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authorsluicebox2018-12-03 12:34:13 -0800
committerFilippos Karapetis2018-12-03 22:34:13 +0200
commitb9c60558369f0c503e82ba029eb5c78583dc3e6b (patch)
treee56bd3240804a315964410bd5bd7d656b8904105 /engines
parentc22e8ebfd026489ce53daae979c258ea5eb3edea (diff)
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SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 3acf354f4f..298f9dd006 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -8288,6 +8288,46 @@ static const uint16 qfg4ConditionalVoidPatch[] = {
PATCH_END
};
+// The copy protection in floppy versions has a script bug which uses disposed
+// objects and crashes our interpreter. This appears to work in Sierra's
+// interpreter although they fixed the script bug in the CD version.
+//
+// When asking Dr. Cranium in room 370 about certain potions the game switches
+// to a copy protection screen and then back to the conversation. Before the
+// switch, craniumTalker is disposed, which in turn disposes craniumThumbs and
+// craniumBrow. Disposing these views clears their planes. After returning from
+// the protection screen craniumTalker:showAgain is called even though it has
+// been disposed. This causes kAddScreenItem to be called on views without
+// planes, which is currently an error in our interpreter.
+//
+// We work around this by reinitializing craniumTalker after the copy protection
+// so that showAgain can be safely called. craniumTalker is reinitialized when
+// navigating through the conversation menus so this is normal behavior.
+//
+// Applies to: English PC Floppy, German PC Floppy
+// Responsible method: delayMsg:changeState(0)
+// Fixes bug: #10773
+static const uint16 qfg4CopyProtectionSignature[] = {
+ 0x31, 0x06, // bnt 06
+ SIG_MAGICDWORD,
+ 0x35, 0x01, // ldi 01
+ 0x65, 0x24, // aTop register
+ SIG_ADDTOOFFSET(+6),
+ 0x38, SIG_UINT16(0x0300), // pushi 0300 [ showAgain, hard-coded for floppy ]
+ SIG_ADDTOOFFSET(+11),
+ 0x4a, SIG_UINT16(0x0004), // send 04 [ craniumTalker: showAgain ]
+ SIG_END
+};
+
+static const uint16 qfg4CopyProtectionPatch[] = {
+ 0x65, 0x24, // aTop register
+ 0x38, PATCH_SELECTOR16(init), // pushi init
+ 0x76, // push0
+ PATCH_ADDTOOFFSET(+20),
+ 0x4a, PATCH_UINT16(0x0008), // send 08 [ craniumTalker: init, showAgain ]
+ PATCH_END
+};
+
// script, description, signature patch
static const SciScriptPatcherEntry qfg4Signatures[] = {
{ true, 0, "prevent autosave from deleting save games", 1, qg4AutosaveSignature, qg4AutosavePatch },
@@ -8301,6 +8341,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = {
{ true, 83, "fix incorrect array type (floppy)", 1, qfg4TrapArrayTypeFloppySignature, qfg4TrapArrayTypeFloppyPatch },
{ true, 320, "fix pathfinding at the inn", 1, qg4InnPathfindingSignature, qg4InnPathfindingPatch },
{ true, 320, "fix talking to absent innkeeper", 1, qfg4AbsentInnkeeperSignature, qfg4AbsentInnkeeperPatch },
+ { true, 370, "Floppy: fix copy protection", 1, qfg4CopyProtectionSignature, qfg4CopyProtectionPatch },
{ true, 440, "fix setLooper calls (1/2)", 1, qg4SetLooperSignature1, qg4SetLooperPatch1 },
{ true, 470, "fix Magda room disposal", 1, qfg4MagdaDisposalSignature, qfg4MagdaDisposalPatch },
{ true, 530, "fix setLooper calls (1/2)", 4, qg4SetLooperSignature1, qg4SetLooperPatch1 },