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author | Paul Gilbert | 2014-07-26 19:40:05 -0400 |
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committer | Paul Gilbert | 2014-07-26 19:40:05 -0400 |
commit | b87723f34bfd58019d38b20fc9d97a8106e0aecd (patch) | |
tree | f8b9705896b7fe6bc7333a96e08027a0ddaea285 /engines | |
parent | 1d3e1c5a0193f69803a6a17de2f57e9d34d15111 (diff) | |
download | scummvm-rg350-b87723f34bfd58019d38b20fc9d97a8106e0aecd.tar.gz scummvm-rg350-b87723f34bfd58019d38b20fc9d97a8106e0aecd.tar.bz2 scummvm-rg350-b87723f34bfd58019d38b20fc9d97a8106e0aecd.zip |
MADS: Cleanup of menu item positioning
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 23 | ||||
-rw-r--r-- | engines/mads/nebular/menu_nebular.h | 1 |
2 files changed, 13 insertions, 11 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 2fbbe3c7f3..b9fc390c31 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -78,13 +78,6 @@ void MenuView::handleEvents() { /*------------------------------------------------------------------------*/ MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) { - _itemPosList[0] = Common::Point(12, 68); - _itemPosList[1] = Common::Point(12, 87); - _itemPosList[2] = Common::Point(12, 107); - _itemPosList[3] = Common::Point(184, 75); - _itemPosList[4] = Common::Point(245, 75); - _itemPosList[5] = Common::Point(184, 99); - Common::fill(&_menuItems[0], &_menuItems[7], (SpriteAsset *)nullptr); Common::fill(&_menuItemIndexes[0], &_menuItemIndexes[7], -1); _delayTimeout = 0; @@ -107,8 +100,17 @@ void MainMenu::display() { 'A', i + 1, EXT_SS, ""); _menuItems[i] = new SpriteAsset(_vm, spritesName, 0); _menuItemIndexes[i] = scene._sprites.add(_menuItems[i]); + + // Register the menu item area in the screen objects + MSprite *frame0 = _menuItems[i]->getFrame(0); + Common::Point pt(frame0->_offset.x - (frame0->w / 2), + frame0->_offset.y - (frame0->h / 2)); + _vm->_game->_screenObjects.add( + Common::Rect(pt.x, pt.y, pt.x + frame0->w, pt.y + frame0->h), + LAYER_GUI, CAT_COMMAND, i); } + // Set the cursor for when it's shown _vm->_events->setCursor(CURSOR_ARROW); } @@ -127,6 +129,8 @@ void MainMenu::doFrame() { // Delete any previous sprite slots scene._spriteSlots.deleteTimer(1); + if (_menuItemIndex == -1) + scene._spriteSlots.deleteTimer(2); // If the user has chosen to skip the animation, show the full menu immediately if (_skipFlag && _menuItemIndex >= 0) { @@ -176,7 +180,6 @@ void MainMenu::addSpriteSlot() { } bool MainMenu::onEvent(Common::Event &event) { - /* // Handle keypresses - these can be done at any time, even when the menu items are being drawn if (event.type == Common::EVENT_KEYDOWN) { switch (event.kbd.keycode) { @@ -208,7 +211,7 @@ bool MainMenu::onEvent(Common::Event &event) { case Common::KEYCODE_s: { // Goodness knows why, but Rex has a key to restart the menuitem animations // Restart the animation - _menuItemIndex = 0; + _menuItemIndex = -1; _skipFlag = false; _vm->_events->hideCursor(); break; @@ -222,7 +225,7 @@ bool MainMenu::onEvent(Common::Event &event) { return true; } - + /* int menuIndex; switch (event.type) { diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h index 8d0e37d079..71a1fec299 100644 --- a/engines/mads/nebular/menu_nebular.h +++ b/engines/mads/nebular/menu_nebular.h @@ -58,7 +58,6 @@ public: class MainMenu: public MenuView { private: - Common::Point _itemPosList[6]; SpriteAsset *_menuItems[7]; int _menuItemIndexes[7]; int _menuItemIndex; |