diff options
author | Paul Gilbert | 2006-04-11 10:52:11 +0000 |
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committer | Paul Gilbert | 2006-04-11 10:52:11 +0000 |
commit | b8c80af18318b544fa16888030106d60c59bb190 (patch) | |
tree | e688625a16d97e04b034f4398f8a76693439d4a2 /engines | |
parent | 4b913261311ba2727f5582e33c90ce5d02d6d680 (diff) | |
download | scummvm-rg350-b8c80af18318b544fa16888030106d60c59bb190.tar.gz scummvm-rg350-b8c80af18318b544fa16888030106d60c59bb190.tar.bz2 scummvm-rg350-b8c80af18318b544fa16888030106d60c59bb190.zip |
Added proper path finding code for rooms, as well as miscellaneous support methods
svn-id: r21784
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/hotspots.cpp | 855 | ||||
-rw-r--r-- | engines/lure/hotspots.h | 147 |
2 files changed, 950 insertions, 52 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp index 443ec33109..208509e87d 100644 --- a/engines/lure/hotspots.cpp +++ b/engines/lure/hotspots.cpp @@ -33,7 +33,7 @@ namespace Lure { -Hotspot::Hotspot(HotspotData *res) { +Hotspot::Hotspot(HotspotData *res): _pathFinder(this) { _data = res; _anim = NULL; _frames = NULL; @@ -51,6 +51,7 @@ Hotspot::Hotspot(HotspotData *res) { _width = res->width; _heightCopy = res->heightCopy; _widthCopy = res->widthCopy; + _yCorrection = res->yCorrection; _talkX = res->talkX; _talkY = res->talkY; _layer = res->layer; @@ -65,11 +66,15 @@ Hotspot::Hotspot(HotspotData *res) { setAnimation(_data->animRecordId); _tickHandler = HotspotTickHandlers::getHandler(_data->tickProcOffset); + _frameCtr = 0; + _skipFlag = false; + _pathfindCovered = false; + _charRectY = 0; } // Special constructor used to create a voice hotspot -Hotspot::Hotspot(Hotspot *character, uint16 objType) { +Hotspot::Hotspot(Hotspot *character, uint16 objType): _pathFinder(this) { _data = NULL; _anim = NULL; _frames = NULL; @@ -170,11 +175,11 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) { headerEntry = (uint16 *) (src->data() + 2); MemoryBlock &mDest = _frames->data(); - for (uint16 frameCtr = 0; frameCtr < _numFrames; ++frameCtr, ++headerEntry) { + for (uint16 frameNumCtr = 0; frameNumCtr < _numFrames; ++frameNumCtr, ++headerEntry) { if ((newRecord->flags & PIXELFLAG_HAS_TABLE) != 0) { // For animations with an offset table, set the source point for each frame - uint16 frameOffset = *((uint16 *) (src->data() + ((frameCtr + 1) * sizeof(uint16)))) + 0x40; + uint16 frameOffset = *((uint16 *) (src->data() + ((frameNumCtr + 1) * sizeof(uint16)))) + 0x40; if ((uint32) frameOffset + _height * (_width / 2) > dest->size()) error("Invalid frame offset in animation %x", newRecord->animRecordId); pSrc = dest->data() + frameOffset; @@ -182,7 +187,7 @@ void Hotspot::setAnimation(HotspotAnimData *newRecord) { // Copy over the frame, applying the colour offset to each nibble for (uint16 yPos = 0; yPos < _height; ++yPos) { - pDest = mDest.data() + (yPos * _numFrames + frameCtr) * _width; + pDest = mDest.data() + (yPos * _numFrames + frameNumCtr) * _width; for (uint16 ctr = 0; ctr < _width / 2; ++ctr) { *pDest++ = _colourOffset + (*pSrc >> 4); @@ -285,35 +290,145 @@ void Hotspot::setTickProc(uint16 newVal) { _tickHandler = HotspotTickHandlers::getHandler(newVal); } +void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot) { + if ((hotspotId() == PLAYER_ID) && (PATHFIND_COUNTDOWN != 0)) { + // Show the clock cursor whilst pathfinding will be calculated + Mouse &mouse = Mouse::getReference(); + mouse.setCursorNum(CURSOR_TIME_START, 0, 0); + } -void Hotspot::walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot, bool immediate) { _destX = endPosX; - _destY = endPosY - _height; - + _destY = endPosY; _destHotspotId = destHotspot; - if (immediate) - setPosition(_destX, _destY); + _currentActions.clear(); + setCurrentAction(START_WALKING); } void Hotspot::setDirection(Direction dir) { + _direction = dir; + switch (dir) { case UP: setFrameNumber(_anim->upFrame); + _charRectY = 4; break; case DOWN: setFrameNumber(_anim->downFrame); + _charRectY = 4; break; case LEFT: setFrameNumber(_anim->leftFrame); + _charRectY = 0; break; case RIGHT: setFrameNumber(_anim->rightFrame); + _charRectY = 0; break; default: break; } } +// Makes the character face the given hotspot + +void Hotspot::faceHotspot(HotspotData *hotspot) { + if (hotspot->hotspotId >= START_NONVISUAL_HOTSPOT_ID) { + // Non visual hotspot + // TODO: + } else { + // Visual hotspot + int xp = x() - hotspot->startX; + int yp = y() + heightCopy() - (hotspot->startY + hotspot->heightCopy); + + if (abs(yp) >= abs(xp)) { + if (yp < 0) setDirection(DOWN); + else setDirection(UP); + } else { + if (xp < 0) setDirection(LEFT); + else setDirection(RIGHT); + } + } +} + +// Sets or clears the hotspot as occupying an area in it's room's pathfinding data + +void Hotspot::setOccupied(bool occupiedFlag) { + if (occupiedFlag == _pathfindCovered) return; + _pathfindCovered = occupiedFlag; + + int yp = (y() - 8 + heightCopy() - 4) >> 3; + int widthVal = max((widthCopy() >> 3), 1); + + // Handle cropping for screen left + int xp = (x() >> 3) - 16; + if (xp < 0) { + xp = -xp; + widthVal -= xp; + if (widthVal <= 0) return; + xp = 0; + } + + // Handle cropping for screen right + int x2 = xp + widthVal; + if (x2 > ROOM_PATHS_WIDTH) { + ++x2; + widthVal -= x2; + if (widthVal <= 0) return; + } + + RoomPathsData &paths = Resources::getReference().getRoom(_roomNumber)->paths; + if (occupiedFlag) { + paths.setOccupied(xp, yp, widthVal); + } else { + paths.clearOccupied(xp, yp, widthVal); + } +} + +// walks the character a single step in a sequence defined by the walking list + +bool Hotspot::walkingStep() { + if (_pathFinder.isEmpty()) return true; + + // Check to see if the end of the next straight walking slice + if (_pathFinder.stepCtr() >= _pathFinder.top().numSteps()) { + // Move to next slice in walking sequence + _pathFinder.stepCtr() = 0; + _pathFinder.pop(); + if (_pathFinder.isEmpty()) return true; + } + + if (_pathFinder.stepCtr() == 0) + // At start of new slice, set the direction + setDirection(_pathFinder.top().direction()); + + MovementDataList *frameSet; + switch (_pathFinder.top().direction()) { + case UP: + frameSet = &_anim->upFrames; + break; + case DOWN: + frameSet = &_anim->downFrames; + break; + case LEFT: + frameSet = &_anim->leftFrames; + break; + case RIGHT: + frameSet = &_anim->rightFrames; + break; + default: + return true; + } + + int16 _xChange, _yChange; + uint16 nextFrame; + frameSet->getFrame(frameNumber(), _xChange, _yChange, nextFrame); + setFrameNumber(nextFrame); + setPosition(x() + _xChange, y() + _yChange); + + ++_pathFinder.stepCtr(); + return false; +} + /*-------------------------------------------------------------------------*/ /* Hotspot action handling */ /* */ @@ -329,6 +444,101 @@ bool Hotspot::isRoomExit(uint16 id) { return false; } +HotspotPrecheckResult Hotspot::actionPrecheck(HotspotData *hotspot) { + if ((hotspot->hotspotId == 0x420) || (hotspot->hotspotId == 0x436) || + (hotspot->hotspotId == 0x429)) { + // TODO: figure out specific handling code + actionPrecheck3(hotspot); + return PC_0; + } else { + return actionPrecheck2(hotspot); + } +} + +HotspotPrecheckResult Hotspot::actionPrecheck2(HotspotData *hotspot) { + ValueTableData fields = Resources::getReference().fieldList(); + + if (hotspot->roomNumber != roomNumber()) { + // Hotspot isn't in same room as character + if (frameNumber() != 0) { + Dialog::showMessage(0, hotspotId()); + setFrameNumber(0); + } + return PC_1; + } else if (frameNumber() != 0) { + // TODO: loc_883 + setFrameNumber(frameNumber() + 1); + if (frameNumber() >= 6) { + Dialog::showMessage(0xD, hotspotId()); + return PC_4; + } + + if ((hotspot->hotspotId < 0x408)) { + // TODO: Does other checks on HS[44] -> loc_886 + setFrameNumber(0); + Dialog::showMessage(0xE, hotspotId()); + return PC_2; + } + } + + if (characterWalkingCheck(hotspot)) { + return PC_INITIAL; + } else { + actionPrecheck3(hotspot); + return PC_0; + } +} + +void Hotspot::actionPrecheck3(HotspotData *hotspot) { + setFrameNumber(0); + if (hotspot->hotspotId < 0x408) { + // TODO: HS[44]=8, HS[42]=1E, HS[50]=ID + } +} + +// Checks to see whether a character needs to walk to the given hotspot + +bool Hotspot::characterWalkingCheck(HotspotData *hotspot) { + Resources &res = Resources::getReference(); + HotspotProximityList &list = res.proximityList(); + HotspotProximityList::iterator i; + int16 xp, yp; + + // Get default position + xp = hotspot->startX; + yp = hotspot->startY + hotspot->heightCopy - 4; + + // Scan through the list for a proximity record + for (i = list.begin(); i != list.end(); ++i) { + HotspotProximityData *rec = *i; + if (rec->hotspotId != hotspot->hotspotId) continue; + + xp = (int16) rec->x; + yp = (int16) (rec->y & 0x7fff); + + // If the high bit of the Y position is clear, use standard handling + // with the co-ordinates provided by the record + if ((rec->y & 0x8000) == 0) + break; + + // Special handling for if hi-bit of Y is set + if (((x() >> 3) != (xp >> 3)) || + ((((y() + heightCopy()) >> 3) - 1) != (yp >> 3))) { + walkTo(xp, yp); + return true; + } else { + return false; + } + } + + // Default handling + if ((abs(x() - xp) < 8) && (abs(y() + heightCopy() - 1 - yp) < 19)) + return false; + + walkTo(xp, yp); + return true; +} + void Hotspot::doAction(Action action, HotspotData *hotspot) { switch (action) { case GET: @@ -395,8 +605,18 @@ void Hotspot::doAction(Action action, HotspotData *hotspot) { void Hotspot::doGet(HotspotData *hotspot) { Resources &res = Resources::getReference(); - uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET); + HotspotPrecheckResult result = actionPrecheck(hotspot); + if (result == PC_INITIAL) return; + else if (result != PC_0) { + stopWalking(); + return; + } + + stopWalking(); + faceHotspot(hotspot); + + uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, GET); if (sequenceOffset >= 0x8000) { Dialog::showMessage(sequenceOffset, hotspotId()); return; @@ -746,6 +966,8 @@ void Hotspot::startTalk(HotspotData *charHotspot) { HandlerMethodPtr HotspotTickHandlers::getHandler(uint16 procOffset) { switch (procOffset) { + case 0x4F82: + return standardCharacterAnimHandler; case 0x7F3A: return standardAnimHandler; case 0x7207: @@ -776,6 +998,10 @@ void HotspotTickHandlers::standardAnimHandler(Hotspot &h) { h.executeScript(); } +void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) { + +} + void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) { RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId()); if (!rec) return; @@ -808,48 +1034,109 @@ void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) { } void HotspotTickHandlers::playerAnimHandler(Hotspot &h) { - int16 xPos = h.x(); - int16 yPos = h.y(); - if ((xPos == h.destX()) && (yPos == h.destY())) return; - HotspotAnimData &anim = h.anim(); - int16 xDiff = h.destX() - h.x(); - int16 yDiff = h.destY() - h.y(); - - int16 xChange, yChange; - uint16 nextFrame; - MovementDataList *moves; + Resources &res = Resources::getReference(); + Mouse &mouse = Mouse::getReference(); + RoomPathsData &paths = Resources::getReference().getRoom(h.roomNumber())->paths; + PathFinder &pathFinder = h.pathFinder(); + CurrentActionStack &actions = h.currentActions(); + uint16 impingingList[MAX_NUM_IMPINGING]; + int numImpinging; + Action hsAction; + uint16 hotspotId; + HotspotData *hotspot; + + // TODO: handle talk dialogs countdown if necessary + + numImpinging = Support::findIntersectingCharacters(h, impingingList); + if (h.skipFlag()) { + if (numImpinging > 0) + return; + h.setSkipFlag(false); + } - if ((yDiff < 0) && (xDiff <= 0)) moves = &anim.upFrames; - else if (xDiff < 0) moves = &anim.leftFrames; - else if (yDiff > 0) moves = &anim.downFrames; - else moves = &anim.rightFrames; + // If a frame countdown is in progress, then decrement and exit + if (h.frameCtr() > 0) { + h.decrFrameCtr(); + return; + } - // Get movement amount and next frame number - moves->getFrame(h.frameNumber(), xChange, yChange, nextFrame); - xPos += xChange; yPos += yChange; + CurrentAction action = actions.action(); - // Make sure that the move amount doesn't overstep the destination X/Y - if ((yDiff < 0) && (yPos < h.destY())) yPos = h.destY(); - else if ((xDiff < 0) && (xPos < h.destX())) xPos = h.destX(); - else if ((yDiff > 0) && (yPos > h.destY())) yPos = h.destY(); - else if ((xDiff > 0) && (xPos > h.destX())) xPos = h.destX(); + switch (action) { + case NO_ACTION: + // Make sure there is no longer any destination + h.setDestHotspot(0); + break; - // Check to see if player has entered an exit area - RoomData *roomData = Resources::getReference().getRoom(h.roomNumber()); - Room &room = Room::getReference(); - bool charInRoom = room.roomNumber() == h.roomNumber(); - RoomExitData *exitRec = roomData->exits.checkExits(xPos, yPos + h.height()); + case DISPATCH_ACTION: + // Dispatch an action + h.setDestHotspot(0); + hsAction = actions.top().hotspotAction(); + hotspotId = actions.top().hotspotId(); + actions.pop(); - if (!exitRec) { - h.setPosition(xPos, yPos); - h.setFrameNumber(nextFrame); - } else { - h.setRoomNumber(exitRec->roomNumber); - h.walkTo(exitRec->x, exitRec->y, 0, true); - if (exitRec->direction != NO_DIRECTION) - h.setDirection(exitRec->direction); - if (charInRoom) - room.setRoomNumber(exitRec->roomNumber, false); + hotspot = res.getHotspot(hotspotId); + h.doAction(hsAction, hotspot); + break; + + case EXEC_HOTSPOT_SCRIPT: + // A hotspot script is in progress for the player, so don't interrupt + if (h.executeScript()) { + // Script is finished, so pop of the execution action + actions.pop(); + } + break; + + case START_WALKING: + // Start the player walking to the given destination + h.setOccupied(false); // clear pathfinding area + + // Reset the path finder / walking sequence + pathFinder.reset(paths); + + // Set current action to processing walking path + actions.pop(); + h.setCurrentAction(PROCESSING_PATH); + // Deliberate fall through to processing walking path + + case PROCESSING_PATH: + if (!pathFinder.process()) break; + + // Pathfinding is now complete + actions.pop(); + + if (pathFinder.isEmpty()) { + mouse.setCursorNum(CURSOR_ARROW); + break; + } + + if (mouse.getCursorNum() != CURSOR_CAMERA) + mouse.setCursorNum(CURSOR_ARROW); + h.setCurrentAction(WALKING); + h.setPosition(h.x(), h.y() & 0xFFF8); + + // Deliberate fall through to walking + + case WALKING: + // The character is currently moving + if ((h.destHotspotId() != 0) && (h.destHotspotId() != 0xffff)) { + // Player is walking to a room exit hotspot + RoomExitJoinData *joinRec = res.getExitJoin(h.destHotspotId()); + if (joinRec->blocked) { + // Exit now blocked, so stop walking + actions.pop(); + break; + } + } + + if (h.walkingStep()) { + // Walking done + actions.pop(); + } + + // Check for whether need to change room + Support::checkRoomChange(h); + break; } } @@ -875,7 +1162,7 @@ void HotspotTickHandlers::droppingTorchAnimHandler(Hotspot &h) { void HotspotTickHandlers::fireAnimHandler(Hotspot &h) { standardAnimHandler(h); - // TODO: figure out remainder of method + h.setOccupied(true); } // Special variables used across multiple calls to talkAnimHandler @@ -1070,4 +1357,474 @@ void HotspotTickHandlers::headAnimationHandler(Hotspot &h) { h.setFrameNumber(frameNumber); } +/*-------------------------------------------------------------------------*/ +/* Miscellaneous classes */ +/* */ +/*-------------------------------------------------------------------------*/ + +// WalkingActionEntry class + +// This method performs rounding of the number of steps depending on direciton + +int WalkingActionEntry::numSteps() { + switch (_direction) { + case UP: + case DOWN: + return (_numSteps + 1) >> 1; + + case LEFT: + case RIGHT: + return (_numSteps + 3) >> 2; + default: + return 0; + } +} + +// PathFinder class + +PathFinder::PathFinder(Hotspot *h) { + _hotspot = h; + _list.clear(); + _stepCtr = 0; +} + +void PathFinder::reset(RoomPathsData &src) { + _stepCtr = 0; + _list.clear(); + src.decompress(_layer, _hotspot->widthCopy()); + _inProgress = false; + _countdownCtr = PATHFIND_COUNTDOWN; +} + +// Does the next stage of processing to figure out a path to take to a given +// destination. Returns true if the path finding has been completed + +bool PathFinder::process() { + bool returnFlag = _inProgress; + // Check whether the pathfinding can be broken by the countdown counter + bool breakFlag = (PATHFIND_COUNTDOWN != 0); + _countdownCtr = PATHFIND_COUNTDOWN; + int v; + uint16 *pTemp; + bool scanFlag = false; + Direction currDirection = NO_DIRECTION; + Direction newDirection; + uint16 numSteps = 0, savedSteps = 0; + bool altFlag; + uint16 *pCurrent; + + if (!_inProgress) { + // Following code only done during first call to method + _inProgress = true; + initVars(); + + _xCurrent >>= 3; _yCurrent >>= 3; + _xDestCurrent >>= 3; _yDestCurrent >>= 3; + if ((_xCurrent == _xDestCurrent) && (_yCurrent == _yDestCurrent)) { + // Very close move + if (_xDestPos > 0) + add(RIGHT, _xDestPos); + else if (_xDestPos < 0) + add(LEFT, -_xDestPos); + + goto final_step; + } + + // Path finding + + _destX >>= 3; + _destY >>= 3; + _pSrc = &_layer[(_yCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xCurrent]; + _pDest = &_layer[(_yDestCurrent + 1) * DECODED_PATHS_WIDTH + 1 + _xDestCurrent]; + + // Flag starting/ending cells + *_pSrc = 1; + _destOccupied = *_pDest != 0; + _result = _destOccupied ? PF_DEST_OCCUPIED : PF_OK; + *_pDest = 0; + + // Set up the current pointer, adjusting away from edges if necessary + + if (_xCurrent >= _xDestCurrent) { + _xChangeInc = -1; + _xChangeStart = ROOM_PATHS_WIDTH; + } else { + _xChangeInc = 1; + _xChangeStart = 1; + } + + if (_yCurrent >= _yDestCurrent) { + _yChangeInc = -1; + _yChangeStart = ROOM_PATHS_HEIGHT; + } else { + _yChangeInc = 1; + _yChangeStart = 1; + } + } + + // Major loop to populate data + _cellPopulated = false; + + while (1) { + // Loop through to process cells in the given area + if (!returnFlag) _yCtr = 0; + while (returnFlag || (_yCtr < ROOM_PATHS_HEIGHT)) { + if (!returnFlag) _xCtr = 0; + + while (returnFlag || (_xCtr < ROOM_PATHS_WIDTH)) { + if (!returnFlag) { + processCell(&_layer[(_yChangeStart + _yCtr * _yChangeInc) * DECODED_PATHS_WIDTH + + (_xChangeStart + _xCtr * _xChangeInc)]); + if (breakFlag && (_countdownCtr <= 0)) return false; + } else { + returnFlag = false; + } + ++_xCtr; + } + ++_yCtr; + } + + // If the destination cell has been filled in, then break out of loop + if (*_pDest != 0) break; + + if (_cellPopulated) { + // At least one cell populated, so go repeat loop + _cellPopulated = false; + } else { + _result = PF_NO_PATH; + scanFlag = true; + break; + } + } + + if (scanFlag || _destOccupied) { + // Adjust the end point if necessary to stop character walking into occupied area + + // Restore destination's occupied state if necessary + if (_destOccupied) { + *_pDest = 0xffff; + _destOccupied = false; + } + + // Scan through lines + v = 0xff; + pTemp = _pDest; + scanLine(_destX, -1, pTemp, v); + scanLine(ROOM_PATHS_WIDTH - _destX, 1, pTemp, v); + scanLine(_destY, -DECODED_PATHS_WIDTH, pTemp, v); + scanLine(ROOM_PATHS_HEIGHT - _destY, DECODED_PATHS_WIDTH, pTemp, v); + + if (pTemp == _pDest) { + _result = PF_NO_WALK; + clear(); + return true; + } + + _pDest = pTemp; + } + + // ****DEBUG**** + for (int ctr = 0; ctr < DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT; ++ctr) + Room::getReference().tempLayer[ctr] = _layer[ctr]; + + // Determine the walk path by working backwards from the destination, adding in the + // walking steps in reverse order until source is reached + + for (int stageCtr = 0; stageCtr < 3; ++stageCtr) { + altFlag = stageCtr == 1; + pCurrent = _pDest; + + numSteps = 0; + currDirection = NO_DIRECTION; + while (1) { + v = *pCurrent - 1; + if (v == 0) break; + + newDirection = NO_DIRECTION; + if (!altFlag && (currDirection != LEFT) && (currDirection != RIGHT)) { + // Standard order direction checking + if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN; + else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP; + else if (*(pCurrent + 1) == v) newDirection = LEFT; + else if (*(pCurrent - 1) == v) newDirection = RIGHT; + } else { + // Alternate order direction checking + if (*(pCurrent + 1) == v) newDirection = LEFT; + else if (*(pCurrent - 1) == v) newDirection = RIGHT; + else if (*(pCurrent - DECODED_PATHS_WIDTH) == v) newDirection = DOWN; + else if (*(pCurrent + DECODED_PATHS_WIDTH) == v) newDirection = UP; + } + if (newDirection == NO_DIRECTION) + error("Path finding process failed"); + + // Process for the specified direction + if (newDirection != currDirection) add(newDirection, 0); + + switch (newDirection) { + case UP: + pCurrent += DECODED_PATHS_WIDTH; + break; + + case DOWN: + pCurrent -= DECODED_PATHS_WIDTH; + break; + + case LEFT: + ++pCurrent; + break; + + case RIGHT: + --pCurrent; + break; + + default: + break; + } + + ++numSteps; + top().rawSteps() += 8; + currDirection = newDirection; + } + + if (stageCtr == 0) + // Save the number of steps needed + savedSteps = numSteps; + if ((stageCtr == 1) && (numSteps <= savedSteps)) + // Less steps were needed, so break out + break; + + // Clear out any previously determined directions + clear(); + } + + // Add a final move if necessary + + if (_result == PF_OK) { + if (_xDestPos < 0) + addBack(LEFT, -_xDestPos); + else if (_xDestPos > 0) + addBack(RIGHT, _xDestPos); + } + +final_step: + if (_xPos < 0) add(LEFT, -_xPos); + else if (_xPos > 0) add(RIGHT, _xPos); + + return true; +} + +void PathFinder::processCell(uint16 *p) { + // Only process cells that are still empty + if (*p == 0) { + uint16 vMax = 0xffff; + uint16 vTemp; + + // Check the surrounding cells (up,down,left,right) for values + // Up + vTemp = *(p - DECODED_PATHS_WIDTH); + if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + // Down + vTemp = *(p + DECODED_PATHS_WIDTH); + if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + // Left + vTemp = *(p - 1); + if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + // Right + vTemp = *(p + 1); + if ((vTemp != 0) && (vTemp < vMax)) vMax = vTemp; + + if (vMax != 0xffff) { + // A surrounding cell with a value was found + ++vMax; + *p = vMax; + _cellPopulated = true; + } + + _countdownCtr -= 3; + + } else { + --_countdownCtr; + } +} + +void PathFinder::scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v) { + uint16 *pTemp = _pDest; + + for (int ctr = 1; ctr <= numScans; ++ctr) { + pTemp += changeAmount; + if ((*pTemp != 0) && (*pTemp != 0xffff)) { + if ((v < ctr) || ((v == ctr) && (*pTemp >= *pEnd))) return; + pEnd = pTemp; + v = ctr; + break; + } + } +} + +void PathFinder::initVars() { + int16 xRight; + + // Set up dest position, adjusting for walking off screen if necessary + _destX = _hotspot->destX(); + _destY = _hotspot->destY(); + + if (_destX < 10) _destX -= 50; + if (_destX >= FULL_SCREEN_WIDTH-10) _destX += 50; + + _xPos = 0; _yPos = 0; + _xDestPos = 0; _yDestPos = 0; + + _xCurrent = _hotspot->x(); + if (_xCurrent < 0) { + _xPos = _xCurrent; + _xCurrent = 0; + } + xRight = FULL_SCREEN_WIDTH - _hotspot->widthCopy() - 1; + if (_xCurrent >= xRight) { + _xPos = _xCurrent - xRight; + _xCurrent = xRight; + } + + _yCurrent = (_hotspot->y() & 0xf8) + _hotspot->heightCopy() - MENUBAR_Y_SIZE - 4; + if (_yCurrent < 0) { + _yPos = _yCurrent; + _yCurrent = 0; + } + if (_yCurrent >= (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE)) { + _yPos = _yCurrent - (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE); + _yCurrent = FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE; + } + + _xDestCurrent = _destX; + if (_xDestCurrent < 0) { + _xDestPos = _xDestCurrent; + _xDestCurrent = 0; + } + xRight = FULL_SCREEN_WIDTH - _hotspot->widthCopy(); + if (_xDestCurrent >= xRight) { + _xDestPos = _xDestCurrent - xRight; + _xDestCurrent = xRight; + } + + _yDestCurrent = _destY - 8; + if (_yDestCurrent < 0) + _yDestCurrent = 0; + if (_yDestCurrent >= (FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE)) + _yDestCurrent = FULL_SCREEN_HEIGHT - MENUBAR_Y_SIZE - 1; + + // Subtract an amount from the countdown counter to compensate for + // the time spent decompressing the walkable areas set for the room + _countdownCtr -= 700; +} + +/*-------------------------------------------------------------------------*/ +/* Support methods */ +/* */ +/*-------------------------------------------------------------------------*/ + +// finds a list of character animations whose base area are impinging +// that of the specified character (ie. are bumping into them) + +int Support::findIntersectingCharacters(Hotspot &h, uint16 *charList) { + int numImpinging = 0; + Resources &res = Resources::getReference(); + Rect r; + + r.left = h.x(); + r.right = h.x() + h.widthCopy(); + r.top = h.y() + h.heightCopy() - h.yCorrection() - h.charRectY(); + r.bottom = h.y() + h.heightCopy() + h.charRectY(); + + HotspotList::iterator i; + for (i = res.activeHotspots().begin(); i != res.activeHotspots().end(); ++i) { + Hotspot &hotspot = **i; + + // Check for basic reasons to skip checking the animation + if ((h.hotspotId() == hotspot.hotspotId()) || (hotspot.layer() == 0) || + (h.roomNumber() != hotspot.roomNumber()) || (h.hotspotId() >= 0x408) || + h.skipFlag()) continue; + // TODO: See why si+ANIM_HOTSPOT_OFFSET compared aganst di+ANIM_VOICE_CTR + + if ((hotspot.x() > r.right) || (hotspot.x() + hotspot.widthCopy() >= r.left) || + (hotspot.y() + hotspot.heightCopy() + hotspot.charRectY() < r.top) || + (hotspot.y() + hotspot.heightCopy() - hotspot.charRectY() + - hotspot.yCorrection() >= r.bottom)) + continue; + + // Add hotspot Id to list + if (numImpinging == MAX_NUM_IMPINGING) + error("Exceeded maximum allowable number of impinging characters"); + *charList++ = hotspot.hotspotId(); + ++numImpinging; + } + + return numImpinging; +} + +// Returns true if any other characters are intersecting the specified one + +bool Support::checkForIntersectingCharacter(Hotspot &h) { + uint16 tempList[MAX_NUM_IMPINGING]; + return findIntersectingCharacters(h, tempList) != 0; +} + +// Check whether a character needs to change the room they're in + +void Support::checkRoomChange(Hotspot &h) { + int16 x = h.x() + (h.widthCopy() >> 1); + int16 y = h.y() + h.heightCopy() - (h.yCorrection() >> 1); + + RoomData *roomData = Resources::getReference().getRoom(h.roomNumber()); + RoomExitData *exitRec = roomData->exits.checkExits(x, y); + + if (exitRec) { + if (exitRec->sequenceOffset != 0xffff) { + Script::execute(exitRec->sequenceOffset); + } else { + Support::characterChangeRoom(h, exitRec->roomNumber, + exitRec->x, exitRec->y, exitRec->direction); + } + } +} + +void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber, + int16 newX, int16 newY, Direction dir) { + ValueTableData &fields = Resources::getReference().fieldList(); + + if (h.hotspotId() == PLAYER_ID) { + // Room change code for the player + + h.setDirection(dir); + PlayerNewPosition &p = fields.playerNewPos(); + p.roomNumber = roomNumber; + p.position.x = newX; + p.position.y = newY - 48; + + // TODO: Call sub_136, and if !ZF reset new room number back to 0 + } else { + // Any other character changing room + if (checkForIntersectingCharacter(h)) { + // Character is blocked, so abort room change + h.currentActions().clear(); + } else { + // Handle character room change + h.setRoomNumber(roomNumber); + h.setPosition((newX & 0xfff8) || 5, (newY - h.heightCopy()) & 0xfff8); + h.setSkipFlag(true); + h.setDirection(dir); + + h.currentActions().pop(); + } + } +} + +bool Support::charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2) { + return !((hotspot1->startX + hotspot1->widthCopy + 4 < hotspot2->startX) || + (hotspot2->startX + hotspot2->widthCopy + 4 < hotspot1->startX) || + (hotspot2->startY + hotspot2->heightCopy - hotspot2->yCorrection - 2 >= + hotspot1->startY + hotspot1->heightCopy + 2) || + (hotspot2->startY + hotspot2->heightCopy + 2 < + hotspot1->startY + hotspot1->heightCopy - hotspot1->yCorrection - 2)); +} + } // end of namespace Lure diff --git a/engines/lure/hotspots.h b/engines/lure/hotspots.h index b5a4eaf1d6..01949d75ca 100644 --- a/engines/lure/hotspots.h +++ b/engines/lure/hotspots.h @@ -30,8 +30,20 @@ namespace Lure { +#define MAX_NUM_IMPINGING 10 + class Hotspot; +class Support { +public: + static int findIntersectingCharacters(Hotspot &h, uint16 *charList); + static bool checkForIntersectingCharacter(Hotspot &h); + static void checkRoomChange(Hotspot &h); + static void characterChangeRoom(Hotspot &h, uint16 roomNumber, + int16 newX, int16 newY, Direction dir); + static bool charactersIntersecting(HotspotData *hotspot1, HotspotData *hotspot2); +}; + typedef void(*HandlerMethodPtr)(Hotspot &h); class HotspotTickHandlers { @@ -39,6 +51,7 @@ private: // Handler methods static void defaultHandler(Hotspot &h); static void standardAnimHandler(Hotspot &h); + static void standardCharacterAnimHandler(Hotspot &h); static void roomExitAnimHandler(Hotspot &h); static void playerAnimHandler(Hotspot &h); static void droppingTorchAnimHandler(Hotspot &h); @@ -50,6 +63,100 @@ public: static HandlerMethodPtr getHandler(uint16 procOffset); }; +enum CurrentAction {NO_ACTION, START_WALKING, DISPATCH_ACTION, EXEC_HOTSPOT_SCRIPT, + PROCESSING_PATH, WALKING}; + +class CurrentActionEntry { +private: + CurrentAction _action; + Action _hotspotAction; + uint16 _hotspotId; +public: + CurrentActionEntry(CurrentAction newAction) { _action = newAction; } + CurrentActionEntry(CurrentAction newAction, Action hsAction, uint16 id) { + _action = newAction; + _hotspotAction = hsAction; + _hotspotId = id; + } + + CurrentAction action() { return _action; } + Action hotspotAction() { return _hotspotAction; } + uint16 hotspotId() { return _hotspotId; } +}; + +class CurrentActionStack { +private: + ManagedList<CurrentActionEntry *> _actions; +public: + CurrentActionStack() { _actions.clear(); } + + bool isEmpty() { return _actions.begin() == _actions.end(); } + void clear() { _actions.clear(); } + CurrentActionEntry &top() { return **_actions.begin(); } + CurrentAction action() { return isEmpty() ? NO_ACTION : top().action(); } + void pop() { _actions.erase(_actions.begin()); } + void add(CurrentAction newAction) { + _actions.push_back(new CurrentActionEntry(newAction)); + } +}; + +class WalkingActionEntry { +private: + Direction _direction; + int _numSteps; +public: + WalkingActionEntry(Direction dir, int steps): _direction(dir), _numSteps(steps) {}; + Direction direction() { return _direction; } + int &rawSteps() { return _numSteps; } + int numSteps(); +}; + +enum PathFinderResult {PF_OK, PF_DEST_OCCUPIED, PF_NO_PATH, PF_NO_WALK}; + +class PathFinder { +private: + Hotspot *_hotspot; + ManagedList<WalkingActionEntry *> _list; + RoomPathsDecompressedData _layer; + int _stepCtr; + bool _inProgress; + int _countdownCtr; + int16 _destX, _destY; + int16 _xPos, _yPos; + int16 _xCurrent, _yCurrent; + int16 _xDestPos, _yDestPos; + int16 _xDestCurrent, _yDestCurrent; + bool _destOccupied; + bool _cellPopulated; + PathFinderResult _result; + uint16 *_pSrc, *_pDest; + int _xChangeInc, _xChangeStart; + int _yChangeInc, _yChangeStart; + int _xCtr, _yCtr; + + void initVars(); + void processCell(uint16 *p); + void scanLine(int numScans, int changeAmount, uint16 *&pEnd, int &v); + + void add(Direction dir, int steps) { + _list.push_front(new WalkingActionEntry(dir, steps)); + } + void addBack(Direction dir, int steps) { + _list.push_back(new WalkingActionEntry(dir, steps)); + } + void clear() { _list.clear(); } +public: + PathFinder(Hotspot *h); + void reset(RoomPathsData &src); + bool process(); + + void pop() { _list.erase(_list.begin()); } + WalkingActionEntry &top() { return **_list.begin(); } + bool isEmpty() { return _list.empty(); } + int &stepCtr() { return _stepCtr; } +}; + +enum HotspotPrecheckResult {PC_0, PC_1, PC_2, PC_INITIAL, PC_4}; class Hotspot { private: @@ -62,9 +169,12 @@ private: int16 _startX, _startY; uint16 _height, _width; uint16 _heightCopy, _widthCopy; + uint16 _yCorrection; + uint16 _charRectY; int8 _talkX, _talkY; uint16 _numFrames; uint16 _frameNumber; + Direction _direction; uint8 _layer; uint16 _sequenceOffset; uint16 _tickCtr; @@ -72,13 +182,25 @@ private: uint8 _colourOffset; bool _persistant; HotspotOverrideData *_override; + bool _skipFlag; + bool _pathfindCovered; + CurrentActionStack _currentActions; + PathFinder _pathFinder; + + uint16 _frameCtr; int16 _destX, _destY; uint16 _destHotspotId; // Support methods void startTalk(HotspotData *charHotspot); + // Action support methods + HotspotPrecheckResult actionPrecheck(HotspotData *hotspot); + HotspotPrecheckResult actionPrecheck2(HotspotData *hotspot); + void actionPrecheck3(HotspotData *hotspot); + bool characterWalkingCheck(HotspotData *hotspot); + // Action set void doGet(HotspotData *hotspot); void doOperate(HotspotData *hotspot, Action action); @@ -112,6 +234,7 @@ public: uint16 frameNumber() { return _frameNumber; } void setFrameNumber(uint16 v) { _frameNumber = v; } void incFrameNumber(); + Direction direction() { return _direction; } uint16 frameWidth() { return _width; } int16 x() { return _startX; } int16 y() { return _startY; } @@ -124,10 +247,13 @@ public: uint16 height() { return _height; } uint16 widthCopy() { return _widthCopy; } uint16 heightCopy() { return _heightCopy; } + uint16 yCorrection() { return _yCorrection; } + uint16 charRectY() { return _charRectY; } uint16 roomNumber() { return _roomNumber; } uint16 script() { return _sequenceOffset; } uint8 layer() { return _layer; } uint16 tickCtr() { return _tickCtr; } + bool skipFlag() { return _skipFlag; } void setTickCtr(uint16 newVal) { _tickCtr = newVal; } void setTickProc(uint16 newVal); bool persistant() { return _persistant; } @@ -140,22 +266,37 @@ public: bool isActiveAnimation(); void setPosition(int16 newX, int16 newY); void setDestPosition(int16 newX, int16 newY) { _destX = newX; _destY = newY; } + void setDestHotspot(uint16 id) { _destHotspotId = id; } void setSize(uint16 newWidth, uint16 newHeight); void setScript(uint16 offset) { _sequenceOffset = offset; _data->sequenceOffset = offset; } void setActions(uint32 newActions) { _actions = newActions; } + void setCharRectY(uint16 value) { _charRectY = value; } + void setSkipFlag(bool value) { _skipFlag = value; } void copyTo(Surface *dest); bool executeScript(); void tick(); - void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0, bool immediate = false); - void setDirection(Direction dir); bool isRoomExit(uint16 id); - // Action set + // Walking + void walkTo(int16 endPosX, int16 endPosY, uint16 destHotspot = 0); + void stopWalking() { _currentActions.clear(); } + void setDirection(Direction dir); + void faceHotspot(HotspotData *hotspot); + void setOccupied(bool occupiedFlag); + bool walkingStep(); + + // Actions void doAction(Action action, HotspotData *hotspot); + void setCurrentAction(CurrentAction currAction) { _currentActions.add(currAction); } + CurrentActionStack ¤tActions() { return _currentActions; } + PathFinder &pathFinder() { return _pathFinder; } + uint16 frameCtr() { return _frameCtr; } + void setFrameCtr(uint16 value) { _frameCtr = value; } + void decrFrameCtr() { if (_frameCtr > 0) --_frameCtr; } }; typedef ManagedList<Hotspot *> HotspotList; |