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authorjohndoe1232014-03-13 11:54:56 +0100
committerEugene Sandulenko2018-07-20 06:43:33 +0000
commitbb67c2c2ffdb8794d08fd1937a533caec2465a62 (patch)
tree083061711fdb85940e9e1eeaeb36741381fe81c8 /engines
parentd2b036fa5b22f7a4802443b5b72adb6d444893c3 (diff)
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ILLUSIONS: Start with ScriptResource and related code
Diffstat (limited to 'engines')
-rw-r--r--engines/illusions/illusions.cpp9
-rw-r--r--engines/illusions/illusions.h3
-rw-r--r--engines/illusions/module.mk1
-rw-r--r--engines/illusions/scriptresource.cpp197
-rw-r--r--engines/illusions/scriptresource.h108
5 files changed, 318 insertions, 0 deletions
diff --git a/engines/illusions/illusions.cpp b/engines/illusions/illusions.cpp
index 06662fb4aa..17fb730a50 100644
--- a/engines/illusions/illusions.cpp
+++ b/engines/illusions/illusions.cpp
@@ -32,6 +32,7 @@
#include "illusions/actor.h"
#include "illusions/actorresource.h"
#include "illusions/thread.h"
+#include "illusions/scriptresource.h"
#include "audio/audiostream.h"
#include "common/config-manager.h"
@@ -80,6 +81,7 @@ Common::Error IllusionsEngine::run() {
_resSys = new ResourceSystem();
_resSys->addResourceLoader(0x00060000, new ActorResourceLoader(this));
+ _resSys->addResourceLoader(0x000D0000, new ScriptResourceLoader(this));
_resSys->addResourceLoader(0x00100000, new ActorResourceLoader(this));
_resSys->addResourceLoader(0x00110000, new BackgroundResourceLoader(this));
@@ -87,15 +89,22 @@ Common::Error IllusionsEngine::run() {
_backgroundItems = new BackgroundItems(this);
_camera = new Camera(this);
+ /*
+ // ActorResource test
_resSys->loadResource(0x00100006, 0, 0);
+ */
/*
+ // BackgroundResource test
_resSys->loadResource(0x0011000B, 0, 0);
BackgroundItem *backgroundItem = _backgroundItems->debugFirst();
_system->copyRectToScreen(backgroundItem->_surfaces[0]->getPixels(), backgroundItem->_surfaces[0]->pitch,
0, 0, 640, 480);
_system->updateScreen();
*/
+
+ // ScriptResource test
+ _resSys->loadResource(0x000D0001, 0, 0);
while (!shouldQuit()) {
updateEvents();
diff --git a/engines/illusions/illusions.h b/engines/illusions/illusions.h
index f375477b47..f283f17255 100644
--- a/engines/illusions/illusions.h
+++ b/engines/illusions/illusions.h
@@ -54,6 +54,7 @@ class BackgroundItem;
class BackgroundItems;
class BackgroundResource;
class Camera;
+class ScriptResource;
class IllusionsEngine : public Engine {
protected:
@@ -76,6 +77,8 @@ public:
ActorItems *_actorItems;
BackgroundItems *_backgroundItems;
Camera *_camera;
+
+ ScriptResource *_scriptResource;
// Screen functions
Graphics::Surface *allocSurface(int16 width, int16 height);
diff --git a/engines/illusions/module.mk b/engines/illusions/module.mk
index 99e84f5efb..e8d83eff88 100644
--- a/engines/illusions/module.mk
+++ b/engines/illusions/module.mk
@@ -11,6 +11,7 @@ MODULE_OBJS := \
illusions.o \
input.o \
resourcesystem.o \
+ scriptresource.o \
spritedecompressqueue.o \
spritedrawqueue.o \
thread.o \
diff --git a/engines/illusions/scriptresource.cpp b/engines/illusions/scriptresource.cpp
new file mode 100644
index 0000000000..27f5cad5e1
--- /dev/null
+++ b/engines/illusions/scriptresource.cpp
@@ -0,0 +1,197 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "illusions/illusions.h"
+#include "illusions/scriptresource.h"
+
+namespace Illusions {
+
+// ScriptResourceLoader
+
+void ScriptResourceLoader::load(Resource *resource) {
+ debug("ScriptResourceLoader::load() Loading script %08X from %s...", resource->_resId, resource->_filename.c_str());
+
+ ScriptResource *scriptResource = new ScriptResource();
+ scriptResource->load(resource->_data, resource->_dataSize);
+
+
+
+ _vm->_scriptResource = scriptResource;
+
+}
+
+void ScriptResourceLoader::unload(Resource *resource) {
+}
+
+void ScriptResourceLoader::buildFilename(Resource *resource) {
+ resource->_filename = Common::String::format("%08X.scr", resource->_resId);
+}
+
+bool ScriptResourceLoader::isFlag(int flag) {
+ return
+ flag == kRlfLoadFile;
+}
+
+Properties::Properties()
+ : _count(0), _properties(0) {
+}
+
+void Properties::init(uint count, byte *properties) {
+ _count = count;
+ _properties = properties;
+}
+
+// BlockCounters
+
+BlockCounters::BlockCounters()
+ : _count(0), _blockCounters(0) {
+}
+
+void BlockCounters::init(uint count, byte *blockCounters) {
+ _count = count;
+ _blockCounters = blockCounters;
+}
+
+
+// TriggerCause
+
+void TriggerCause::load(Common::SeekableReadStream &stream) {
+ _verbId = stream.readUint32LE();
+ _objectId2 = stream.readUint32LE();
+ _codeOffs = stream.readUint32LE();
+
+ debug("TriggerCause::load() _verbId: %08X; _objectId2: %08X; _codeOffs: %08X",
+ _verbId, _objectId2, _codeOffs);
+}
+
+// TriggerObject
+
+TriggerObject::TriggerObject()
+ : _causesCount(0), _causes(0) {
+}
+
+TriggerObject::~TriggerObject() {
+ delete[] _causes;
+}
+
+void TriggerObject::load(byte *dataStart, Common::SeekableReadStream &stream) {
+ _objectId = stream.readUint32LE();
+ _causesCount = stream.readUint16LE();
+ stream.skip(2); // Skip padding
+ debug("TriggerObject::load() _objectId: %08X; _causesCount: %d",
+ _objectId, _causesCount);
+ _causes = new TriggerCause[_causesCount];
+ for (uint i = 0; i < _causesCount; ++i)
+ _causes[i].load(stream);
+}
+
+// ProgInfo
+
+ProgInfo::ProgInfo()
+ : _triggerObjectsCount(0), _triggerObjects(0) {
+}
+
+ProgInfo::~ProgInfo() {
+ delete[] _triggerObjects;
+}
+
+char *debugW2I(byte *wstr) {
+ static char buf[65];
+ char *p = buf;
+ while (*wstr != 0) {
+ *p++ = *wstr;
+ wstr += 2;
+ }
+ *p = 0;
+ return buf;
+}
+
+void ProgInfo::load(byte *dataStart, Common::SeekableReadStream &stream) {
+ _id = stream.readUint16LE();
+ _unk = stream.readUint16LE();
+ _name = dataStart + stream.pos();
+ stream.skip(128);
+ _triggerObjectsCount = stream.readUint16LE();
+ stream.skip(2); // Skip padding
+ debug("\nProgInfo::load() _id: %d; _unk: %d; _name: [%s]",
+ _id, _unk, debugW2I(_name));
+ uint32 triggerObjectsListOffs = stream.readUint32LE();
+ if (_triggerObjectsCount > 0) {
+ _triggerObjects = new TriggerObject[_triggerObjectsCount];
+ for (uint i = 0; i < _triggerObjectsCount; ++i) {
+ stream.seek(triggerObjectsListOffs + i * 4);
+ uint32 triggerObjectOffs = stream.readUint32LE();
+ stream.seek(triggerObjectOffs);
+ _triggerObjects[i].load(dataStart, stream);
+ }
+ }
+}
+
+// ScriptResource
+
+ScriptResource::ScriptResource()
+ : _codeOffsets(0) {
+}
+
+ScriptResource::~ScriptResource() {
+ delete[] _codeOffsets;
+}
+
+void ScriptResource::load(byte *data, uint32 dataSize) {
+ Common::MemoryReadStream stream(data, dataSize, DisposeAfterUse::NO);
+
+ stream.skip(4); // Skip unused
+ uint propertiesCount = stream.readUint16LE();
+ uint blockCountersCount = stream.readUint16LE();
+ uint codeCount = stream.readUint16LE();
+ _progInfosCount = stream.readUint16LE();
+ uint32 propertiesOffs = stream.readUint32LE();
+ uint32 blockCountersOffs = stream.readUint32LE();
+ uint32 codeTblOffs = stream.readUint32LE();
+
+ // Init properties
+ _properties.init(propertiesCount, data + propertiesOffs);
+
+ // Init blockcounters
+ _blockCounters.init(blockCountersCount, data + blockCountersOffs);
+
+ _codeOffsets = new uint32[codeCount];
+ stream.seek(codeTblOffs);
+ for (uint i = 0; i < codeCount; ++i)
+ _codeOffsets[i] = stream.readUint32LE();
+
+ _progInfos = new ProgInfo[_progInfosCount];
+ for (uint i = 0; i < _progInfosCount; ++i) {
+ stream.seek(0x18 + i * 4);
+ uint32 progInfoOffs = stream.readUint32LE();
+ stream.seek(progInfoOffs);
+ _progInfos[i].load(data, stream);
+ }
+
+ debug("ScriptResource::load() propertiesCount: %d; blockCountersCount: %d; codeCount: %d; _progInfosCount: %d",
+ propertiesCount, blockCountersCount, codeCount, _progInfosCount);
+ debug("ScriptResource::load() propertiesOffs: %08X; blockCountersOffs: %08X; codeTblOffs: %08X",
+ propertiesOffs, blockCountersOffs, codeTblOffs);
+
+}
+
+} // End of namespace Illusions
diff --git a/engines/illusions/scriptresource.h b/engines/illusions/scriptresource.h
new file mode 100644
index 0000000000..4e010e975b
--- /dev/null
+++ b/engines/illusions/scriptresource.h
@@ -0,0 +1,108 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ILLUSIONS_SCRIPTRESOURCE_H
+#define ILLUSIONS_SCRIPTRESOURCE_H
+
+#include "illusions/resourcesystem.h"
+
+namespace Illusions {
+
+class IllusionsEngine;
+
+class ScriptResourceLoader : public BaseResourceLoader {
+public:
+ ScriptResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
+ virtual ~ScriptResourceLoader() {}
+ virtual void load(Resource *resource);
+ virtual void unload(Resource *resource);
+ virtual void buildFilename(Resource *resource);
+ virtual bool isFlag(int flag);
+protected:
+ IllusionsEngine *_vm;
+};
+
+class Properties {
+public:
+ Properties();
+ void init(uint count, byte *properties);
+public:
+ uint _count;
+ byte *_properties;
+};
+
+class BlockCounters {
+public:
+ BlockCounters();
+ void init(uint count, byte *blockCounters);
+public:
+ uint _count;
+ byte *_blockCounters;
+};
+
+struct TriggerCause {
+ uint32 _verbId;
+ uint32 _objectId2;
+ uint32 _codeOffs;
+ void load(Common::SeekableReadStream &stream);
+};
+
+class TriggerObject {
+public:
+ TriggerObject();
+ ~TriggerObject();
+ void load(byte *dataStart, Common::SeekableReadStream &stream);
+public:
+ uint32 _objectId;
+ uint _causesCount;
+ TriggerCause *_causes;
+};
+
+class ProgInfo {
+public:
+ ProgInfo();
+ ~ProgInfo();
+ void load(byte *dataStart, Common::SeekableReadStream &stream);
+protected:
+ uint16 _id;
+ uint16 _unk;
+ byte *_name;
+ uint _triggerObjectsCount;
+ TriggerObject *_triggerObjects;
+};
+
+class ScriptResource {
+public:
+ ScriptResource();
+ ~ScriptResource();
+ void load(byte *data, uint32 dataSize);
+public:
+ Properties _properties;
+ BlockCounters _blockCounters;
+ uint32 *_codeOffsets;
+ uint _progInfosCount;
+ ProgInfo *_progInfos;
+};
+
+} // End of namespace Illusions
+
+#endif // ILLUSIONS_ACTORRESOURCE_H