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author | Torbjörn Andersson | 2008-11-09 14:35:45 +0000 |
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committer | Torbjörn Andersson | 2008-11-09 14:35:45 +0000 |
commit | b7991b6ad8c5efcf84de2b252383c18e5bb66f09 (patch) | |
tree | ebaddcd90ff543881b21cf6df7e72f792d3364ee /engines | |
parent | d896c892e5e78614b2faec9c175cfd1330a0bc55 (diff) | |
download | scummvm-rg350-b7991b6ad8c5efcf84de2b252383c18e5bb66f09.tar.gz scummvm-rg350-b7991b6ad8c5efcf84de2b252383c18e5bb66f09.tar.bz2 scummvm-rg350-b7991b6ad8c5efcf84de2b252383c18e5bb66f09.zip |
Removed some code that was added earlier to deal with dimming/undimming the
palette when pausing the game in a mid-fade. The game can only be paused in
mid-fade from the outside, and then the palette isn't dimmed/undimmed.
svn-id: r34958
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword2/palette.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/engines/sword2/palette.cpp b/engines/sword2/palette.cpp index 35a7aea11d..eb9e73701a 100644 --- a/engines/sword2/palette.cpp +++ b/engines/sword2/palette.cpp @@ -164,11 +164,8 @@ void Screen::setPalette(int16 startEntry, int16 noEntries, byte *colourTable, ui void Screen::dimPalette(bool dim) { if (dim != _dimPalette) { _dimPalette = dim; - // If the palette is in the middle of fading, don't update it. - if (_fadeStatus != RDFADE_DOWN && _fadeStatus != RDFADE_UP) { - setSystemPalette(_palette, 0, 256); - setNeedFullRedraw(); - } + setSystemPalette(_palette, 0, 256); + setNeedFullRedraw(); } } |