diff options
author | Colin Snover | 2017-11-15 16:24:37 -0600 |
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committer | Eugene Sandulenko | 2017-11-18 22:35:12 +0100 |
commit | bb26bf7994420a8af3fd5e1c3a1b174448aefc5c (patch) | |
tree | 5fb930b752f2668f8cd2a120d89dffa96f608e51 /engines | |
parent | ca5a86e703d3fe72cc370845622097ee16f4d67e (diff) | |
download | scummvm-rg350-bb26bf7994420a8af3fd5e1c3a1b174448aefc5c.tar.gz scummvm-rg350-bb26bf7994420a8af3fd5e1c3a1b174448aefc5c.tar.bz2 scummvm-rg350-bb26bf7994420a8af3fd5e1c3a1b174448aefc5c.zip |
FULLPIPE: Fix memory leaks and unnecessary indirect allocations in Motion and Sc2
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/fullpipe.h | 2 | ||||
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 202 | ||||
-rw-r--r-- | engines/fullpipe/gameloader.h | 20 | ||||
-rw-r--r-- | engines/fullpipe/gfx.cpp | 114 | ||||
-rw-r--r-- | engines/fullpipe/gfx.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/interaction.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/messagehandlers.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/modal.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/motion.cpp | 68 | ||||
-rw-r--r-- | engines/fullpipe/motion.h | 11 | ||||
-rw-r--r-- | engines/fullpipe/objects.h | 1 | ||||
-rw-r--r-- | engines/fullpipe/scenes.cpp | 22 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene04.cpp | 12 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene09.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene18and19.cpp | 12 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene25.cpp | 20 | ||||
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 17 | ||||
-rw-r--r-- | engines/fullpipe/statesaver.cpp | 10 | ||||
-rw-r--r-- | engines/fullpipe/statics.cpp | 82 | ||||
-rw-r--r-- | engines/fullpipe/statics.h | 2 |
20 files changed, 259 insertions, 362 deletions
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index e6a3fded1a..fefe24cf81 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -283,7 +283,7 @@ public: int getObjectEnumState(const Common::String &name, const char *state); void sceneAutoScrolling(); - bool sceneSwitcher(EntranceInfo *entrance); + bool sceneSwitcher(const EntranceInfo &entrance); Scene *accessScene(int sceneId); void setSceneMusicParameters(GameVar *var); int convertScene(int scene); diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index ce98d7c1be..58d3a4cade 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -97,28 +97,7 @@ GameLoader::GameLoader() { GameLoader::~GameLoader() { delete _interactionController; delete _inputController; - - for (uint i = 0; i < _sc2array.size(); i++) { - if (_sc2array[i]._defPicAniInfos) - free(_sc2array[i]._defPicAniInfos); - - if (_sc2array[i]._picAniInfos) - free(_sc2array[i]._picAniInfos); - - if (_sc2array[i]._motionController) - delete _sc2array[i]._motionController; - - if (_sc2array[i]._data1) - free(_sc2array[i]._data1); - - if (_sc2array[i]._entranceData) - free(_sc2array[i]._entranceData); - } - delete _gameVar; - _gameVar = 0; - - _sc2array.clear(); } bool GameLoader::load(MfcArchive &file) { @@ -185,11 +164,11 @@ bool GameLoader::loadScene(int sceneId) { if (st->_scene) { st->_scene->init(); - applyPicAniInfos(st->_scene, _sc2array[idx]._defPicAniInfos, _sc2array[idx]._defPicAniInfosCount); - applyPicAniInfos(st->_scene, _sc2array[idx]._picAniInfos, _sc2array[idx]._picAniInfosCount); + applyPicAniInfos(st->_scene, _sc2array[idx]._defPicAniInfos); + applyPicAniInfos(st->_scene, _sc2array[idx]._picAniInfos); _sc2array[idx]._scene = st->_scene; - _sc2array[idx]._isLoaded = 1; + _sc2array[idx]._isLoaded = true; return true; } @@ -208,18 +187,18 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { if (!_sc2array[sc2idx]._isLoaded) return false; - if (_sc2array[sc2idx]._entranceDataCount < 1) { + if (_sc2array[sc2idx]._entranceData.size() < 1) { g_fp->_currentScene = st->_scene; return true; } - if (_sc2array[sc2idx]._entranceDataCount <= 0) + if (!_sc2array[sc2idx]._entranceData.size()) return false; - int entranceIdx = 0; + uint entranceIdx = 0; if (sceneId != 726) // WORKAROUND - for (entranceIdx = 0; _sc2array[sc2idx]._entranceData[entranceIdx]->_field_4 != entranceId; entranceIdx++) { - if (entranceIdx >= _sc2array[sc2idx]._entranceDataCount) + for (entranceIdx = 0; _sc2array[sc2idx]._entranceData[entranceIdx]._field_4 != entranceId; entranceIdx++) { + if (entranceIdx >= _sc2array[sc2idx]._entranceData.size()) return false; } @@ -237,7 +216,7 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { g_fp->_currentScene = st->_scene; - MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]->_messageQueueId); + MessageQueue *mq1 = g_fp->_currentScene->getMessageQueueById(_sc2array[sc2idx]._entranceData[entranceIdx]._messageQueueId); if (mq1) { MessageQueue *mq = new MessageQueue(mq1, 0, 0); @@ -442,8 +421,8 @@ bool GameLoader::unloadScene(int sceneId) { delete tag->_scene; tag->_scene = nullptr; - _sc2array[sceneTag]._isLoaded = 0; - _sc2array[sceneTag]._scene = 0; + _sc2array[sceneTag]._isLoaded = false; + _sc2array[sceneTag]._scene = nullptr; return true; } @@ -467,46 +446,47 @@ int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { return -1; } -void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { - if (picAniInfoCount <= 0) +void GameLoader::applyPicAniInfos(Scene *sc, const PicAniInfoList &picAniInfo) { + if (!picAniInfo.size()) return; - debugC(0, kDebugAnimation, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount); + debugC(0, kDebugAnimation, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfo.size()); PictureObject *pict; StaticANIObject *ani; - for (int i = 0; i < picAniInfoCount; i++) { - debugC(7, kDebugAnimation, "PicAniInfo: id: %d type: %d", picAniInfo[i]->objectId, picAniInfo[i]->type); - if (picAniInfo[i]->type & 2) { - pict = sc->getPictureObjectById(picAniInfo[i]->objectId, picAniInfo[i]->field_8); + for (uint i = 0; i < picAniInfo.size(); i++) { + const PicAniInfo &info = picAniInfo[i]; + debugC(7, kDebugAnimation, "PicAniInfo: id: %d type: %d", info.objectId, info.type); + if (info.type & 2) { + pict = sc->getPictureObjectById(info.objectId, info.field_8); if (pict) { - pict->setPicAniInfo(picAniInfo[i]); + pict->setPicAniInfo(info); continue; } - pict = sc->getPictureObjectById(picAniInfo[i]->objectId, 0); + pict = sc->getPictureObjectById(info.objectId, 0); if (pict) { PictureObject *pictNew = new PictureObject(pict); sc->_picObjList.push_back(pictNew); - pictNew->setPicAniInfo(picAniInfo[i]); + pictNew->setPicAniInfo(info); continue; } } else { - if (!(picAniInfo[i]->type & 1)) + if (!(info.type & 1)) continue; - Scene *scNew = g_fp->accessScene(picAniInfo[i]->sceneId); + Scene *scNew = g_fp->accessScene(info.sceneId); if (!scNew) continue; - ani = sc->getStaticANIObject1ById(picAniInfo[i]->objectId, picAniInfo[i]->field_8); + ani = sc->getStaticANIObject1ById(info.objectId, info.field_8); if (ani) { ani->setPicAniInfo(picAniInfo[i]); continue; } - ani = scNew->getStaticANIObject1ById(picAniInfo[i]->objectId, 0); + ani = scNew->getStaticANIObject1ById(info.objectId, 0); if (ani) { StaticANIObject *aniNew = new StaticANIObject(ani); @@ -533,42 +513,29 @@ void GameLoader::saveScenePicAniInfos(int sceneId) { if (!st->_scene) return; - int picAniInfosCount; - - PicAniInfo **pic = savePicAniInfos(st->_scene, 0, 128, &picAniInfosCount); - - if (_sc2array[idx]._picAniInfos) - free(_sc2array[idx]._picAniInfos); - - _sc2array[idx]._picAniInfos = pic; - _sc2array[idx]._picAniInfosCount = picAniInfosCount; + _sc2array[idx]._picAniInfos = savePicAniInfos(st->_scene, 0, 128); } -PicAniInfo **GameLoader::savePicAniInfos(Scene *sc, int flag1, int flag2, int *picAniInfoCount) { - PicAniInfo **res; - - *picAniInfoCount = 0; +PicAniInfoList GameLoader::savePicAniInfos(Scene *sc, int flag1, int flag2) { if (!sc) - return NULL; + return PicAniInfoList(); if (!sc->_picObjList.size()) - return NULL; + return PicAniInfoList(); int numInfos = sc->_staticANIObjectList1.size() + sc->_picObjList.size() - 1; if (numInfos < 1) - return NULL; - - res = (PicAniInfo **)malloc(sizeof(PicAniInfo *) * numInfos); + return PicAniInfoList(); - int idx = 0; + PicAniInfoList res; + res.reserve(numInfos); for (uint i = 0; i < sc->_picObjList.size(); i++) { PictureObject *obj = sc->_picObjList[i]; if (obj && ((obj->_flags & flag1) == flag1) && ((obj->_field_8 & flag2) == flag2)) { - res[idx] = new PicAniInfo(); - obj->getPicAniInfo(res[idx]); - idx++; + res.push_back(PicAniInfo()); + obj->getPicAniInfo(res.back()); } } @@ -576,21 +543,13 @@ PicAniInfo **GameLoader::savePicAniInfos(Scene *sc, int flag1, int flag2, int *p StaticANIObject *obj = sc->_staticANIObjectList1[i]; if (obj && ((obj->_flags & flag1) == flag1) && ((obj->_field_8 & flag2) == flag2)) { - res[idx] = new PicAniInfo(); - obj->getPicAniInfo(res[idx]); - res[idx]->type &= 0xFFFF; - idx++; + res.push_back(PicAniInfo()); + obj->getPicAniInfo(res.back()); + res.back().type &= 0xFFFF; } } - *picAniInfoCount = idx; - - debugC(4, kDebugBehavior | kDebugAnimation, "savePicAniInfos: Stored %d infos", idx); - - if (!idx) { - free(res); - return NULL; - } + debugC(4, kDebugBehavior | kDebugAnimation, "savePicAniInfos: Stored %d infos", res.size()); return res; } @@ -614,20 +573,15 @@ void GameLoader::updateSystems(int counterdiff) { } } -Sc2::Sc2() { - _sceneId = 0; - _field_2 = 0; - _scene = 0; - _motionController = 0; - _data1 = 0; - _count1 = 0; - _defPicAniInfos = 0; - _defPicAniInfosCount = 0; - _picAniInfos = 0; - _picAniInfosCount = 0; - _isLoaded = 0; - _entranceData = 0; - _entranceDataCount = 0; +Sc2::Sc2() : + _sceneId(0), + _field_2(0), + _scene(nullptr), + _isLoaded(false), + _motionController(nullptr) {} + +Sc2::~Sc2() { + delete _motionController; } bool Sc2::load(MfcArchive &file) { @@ -635,49 +589,35 @@ bool Sc2::load(MfcArchive &file) { _sceneId = file.readUint16LE(); + delete _motionController; _motionController = file.readClass<MotionController>(); - _count1 = file.readUint32LE(); - debugC(4, kDebugLoading, "count1: %d", _count1); - if (_count1 > 0) { - _data1 = (int32 *)malloc(_count1 * sizeof(int32)); - - for (int i = 0; i < _count1; i++) { - _data1[i] = file.readUint32LE(); + const uint count1 = file.readUint32LE(); + debugC(4, kDebugLoading, "count1: %d", count1); + if (count1) { + _data1.reserve(count1); + for (uint i = 0; i < count1; i++) { + _data1.push_back(file.readUint32LE()); } - } else { - _data1 = 0; } - _defPicAniInfosCount = file.readUint32LE(); - debugC(4, kDebugLoading, "defPicAniInfos: %d", _defPicAniInfosCount); - if (_defPicAniInfosCount > 0) { - _defPicAniInfos = (PicAniInfo **)malloc(_defPicAniInfosCount * sizeof(PicAniInfo *)); - - for (int i = 0; i < _defPicAniInfosCount; i++) { - _defPicAniInfos[i] = new PicAniInfo(); - - _defPicAniInfos[i]->load(file); + const uint defPicAniInfosCount = file.readUint32LE(); + debugC(4, kDebugLoading, "defPicAniInfos: %d", defPicAniInfosCount); + if (defPicAniInfosCount) { + _defPicAniInfos.resize(defPicAniInfosCount); + for (uint i = 0; i < defPicAniInfosCount; i++) { + _defPicAniInfos[i].load(file); } - } else { - _defPicAniInfos = 0; } - _picAniInfos = 0; - _picAniInfosCount = 0; - - _entranceDataCount = file.readUint32LE(); - debugC(4, kDebugLoading, "_entranceData: %d", _entranceDataCount); - - if (_entranceDataCount > 0) { - _entranceData = (EntranceInfo **)malloc(_entranceDataCount * sizeof(EntranceInfo *)); + const uint entranceDataCount = file.readUint32LE(); + debugC(4, kDebugLoading, "_entranceData: %d", entranceDataCount); - for (int i = 0; i < _entranceDataCount; i++) { - _entranceData[i] = new EntranceInfo(); - _entranceData[i]->load(file); + if (entranceDataCount) { + _entranceData.resize(entranceDataCount); + for (uint i = 0; i < entranceDataCount; i++) { + _entranceData[i].load(file); } - } else { - _entranceData = 0; } if (file.size() - file.pos() > 0) @@ -714,14 +654,8 @@ const char *getSavegameFile(int saveGameIdx) { void GameLoader::restoreDefPicAniInfos() { for (uint i = 0; i < _sc2array.size(); i++) { - if (_sc2array[i]._picAniInfos) { - free(_sc2array[i]._picAniInfos); - _sc2array[i]._picAniInfos = 0; - _sc2array[i]._picAniInfosCount = 0; - } - if (_sc2array[i]._scene) - applyPicAniInfos(_sc2array[i]._scene, _sc2array[i]._defPicAniInfos, _sc2array[i]._defPicAniInfosCount); + applyPicAniInfos(_sc2array[i]._scene, _sc2array[i]._defPicAniInfos); } } diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 10c0912416..1279dd8810 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -46,19 +46,17 @@ class Sc2 : public CObject { int16 _sceneId; int16 _field_2; Scene *_scene; + /** owned */ MotionController *_motionController; - int32 *_data1; // FIXME, could be a struct - int _count1; - PicAniInfo **_defPicAniInfos; - int _defPicAniInfosCount; - PicAniInfo **_picAniInfos; - int _picAniInfosCount; - int _isLoaded; - EntranceInfo **_entranceData; - int _entranceDataCount; + Common::Array<int32> _data1; // FIXME, could be a struct + PicAniInfoList _defPicAniInfos; + PicAniInfoList _picAniInfos; + bool _isLoaded; + Common::Array<EntranceInfo> _entranceData; public: Sc2(); + virtual ~Sc2(); virtual bool load(MfcArchive &file); }; @@ -112,9 +110,9 @@ class GameLoader : public CObject { void updateSystems(int counterdiff); int getSceneTagBySceneId(int sceneId, SceneTag **st); - void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); + void applyPicAniInfos(Scene *sc, const PicAniInfoList &picAniInfo); void saveScenePicAniInfos(int sceneId); - PicAniInfo **savePicAniInfos(Scene *sc, int flag1, int flag2, int *picAniInfoCount); + PicAniInfoList savePicAniInfos(Scene *sc, int flag1, int flag2); bool readSavegame(const char *fname); bool writeSavegame(Scene *sc, const char *fname); diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index b12edcb621..b5614fdbc1 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -189,19 +189,17 @@ void PictureObject::drawAt(int x, int y) { _picture->draw(x, y, 0, 0); } -bool PictureObject::setPicAniInfo(PicAniInfo *picAniInfo) { - if (!(picAniInfo->type & 2) || (picAniInfo->type & 1)) { - error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); - - return false; +bool PictureObject::setPicAniInfo(const PicAniInfo &picAniInfo) { + if (!(picAniInfo.type & 2) || (picAniInfo.type & 1)) { + error("PictureObject::setPicAniInfo(): Wrong type: %d", picAniInfo.type); } - if (picAniInfo->type & 2) { - setOXY(picAniInfo->ox, picAniInfo->oy); - _priority = picAniInfo->priority; - _odelay = picAniInfo->field_8; - setFlags(picAniInfo->flags); - _field_8 = picAniInfo->field_24; + if (picAniInfo.type & 2) { + setOXY(picAniInfo.ox, picAniInfo.oy); + _priority = picAniInfo.priority; + _odelay = picAniInfo.field_8; + setFlags(picAniInfo.flags); + _field_8 = picAniInfo.field_24; return true; } @@ -332,17 +330,17 @@ void GameObject::renumPictures(Common::Array<PictureObject *> *lst) { free(buf); } -bool GameObject::getPicAniInfo(PicAniInfo *info) { +bool GameObject::getPicAniInfo(PicAniInfo &info) { if (_objtype == kObjTypePictureObject) { - info->type = 2; - info->objectId = _id; - info->sceneId = 0; - info->field_8 = _odelay; - info->flags = _flags; - info->field_24 = _field_8; - info->ox = _ox; - info->oy = _oy; - info->priority = _priority; + info.type = 2; + info.objectId = _id; + info.sceneId = 0; + info.field_8 = _odelay; + info.flags = _flags; + info.field_24 = _field_8; + info.ox = _ox; + info.oy = _oy; + info.priority = _priority; return true; } @@ -350,30 +348,30 @@ bool GameObject::getPicAniInfo(PicAniInfo *info) { if (_objtype == kObjTypeStaticANIObject) { StaticANIObject *ani = static_cast<StaticANIObject *>(this); - info->type = (ani->_messageQueueId << 16) | 1; - info->objectId = ani->_id; - info->field_8 = ani->_odelay; - info->sceneId = ani->_sceneId; - info->flags = ani->_flags; - info->field_24 = ani->_field_8; + info.type = (ani->_messageQueueId << 16) | 1; + info.objectId = ani->_id; + info.field_8 = ani->_odelay; + info.sceneId = ani->_sceneId; + info.flags = ani->_flags; + info.field_24 = ani->_field_8; if (ani->_movement) { - info->ox = ani->_movement->_ox; - info->oy = ani->_movement->_oy; + info.ox = ani->_movement->_ox; + info.oy = ani->_movement->_oy; } else { - info->ox = ani->_ox; - info->oy = ani->_oy; + info.ox = ani->_ox; + info.oy = ani->_oy; } - info->priority = ani->_priority; + info.priority = ani->_priority; if (ani->_statics) - info->staticsId = ani->_statics->_staticsId; + info.staticsId = ani->_statics->_staticsId; if (ani->_movement) { - info->movementId = ani->_movement->_id; - info->dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex; + info.movementId = ani->_movement->_id; + info.dynamicPhaseIndex = ani->_movement->_currDynamicPhaseIndex; } - info->someDynamicPhaseIndex = ani->_someDynamicPhaseIndex; + info.someDynamicPhaseIndex = ani->_someDynamicPhaseIndex; return true; } @@ -381,49 +379,49 @@ bool GameObject::getPicAniInfo(PicAniInfo *info) { return false; } -bool GameObject::setPicAniInfo(PicAniInfo *picAniInfo) { - if (!(picAniInfo->type & 3)) { - warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo->type); +bool GameObject::setPicAniInfo(const PicAniInfo &picAniInfo) { + if (!(picAniInfo.type & 3)) { + warning("StaticANIObject::setPicAniInfo(): Wrong type: %d", picAniInfo.type); return false; } - if (picAniInfo->type & 2) { - setOXY(picAniInfo->ox, picAniInfo->oy); - _priority = picAniInfo->priority; - _odelay = picAniInfo->field_8; - setFlags(picAniInfo->flags); - _field_8 = picAniInfo->field_24; + if (picAniInfo.type & 2) { + setOXY(picAniInfo.ox, picAniInfo.oy); + _priority = picAniInfo.priority; + _odelay = picAniInfo.field_8; + setFlags(picAniInfo.flags); + _field_8 = picAniInfo.field_24; return true; } - if (picAniInfo->type & 1 && _objtype == kObjTypeStaticANIObject) { + if (picAniInfo.type & 1 && _objtype == kObjTypeStaticANIObject) { StaticANIObject *ani = static_cast<StaticANIObject *>(this); - ani->_messageQueueId = (picAniInfo->type >> 16) & 0xffff; - ani->_odelay = picAniInfo->field_8; - ani->setFlags(picAniInfo->flags); - ani->_field_8 = picAniInfo->field_24; + ani->_messageQueueId = (picAniInfo.type >> 16) & 0xffff; + ani->_odelay = picAniInfo.field_8; + ani->setFlags(picAniInfo.flags); + ani->_field_8 = picAniInfo.field_24; - if (picAniInfo->staticsId) { - ani->_statics = ani->getStaticsById(picAniInfo->staticsId); + if (picAniInfo.staticsId) { + ani->_statics = ani->getStaticsById(picAniInfo.staticsId); } else { ani->_statics = 0; } - if (picAniInfo->movementId) { - ani->_movement = ani->getMovementById(picAniInfo->movementId); + if (picAniInfo.movementId) { + ani->_movement = ani->getMovementById(picAniInfo.movementId); if (ani->_movement) - ani->_movement->setDynamicPhaseIndex(picAniInfo->dynamicPhaseIndex); + ani->_movement->setDynamicPhaseIndex(picAniInfo.dynamicPhaseIndex); } else { ani->_movement = 0; } - ani->setOXY(picAniInfo->ox, picAniInfo->oy); - ani->_priority = picAniInfo->priority; + ani->setOXY(picAniInfo.ox, picAniInfo.oy); + ani->_priority = picAniInfo.priority; - ani->setSomeDynamicPhaseIndex(picAniInfo->someDynamicPhaseIndex); + ani->setSomeDynamicPhaseIndex(picAniInfo.someDynamicPhaseIndex); return true; } diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h index eb8d03fb90..af3ce8abd4 100644 --- a/engines/fullpipe/gfx.h +++ b/engines/fullpipe/gfx.h @@ -163,8 +163,8 @@ class GameObject : public CObject { void clearFlags() { _flags = 0; } Common::String getName() { return _objectName; } - bool getPicAniInfo(PicAniInfo *info); - bool setPicAniInfo(PicAniInfo *info); + bool getPicAniInfo(PicAniInfo &info); + bool setPicAniInfo(const PicAniInfo &info); }; class PictureObject : public GameObject { @@ -187,7 +187,7 @@ class PictureObject : public GameObject { void draw(); void drawAt(int x, int y); - bool setPicAniInfo(PicAniInfo *picAniInfo); + bool setPicAniInfo(const PicAniInfo &picAniInfo); bool isPointInside(int x, int y); bool isPixelHitAtPos(int x, int y); void setOXY2(); diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp index b15ae80150..89e3174c7e 100644 --- a/engines/fullpipe/interaction.cpp +++ b/engines/fullpipe/interaction.cpp @@ -129,7 +129,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject PicAniInfo aniInfo; - obj->getPicAniInfo(&aniInfo); + obj->getPicAniInfo(aniInfo); if (cinter->_staticsId1 && obj->_objtype == kObjTypeStaticANIObject) { StaticANIObject *ani = static_cast<StaticANIObject *>(obj); @@ -139,7 +139,7 @@ bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject int xpos = cinter->_xOffs + obj->_ox; int ypos = cinter->_yOffs + obj->_oy; - obj->setPicAniInfo(&aniInfo); + obj->setPicAniInfo(aniInfo); if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1) { debugC(0, kDebugPathfinding, "Calling makeQueue() at [%d, %d]", xpos, ypos); @@ -298,7 +298,7 @@ LABEL_38: bool someFlag = false; PicAniInfo aniInfo; - obj->getPicAniInfo(&aniInfo); + obj->getPicAniInfo(aniInfo); if (obj->_objtype == kObjTypeStaticANIObject && inter->_staticsId1) { StaticANIObject *ani = static_cast<StaticANIObject *>(obj); @@ -310,7 +310,7 @@ LABEL_38: int xpos = inter->_xOffs + obj->_ox; int ypos = inter->_yOffs + obj->_oy; - obj->setPicAniInfo(&aniInfo); + obj->setPicAniInfo(aniInfo); if (abs(xpos - subj->_ox) > 1 || abs(ypos - subj->_oy) > 1 || (inter->_staticsId2 != 0 && (subj->_statics == 0 || subj->_statics->_staticsId != inter->_staticsId2))) { diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp index d5f0e0d700..55edae7826 100644 --- a/engines/fullpipe/messagehandlers.cpp +++ b/engines/fullpipe/messagehandlers.cpp @@ -204,9 +204,9 @@ int global_messageHandler1(ExCommand *cmd) { case '8': { int num = 32; - for (int i = 0; i < g_fp->_gameLoader->_sc2array[num]._picAniInfosCount; i++) { + for (uint i = 0; i < g_fp->_gameLoader->_sc2array[num]._picAniInfos.size(); i++) { debug("pic %d, %d:", num, i); - g_fp->_gameLoader->_sc2array[num]._picAniInfos[i]->print(); + g_fp->_gameLoader->_sc2array[num]._picAniInfos[i].print(); } } break; diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index 564d5ea511..f07fb9a1b8 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -2156,10 +2156,10 @@ bool ModalSaveGame::getFileInfo(int slot, FileInfo *fileinfo) { Fullpipe::parseSavegameHeader(header, desc); - snprintf(res, 17, "%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str()); + snprintf(res, sizeof(res), "%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str()); for (int i = 0; i < 16; i++) { - switch(res[i]) { + switch (res[i]) { case '.': fileinfo->date[i] = 11; break; diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp index 5a106ed527..99637769f2 100644 --- a/engines/fullpipe/motion.cpp +++ b/engines/fullpipe/motion.cpp @@ -116,7 +116,7 @@ bool MctlCompound::load(MfcArchive &file) { debugC(6, kDebugLoading, "CompoundArray[%d]", i); MctlItem *obj = new MctlItem(); - obj->_motionControllerObj = file.readClass<MotionController>(); + obj->_motionControllerObj.reset(file.readClass<MotionController>()); int count1 = file.readUint32LE(); @@ -132,7 +132,7 @@ bool MctlCompound::load(MfcArchive &file) { obj->_field_24 = file.readUint32LE(); debugC(6, kDebugLoading, "graphReact"); - obj->_movGraphReactObj = file.readClass<MovGraphReact>(); + obj->_movGraphReactObj.reset(file.readClass<MovGraphReact>()); _motionControllers.push_back(obj); } @@ -166,19 +166,14 @@ void MctlCompound::initMctlGraph() { if (_motionControllers[i]->_motionControllerObj->_objtype != kObjTypeMovGraph) continue; - MovGraph *gr = static_cast<MovGraph *>(_motionControllers[i]->_motionControllerObj); + MovGraph *gr = static_cast<MovGraph *>(_motionControllers[i]->_motionControllerObj.get()); MctlGraph *newgr = new MctlGraph(); newgr->_links = gr->_links; newgr->_nodes = gr->_nodes; - gr->_links.clear(); - gr->_nodes.clear(); - - delete gr; - - _motionControllers[i]->_motionControllerObj = newgr; + _motionControllers[i]->_motionControllerObj.reset(newgr); } } @@ -326,11 +321,6 @@ MessageQueue *MctlCompound::makeQueue(StaticANIObject *subj, int xpos, int ypos, return mq; } -MctlItem::~MctlItem() { - delete _movGraphReactObj; - delete _motionControllerObj; -} - MctlLadder::MctlLadder() { _width = 0; _ladderX = 0; @@ -490,7 +480,7 @@ MessageQueue *MctlLadder::makeQueue(StaticANIObject *ani, int xpos, int ypos, in Common::Point point; if (ani->_movement) { - ani->getPicAniInfo(&picinfo); + ani->getPicAniInfo(picinfo); int ox = ani->_ox; int oy = ani->_oy; @@ -502,7 +492,7 @@ MessageQueue *MctlLadder::makeQueue(StaticANIObject *ani, int xpos, int ypos, in mq = makeQueue(ani, normx, normy, fuzzyMatch, staticsId); - ani->setPicAniInfo(&picinfo); + ani->setPicAniInfo(picinfo); return mq; } @@ -588,7 +578,7 @@ MessageQueue *MctlLadder::makeQueue(StaticANIObject *ani, int xpos, int ypos, in nx += point.x; ny += point.y; - ani->getPicAniInfo(&picinfo); + ani->getPicAniInfo(picinfo); ani->_statics = ani->getStaticsById(_ladmovements[pos]->staticIds[0]); ani->_movement = 0; @@ -600,7 +590,7 @@ MessageQueue *MctlLadder::makeQueue(StaticANIObject *ani, int xpos, int ypos, in delete newmq; - ani->setPicAniInfo(&picinfo); + ani->setPicAniInfo(picinfo); return mq; } @@ -701,7 +691,7 @@ MctlConnectionPoint *MctlCompound::findClosestConnectionPoint(int ox, int oy, in void MctlCompound::replaceNodeX(int from, int to) { for (uint i = 0; i < _motionControllers.size(); i++) { if (_motionControllers[i]->_motionControllerObj->_objtype == kObjTypeMovGraph) { - MovGraph *gr = static_cast<MovGraph *>(_motionControllers[i]->_motionControllerObj); + MovGraph *gr = static_cast<MovGraph *>(_motionControllers[i]->_motionControllerObj.get()); for (MovGraph::NodeList::iterator n = gr->_nodes.begin(); n != gr->_nodes.end(); ++n) { MovGraphNode *node = static_cast<MovGraphNode *>(*n); @@ -721,12 +711,6 @@ MctlConnectionPoint::MctlConnectionPoint() { _mctlflags = 0; _mctlstatic = 0; _mctlmirror = 0; - _messageQueueObj = 0; - _motionControllerObj = 0; -} - -MctlConnectionPoint::~MctlConnectionPoint() { - delete _messageQueueObj; } MctlMQ::MctlMQ(MctlMQ *src) { @@ -755,6 +739,10 @@ void MctlMQ::clear() { flags = 0; } +MctlItem::~MctlItem() { + Common::for_each(_connectionPoints.begin(), _connectionPoints.end(), Common::DefaultDeleter<MctlConnectionPoint>()); +} + bool MctlCompoundArray::load(MfcArchive &file) { debugC(5, kDebugLoading, "MctlCompoundArray::load()"); @@ -1089,7 +1077,7 @@ MessageQueue *MovGraph::makeQueue(StaticANIObject *subj, int xpos, int ypos, int Common::Array<MovItem *> *movitem = getPaths(subj, xpos, ypos, fuzzyMatch, &ss); - subj->getPicAniInfo(&picAniInfo); + subj->getPicAniInfo(picAniInfo); if (movitem) { MovArr *goal = _callback1(subj, movitem, ss); @@ -1130,7 +1118,7 @@ MessageQueue *MovGraph::makeQueue(StaticANIObject *subj, int xpos, int ypos, int arridx++; if (arridx >= _items[idx].count) { - subj->setPicAniInfo(&picAniInfo); + subj->setPicAniInfo(picAniInfo); return 0; } } @@ -1150,13 +1138,13 @@ MessageQueue *MovGraph::makeQueue(StaticANIObject *subj, int xpos, int ypos, int ex->_field_3C = 1; mq->addExCommandToEnd(ex); } - subj->setPicAniInfo(&picAniInfo); + subj->setPicAniInfo(picAniInfo); return mq; } } - subj->setPicAniInfo(&picAniInfo); + subj->setPicAniInfo(picAniInfo); return 0; } @@ -1166,7 +1154,7 @@ MessageQueue *MovGraph::sub1(StaticANIObject *ani, int x, int y, int stid, int x PicAniInfo picinfo; - ani->getPicAniInfo(&picinfo); + ani->getPicAniInfo(picinfo); ani->_statics = ani->getStaticsById(stid); ani->_movement = 0; @@ -1177,7 +1165,7 @@ MessageQueue *MovGraph::sub1(StaticANIObject *ani, int x, int y, int stid, int x Common::Array<MovItem *> *movitems = getPaths(ani, x1, y1, flag1, &rescount); if (!movitems) { - ani->setPicAniInfo(&picinfo); + ani->setPicAniInfo(picinfo); return 0; } @@ -1204,7 +1192,7 @@ MessageQueue *MovGraph::sub1(StaticANIObject *ani, int x, int y, int stid, int x } } - ani->setPicAniInfo(&picinfo); + ani->setPicAniInfo(picinfo); return res; } @@ -2162,11 +2150,11 @@ MessageQueue *MctlGraph::startMove(StaticANIObject *ani, int xpos, int ypos, int if (mq->getCount() <= 1 || mq->getExCommandByIndex(0)->_messageKind != 22) { PicAniInfo picAniInfo; - ani->getPicAniInfo(&picAniInfo); + ani->getPicAniInfo(picAniInfo); ani->updateStepPos(); MessageQueue *mq1 = makeQueue(ani, xpos, ypos, fuzzyMatch, staticsId); - ani->setPicAniInfo(&picAniInfo); + ani->setPicAniInfo(picAniInfo); if (mq1) { delete mq; @@ -2209,7 +2197,7 @@ MessageQueue *MctlGraph::makeQueue(StaticANIObject *obj, int xpos, int ypos, int point.x = 0; - obj->getPicAniInfo(&picAniInfo); + obj->getPicAniInfo(picAniInfo); int idxsub; @@ -2260,7 +2248,7 @@ MessageQueue *MctlGraph::makeQueue(StaticANIObject *obj, int xpos, int ypos, int if (staticsId && obj->_statics->_staticsId != staticsId) { int idxwalk = getDirByStatics(idx, staticsId); if (idxwalk == -1) { - obj->setPicAniInfo(&picAniInfo); + obj->setPicAniInfo(picAniInfo); delete mq; @@ -2289,7 +2277,7 @@ MessageQueue *MctlGraph::makeQueue(StaticANIObject *obj, int xpos, int ypos, int mq->addExCommandToEnd(ex); } - obj->setPicAniInfo(&picAniInfo); + obj->setPicAniInfo(picAniInfo); return mq; } @@ -2303,7 +2291,7 @@ MessageQueue *MctlGraph::makeQueue(StaticANIObject *obj, int xpos, int ypos, int linkInfoSource.link = getNearestLink(obj->_ox, obj->_oy); if (!linkInfoSource.link) { - obj->setPicAniInfo(&picAniInfo); + obj->setPicAniInfo(picAniInfo); return 0; } @@ -2316,7 +2304,7 @@ MessageQueue *MctlGraph::makeQueue(StaticANIObject *obj, int xpos, int ypos, int linkInfoDest.link = getHitLink(xpos, ypos, idxsub, fuzzyMatch); if (!linkInfoDest.link) { - obj->setPicAniInfo(&picAniInfo); + obj->setPicAniInfo(picAniInfo); return 0; } @@ -2424,7 +2412,7 @@ MessageQueue *MctlGraph::makeQueue(StaticANIObject *obj, int xpos, int ypos, int mq = 0; } - obj->setPicAniInfo(&picAniInfo); + obj->setPicAniInfo(picAniInfo); return mq; } diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h index c86c161b09..2a1450eb71 100644 --- a/engines/fullpipe/motion.h +++ b/engines/fullpipe/motion.h @@ -84,15 +84,15 @@ public: class MctlItem : public CObject { public: - MotionController *_motionControllerObj; - MovGraphReact *_movGraphReactObj; + Common::ScopedPtr<MotionController> _motionControllerObj; + Common::ScopedPtr<MovGraphReact> _movGraphReactObj; Common::Array<MctlConnectionPoint *> _connectionPoints; int _field_20; int _field_24; int _field_28; public: - MctlItem() : _movGraphReactObj(0), _motionControllerObj(0), _field_20(0), _field_24(0), _field_28(0) {} + MctlItem() : _field_20(0), _field_24(0), _field_28(0) {} ~MctlItem(); }; @@ -120,7 +120,7 @@ public: void replaceNodeX(int from, int to); uint getMotionControllerCount() { return _motionControllers.size(); } - MotionController *getMotionController(int num) { return _motionControllers[num]->_motionControllerObj; } + MotionController *getMotionController(int num) { return _motionControllers[num]->_motionControllerObj.get(); } }; struct MctlLadderMovementVars { @@ -414,11 +414,10 @@ public: int _mctlflags; int _mctlstatic; int16 _mctlmirror; - MessageQueue *_messageQueueObj; + Common::ScopedPtr<MessageQueue> _messageQueueObj; int _motionControllerObj; MctlConnectionPoint(); - ~MctlConnectionPoint(); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h index 7501f2bda7..60485804e2 100644 --- a/engines/fullpipe/objects.h +++ b/engines/fullpipe/objects.h @@ -66,6 +66,7 @@ struct PicAniInfo { PicAniInfo() { memset(this, 0, sizeof(PicAniInfo)); } }; +typedef Common::Array<PicAniInfo> PicAniInfoList; union VarValue { float floatValue; diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 034d2a7383..f4f9308ff2 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -530,11 +530,11 @@ void FullpipeEngine::sceneAutoScrolling() { } } -bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { +bool FullpipeEngine::sceneSwitcher(const EntranceInfo &entrance) { GameVar *sceneVar; Common::Point sceneDim; - Scene *scene = accessScene(entrance->_sceneId); + Scene *scene = accessScene(entrance._sceneId); if (!scene) return 0; @@ -563,7 +563,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateFlag = true; _flgCanOpenMap = true; - if (entrance->_sceneId == SC_DBGMENU) { + if (entrance._sceneId == SC_DBGMENU) { _inventoryScene = 0; } else { _gameLoader->loadScene(SC_INV); @@ -594,7 +594,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _aniMan->setOXY(0, 0); _aniMan2 = _aniMan; - MctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId); + MctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance._sceneId); cmp->initMctlGraph(); cmp->attachObject(_aniMan); cmp->activate(); @@ -612,7 +612,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { removeMessageHandler(2, -1); _updateScreenCallback = 0; - switch (entrance->_sceneId) { + switch (entrance._sceneId) { case SC_INTRO1: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1"); scene->preloadMovements(sceneVar); @@ -639,7 +639,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene01_fixEntrance(); sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_1"); scene->preloadMovements(sceneVar); - scene01_initScene(scene, entrance->_field_4); + scene01_initScene(scene, entrance._field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_1"); setSceneMusicParameters(sceneVar); @@ -854,7 +854,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene18_initScene2(g_fp->_scene3); scene18_preload(); - scene19_setMovements(g_fp->_scene3, entrance->_field_4); + scene19_setMovements(g_fp->_scene3, entrance._field_4); g_vars->scene18_inScene18p1 = true; } @@ -938,12 +938,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { case SC_25: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25"); scene->preloadMovements(sceneVar); - scene25_initScene(scene, entrance->_field_4); + scene25_initScene(scene, entrance._field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_25"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler25, 2); - scene25_setupWater(scene, entrance->_field_4); + scene25_setupWater(scene, entrance._field_4); _updateCursorCallback = scene25_updateCursor; break; @@ -995,7 +995,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { case SC_30: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30"); scene->preloadMovements(sceneVar); - scene30_initScene(scene, entrance->_field_4); + scene30_initScene(scene, entrance._field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_30"); setSceneMusicParameters(sceneVar); @@ -1115,7 +1115,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { break; default: - error("Unknown scene %d", entrance->_sceneId); + error("Unknown scene %d", entrance._sceneId); break; } diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index c899e46ab9..0d27313933 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -97,8 +97,8 @@ void scene04_initScene(Scene *sc) { for (uint i = 0; i < kozsize; i++) { kozmov->setDynamicPhaseIndex(i); - if (kozmov->_framePosOffsets) { - g_vars->scene04_jumpingKozyawki[i] = *kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex]; + if (kozmov->_framePosOffsets.size()) { + g_vars->scene04_jumpingKozyawki[i] = kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex]; } else { kozmov->_somePoint.x = 0; kozmov->_somePoint.y = 0; @@ -114,8 +114,8 @@ void scene04_initScene(Scene *sc) { for (uint i = 0; i < kozsize; i++) { kozmov->setDynamicPhaseIndex(i); - if (kozmov->_framePosOffsets) { - g_vars->scene04_jumpRotateKozyawki[i] = *kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex]; + if (kozmov->_framePosOffsets.size()) { + g_vars->scene04_jumpRotateKozyawki[i] = kozmov->_framePosOffsets[kozmov->_currDynamicPhaseIndex]; } else { kozmov->_somePoint.x = 0; kozmov->_somePoint.y = 0; @@ -747,8 +747,8 @@ void sceneHandler04_kozMove(Movement *mov, int from, int to, Common::Point *poin mov->setDynamicPhaseIndex(i); Common::Point *p; - if (mov->_framePosOffsets) { - p = mov->_framePosOffsets[mov->_currDynamicPhaseIndex]; + if (mov->_framePosOffsets.size()) { + p = &mov->_framePosOffsets[mov->_currDynamicPhaseIndex]; } else { p = &mov->_somePoint; p->x = 0; diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp index 169d06c331..eab6cf63ca 100644 --- a/engines/fullpipe/scenes/scene09.cpp +++ b/engines/fullpipe/scenes/scene09.cpp @@ -190,14 +190,14 @@ void sceneHandler09_spitterClick() { if (g_vars->scene09_spitter->_flags & 4) { PicAniInfo info; - g_vars->scene09_spitter->getPicAniInfo(&info); + g_vars->scene09_spitter->getPicAniInfo(info); g_vars->scene09_spitter->_messageQueueId = 0; g_vars->scene09_spitter->changeStatics2(ST_PLV_SIT); int x = g_vars->scene09_spitter->_ox - 10; int y = g_vars->scene09_spitter->_oy + 145; - g_vars->scene09_spitter->setPicAniInfo(&info); + g_vars->scene09_spitter->setPicAniInfo(info); if (ABS(x - g_fp->_aniMan->_ox) > 1 || ABS(y - g_fp->_aniMan->_oy) > 1) { MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_UP); diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp index 9181bc7d65..3b6ff0745d 100644 --- a/engines/fullpipe/scenes/scene18and19.cpp +++ b/engines/fullpipe/scenes/scene18and19.cpp @@ -217,9 +217,9 @@ void scene18_initScene1(Scene *sc) { g_vars->scene18_girlJumpY += newy; for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) { - g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info); + g_vars->scene18_swingers[i]->ani->getPicAniInfo(info); sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1); - g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info); + g_vars->scene18_swingers[i]->ani->setPicAniInfo(info); g_vars->scene18_swingers[i]->sx += newx; g_vars->scene18_swingers[i]->sy += newy; @@ -257,9 +257,9 @@ void scene18_initScene1(Scene *sc) { g_fp->playSound(sndid, 1); - g_vars->scene18_boy->getPicAniInfo(&info); + g_vars->scene18_boy->getPicAniInfo(info); sc->addStaticANIObject(g_vars->scene18_boy, 1); - g_vars->scene18_boy->setPicAniInfo(&info); + g_vars->scene18_boy->setPicAniInfo(info); int x, y; @@ -273,9 +273,9 @@ void scene18_initScene1(Scene *sc) { g_vars->scene18_boy->setOXY(newx + x, newy + y); - g_vars->scene18_girl->getPicAniInfo(&info); + g_vars->scene18_girl->getPicAniInfo(info); sc->addStaticANIObject(g_vars->scene18_girl, 1); - g_vars->scene18_girl->setPicAniInfo(&info); + g_vars->scene18_girl->setPicAniInfo(info); if (g_vars->scene18_girl->_movement) { x = g_vars->scene18_girl->_movement->_ox; diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp index 248049f757..6871f37adb 100644 --- a/engines/fullpipe/scenes/scene25.cpp +++ b/engines/fullpipe/scenes/scene25.cpp @@ -161,14 +161,14 @@ void sceneHandler25_enterMan() { void sceneHandler25_enterTruba() { PicAniInfo info; - g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->getPicAniInfo(info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; - g_fp->_aniMan->setPicAniInfo(&info); + g_fp->_aniMan->setPicAniInfo(info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; @@ -196,14 +196,14 @@ void sceneHandler25_saveEntrance(int value) { void sceneHandler25_toLadder() { PicAniInfo info; - g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->getPicAniInfo(info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; - g_fp->_aniMan->setPicAniInfo(&info); + g_fp->_aniMan->setPicAniInfo(info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; @@ -275,14 +275,14 @@ void sceneHandler25_sneeze() { void sceneHandler25_rowShovel() { PicAniInfo info; - g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->getPicAniInfo(info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; - g_fp->_aniMan->setPicAniInfo(&info); + g_fp->_aniMan->setPicAniInfo(info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; @@ -309,14 +309,14 @@ void sceneHandler25_rowShovel() { void sceneHandler25_rowHand() { PicAniInfo info; - g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->getPicAniInfo(info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; - g_fp->_aniMan->setPicAniInfo(&info); + g_fp->_aniMan->setPicAniInfo(info); int id = g_fp->_aniMan->_statics->_staticsId; int qid = 0; @@ -363,14 +363,14 @@ void sceneHandler25_tryWater() { void sceneHandler25_tryRow(int obj) { PicAniInfo info; - g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->getPicAniInfo(info); g_fp->_aniMan->_messageQueueId = 0; g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); int x = g_fp->_aniMan->_ox; int y = g_fp->_aniMan->_oy; - g_fp->_aniMan->setPicAniInfo(&info); + g_fp->_aniMan->setPicAniInfo(info); int qid = 0; diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index cc5c904897..4041eb15c9 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -109,20 +109,19 @@ bool GameLoader::readSavegame(const char *fname) { debugC(3, kDebugLoading, "Reading %d infos", arrSize); for (uint i = 0; i < arrSize; i++) { - _sc2array[i]._picAniInfosCount = archive->readUint32LE(); - if (_sc2array[i]._picAniInfosCount) - debugC(3, kDebugLoading, "Count %d: %d", i, _sc2array[i]._picAniInfosCount); + const uint picAniInfosCount = archive->readUint32LE(); + if (picAniInfosCount) + debugC(3, kDebugLoading, "Count %d: %d", i, picAniInfosCount); - free(_sc2array[i]._picAniInfos); - _sc2array[i]._picAniInfos = (PicAniInfo **)malloc(sizeof(PicAniInfo *) * _sc2array[i]._picAniInfosCount); + _sc2array[i]._picAniInfos.clear(); + _sc2array[i]._picAniInfos.resize(picAniInfosCount); - for (int j = 0; j < _sc2array[i]._picAniInfosCount; j++) { - _sc2array[i]._picAniInfos[j] = new PicAniInfo(); - _sc2array[i]._picAniInfos[j]->load(*archive); + for (uint j = 0; j < picAniInfosCount; j++) { + _sc2array[i]._picAniInfos[j].load(*archive); } - _sc2array[i]._isLoaded = 0; + _sc2array[i]._isLoaded = false; } delete archiveStream; diff --git a/engines/fullpipe/statesaver.cpp b/engines/fullpipe/statesaver.cpp index 5eb08fe213..d06bd9c593 100644 --- a/engines/fullpipe/statesaver.cpp +++ b/engines/fullpipe/statesaver.cpp @@ -88,13 +88,13 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname) { debugC(3, kDebugLoading, "Saving %d infos", _sc2array.size()); for (uint i = 0; i < _sc2array.size(); i++) { - archive->writeUint32LE(_sc2array[i]._picAniInfosCount); + archive->writeUint32LE(_sc2array[i]._picAniInfos.size()); - if (_sc2array[i]._picAniInfosCount) - debugC(3, kDebugLoading, "Count %d: %d", i, _sc2array[i]._picAniInfosCount); + if (_sc2array[i]._picAniInfos.size()) + debugC(3, kDebugLoading, "Count %d: %d", i, _sc2array[i]._picAniInfos.size()); - for (int j = 0; j < _sc2array[i]._picAniInfosCount; j++) { - _sc2array[i]._picAniInfos[j]->save(*archive); + for (uint j = 0; j < _sc2array[i]._picAniInfos.size(); j++) { + _sc2array[i]._picAniInfos[j].save(*archive); } } diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index 994feee866..8c2807fb08 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -1457,7 +1457,6 @@ Movement::Movement() { _m2y = 0; _field_50 = 1; _field_78 = 0; - _framePosOffsets = 0; _field_84 = 0; _currDynamicPhase = 0; _field_8C = 0; @@ -1466,15 +1465,9 @@ Movement::Movement() { _currMovement = 0; _counter = 0; _counterMax = 83; - - _somePoint.x = 0; - _somePoint.y = 0; } Movement::~Movement() { - for (uint i = 0; i < _dynamicPhases.size(); i++) - delete _framePosOffsets[i]; - if (!_currMovement) { if (_updateFlag1) { _dynamicPhases[0]->freePixelData(); @@ -1487,8 +1480,6 @@ Movement::~Movement() { _dynamicPhases.clear(); } - - free(_framePosOffsets); } Movement::Movement(Movement *src, StaticANIObject *ani) { @@ -1503,7 +1494,6 @@ Movement::Movement(Movement *src, StaticANIObject *ani) { _m2y = 0; _field_78 = 0; - _framePosOffsets = 0; _field_84 = 0; _currDynamicPhase = 0; _field_8C = 0; @@ -1540,7 +1530,6 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an _counterMax = 0; _field_78 = 0; - _framePosOffsets = 0; _field_84 = 0; _currDynamicPhase = 0; _field_8C = 0; @@ -1571,25 +1560,19 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an return; } - _framePosOffsets = (Common::Point **)calloc(newSize, sizeof(Common::Point *)); - - for (int i = 0; i < newSize; i++) - _framePosOffsets[i] = new Common::Point(); + _framePosOffsets.resize(newSize); if (oldIdxs) { for (int i = 0; i < newSize - 1; i++, oldIdxs++) { if (oldIdxs[i] == -1) { _dynamicPhases.push_back(src->_staticsObj1); - - _framePosOffsets[i]->x = 0; - _framePosOffsets[i]->y = 0; } else { src->setDynamicPhaseIndex(oldIdxs[i]); _dynamicPhases.push_back(src->_currDynamicPhase); - _framePosOffsets[i]->x = src->_framePosOffsets[oldIdxs[i]]->x; - _framePosOffsets[i]->y = src->_framePosOffsets[oldIdxs[i]]->y; + _framePosOffsets[i].x = src->_framePosOffsets[oldIdxs[i]].x; + _framePosOffsets[i].y = src->_framePosOffsets[oldIdxs[i]].y; } } _staticsObj1 = dynamic_cast<Statics *>(_dynamicPhases.front()); @@ -1601,8 +1584,8 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an if (i < newSize - 1) _dynamicPhases.push_back(new DynamicPhase(*src->_currDynamicPhase, 0)); - _framePosOffsets[i]->x = src->_framePosOffsets[i]->x; - _framePosOffsets[i]->y = src->_framePosOffsets[i]->y; + _framePosOffsets[i].x = src->_framePosOffsets[i].x; + _framePosOffsets[i].y = src->_framePosOffsets[i].y; } _staticsObj1 = ani->getStaticsById(src->_staticsObj1->_staticsId); @@ -1632,10 +1615,7 @@ bool Movement::load(MfcArchive &file, StaticANIObject *ani) { debugC(7, kDebugLoading, "dynCount: %d _id: %d", dynCount, _id); if (dynCount != 0xffff || _id == MV_MAN_TURN_LU) { - _framePosOffsets = (Common::Point **)calloc(dynCount + 2, sizeof(Common::Point *)); - - for (int i = 0; i < dynCount + 2; i++) - _framePosOffsets[i] = new Common::Point(); + _framePosOffsets.resize(dynCount + 2); for (int i = 0; i < dynCount; i++) { DynamicPhase *ph = new DynamicPhase(); @@ -1643,8 +1623,8 @@ bool Movement::load(MfcArchive &file, StaticANIObject *ani) { _dynamicPhases.push_back(ph); - _framePosOffsets[i]->x = ph->_x; - _framePosOffsets[i]->y = ph->_y; + _framePosOffsets[i].x = ph->_x; + _framePosOffsets[i].y = ph->_y; } int staticsid = file.readUint16LE(); @@ -1674,8 +1654,8 @@ bool Movement::load(MfcArchive &file, StaticANIObject *ani) { if (_staticsObj2) { _dynamicPhases.push_back(_staticsObj2); - _framePosOffsets[_dynamicPhases.size() - 1]->x = _m2x; - _framePosOffsets[_dynamicPhases.size() - 1]->y = _m2y; + _framePosOffsets[_dynamicPhases.size() - 1].x = _m2x; + _framePosOffsets[_dynamicPhases.size() - 1].y = _m2y; } } else { @@ -1909,8 +1889,8 @@ void Movement::removeFirstPhase() { _dynamicPhases.remove_at(0); for (uint i = 0; i < _dynamicPhases.size(); i++) { - _framePosOffsets[i]->x = _framePosOffsets[i + 1]->x; - _framePosOffsets[i]->y = _framePosOffsets[i + 1]->y; + _framePosOffsets[i].x = _framePosOffsets[i + 1].x; + _framePosOffsets[i].y = _framePosOffsets[i + 1].y; } } _currDynamicPhaseIndex--; @@ -1967,9 +1947,9 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i _currDynamicPhaseIndex = 0; result = false; } - if (_currMovement->_framePosOffsets) { + if (_currMovement->_framePosOffsets.size()) { if (callback1) { - point = *_currMovement->_framePosOffsets[_currDynamicPhaseIndex]; + point = _currMovement->_framePosOffsets[_currDynamicPhaseIndex]; callback1(_currDynamicPhaseIndex, &point, _ox, _oy); _ox += deltax - point.x; @@ -1981,8 +1961,8 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i _ox += deltax; deltax = _currMovement->getDimensionsOfPhase(oldDynIndex).x; - _ox += _currMovement->_framePosOffsets[oldDynIndex]->x; - _oy -= _currMovement->_framePosOffsets[oldDynIndex]->y; + _ox += _currMovement->_framePosOffsets[oldDynIndex].x; + _oy -= _currMovement->_framePosOffsets[oldDynIndex].y; oldDynIndex--; _ox -= _currMovement->getDimensionsOfPhase(oldDynIndex).x; @@ -1991,8 +1971,8 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i for (int i = oldDynIndex + 1; i <= _currDynamicPhaseIndex; i++) { _ox += deltax; deltax = _currMovement->getDimensionsOfPhase(i).x; - _ox -= _currMovement->_framePosOffsets[i]->x; - _oy += _currMovement->_framePosOffsets[i]->y; + _ox -= _currMovement->_framePosOffsets[i].x; + _oy += _currMovement->_framePosOffsets[i].y; _ox -= _currMovement->getDimensionsOfPhase(i).x; } } @@ -2007,23 +1987,23 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i result = false; } - if (_framePosOffsets) { + if (_framePosOffsets.size()) { if (callback1) { - point.x = _framePosOffsets[_currDynamicPhaseIndex]->x; - point.y = _framePosOffsets[_currDynamicPhaseIndex]->y; + point.x = _framePosOffsets[_currDynamicPhaseIndex].x; + point.y = _framePosOffsets[_currDynamicPhaseIndex].y; callback1(_currDynamicPhaseIndex, &point, _ox, _oy); _ox += point.x; _oy += point.y; } else if (oldDynIndex >= _currDynamicPhaseIndex) { for (int i = oldDynIndex; i > _currDynamicPhaseIndex; i--) { - _ox -= _framePosOffsets[i]->x; - _oy -= _framePosOffsets[i]->y; + _ox -= _framePosOffsets[i].x; + _oy -= _framePosOffsets[i].y; } } else { for (int i = oldDynIndex + 1; i <= _currDynamicPhaseIndex; i++) { - _ox += _framePosOffsets[i]->x; - _oy += _framePosOffsets[i]->y; + _ox += _framePosOffsets[i].x; + _oy += _framePosOffsets[i].y; } } } @@ -2053,10 +2033,10 @@ bool Movement::gotoPrevFrame() { _oy -= point.y; if (_currMovement) { - if (_currMovement->_framePosOffsets) { + if (_currMovement->_framePosOffsets.size()) { _ox += _currMovement->getDimensionsOfPhase(_currDynamicPhaseIndex).x; - _ox += _currMovement->_framePosOffsets[_currDynamicPhaseIndex]->x; - _oy -= _currMovement->_framePosOffsets[_currDynamicPhaseIndex]->y; + _ox += _currMovement->_framePosOffsets[_currDynamicPhaseIndex].x; + _oy -= _currMovement->_framePosOffsets[_currDynamicPhaseIndex].y; } _currDynamicPhaseIndex--; @@ -2065,9 +2045,9 @@ bool Movement::gotoPrevFrame() { _ox -= _currMovement->getDimensionsOfPhase(_currDynamicPhaseIndex).x; } else { - if (_framePosOffsets) { - _ox -= _framePosOffsets[_currDynamicPhaseIndex]->x; - _oy -= _framePosOffsets[_currDynamicPhaseIndex]->y; + if (_framePosOffsets.size()) { + _ox -= _framePosOffsets[_currDynamicPhaseIndex].x; + _oy -= _framePosOffsets[_currDynamicPhaseIndex].y; } _currDynamicPhaseIndex--; diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index 462a76c619..841c158065 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -122,7 +122,7 @@ class Movement : public GameObject { int _counter; Common::Array<DynamicPhase *> _dynamicPhases; int _field_78; - Common::Point **_framePosOffsets; + Common::Array<Common::Point> _framePosOffsets; Movement *_currMovement; int _field_84; DynamicPhase *_currDynamicPhase; |