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author | Strangerke | 2016-04-17 11:02:28 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | ba20d63573a7db596a4c7532e99508621fafad84 (patch) | |
tree | c7257442a3ff83bd9b52efcd523a924c0c5c478c /engines | |
parent | c144b884c3141554db8098f2ebd2c6dc6ceacbb3 (diff) | |
download | scummvm-rg350-ba20d63573a7db596a4c7532e99508621fafad84.tar.gz scummvm-rg350-ba20d63573a7db596a4c7532e99508621fafad84.tar.bz2 scummvm-rg350-ba20d63573a7db596a4c7532e99508621fafad84.zip |
GNAP: Fix a crash after disco ball animation
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/scenes/scene45.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp index 3f8f790518..0281b7cbaa 100644 --- a/engines/gnap/scenes/scene45.cpp +++ b/engines/gnap/scenes/scene45.cpp @@ -391,7 +391,7 @@ void GnapEngine::scene45_updateAnimations() { if (_gameSys->getAnimationStatus(2) == 2) { _gameSys->setAnimation(0, 0, 2); int newSeqId = getRandom(7) + 0x8F; - _gameSys->insertSequence(newSeqId + 0x8F, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->insertSequence(newSeqId, 1, _s45_currDancerSequenceId, 1, kSeqSyncWait, 0, 0, 0); _gameSys->setAnimation(newSeqId, 1, 2); _s45_currDancerSequenceId = newSeqId; } |