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author | Torbjörn Andersson | 2013-05-07 23:25:39 +0200 |
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committer | Torbjörn Andersson | 2013-05-07 23:25:39 +0200 |
commit | ba68b7b2756599223c41e1b18fe5bac4cee41851 (patch) | |
tree | c440b76d08d56e3fcbcc49cd1905869ab3c42388 /engines | |
parent | 6285509d6461a67711ac4164951e44b6b482d7fc (diff) | |
download | scummvm-rg350-ba68b7b2756599223c41e1b18fe5bac4cee41851.tar.gz scummvm-rg350-ba68b7b2756599223c41e1b18fe5bac4cee41851.tar.bz2 scummvm-rg350-ba68b7b2756599223c41e1b18fe5bac4cee41851.zip |
AGOS: Initialize _mouseToggle
This shouldn't actually be necessary since, as far as I can tell,
its only purpose is to toggle between true and false to slow down
some mouse cursor animations. But Valgrind doesn't know that.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/feeble.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agos/feeble.cpp b/engines/agos/feeble.cpp index 4608969667..a96caa9f8b 100644 --- a/engines/agos/feeble.cpp +++ b/engines/agos/feeble.cpp @@ -38,6 +38,7 @@ AGOSEngine_Feeble::AGOSEngine_Feeble(OSystem *system, const AGOSGameDescription _interactiveVideo = 0; _moviePlayer = 0; _vgaCurSpritePriority = 0; + _mouseToggle = false; } AGOSEngine_Feeble::~AGOSEngine_Feeble() { |