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author | Colin Snover | 2017-01-09 14:07:02 -0600 |
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committer | Colin Snover | 2017-01-09 19:34:54 -0600 |
commit | b895b4b075ee8b9ca327c027b620db3ea8059e8d (patch) | |
tree | 999b038022968b5cdf79381b80d28f3e4f52682d /engines | |
parent | 126378fa263734c44072bc4ad14835cba23bb124 (diff) | |
download | scummvm-rg350-b895b4b075ee8b9ca327c027b620db3ea8059e8d.tar.gz scummvm-rg350-b895b4b075ee8b9ca327c027b620db3ea8059e8d.tar.bz2 scummvm-rg350-b895b4b075ee8b9ca327c027b620db3ea8059e8d.zip |
SCI32: Disable compression for Phantasmagoria save files
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/file.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/sci/engine/file.cpp b/engines/sci/engine/file.cpp index da1d00f3bf..75aa4fa2ca 100644 --- a/engines/sci/engine/file.cpp +++ b/engines/sci/engine/file.cpp @@ -200,6 +200,15 @@ reg_t file_open(EngineState *s, const Common::String &filename, kFileOpenMode mo if (s->currentRoomNumber() == 52) isCompressed = false; break; +#ifdef ENABLE_SCI32 + // Phantasmagoria game scripts create their own save files, so they are + // interoperable with the original interpreter just by renaming them as long + // as they are not compressed. They are also never larger than a couple + // hundred bytes, so compression does not do much here anyway + case GID_PHANTASMAGORIA: + isCompressed = false; + break; +#endif default: break; } |