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authorSven Hesse2010-10-05 18:54:30 +0000
committerSven Hesse2010-10-05 18:54:30 +0000
commitb749b28c09cd2972e130b14260ee4925ef6bec72 (patch)
tree5d8984de964bd8753a98089c203fb4d6a76ef23f /engines
parent0e0ab8b4024bf56bb8000bdf04bda19a0e8e3e00 (diff)
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GOB: Fix text display in Gob3 Windows/ADI
svn-id: r53032
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/init_v3.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/gob/init_v3.cpp b/engines/gob/init_v3.cpp
index cb4a0b713f..b3816c10e9 100644
--- a/engines/gob/init_v3.cpp
+++ b/engines/gob/init_v3.cpp
@@ -39,10 +39,11 @@ Init_v3::~Init_v3() {
}
void Init_v3::updateConfig() {
-// In the CD version of Goblins3, some texts are flagged 'subtitles'
-// incorrectly and therefore should be displayed in all cases.
+// In the CD and Windows version of Goblins3, some texts are flagged
+// 'subtitles' incorrectly and therefore should be displayed in all cases.
// The first obvious example is just after Death level.
- if ((_vm->getGameType() == kGameTypeGob3) && _vm->isCD())
+ if ((_vm->getGameType() == kGameTypeGob3) &&
+ (_vm->isCD() || (_vm->getPlatform() == Common::kPlatformWindows)))
_vm->_global->_doSubtitles = true;
}