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author | Christoph Mallon | 2011-12-08 08:06:23 +0100 |
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committer | Alyssa Milburn | 2012-03-13 15:42:53 +0100 |
commit | bc238a5ff38c5cb0ed563a3c56ade155b511bbde (patch) | |
tree | 8f1c3044d6c6a57f73fde7ec8289f0e889670a17 /engines | |
parent | 983cd2129496305bd68b12adde3117ef247135d1 (diff) | |
download | scummvm-rg350-bc238a5ff38c5cb0ed563a3c56ade155b511bbde.tar.gz scummvm-rg350-bc238a5ff38c5cb0ed563a3c56ade155b511bbde.tar.bz2 scummvm-rg350-bc238a5ff38c5cb0ed563a3c56ade155b511bbde.zip |
JANITORIAL: Use appropriate type for loop counter.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/saga/actor_path.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/saga/actor_path.cpp b/engines/saga/actor_path.cpp index 3e10aba6b6..0fb072b201 100644 --- a/engines/saga/actor_path.cpp +++ b/engines/saga/actor_path.cpp @@ -223,7 +223,6 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be int currentRating; Point bestPath; int pointCounter; - int startDirection; const PathDirectionData *samplePathDirection; Point nextPoint; int directionCount; @@ -235,7 +234,7 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be bestRating = quickDistance(fromPoint, toPoint, compressX); bestPath = fromPoint; - for (startDirection = 0; startDirection < 4; startDirection++) { + for (int8 startDirection = 0; startDirection < 4; startDirection++) { PathDirectionData tmp = { startDirection, fromPoint.x, fromPoint.y }; pathDirectionQueue.push_back(tmp); } |