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author | Thanasis Antoniou | 2019-07-23 14:51:27 +0300 |
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committer | Thanasis Antoniou | 2019-07-23 14:51:27 +0300 |
commit | b7d1099658c8324533cfa4b225340ba539d01b61 (patch) | |
tree | 7b27de6a9c1ce44a5aeed4670b8b26cf6006a696 /engines | |
parent | 1450a240a00a6a90f9c0f2cb837266a9d61d4281 (diff) | |
download | scummvm-rg350-b7d1099658c8324533cfa4b225340ba539d01b61.tar.gz scummvm-rg350-b7d1099658c8324533cfa4b225340ba539d01b61.tar.bz2 scummvm-rg350-b7d1099658c8324533cfa4b225340ba539d01b61.zip |
BLADERUNNER: Fix minor code quality issues (codacy)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/debugger.cpp | 8 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps06.cpp | 11 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps10.cpp | 4 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/rc01.cpp | 5 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/tb06.cpp | 4 |
5 files changed, 15 insertions, 17 deletions
diff --git a/engines/bladerunner/debugger.cpp b/engines/bladerunner/debugger.cpp index 05bc47dc41..7ecd43e651 100644 --- a/engines/bladerunner/debugger.cpp +++ b/engines/bladerunner/debugger.cpp @@ -220,12 +220,11 @@ bool Debugger::cmdDraw(int argc, const char **argv) { } else { Common::String arg = argv[1]; - int specificObjectId = -1; DebuggerDrawnObject dbgDrawnObj; dbgDrawnObj.type = debuggerObjTypeUndefined; if (argc == 3) { - specificObjectId = atoi(argv[2]); + int specificObjectId = atoi(argv[2]); dbgDrawnObj.objId = specificObjectId; dbgDrawnObj.sceneId = _vm->_scene->getSceneId(); dbgDrawnObj.setId = _vm->_scene->getSetId(); @@ -1053,8 +1052,6 @@ const struct OverlayAndScenesVQAsList { */ bool Debugger::cmdOverlay(int argc, const char **argv) { bool invalidSyntax = false; - bool modeMixOverlaysAvailableFlg = false; - int chapterIdOverlaysAvailableInt = -1; if (_vm->_kia->isOpen() || _vm->_esper->isOpen() @@ -1070,6 +1067,9 @@ bool Debugger::cmdOverlay(int argc, const char **argv) { if (argc != 1 && argc != 2 && argc != 3 && argc != 5) { invalidSyntax = true; } else { + bool modeMixOverlaysAvailableFlg = false; + int chapterIdOverlaysAvailableInt = -1; + if (_vm->_chapters->hasOpenResources()) { chapterIdOverlaysAvailableInt = MIN(_vm->_chapters->currentResourceId(), 3); } diff --git a/engines/bladerunner/script/scene/ps06.cpp b/engines/bladerunner/script/scene/ps06.cpp index 10797e350f..bf9a82cace 100644 --- a/engines/bladerunner/script/scene/ps06.cpp +++ b/engines/bladerunner/script/scene/ps06.cpp @@ -85,17 +85,16 @@ bool SceneScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy); return true; } else { - bool tranferedClues = false; - tranferedClues = Actor_Clues_Transfer_New_To_Mainframe(kActorMcCoy); - if (_vm->_cutContent && !tranferedClues) { + bool transferedClues = Actor_Clues_Transfer_New_To_Mainframe(kActorMcCoy); + if (_vm->_cutContent && !transferedClues) { Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered } else { Ambient_Sounds_Play_Sound(kSfxDATALOAD, 50, 0, 0, 99); Delay(2000); } Actor_Says(kActorAnsweringMachine, 340, kAnimationModeTalk); // downloading clues - tranferedClues = Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy); - if (_vm->_cutContent && !tranferedClues) { + transferedClues = Actor_Clues_Transfer_New_From_Mainframe(kActorMcCoy); + if (_vm->_cutContent && !transferedClues) { Actor_Says(kActorAnsweringMachine, 370, kAnimationModeTalk); // no clues transfered } else { Ambient_Sounds_Play_Sound(kSfxDATALOAD, 50, 0, 0, 99); @@ -103,7 +102,7 @@ bool SceneScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) { } Ambient_Sounds_Play_Sound(kSfxBEEPNEAT, 80, 0, 0, 99); Actor_Says(kActorAnsweringMachine, 350, kAnimationModeTalk); // db transfer complete - if (_vm->_cutContent && tranferedClues) { + if (_vm->_cutContent && transferedClues) { Actor_Says(kActorAnsweringMachine, 360, kAnimationModeTalk); // new clues added } return true; diff --git a/engines/bladerunner/script/scene/ps10.cpp b/engines/bladerunner/script/scene/ps10.cpp index b2b4ba885a..01e28a5903 100644 --- a/engines/bladerunner/script/scene/ps10.cpp +++ b/engines/bladerunner/script/scene/ps10.cpp @@ -446,11 +446,11 @@ void SceneScriptPS10::SceneLoaded() { Unobstacle_Object("E.SM.WIRE01", true); if (!Query_System_Currently_Loading_Game()) { - bool targetStateMZ = true; #if BLADERUNNER_ORIGINAL_BUGS + bool targetStateMZ = true; #else // every maze target begins as NON-targetable - targetStateMZ = false; + bool targetStateMZ = false; #endif // BLADERUNNER_ORIGINAL_BUGS Item_Add_To_World(kItemPS10Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -240.0f, -80.74f, 145.0f, 989, 72, 36, targetStateMZ, false, false, true); Item_Add_To_World(kItemPS10Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -240.0f, -8.74f, 145.0f, 740, 72, 36, targetStateMZ, false, false, true); diff --git a/engines/bladerunner/script/scene/rc01.cpp b/engines/bladerunner/script/scene/rc01.cpp index 2ed5c78488..4c0f0b7f87 100644 --- a/engines/bladerunner/script/scene/rc01.cpp +++ b/engines/bladerunner/script/scene/rc01.cpp @@ -439,13 +439,12 @@ void SceneScriptRC01::walkToCenter() { bool SceneScriptRC01::ClickedOnExit(int exitId) { if (exitId == kRC01ExitRC02) { - bool walkToRC02ExitResult = true; #if BLADERUNNER_ORIGINAL_BUGS - walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false); + bool walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -174.77f, 5.55f, 25.95f, 12, true, false, false); #else // fixes clipping into the closed door of the shop when McCoy says locked or goes in // This was reproducible mainly by entering from Bullet Bob's (RC03) and clicking on the door immediately - walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -170.38f, 5.55f, 35.00f, 12, true, false, false); + bool walkToRC02ExitResult = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -170.38f, 5.55f, 35.00f, 12, true, false, false); #endif // BLADERUNNER_ORIGINAL_BUGS if (!walkToRC02ExitResult) { if (Game_Flag_Query(kFlagRC02RunciterTalkWithGun)) { diff --git a/engines/bladerunner/script/scene/tb06.cpp b/engines/bladerunner/script/scene/tb06.cpp index 68f5bbd39f..a2177bfae4 100644 --- a/engines/bladerunner/script/scene/tb06.cpp +++ b/engines/bladerunner/script/scene/tb06.cpp @@ -178,14 +178,14 @@ void SceneScriptTB06::PlayerWalkedIn() { Actor_Says(kActorMcCoy, 5290, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 149.0f, -631.0f, 0, false, false, false); - bool talkWithPhotographer = false; #if BLADERUNNER_ORIGINAL_BUGS - talkWithPhotographer = true; + bool talkWithPhotographer = true; #else // It's possible for McCoy to go to AR01 (so the kActorPhotographer will go away from TB06) // without ever going into this scene (TB06) // so later on in the Act, if McCoy visits this scene the Photographer would be gone // but the dialogue would play as if he was there. This fixes that bug. + bool talkWithPhotographer = false; if (Actor_Query_Is_In_Current_Set(kActorPhotographer)) { talkWithPhotographer = true; } |