16->bitsShow(workerRect);
if (signal & kSignalHidden) {
- listEntry->signal |= kSignalRemoveView;
+ it->signal |= kSignalRemoveView;
}
}
}
@@ -437,23 +437,23 @@ void GfxAnimate::updateScreen(byte oldPicNotValid) {
void GfxAnimate::restoreAndDelete(int argc, reg_t *argv) {
reg_t curObject;
uint16 signal;
- AnimateList::iterator listEntry;
+ AnimateList::iterator it;
const AnimateList::iterator end = _list.end();
// This has to be done in a separate loop. At least in sq1 some .dispose
// modifies FIXEDLOOP flag in signal for another object. In that case we
// would overwrite the new signal with our version of the old signal.
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
- signal = listEntry->signal;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
+ signal = it->signal;
// Finally update signal
writeSelectorValue(_s->_segMan, curObject, SELECTOR(signal), signal);
}
- for (listEntry = _list.reverse_begin(); listEntry != end; --listEntry) {
- curObject = listEntry->object;
+ for (it = _list.reverse_begin(); it != end; --it) {
+ curObject = it->object;
// We read out signal here again, this is not by accident but to ensure
// that we got an up-to-date signal
signal = readSelectorValue(_s->_segMan, curObject, SELECTOR(signal));
@@ -492,26 +492,26 @@ void GfxAnimate::reAnimate(Common::Rect rect) {
void GfxAnimate::addToPicDrawCels() {
reg_t curObject;
GfxView *view = NULL;
- AnimateList::iterator listEntry;
+ AnimateList::iterator it;
const AnimateList::iterator end = _list.end();
- for (listEntry = _list.begin(); listEntry != end; ++listEntry) {
- curObject = listEntry->object;
+ for (it = _list.begin(); it != end; ++it) {
+ curObject = it->object;
- if (listEntry->priority == -1)
- listEntry->priority = _ports->kernelCoordinateToPriority(listEntry->y);
+ if (it->priority == -1)
+ it->priority = _ports->kernelCoordinateToPriority(it->y);
// Get the corresponding view
- view = _cache->getView(listEntry->viewId);
+ view = _cache->getView(it->viewId);
// Create rect according to coordinates and given cel
- view->getCelRect(listEntry->loopNo, listEntry->celNo, listEntry->x, listEntry->y, listEntry->z, listEntry->celRect);
+ view->getCelRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect);
// draw corresponding cel
- _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo);
- if ((listEntry->signal & kSignalIgnoreActor) == 0) {
- listEntry->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, listEntry->celRect.top, listEntry->celRect.bottom - 1);
- _paint16->fillRect(listEntry->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
+ _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo);
+ if ((it->signal & kSignalIgnoreActor) == 0) {
+ it->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, it->celRect.top, it->celRect.bottom - 1);
+ _paint16->fillRect(it->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15);
}
}
}
@@ -575,9 +575,9 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t
fill(old_picNotValid);
if (old_picNotValid) {
- // beginUpdate()/endUpdate() were introduced SCI1
- // calling those for SCI0 will work most of the time but breaks minor stuff like percentage bar of qfg1ega
- // at the character skill screen
+ // beginUpdate()/endUpdate() were introduced SCI1.
+ // Calling those for SCI0 will work most of the time but breaks minor
+ // stuff like percentage bar of qfg1ega at the character skill screen.
if (getSciVersion() >= SCI_VERSION_1_EGA)
_ports->beginUpdate(_ports->_picWind);
update();