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author | Max Horn | 2010-06-29 14:54:47 +0000 |
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committer | Max Horn | 2010-06-29 14:54:47 +0000 |
commit | b743fcc9f5f7e6428ecfe9fea69dbcc70c523529 (patch) | |
tree | 7b4a4d366e013c9eac2a4bfa35f112156508c933 /engines | |
parent | c8dca083d825779eaecb3eccd04eaa4e2a914d0d (diff) | |
download | scummvm-rg350-b743fcc9f5f7e6428ecfe9fea69dbcc70c523529.tar.gz scummvm-rg350-b743fcc9f5f7e6428ecfe9fea69dbcc70c523529.tar.bz2 scummvm-rg350-b743fcc9f5f7e6428ecfe9fea69dbcc70c523529.zip |
SCI: Rename listEntry -> 'it' for better readability
svn-id: r50498
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/animate.cpp | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp index 9f8e9ce7b9..6fb427500d 100644 --- a/engines/sci/graphics/animate.cpp +++ b/engines/sci/graphics/animate.cpp @@ -180,71 +180,71 @@ void GfxAnimate::fill(byte &old_picNotValid) { reg_t curObject; uint16 signal; GfxView *view = NULL; - AnimateList::iterator listEntry; + AnimateList::iterator it; const AnimateList::iterator end = _list.end(); - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; // Get the corresponding view - view = _cache->getView(listEntry->viewId); + view = _cache->getView(it->viewId); // adjust loop and cel, if any of those is invalid - if (listEntry->loopNo >= view->getLoopCount()) { - listEntry->loopNo = 0; - writeSelectorValue(_s->_segMan, curObject, SELECTOR(loop), listEntry->loopNo); + if (it->loopNo >= view->getLoopCount()) { + it->loopNo = 0; + writeSelectorValue(_s->_segMan, curObject, SELECTOR(loop), it->loopNo); } - if (listEntry->celNo >= view->getCelCount(listEntry->loopNo)) { - listEntry->celNo = 0; - writeSelectorValue(_s->_segMan, curObject, SELECTOR(cel), listEntry->celNo); + if (it->celNo >= view->getCelCount(it->loopNo)) { + it->celNo = 0; + writeSelectorValue(_s->_segMan, curObject, SELECTOR(cel), it->celNo); } // Process global scaling, if needed - if (listEntry->scaleSignal & kScaleSignalDoScaling) { - if (listEntry->scaleSignal & kScaleSignalGlobalScaling) { + if (it->scaleSignal & kScaleSignalDoScaling) { + if (it->scaleSignal & kScaleSignalGlobalScaling) { // Global scaling uses global var 2 and some other stuff to calculate scaleX/scaleY int16 maxScale = readSelectorValue(_s->_segMan, curObject, SELECTOR(maxScale)); - int16 celHeight = view->getHeight(listEntry->loopNo, listEntry->celNo); + int16 celHeight = view->getHeight(it->loopNo, it->celNo); int16 maxCelHeight = (maxScale * celHeight) >> 7; reg_t globalVar2 = _s->variables[VAR_GLOBAL][2]; // current room object int16 vanishingY = readSelectorValue(_s->_segMan, globalVar2, SELECTOR(vanishingY)); int16 fixedPortY = _ports->getPort()->rect.bottom - vanishingY; - int16 fixedEntryY = listEntry->y - vanishingY; + int16 fixedEntryY = it->y - vanishingY; if (!fixedEntryY) fixedEntryY = 1; if ((celHeight == 0) || (fixedPortY == 0)) error("global scaling panic"); - listEntry->scaleY = ( maxCelHeight * fixedEntryY ) / fixedPortY; - listEntry->scaleY = (listEntry->scaleY * 128) / celHeight; + it->scaleY = ( maxCelHeight * fixedEntryY ) / fixedPortY; + it->scaleY = (it->scaleY * 128) / celHeight; - listEntry->scaleX = listEntry->scaleY; + it->scaleX = it->scaleY; // and set objects scale selectors - writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleX), listEntry->scaleX); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleY), listEntry->scaleY); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleX), it->scaleX); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(scaleY), it->scaleY); } } // Create rect according to coordinates and given cel - if (listEntry->scaleSignal & kScaleSignalDoScaling) { - view->getCelScaledRect(listEntry->loopNo, listEntry->celNo, listEntry->x, listEntry->y, listEntry->z, listEntry->scaleX, listEntry->scaleY, listEntry->celRect); + if (it->scaleSignal & kScaleSignalDoScaling) { + view->getCelScaledRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->scaleX, it->scaleY, it->celRect); } else { - view->getCelRect(listEntry->loopNo, listEntry->celNo, listEntry->x, listEntry->y, listEntry->z, listEntry->celRect); + view->getCelRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect); } - writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsLeft), listEntry->celRect.left); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsTop), listEntry->celRect.top); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsRight), listEntry->celRect.right); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsBottom), listEntry->celRect.bottom); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsLeft), it->celRect.left); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsTop), it->celRect.top); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsRight), it->celRect.right); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(nsBottom), it->celRect.bottom); - signal = listEntry->signal; + signal = it->signal; // Calculate current priority according to y-coordinate if (!(signal & kSignalFixedPriority)) { - listEntry->priority = _ports->kernelCoordinateToPriority(listEntry->y); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(priority), listEntry->priority); + it->priority = _ports->kernelCoordinateToPriority(it->y); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(priority), it->priority); } if (signal & kSignalNoUpdate) { @@ -259,7 +259,7 @@ void GfxAnimate::fill(byte &old_picNotValid) { old_picNotValid++; signal &= ~kSignalForceUpdate; } - listEntry->signal = signal; + it->signal = signal; } } @@ -268,20 +268,20 @@ void GfxAnimate::update() { uint16 signal; reg_t bitsHandle; Common::Rect rect; - AnimateList::iterator listEntry; + AnimateList::iterator it; const AnimateList::iterator end = _list.end(); // Remove all no-update cels, if requested - for (listEntry = _list.reverse_begin(); listEntry != end; --listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.reverse_begin(); it != end; --it) { + curObject = it->object; + signal = it->signal; if (signal & kSignalNoUpdate) { if (!(signal & kSignalRemoveView)) { bitsHandle = readSelector(_s->_segMan, curObject, SELECTOR(underBits)); if (_screen->_picNotValid != 1) { _paint16->bitsRestore(bitsHandle); - listEntry->showBitsFlag = true; + it->showBitsFlag = true; } else { _paint16->bitsFree(bitsHandle); } @@ -294,33 +294,33 @@ void GfxAnimate::update() { signal &= ~kSignalStopUpdate; signal |= kSignalNoUpdate; } - listEntry->signal = signal; + it->signal = signal; } // Draw always-update cels - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; + signal = it->signal; if (signal & kSignalAlwaysUpdate) { // draw corresponding cel - _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo, listEntry->scaleX, listEntry->scaleY); - listEntry->showBitsFlag = true; + _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY); + it->showBitsFlag = true; signal &= ~(kSignalStopUpdate | kSignalViewUpdated | kSignalNoUpdate | kSignalForceUpdate); if ((signal & kSignalIgnoreActor) == 0) { - rect = listEntry->celRect; - rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, rect.top, rect.bottom - 1); + rect = it->celRect; + rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1); _paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15); } - listEntry->signal = signal; + it->signal = signal; } } // Saving background for all NoUpdate-cels - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; + signal = it->signal; if (signal & kSignalNoUpdate) { if (signal & kSignalHidden) { @@ -328,28 +328,28 @@ void GfxAnimate::update() { } else { signal &= ~kSignalRemoveView; if (signal & kSignalIgnoreActor) - bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY); + bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_VISUAL|GFX_SCREEN_MASK_PRIORITY); else - bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_ALL); + bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_ALL); writeSelector(_s->_segMan, curObject, SELECTOR(underBits), bitsHandle); } - listEntry->signal = signal; + it->signal = signal; } } // Draw NoUpdate cels - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; + signal = it->signal; if (signal & kSignalNoUpdate && !(signal & kSignalHidden)) { // draw corresponding cel - _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo, listEntry->scaleX, listEntry->scaleY); - listEntry->showBitsFlag = true; + _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY); + it->showBitsFlag = true; if (!(signal & kSignalIgnoreActor)) { - rect = listEntry->celRect; - rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, rect.top, rect.bottom - 1); + rect = it->celRect; + rect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, rect.top, rect.bottom - 1); _paint16->fillRect(rect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15); } } @@ -360,30 +360,30 @@ void GfxAnimate::drawCels() { reg_t curObject; uint16 signal; reg_t bitsHandle; - AnimateList::iterator listEntry; + AnimateList::iterator it; const AnimateList::iterator end = _list.end(); _lastCastData.clear(); - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; + signal = it->signal; if (!(signal & (kSignalNoUpdate | kSignalHidden | kSignalAlwaysUpdate))) { // Save background - bitsHandle = _paint16->bitsSave(listEntry->celRect, GFX_SCREEN_MASK_ALL); + bitsHandle = _paint16->bitsSave(it->celRect, GFX_SCREEN_MASK_ALL); writeSelector(_s->_segMan, curObject, SELECTOR(underBits), bitsHandle); // draw corresponding cel - _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo, listEntry->scaleX, listEntry->scaleY); - listEntry->showBitsFlag = true; + _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo, it->scaleX, it->scaleY); + it->showBitsFlag = true; if (signal & kSignalRemoveView) { signal &= ~kSignalRemoveView; } - listEntry->signal = signal; + it->signal = signal; // Remember that entry in lastCast - _lastCastData.push_back(*listEntry); + _lastCastData.push_back(*it); } } } @@ -391,16 +391,16 @@ void GfxAnimate::drawCels() { void GfxAnimate::updateScreen(byte oldPicNotValid) { reg_t curObject; uint16 signal; - AnimateList::iterator listEntry; + AnimateList::iterator it; const AnimateList::iterator end = _list.end(); Common::Rect lsRect; Common::Rect workerRect; - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; + signal = it->signal; - if (listEntry->showBitsFlag || !(signal & (kSignalRemoveView | kSignalNoUpdate) || + if (it->showBitsFlag || !(signal & (kSignalRemoveView | kSignalNoUpdate) || (!(signal & kSignalRemoveView) && (signal & kSignalNoUpdate) && oldPicNotValid))) { lsRect.left = readSelectorValue(_s->_segMan, curObject, SELECTOR(lsLeft)); lsRect.top = readSelectorValue(_s->_segMan, curObject, SELECTOR(lsTop)); @@ -408,25 +408,25 @@ void GfxAnimate::updateScreen(byte oldPicNotValid) { lsRect.bottom = readSelectorValue(_s->_segMan, curObject, SELECTOR(lsBottom)); workerRect = lsRect; - workerRect.clip(listEntry->celRect); + workerRect.clip(it->celRect); if (!workerRect.isEmpty()) { workerRect = lsRect; - workerRect.extend(listEntry->celRect); + workerRect.extend(it->celRect); } else { _paint16->bitsShow(lsRect); - workerRect = listEntry->celRect; + workerRect = it->celRect; } - writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsLeft), listEntry->celRect.left); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsTop), listEntry->celRect.top); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsRight), listEntry->celRect.right); - writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsBottom), listEntry->celRect.bottom); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsLeft), it->celRect.left); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsTop), it->celRect.top); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsRight), it->celRect.right); + writeSelectorValue(_s->_segMan, curObject, SELECTOR(lsBottom), it->celRect.bottom); // may get used for debugging //_paint16->frameRect(workerRect); _paint16->bitsShow(workerRect); if (signal & kSignalHidden) { - listEntry->signal |= kSignalRemoveView; + it->signal |= kSignalRemoveView; } } } @@ -437,23 +437,23 @@ void GfxAnimate::updateScreen(byte oldPicNotValid) { void GfxAnimate::restoreAndDelete(int argc, reg_t *argv) { reg_t curObject; uint16 signal; - AnimateList::iterator listEntry; + AnimateList::iterator it; const AnimateList::iterator end = _list.end(); // This has to be done in a separate loop. At least in sq1 some .dispose // modifies FIXEDLOOP flag in signal for another object. In that case we // would overwrite the new signal with our version of the old signal. - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; - signal = listEntry->signal; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; + signal = it->signal; // Finally update signal writeSelectorValue(_s->_segMan, curObject, SELECTOR(signal), signal); } - for (listEntry = _list.reverse_begin(); listEntry != end; --listEntry) { - curObject = listEntry->object; + for (it = _list.reverse_begin(); it != end; --it) { + curObject = it->object; // We read out signal here again, this is not by accident but to ensure // that we got an up-to-date signal signal = readSelectorValue(_s->_segMan, curObject, SELECTOR(signal)); @@ -492,26 +492,26 @@ void GfxAnimate::reAnimate(Common::Rect rect) { void GfxAnimate::addToPicDrawCels() { reg_t curObject; GfxView *view = NULL; - AnimateList::iterator listEntry; + AnimateList::iterator it; const AnimateList::iterator end = _list.end(); - for (listEntry = _list.begin(); listEntry != end; ++listEntry) { - curObject = listEntry->object; + for (it = _list.begin(); it != end; ++it) { + curObject = it->object; - if (listEntry->priority == -1) - listEntry->priority = _ports->kernelCoordinateToPriority(listEntry->y); + if (it->priority == -1) + it->priority = _ports->kernelCoordinateToPriority(it->y); // Get the corresponding view - view = _cache->getView(listEntry->viewId); + view = _cache->getView(it->viewId); // Create rect according to coordinates and given cel - view->getCelRect(listEntry->loopNo, listEntry->celNo, listEntry->x, listEntry->y, listEntry->z, listEntry->celRect); + view->getCelRect(it->loopNo, it->celNo, it->x, it->y, it->z, it->celRect); // draw corresponding cel - _paint16->drawCel(listEntry->viewId, listEntry->loopNo, listEntry->celNo, listEntry->celRect, listEntry->priority, listEntry->paletteNo); - if ((listEntry->signal & kSignalIgnoreActor) == 0) { - listEntry->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(listEntry->priority) - 1, listEntry->celRect.top, listEntry->celRect.bottom - 1); - _paint16->fillRect(listEntry->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15); + _paint16->drawCel(it->viewId, it->loopNo, it->celNo, it->celRect, it->priority, it->paletteNo); + if ((it->signal & kSignalIgnoreActor) == 0) { + it->celRect.top = CLIP<int16>(_ports->kernelPriorityToCoordinate(it->priority) - 1, it->celRect.top, it->celRect.bottom - 1); + _paint16->fillRect(it->celRect, GFX_SCREEN_MASK_CONTROL, 0, 0, 15); } } } @@ -575,9 +575,9 @@ void GfxAnimate::kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t fill(old_picNotValid); if (old_picNotValid) { - // beginUpdate()/endUpdate() were introduced SCI1 - // calling those for SCI0 will work most of the time but breaks minor stuff like percentage bar of qfg1ega - // at the character skill screen + // beginUpdate()/endUpdate() were introduced SCI1. + // Calling those for SCI0 will work most of the time but breaks minor + // stuff like percentage bar of qfg1ega at the character skill screen. if (getSciVersion() >= SCI_VERSION_1_EGA) _ports->beginUpdate(_ports->_picWind); update(); |