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author | Paul Gilbert | 2018-03-22 21:42:40 -0400 |
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committer | Paul Gilbert | 2018-03-22 21:42:40 -0400 |
commit | b7492760aaba046803827021bb56d0b0357a55f0 (patch) | |
tree | 81b6626f3456b02d19dd4fc3f195ff3938f6dcbf /engines | |
parent | 27ef37b4004e10e9052115372d99a1af16897654 (diff) | |
download | scummvm-rg350-b7492760aaba046803827021bb56d0b0357a55f0.tar.gz scummvm-rg350-b7492760aaba046803827021bb56d0b0357a55f0.tar.bz2 scummvm-rg350-b7492760aaba046803827021bb56d0b0357a55f0.zip |
XEEN: Fix roster characters going invalid during saving
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/character.cpp | 94 | ||||
-rw-r--r-- | engines/xeen/character.h | 5 |
2 files changed, 55 insertions, 44 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp index 9fde26edaa..4fd1c3211b 100644 --- a/engines/xeen/character.cpp +++ b/engines/xeen/character.cpp @@ -44,6 +44,55 @@ Character::Character(): _weapons(this), _armor(this), _accessories(this), _misc( } Character::Character(const Character &src) : _weapons(this), _armor(this), _accessories(this), _misc(this), _items(this) { + operator=(src); +} + +void Character::clear() { + _sex = MALE; + _race = HUMAN; + _xeenSide = 0; + _class = CLASS_KNIGHT; + _ACTemp = 0; + _birthDay = 0; + _tempAge = 0; + Common::fill(&_skills[0], &_skills[18], 0); + Common::fill(&_awards[0], &_awards[128], 0); + Common::fill(&_spells[0], &_spells[39], false); + _lloydMap = 0; + _hasSpells = false; + _currentSpell = 0; + _quickOption = QUICK_ATTACK; + _lloydSide = 0; + Common::fill(&_conditions[0], &_conditions[16], 0); + _townUnknown = 0; + _savedMazeId = 0; + _currentHp = 0; + _currentSp = 0; + _birthYear = 0; + _experience = 0; + _currentAdventuringSpell = 0; + _currentCombatSpell = 0; + + _might._permanent = _might._temporary = 0; + _intellect._permanent = _intellect._temporary = 0; + _personality._permanent = _personality._temporary = 0; + _endurance._permanent = _endurance._temporary = 0; + _speed._permanent = _speed._temporary = 0; + _accuracy._permanent = _accuracy._temporary = 0; + _luck._permanent = _luck._temporary = 0; + _fireResistence._permanent = _fireResistence._temporary = 0; + _coldResistence._permanent = _coldResistence._temporary = 0; + _electricityResistence._permanent = _electricityResistence._temporary = 0; + _poisonResistence._permanent = _poisonResistence._temporary = 0; + _energyResistence._permanent = _energyResistence._temporary = 0; + _magicResistence._permanent = _magicResistence._temporary = 0; + _weapons.clear(); + _armor.clear(); + _accessories.clear(); + _misc.clear(); +} + +Character &Character::operator=(const Character &src) { clear(); _faceSprites = src._faceSprites; @@ -98,51 +147,8 @@ Character::Character(const Character &src) : _weapons(this), _armor(this), _acce InventoryItems &destItems = _items[category]; destItems = srcItems; } -} -void Character::clear() { - _sex = MALE; - _race = HUMAN; - _xeenSide = 0; - _class = CLASS_KNIGHT; - _ACTemp = 0; - _birthDay = 0; - _tempAge = 0; - Common::fill(&_skills[0], &_skills[18], 0); - Common::fill(&_awards[0], &_awards[128], 0); - Common::fill(&_spells[0], &_spells[39], false); - _lloydMap = 0; - _hasSpells = false; - _currentSpell = 0; - _quickOption = QUICK_ATTACK; - _lloydSide = 0; - Common::fill(&_conditions[0], &_conditions[16], 0); - _townUnknown = 0; - _savedMazeId = 0; - _currentHp = 0; - _currentSp = 0; - _birthYear = 0; - _experience = 0; - _currentAdventuringSpell = 0; - _currentCombatSpell = 0; - - _might._permanent = _might._temporary = 0; - _intellect._permanent = _intellect._temporary = 0; - _personality._permanent = _personality._temporary = 0; - _endurance._permanent = _endurance._temporary = 0; - _speed._permanent = _speed._temporary = 0; - _accuracy._permanent = _accuracy._temporary = 0; - _luck._permanent = _luck._temporary = 0; - _fireResistence._permanent = _fireResistence._temporary = 0; - _coldResistence._permanent = _coldResistence._temporary = 0; - _electricityResistence._permanent = _electricityResistence._temporary = 0; - _poisonResistence._permanent = _poisonResistence._temporary = 0; - _energyResistence._permanent = _energyResistence._temporary = 0; - _magicResistence._permanent = _magicResistence._temporary = 0; - _weapons.clear(); - _armor.clear(); - _accessories.clear(); - _misc.clear(); + return *this; } void Character::synchronize(Common::Serializer &s) { diff --git a/engines/xeen/character.h b/engines/xeen/character.h index 5aa62d15ef..b45cfaf5ad 100644 --- a/engines/xeen/character.h +++ b/engines/xeen/character.h @@ -171,6 +171,11 @@ public: void clear(); /** + * Assignment operator + */ + Character &operator=(const Character &src); + + /** * Synchronizes data for the character */ void synchronize(Common::Serializer &s); |