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author | Travis Howell | 2006-03-04 12:08:19 +0000 |
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committer | Travis Howell | 2006-03-04 12:08:19 +0000 |
commit | bc735c4595169a574383ffa1de3cd72a72c886c9 (patch) | |
tree | e1f3cf1fed9b31a094684c8b09678df20b531553 /engines | |
parent | f66cc08bdbdb662777a216a5a2c0cfbdcb463238 (diff) | |
download | scummvm-rg350-bc735c4595169a574383ffa1de3cd72a72c886c9.tar.gz scummvm-rg350-bc735c4595169a574383ffa1de3cd72a72c886c9.tar.bz2 scummvm-rg350-bc735c4595169a574383ffa1de3cd72a72c886c9.zip |
Older naming style only used by PC version of FT demo
svn-id: r21070
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/resource.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp index 249baf2513..2acd6ae233 100644 --- a/engines/scumm/resource.cpp +++ b/engines/scumm/resource.cpp @@ -139,9 +139,9 @@ void ScummEngine::openRoom(const int room) { VAR(VAR_CURRENTDISK) = diskNumber; sprintf(buf, "%s.la%d", _baseName.c_str(), diskNumber); - // FIXME: Which games use the following? Apparently, there is - // an FT demo using it -- anything else? - sprintf(buf2, "%s.%.3d", _baseName.c_str(), diskNumber); + // Used by PC version of Full Throttle demo + if (_game.id == GID_FT && (_game.features & GF_DEMO) && _game.platform == Common::kPlatformPC) + sprintf(buf2, "%s.%.3d", _baseName.c_str(), diskNumber); } else if (_game.heversion >= 60) { sprintf(buf, "%s.he%.1d", _baseName.c_str(), diskNumber); } else { |