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authorPaul Gilbert2018-01-09 21:27:19 -0500
committerPaul Gilbert2018-01-09 21:27:19 -0500
commitbc29219b16e887acc75428298149531853890a84 (patch)
treea8ebfdf4acb177c1fc1b89ab9ca2cc0ce0161b6b /engines
parent3956dc48455aa9a2b68e05fc5b37310ad2d6c67e (diff)
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XEEN: Fix monsters starting ranged attacks
Diffstat (limited to 'engines')
-rw-r--r--engines/xeen/combat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index fe2eaa94bf..43e6d20c19 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -645,7 +645,7 @@ void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) {
Party &party = *_vm->_party;
for (int idx = 0; idx < 36; ++idx) {
- if (_gmonHit[idx] != -1) {
+ if (_gmonHit[idx] == -1) {
int result = stopAttack(pt - party._mazePosition);
if (result) {
_monstersAttacking = true;