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authorEugene Sandulenko2019-08-28 16:23:15 +0200
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commitbcbadaee948b026f45175774247eb60cfea051a3 (patch)
tree0a989f68c83153882f27d0ba851956177a7b8f9e /engines
parent6ebcdaeed4dcda6dcdbebf539eaea68c17667ac8 (diff)
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GRIFFON: Variable renaming
Diffstat (limited to 'engines')
-rw-r--r--engines/griffon/engine.cpp664
-rw-r--r--engines/griffon/griffon.h16
-rw-r--r--engines/griffon/saveload.cpp8
3 files changed, 344 insertions, 344 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index 035f81ec94..a2e205d381 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -426,7 +426,7 @@ void GriffonEngine::game_attack() {
objmap[lx][ly - 1] = 3;
game_eventtext("Found Flask!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -437,7 +437,7 @@ void GriffonEngine::game_attack() {
}
game_eventtext("Cannot Carry any more Flasks!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -446,14 +446,14 @@ void GriffonEngine::game_attack() {
game_addFloatIcon(14, lx * 16, (ly - 1) * 16);
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
if (_curmap == 34)
- scriptflag[2][0] = 2;
+ _scriptflag[2][0] = 2;
if (_curmap == 62)
- scriptflag[8][0] = 2;
+ _scriptflag[8][0] = 2;
if (_curmap == 81)
- scriptflag[13][0] = 2;
+ _scriptflag[13][0] = 2;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -481,7 +481,7 @@ void GriffonEngine::game_attack() {
objmap[lx][ly - 1] = 3;
game_eventtext("Found the Infinite Crystal!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -490,7 +490,7 @@ void GriffonEngine::game_attack() {
game_addFloatIcon(4, lx * 16, (ly - 1) * 16);
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -510,7 +510,7 @@ void GriffonEngine::game_attack() {
game_addFloatIcon(3, lx * 16, (ly - 1) * 16);
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -528,8 +528,8 @@ void GriffonEngine::game_attack() {
_player.inventory[INV_NORMALKEY]++;
for (int s = 20; s <= 23; s++) {
- if (scriptflag[s][0] == 1) {
- scriptflag[s][0] = 2;
+ if (_scriptflag[s][0] == 1) {
+ _scriptflag[s][0] = 2;
}
}
@@ -570,7 +570,7 @@ void GriffonEngine::game_attack() {
objmap[lx][ly - 1] = 3;
game_eventtext("Found Mega Flask!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -581,7 +581,7 @@ void GriffonEngine::game_attack() {
}
game_eventtext("Cannot Carry any more Mega Flasks!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -600,7 +600,7 @@ void GriffonEngine::game_attack() {
objmap[lx][ly - 1] = 3;
game_eventtext("Found Mega Flask!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -611,7 +611,7 @@ void GriffonEngine::game_attack() {
}
game_eventtext("Cannot Carry any more Mega Flasks!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -630,7 +630,7 @@ void GriffonEngine::game_attack() {
objmap[lx][ly - 1] = 3;
game_eventtext("Found Lightning Bomb!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -641,7 +641,7 @@ void GriffonEngine::game_attack() {
}
game_eventtext("Cannot Carry any more Lightning Bombs!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
@@ -659,20 +659,20 @@ void GriffonEngine::game_attack() {
objmap[lx][ly - 1] = 3;
game_eventtext("Found the Fidelis Mail!");
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
return;
}
if (oscript == 60) {
- if (_curmap == 58 && scriptflag[60][0] == 0) {
- scriptflag[60][0] = 1;
+ if (_curmap == 58 && _scriptflag[60][0] == 0) {
+ _scriptflag[60][0] = 1;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndlever]);
Mix_Volume(snd, config.effectsvol);
}
- } else if (_curmap == 58 && scriptflag[60][0] > 0) {
+ } else if (_curmap == 58 && _scriptflag[60][0] > 0) {
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[snddoor]);
Mix_Volume(snd, config.effectsvol);
@@ -681,14 +681,14 @@ void GriffonEngine::game_attack() {
game_eventtext("It's stuck!");
}
- if (_curmap == 54 && scriptflag[60][0] == 1) {
+ if (_curmap == 54 && _scriptflag[60][0] == 1) {
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndlever]);
Mix_Volume(snd, config.effectsvol);
}
- scriptflag[60][0] = 2;
- } else if (_curmap == 54 && scriptflag[60][0] > 1) {
+ _scriptflag[60][0] = 2;
+ } else if (_curmap == 54 && _scriptflag[60][0] > 1) {
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[snddoor]);
Mix_Volume(snd, config.effectsvol);
@@ -704,7 +704,7 @@ void GriffonEngine::game_attack() {
game_addFloatIcon(18, lx * 16, (ly - 1) * 16);
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -721,7 +721,7 @@ void GriffonEngine::game_attack() {
if (oscript == 16 && _player.shield < 3) {
_player.shield = 3;
game_addFloatIcon(19, lx * 16, (ly - 1) * 16);
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -738,7 +738,7 @@ void GriffonEngine::game_attack() {
if (oscript == 17 && _player.armour < 3) {
_player.armour = 3;
game_addFloatIcon(20, lx * 16, (ly - 1) * 16);
- itemticks = ticks + 215;
+ _itemticks = ticks + 215;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -926,7 +926,7 @@ void GriffonEngine::game_checkinputs() {
}
}
- if (attacking || (forcepause && itemselon == 0))
+ if (attacking || (_forcepause && _itemselon == 0))
return;
if (_event.type == Common::EVENT_QUIT) {
@@ -936,18 +936,18 @@ void GriffonEngine::game_checkinputs() {
if (_event.type == Common::EVENT_KEYDOWN) {
if (_event.kbd.keycode == Common::KEYCODE_ESCAPE) {
- if (itemticks < ticks)
+ if (_itemticks < ticks)
game_title(1);
} else if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) {
_console->attach();
_event.type = Common::EVENT_INVALID;
} else if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
- if (itemselon == 0 && itemticks < ticks)
+ if (_itemselon == 0 && _itemticks < ticks)
game_attack();
- if (itemselon == 1 && itemticks < ticks) {
- if (curitem == 0 && _player.inventory[INV_FLASK] > 0) {
- itemticks = ticks + ntickdelay;
+ if (_itemselon == 1 && _itemticks < ticks) {
+ if (_curitem == 0 && _player.inventory[INV_FLASK] > 0) {
+ _itemticks = ticks + ntickdelay;
int heal = 50;
int maxh = _player.maxhp - _player.hp;
@@ -968,12 +968,12 @@ void GriffonEngine::game_checkinputs() {
Mix_Volume(snd, config.effectsvol);
}
- itemselon = 0;
- forcepause = false;
+ _itemselon = 0;
+ _forcepause = false;
}
- if (curitem == 1 && _player.inventory[INV_DOUBLEFLASK] > 0) {
- itemticks = ticks + ntickdelay;
+ if (_curitem == 1 && _player.inventory[INV_DOUBLEFLASK] > 0) {
+ _itemticks = ticks + ntickdelay;
int heal = 200;
int maxh = _player.maxhp - _player.hp;
@@ -994,123 +994,123 @@ void GriffonEngine::game_checkinputs() {
Mix_Volume(snd, config.effectsvol);
}
- itemselon = 0;
- forcepause = false;
+ _itemselon = 0;
+ _forcepause = false;
}
- if (curitem == 2 && _player.inventory[INV_SHOCK] > 0) {
- game_castspell(8, _player.px, _player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0);
+ if (_curitem == 2 && _player.inventory[INV_SHOCK] > 0) {
+ game_castspell(8, _player.px, _player.py, npcinfo[_curenemy].x, npcinfo[_curenemy].y, 0);
- forcepause = true;
+ _forcepause = true;
_player.inventory[INV_SHOCK]--;
- itemticks = ticks + ntickdelay;
- selenemyon = 0;
- itemselon = 0;
+ _itemticks = ticks + ntickdelay;
+ _selenemyon = 0;
+ _itemselon = 0;
}
- if (curitem == 3 && _player.inventory[INV_NORMALKEY] > 0 && canusekey == 1 && locktype == 1) {
- roomlocks[roomtounlock] = 0;
+ if (_curitem == 3 && _player.inventory[INV_NORMALKEY] > 0 && canusekey == 1 && locktype == 1) {
+ _roomlocks[roomtounlock] = 0;
game_eventtext("UnLocked!");
_player.inventory[INV_NORMALKEY]--;
- itemticks = ticks + ntickdelay;
- selenemyon = 0;
- itemselon = 0;
+ _itemticks = ticks + ntickdelay;
+ _selenemyon = 0;
+ _itemselon = 0;
return;
}
- if (curitem == 4 && _player.inventory[INV_MASTERKEY] > 0 && canusekey == 1 && locktype == 2) {
- roomlocks[roomtounlock] = 0;
+ if (_curitem == 4 && _player.inventory[INV_MASTERKEY] > 0 && canusekey == 1 && locktype == 2) {
+ _roomlocks[roomtounlock] = 0;
game_eventtext("UnLocked!");
_player.inventory[INV_MASTERKEY]--;
- itemticks = ticks + ntickdelay;
- selenemyon = 0;
- itemselon = 0;
+ _itemticks = ticks + ntickdelay;
+ _selenemyon = 0;
+ _itemselon = 0;
return;
}
- if (curitem == 5 && _player.spellcharge[0] == 100) {
- game_castspell(5, _player.px, _player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0);
+ if (_curitem == 5 && _player.spellcharge[0] == 100) {
+ game_castspell(5, _player.px, _player.py, npcinfo[_curenemy].x, npcinfo[_curenemy].y, 0);
_player.spellcharge[0] = 0;
- forcepause = true;
+ _forcepause = true;
- itemticks = ticks + ntickdelay;
- selenemyon = 0;
- itemselon = 0;
+ _itemticks = ticks + ntickdelay;
+ _selenemyon = 0;
+ _itemselon = 0;
}
- if (curitem > 5 && selenemyon == 1) {
- if (curenemy <= lastnpc) {
- game_castspell(curitem - 6, _player.px, _player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0);
+ if (_curitem > 5 && _selenemyon == 1) {
+ if (_curenemy <= lastnpc) {
+ game_castspell(_curitem - 6, _player.px, _player.py, npcinfo[_curenemy].x, npcinfo[_curenemy].y, 0);
} else {
- int pst = curenemy - lastnpc - 1;
- game_castspell(curitem - 6, _player.px, _player.py, postinfo[pst][0], postinfo[pst][1], 0);
+ int pst = _curenemy - lastnpc - 1;
+ game_castspell(_curitem - 6, _player.px, _player.py, postinfo[pst][0], postinfo[pst][1], 0);
}
- _player.spellcharge[curitem - 5] = 0;
+ _player.spellcharge[_curitem - 5] = 0;
_player.spellstrength = 0;
- itemticks = ticks + ntickdelay;
- selenemyon = 0;
- itemselon = 0;
- forcepause = false;
+ _itemticks = ticks + ntickdelay;
+ _selenemyon = 0;
+ _itemselon = 0;
+ _forcepause = false;
}
- if (curitem > 5 && selenemyon == 0 && itemselon == 1) {
- if (ABS(_player.spellcharge[curitem - 5] - 100) < kEpsilon) {
- itemticks = ticks + ntickdelay;
+ if (_curitem > 5 && _selenemyon == 0 && _itemselon == 1) {
+ if (ABS(_player.spellcharge[_curitem - 5] - 100) < kEpsilon) {
+ _itemticks = ticks + ntickdelay;
- selenemyon = 1;
+ _selenemyon = 1;
int i = 0;
do {
if (npcinfo[i].hp > 0) {
- curenemy = i;
+ _curenemy = i;
goto __exit_do;
}
i = i + 1;
if (i == lastnpc + 1) {
- selenemyon = 0;
+ _selenemyon = 0;
goto __exit_do;
}
} while (1);
__exit_do:
- if (nposts > 0 && selenemyon == 0) {
- selenemyon = 1;
- curenemy = lastnpc + 1;
+ if (nposts > 0 && _selenemyon == 0) {
+ _selenemyon = 1;
+ _curenemy = lastnpc + 1;
}
}
}
}
} else if (_event.kbd.hasFlags(Common::KBD_ALT)) {
- if (itemticks < ticks) {
- selenemyon = 0;
- if (itemselon == 1) {
- itemselon = 0;
- itemticks = ticks + 220;
- forcepause = false;
+ if (_itemticks < ticks) {
+ _selenemyon = 0;
+ if (_itemselon == 1) {
+ _itemselon = 0;
+ _itemticks = ticks + 220;
+ _forcepause = false;
} else {
- itemselon = 1;
- itemticks = ticks + 220;
- forcepause = true;
+ _itemselon = 1;
+ _itemticks = ticks + 220;
+ _forcepause = true;
_player.itemselshade = 0;
}
}
}
}
- if (itemselon == 0) {
+ if (_itemselon == 0) {
movingup = 0;
movingdown = 0;
movingleft = 0;
@@ -1129,76 +1129,76 @@ __exit_do:
movingleft = 0;
movingright = 0;
- if (selenemyon == 1) {
- if (itemticks < ticks) {
+ if (_selenemyon == 1) {
+ if (_itemticks < ticks) {
if (_event.kbd.keycode == Common::KEYCODE_LEFT) {
- int origin = curenemy;
+ int origin = _curenemy;
do {
- curenemy = curenemy - 1;
- if (curenemy < 1)
- curenemy = lastnpc + nposts;
- if (curenemy == origin)
+ _curenemy = _curenemy - 1;
+ if (_curenemy < 1)
+ _curenemy = lastnpc + nposts;
+ if (_curenemy == origin)
break;
- if (curenemy <= lastnpc && npcinfo[curenemy].hp > 0)
+ if (_curenemy <= lastnpc && npcinfo[_curenemy].hp > 0)
break;
- if (curenemy > lastnpc)
+ if (_curenemy > lastnpc)
break;
} while (1);
- itemticks = ticks + ntickdelay;
+ _itemticks = ticks + ntickdelay;
}
if (_event.kbd.keycode == Common::KEYCODE_RIGHT) {
- int origin = curenemy;
+ int origin = _curenemy;
do {
- curenemy = curenemy + 1;
- if (curenemy > lastnpc + nposts)
- curenemy = 1;
- if (curenemy == origin)
+ _curenemy = _curenemy + 1;
+ if (_curenemy > lastnpc + nposts)
+ _curenemy = 1;
+ if (_curenemy == origin)
break;
- if (curenemy <= lastnpc && npcinfo[curenemy].hp > 0)
+ if (_curenemy <= lastnpc && npcinfo[_curenemy].hp > 0)
break;
- if (curenemy > lastnpc)
+ if (_curenemy > lastnpc)
break;
} while (1);
- itemticks = ticks + ntickdelay;
+ _itemticks = ticks + ntickdelay;
}
- if (curenemy > lastnpc + nposts)
- curenemy = 1;
- if (curenemy < 1)
- curenemy = lastnpc + nposts;
+ if (_curenemy > lastnpc + nposts)
+ _curenemy = 1;
+ if (_curenemy < 1)
+ _curenemy = lastnpc + nposts;
}
} else {
- if (itemticks < ticks) {
+ if (_itemticks < ticks) {
if (_event.kbd.keycode == Common::KEYCODE_UP) {
- curitem = curitem - 1;
- itemticks = ticks + ntickdelay;
- if (curitem == 4)
- curitem = 9;
- if (curitem == -1)
- curitem = 4;
+ _curitem = _curitem - 1;
+ _itemticks = ticks + ntickdelay;
+ if (_curitem == 4)
+ _curitem = 9;
+ if (_curitem == -1)
+ _curitem = 4;
}
if (_event.kbd.keycode == Common::KEYCODE_DOWN) {
- curitem = curitem + 1;
- itemticks = ticks + ntickdelay;
- if (curitem == 5)
- curitem = 0;
- if (curitem == 10)
- curitem = 5;
+ _curitem = _curitem + 1;
+ _itemticks = ticks + ntickdelay;
+ if (_curitem == 5)
+ _curitem = 0;
+ if (_curitem == 10)
+ _curitem = 5;
}
if (_event.kbd.keycode == Common::KEYCODE_LEFT) {
- curitem = curitem - 5;
- itemticks = ticks + ntickdelay;
+ _curitem = _curitem - 5;
+ _itemticks = ticks + ntickdelay;
}
if (_event.kbd.keycode == Common::KEYCODE_RIGHT) {
- curitem = curitem + 5;
- itemticks = ticks + ntickdelay;
+ _curitem = _curitem + 5;
+ _itemticks = ticks + ntickdelay;
}
- if (curitem > 9)
- curitem = curitem - 10;
- if (curitem < 0)
- curitem = curitem + 10;
+ if (_curitem > 9)
+ _curitem = _curitem - 10;
+ if (_curitem < 0)
+ _curitem = _curitem + 10;
}
}
}
@@ -1358,7 +1358,7 @@ void GriffonEngine::game_configmenu() {
curselt += 1;
Common::Rect rc;
- rc.left = 148 + 3 * cos(3.14159 * 2 * itemyloc / 16.0);
+ rc.left = 148 + 3 * cos(3.14159 * 2 * _itemyloc / 16.0);
rc.top = sy + 8 * curselt - 4;
_itemimg[15]->blit(*_videobuffer, rc.left, rc.top);
@@ -1378,22 +1378,22 @@ void GriffonEngine::game_configmenu() {
g_system->getEventManager()->pollEvent(_event);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
- itemyloc += 0.75 * fpsr;
- while (itemyloc >= 16)
- itemyloc -= 16;
+ _itemyloc += 0.75 * fpsr;
+ while (_itemyloc >= 16)
+ _itemyloc -= 16;
if (keypause < ticks) {
g_system->getEventManager()->pollEvent(_event);
@@ -1582,7 +1582,7 @@ void GriffonEngine::game_configmenu() {
} while (!_shouldQuit);
configwindow->free();
- itemticks = ticks + 210;
+ _itemticks = ticks + 210;
cloudimg->setAlpha(64, true);
}
@@ -1707,7 +1707,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
- scriptflag[2][0] = 1;
+ _scriptflag[2][0] = 1;
}
}
@@ -1738,13 +1738,13 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
- scriptflag[3][0] = 1;
+ _scriptflag[3][0] = 1;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
}
}
// tower shield chest script
- if (npcinfo[npcnum].script == 4 && scriptflag[4][0] == 0) {
+ if (npcinfo[npcnum].script == 4 && _scriptflag[4][0] == 0) {
triggerloc[9][7] = 5004;
int curtile = 40;
@@ -1796,14 +1796,14 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
- scriptflag[5][0] = 1;
+ _scriptflag[5][0] = 1;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
}
}
// gardens master key script
- if (npcinfo[npcnum].script == 8 && scriptflag[6][0] == 0) {
+ if (npcinfo[npcnum].script == 8 && _scriptflag[6][0] == 0) {
bool alive = false;
for (int i = 1; i <= lastnpc; i++) {
if (npcinfo[i].hp > 0)
@@ -1830,13 +1830,13 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
- scriptflag[8][0] = 1;
+ _scriptflag[8][0] = 1;
}
}
// regular key chest 1
for (int s = 20; s <= 23; s++) {
- if (npcinfo[npcnum].script == s && scriptflag[s][0] < 2) {
+ if (npcinfo[npcnum].script == s && _scriptflag[s][0] < 2) {
bool alive = false;
for (int i = 1; i <= lastnpc; i++) {
if (npcinfo[i].hp > 0)
@@ -1862,14 +1862,14 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
- scriptflag[s][0] = 1;
+ _scriptflag[s][0] = 1;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
}
}
}
// pickup lightning bomb
- if (npcinfo[npcnum].script == 9 && (_curmap == 41 && scriptflag[9][1] == 0)) {
+ if (npcinfo[npcnum].script == 9 && (_curmap == 41 && _scriptflag[9][1] == 0)) {
bool alive = false;
for (int i = 1; i <= lastnpc; i++) {
if (npcinfo[i].hp > 0)
@@ -1925,13 +1925,13 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
- scriptflag[12][0] = 1;
+ _scriptflag[12][0] = 1;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
}
}
// citadel master key script
- if (npcinfo[npcnum].script == 13 && scriptflag[13][0] == 0) {
+ if (npcinfo[npcnum].script == 13 && _scriptflag[13][0] == 0) {
bool alive = false;
for (int i = 1; i <= lastnpc; i++) {
if (npcinfo[i].hp > 0)
@@ -1958,12 +1958,12 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
- scriptflag[13][0] = 1;
+ _scriptflag[13][0] = 1;
}
}
// max ups
- if (npcinfo[npcnum].script == 15 && scriptflag[15][0] == 0) {
+ if (npcinfo[npcnum].script == 15 && _scriptflag[15][0] == 0) {
bool alive = false;
for (int i = 1; i <= lastnpc; i++) {
if (npcinfo[i].hp > 0)
@@ -1990,7 +1990,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
- scriptflag[15][0] = 1;
+ _scriptflag[15][0] = 1;
cx = 9;
cy = 8;
@@ -2012,7 +2012,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
_player.py = _player.py + 16;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
- scriptflag[16][0] = 1;
+ _scriptflag[16][0] = 1;
cx = 12;
cy = 8;
@@ -2033,7 +2033,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
_player.py = _player.py + 16;
_clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255));
- scriptflag[17][0] = 1;
+ _scriptflag[17][0] = 1;
}
}
@@ -2082,9 +2082,9 @@ void GriffonEngine::game_drawanims(int Layer) {
int curtilex = c % 20;
int curtiley = (c - curtilex) / 20;
- if (_curmap == 58 && scriptflag[60][0] > 0)
+ if (_curmap == 58 && _scriptflag[60][0] > 0)
curtilex = 1;
- if (_curmap == 54 && scriptflag[60][0] > 1)
+ if (_curmap == 54 && _scriptflag[60][0] > 1)
curtilex = 1;
rcSrc.left = curtilex * 16;
rcSrc.top = curtiley * 16;
@@ -2208,7 +2208,7 @@ void GriffonEngine::game_drawhud() {
}
}
- if (itemselon == 0) {
+ if (_itemselon == 0) {
int sy = 211;
@@ -2234,7 +2234,7 @@ void GriffonEngine::game_drawhud() {
return;
}
- if (selenemyon == 0) {
+ if (_selenemyon == 0) {
rcDest.left = 0;
rcDest.top = 0;
rcDest.right = 320;
@@ -2267,7 +2267,7 @@ void GriffonEngine::game_drawhud() {
amap = 1;
mapimg[amap]->blit(*_videobuffer, rcDest.left, rcDest.top);
- long ccc = _videobuffer->format.RGBToColor(128 + 127 * sin(3.141592 * 2 * itemyloc / 16), 0, 0);
+ long ccc = _videobuffer->format.RGBToColor(128 + 127 * sin(3.141592 * 2 * _itemyloc / 16), 0, 0);
for (int b = 0; b <= 6; b++) {
for (int a = 0; a <= 12; a++) {
@@ -2378,16 +2378,16 @@ void GriffonEngine::game_drawhud() {
}
}
- if (itemselon == 1) {
+ if (_itemselon == 1) {
for (int i = 0; i <= 4; i++) {
- if (curitem == 5 + i) {
- rcDest.left = (float)(243 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16));
+ if (_curitem == 5 + i) {
+ rcDest.left = (float)(243 - 12 + 3 * sin(3.141592 * 2 * _itemyloc / 16));
rcDest.top = 67 + 24 * i;
_itemimg[15]->blit(*_videobuffer, rcDest.left, rcDest.top);
}
- if (curitem == i) {
- rcDest.left = (float)(189 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16));
+ if (_curitem == i) {
+ rcDest.left = (float)(189 - 12 + 3 * sin(3.141592 * 2 * _itemyloc / 16));
rcDest.top = 70 + 24 * i;
_itemimg[15]->blit(*_videobuffer, rcDest.left, rcDest.top);
}
@@ -2395,14 +2395,14 @@ void GriffonEngine::game_drawhud() {
}
}
- if (selenemyon == 1) {
- if (curenemy > lastnpc) {
- int pst = curenemy - lastnpc - 1;
+ if (_selenemyon == 1) {
+ if (_curenemy > lastnpc) {
+ int pst = _curenemy - lastnpc - 1;
rcDest.left = postinfo[pst][0];
- rcDest.top = (float)(postinfo[pst][1] - 4 - sin(3.141592 / 8 * itemyloc));
+ rcDest.top = (float)(postinfo[pst][1] - 4 - sin(3.141592 / 8 * _itemyloc));
} else {
- rcDest.left = npcinfo[curenemy].x + 4;
- rcDest.top = (float)(npcinfo[curenemy].y + 4 - 16 - sin(3.141592 / 8 * itemyloc));
+ rcDest.left = npcinfo[_curenemy].x + 4;
+ rcDest.top = (float)(npcinfo[_curenemy].y + 4 - 16 - sin(3.141592 / 8 * _itemyloc));
}
_itemimg[13]->blit(*_videobuffer, rcDest.left, rcDest.top);
@@ -2496,7 +2496,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
for (int f = 0; f <= 7; f++) {
int yp = 0;
- if (f == 0 && (_curmap == 53 || _curmap == 57 || _curmap == 61 || _curmap == 65 || _curmap == 56 || _curmap > 66) && scriptflag[60][0] > 0)
+ if (f == 0 && (_curmap == 53 || _curmap == 57 || _curmap == 61 || _curmap == 65 || _curmap == 56 || _curmap > 66) && _scriptflag[60][0] > 0)
yp = 16;
int s = npcinfo[i].bodysection[f].sprite;
rcSrc.left = animset9[s].x;
@@ -2581,7 +2581,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npcinfo[i].bodysection[10 * ff].x - 8;
rcDest.top = npcinfo[i].bodysection[10 * ff].y - 8;
- int x = 192 + ((int)(itemyloc + ff * 5) % 3) * 64;
+ int x = 192 + ((int)(_itemyloc + ff * 5) % 3) * 64;
if (x > 255)
x = 255;
_spellimg->setAlpha(x, true);
@@ -3223,15 +3223,15 @@ void GriffonEngine::game_endofgame() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -3282,15 +3282,15 @@ void GriffonEngine::game_endofgame() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -3340,15 +3340,15 @@ void GriffonEngine::game_endofgame() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -3379,15 +3379,15 @@ void GriffonEngine::game_endofgame() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -3445,15 +3445,15 @@ void GriffonEngine::game_eventtext(const char *stri) {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -3463,7 +3463,7 @@ void GriffonEngine::game_eventtext(const char *stri) {
_videobuffer3->blit(*_videobuffer);
- itemticks = ticks + 210;
+ _itemticks = ticks + 210;
}
@@ -3700,7 +3700,7 @@ void GriffonEngine::game_handlewalking() {
}
}
- if (objectinfo[o][5] == 9 && _player.inventory[INV_SHOCK] < 9 && (_curmap == 41 && scriptflag[9][1] == 0)) {
+ if (objectinfo[o][5] == 9 && _player.inventory[INV_SHOCK] < 9 && (_curmap == 41 && _scriptflag[9][1] == 0)) {
objmap[lx][ly] = -1;
_player.inventory[INV_SHOCK]++;
@@ -3708,7 +3708,7 @@ void GriffonEngine::game_handlewalking() {
objmapf[_curmap][lx][ly] = 1;
if (_curmap == 41)
- scriptflag[9][1] = 1;
+ _scriptflag[9][1] = 1;
if (menabled && config.effects) {
int snd = Mix_PlayChannel(sfx[sndpowerup]);
@@ -3750,7 +3750,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
_clipbg->fillRect(trect, ccc);
_clipbg2->fillRect(trect, ccc);
- forcepause = false;
+ _forcepause = false;
cloudson = 0;
if (mapnum < 6)
cloudson = 1;
@@ -3778,15 +3778,15 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (mapnum == 24)
dontdrawover = 1;
- if ((mapnum == 53 || mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && scriptflag[60][0] > 0)
+ if ((mapnum == 53 || mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && _scriptflag[60][0] > 0)
mapnum = mapnum + 100;
- if ((mapnum == 161 || mapnum == 162) && scriptflag[60][0] == 2)
+ if ((mapnum == 161 || mapnum == 162) && _scriptflag[60][0] == 2)
mapnum = mapnum + 100;
for (int i = 0; i < kMaxSpell; i++)
spellinfo[i].frame = 0;
- roomlock = 0;
+ _roomlock = 0;
// read *.map file
sprintf(name, "mapdb/%04i.map", mapnum);
@@ -3835,7 +3835,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
for (int a = 0; a <= 2; a++)
tileinfo[l][x][y][a] = 0;
- if (scriptflag[4][0] == 1 && _curmap == 4) {
+ if (_scriptflag[4][0] == 1 && _curmap == 4) {
triggerloc[9][7] = 5004;
tempmap[9][7] = 41;
tempmap[9][7 + 40] = 0;
@@ -3908,7 +3908,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
for (int y = 0; y <= 23; y++) {
int d = tempmap[3 * 40 + x][y];
- if (scriptflag[4][0] == 1 && x == 9 && y == 7)
+ if (_scriptflag[4][0] == 1 && x == 9 && y == 7)
d = 99;
if (d > 0) {
@@ -4033,21 +4033,21 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
- if (_curmap == 62 && scriptflag[8][0] > 0)
+ if (_curmap == 62 && _scriptflag[8][0] > 0)
lastnpc = 0;
- if (_curmap == 73 && scriptflag[12][0] > 0)
+ if (_curmap == 73 && _scriptflag[12][0] > 0)
lastnpc = 0;
- if (_curmap == 81 && scriptflag[13][0] > 0)
+ if (_curmap == 81 && _scriptflag[13][0] > 0)
lastnpc = 0;
- if (_curmap == 73 && scriptflag[12][0] == 0)
- roomlock = 1;
- if (_curmap == 81 && scriptflag[13][0] == 0)
- roomlock = 1;
- if (_curmap == 83 && scriptflag[15][0] == 0)
- roomlock = 1;
+ if (_curmap == 73 && _scriptflag[12][0] == 0)
+ _roomlock = 1;
+ if (_curmap == 81 && _scriptflag[13][0] == 0)
+ _roomlock = 1;
+ if (_curmap == 83 && _scriptflag[15][0] == 0)
+ _roomlock = 1;
if (_curmap == 82)
- roomlock = 1;
+ _roomlock = 1;
// read *.npc file
sprintf(name, "mapdb/%04i.npc", mapnum);
@@ -4279,33 +4279,33 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
if (npcinfo[i].script == 2) {
- roomlock = 1;
- if (scriptflag[2][0] > 0) {
- roomlock = 0;
+ _roomlock = 1;
+ if (_scriptflag[2][0] > 0) {
+ _roomlock = 0;
npcinfo[i].hp = 0;
}
}
if (npcinfo[i].script == 3) {
- roomlock = 1;
- if (scriptflag[3][0] > 0) {
- roomlock = 0;
+ _roomlock = 1;
+ if (_scriptflag[3][0] > 0) {
+ _roomlock = 0;
npcinfo[i].hp = 0;
}
}
if (npcinfo[i].script == 5) {
- roomlock = 1;
- if (scriptflag[5][0] > 0) {
- roomlock = 0;
+ _roomlock = 1;
+ if (_scriptflag[5][0] > 0) {
+ _roomlock = 0;
npcinfo[i].hp = 0;
}
}
if (npcinfo[i].script == 15) {
- roomlock = 1;
- if (scriptflag[15][0] > 0) {
- roomlock = 0;
+ _roomlock = 1;
+ if (_scriptflag[15][0] > 0) {
+ _roomlock = 0;
npcinfo[i].hp = 0;
}
}
@@ -4319,7 +4319,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
int cx, cy, npx, npy, lx, ly;
// academy master key
- if (_curmap == 34 && scriptflag[2][0] == 1) {
+ if (_curmap == 34 && _scriptflag[2][0] == 1) {
cx = 9;
cy = 7;
@@ -4343,7 +4343,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
// academy crystal
- if (_curmap == 24 && _player.foundspell[0] == 0 && scriptflag[3][0] == 1) {
+ if (_curmap == 24 && _player.foundspell[0] == 0 && _scriptflag[3][0] == 1) {
cx = 9;
cy = 7;
@@ -4367,7 +4367,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
// gardens master key
- if (_curmap == 62 && scriptflag[8][0] == 1) {
+ if (_curmap == 62 && _scriptflag[8][0] == 1) {
cx = 13;
cy = 7;
@@ -4391,7 +4391,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
// gardens fidelis sword
- if (_curmap == 66 && scriptflag[5][0] == 1 && _player.sword == 1) {
+ if (_curmap == 66 && _scriptflag[5][0] == 1 && _player.sword == 1) {
cx = 9;
cy = 6;
@@ -4415,7 +4415,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
// citadel armour
- if (_curmap == 73 && scriptflag[12][0] == 1 && _player.armour == 1) {
+ if (_curmap == 73 && _scriptflag[12][0] == 1 && _player.armour == 1) {
cx = 8;
cy = 7;
@@ -4439,7 +4439,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
// citadel master key
- if (_curmap == 81 && scriptflag[13][0] == 1) {
+ if (_curmap == 81 && _scriptflag[13][0] == 1) {
cx = 11;
cy = 10;
@@ -4464,7 +4464,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
// max ups
- if (_curmap == 83 && scriptflag[15][0] == 1 && _player.sword < 3) {
+ if (_curmap == 83 && _scriptflag[15][0] == 1 && _player.sword < 3) {
cx = 6;
cy = 8;
@@ -4487,7 +4487,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
_clipbg->fillRect(rcDest, ccc);
}
- if (_curmap == 83 && scriptflag[16][0] == 1 && _player.shield < 3) {
+ if (_curmap == 83 && _scriptflag[16][0] == 1 && _player.shield < 3) {
cx = 9;
cy = 8;
@@ -4510,7 +4510,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
_clipbg->fillRect(rcDest, ccc);
}
- if (_curmap == 83 && scriptflag[17][0] == 1 && _player.armour < 3) {
+ if (_curmap == 83 && _scriptflag[17][0] == 1 && _player.armour < 3) {
cx = 12;
cy = 8;
@@ -4615,15 +4615,15 @@ void GriffonEngine::game_newgame() {
g_system->copyRectToScreen(_videobuffer->getPixels(), _videobuffer->pitch, 0, 0, _videobuffer->w, _videobuffer->h);
g_system->updateScreen();
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -4680,17 +4680,17 @@ __exit_do:
_player.exp = 0;
_player.nextlevel = 0;
- memset(scriptflag, 0, sizeof(scriptflag));
+ memset(_scriptflag, 0, sizeof(_scriptflag));
memset(objmapf, 0, sizeof(objmapf));
- memset(roomlocks, 0, sizeof(roomlocks));
+ memset(_roomlocks, 0, sizeof(_roomlocks));
- roomlocks[66] = 2;
- roomlocks[24] = 2;
- roomlocks[17] = 1;
- roomlocks[34] = 1;
- roomlocks[50] = 1;
- roomlocks[73] = 1;
- roomlocks[82] = 2;
+ _roomlocks[66] = 2;
+ _roomlocks[24] = 2;
+ _roomlocks[17] = 1;
+ _roomlocks[34] = 1;
+ _roomlocks[50] = 1;
+ _roomlocks[73] = 1;
+ _roomlocks[82] = 2;
_player.walkspd = 1.1f;
_animspd = 0.5f;
@@ -4733,7 +4733,7 @@ void GriffonEngine::game_playgame() {
}
do {
- if (!forcepause) {
+ if (!_forcepause) {
game_updanims();
game_updnpcs();
}
@@ -4741,7 +4741,7 @@ void GriffonEngine::game_playgame() {
game_checktrigger();
game_checkinputs();
- if (!forcepause)
+ if (!_forcepause)
game_handlewalking();
game_updatey();
@@ -4758,7 +4758,7 @@ void GriffonEngine::game_playgame() {
void GriffonEngine::game_processtrigger(int trignum) {
int trigtype = triggers[trignum][0];
- if (roomlock == 1)
+ if (_roomlock == 1)
return;
// map jump------------------------------
if (trigtype == 0) {
@@ -4767,12 +4767,12 @@ void GriffonEngine::game_processtrigger(int trignum) {
int tmap = triggers[trignum][3];
int tjumpstyle = triggers[trignum][4];
- if (roomlocks[tmap] > 0) {
+ if (_roomlocks[tmap] > 0) {
if (saidlocked == 0)
game_eventtext("Locked");
saidlocked = 1;
canusekey = 1;
- locktype = roomlocks[tmap];
+ locktype = _roomlocks[tmap];
roomtounlock = tmap;
return;
}
@@ -4870,7 +4870,7 @@ void GriffonEngine::game_saveloadnew() {
if (tickpause < ticks) {
if (_event.type == Common::EVENT_KEYDOWN) {
- itemticks = ticks + 220;
+ _itemticks = ticks + 220;
if (_event.kbd.keycode == Common::KEYCODE_RETURN) {
// QUIT - non existent :)
@@ -4891,7 +4891,7 @@ void GriffonEngine::game_saveloadnew() {
// LOAD GAME
if (currow == 0 && curcol == 1) {
lowerlock = 1;
- currow = 1 + saveslot;
+ currow = 1 + _saveslot;
tickpause = ticks + 125;
}
// SAVE GAME
@@ -4907,7 +4907,7 @@ void GriffonEngine::game_saveloadnew() {
secstart = secstart + secsingame;
secsingame = 0;
lowerlock = 0;
- saveslot = currow - 1;
+ _saveslot = currow - 1;
currow = 0;
}
}
@@ -4928,7 +4928,7 @@ void GriffonEngine::game_saveloadnew() {
Mix_HaltChannel(-1);
secsingame = 0;
- saveslot = currow - 1;
+ _saveslot = currow - 1;
game_loadmap(_curmap);
game_playgame();
}
@@ -5072,11 +5072,11 @@ void GriffonEngine::game_saveloadnew() {
rcDest.left = 170;
if (curcol == 3)
rcDest.left = 230;
- rcDest.left = (float)(rcDest.left + 2 + 2 * sin(3.14159 * 2 * itemyloc / 16));
+ rcDest.left = (float)(rcDest.left + 2 + 2 * sin(3.14159 * 2 * _itemyloc / 16));
}
if (currow > 0) {
- rcDest.left = (float)(0 + 2 * sin(3.14159 * 2 * itemyloc / 16));
+ rcDest.left = (float)(0 + 2 * sin(3.14159 * 2 * _itemyloc / 16));
rcDest.top = (float)(53 + (currow - 1) * 48);
}
@@ -5091,7 +5091,7 @@ void GriffonEngine::game_saveloadnew() {
rcDest.left = 170;
// CHECKME: Useless code? or temporary commented?
- // rcDest.left = rcDest.left; // + 2 + 2 * sin(-3.14159 * 2 * itemyloc / 16)
+ // rcDest.left = rcDest.left; // + 2 + 2 * sin(-3.14159 * 2 * _itemyloc / 16)
_itemimg[15]->blit(*_videobuffer, rcDest.left, rcDest.top);
}
@@ -5111,15 +5111,15 @@ void GriffonEngine::game_saveloadnew() {
g_system->getEventManager()->pollEvent(_event);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -5128,9 +5128,9 @@ void GriffonEngine::game_saveloadnew() {
while (clouddeg >= 360)
clouddeg -= 360;
- itemyloc += 0.6 * fpsr;
- while (itemyloc >= 16)
- itemyloc -= 16;
+ _itemyloc += 0.6 * fpsr;
+ while (_itemyloc >= 16)
+ _itemyloc -= 16;
g_system->delayMillis(10);
} while (!_shouldQuit);
@@ -5176,15 +5176,15 @@ void GriffonEngine::game_showlogos() {
if (_event.type == Common::EVENT_QUIT)
_shouldQuit = true;
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -5213,15 +5213,15 @@ void GriffonEngine::game_swash() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -5256,15 +5256,15 @@ void GriffonEngine::game_swash() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -5296,15 +5296,15 @@ void GriffonEngine::game_theend() {
g_system->getEventManager()->pollEvent(_event);
g_system->delayMillis(10);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -5384,7 +5384,7 @@ void GriffonEngine::game_title(int mode) {
else
sys_print(_videobuffer, "(c) 2005 by Daniel 'Syn9' Kennedy", 28, 224, 4);
- rc.left = (float)(x - 16 - 4 * cos(3.14159 * 2 * itemyloc / 16));
+ rc.left = (float)(x - 16 - 4 * cos(3.14159 * 2 * _itemyloc / 16));
rc.top = (float)(y - 4 + 16 * cursel);
_itemimg[15]->blit(*_videobuffer, rc.left, rc.top);
@@ -5402,15 +5402,15 @@ void GriffonEngine::game_title(int mode) {
g_system->copyRectToScreen(_videobuffer->getPixels(), _videobuffer->pitch, 0, 0, _videobuffer->w, _videobuffer->h);
g_system->updateScreen();
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
}
@@ -5423,10 +5423,10 @@ void GriffonEngine::game_title(int mode) {
if (xofs >= 320.0)
xofs -= 320.0;
- itemyloc += 0.75 * fpsr;
+ _itemyloc += 0.75 * fpsr;
- while (itemyloc >= 16)
- itemyloc = itemyloc - 16;
+ while (_itemyloc >= 16)
+ _itemyloc = _itemyloc - 16;
g_system->getEventManager()->pollEvent(_event);
@@ -5470,7 +5470,7 @@ void GriffonEngine::game_title(int mode) {
g_system->delayMillis(10);
} while (!_shouldQuit);
- itemticks = ticks + 210;
+ _itemticks = ticks + 210;
if (menabled && config.music) {
Mix_HaltChannel(menuchannel);
@@ -5543,7 +5543,7 @@ void GriffonEngine::game_updmusic() {
// if(_curmap > 5 && _curmap < 42) iplaysound = macademy;
// if(_curmap > 47) iplaysound = _mgardens;
iplaysound = _mgardens;
- if (roomlock == 1)
+ if (_roomlock == 1)
iplaysound = _mboss;
if (iplaysound == _mboss && pboss)
@@ -6167,8 +6167,8 @@ void GriffonEngine::game_updnpcs() {
npcinfo[i].bodysection[10 * ff + 9].x = npcinfo[i].bodysection[10 * ff + 9].x - xdif * 0.4 * fpsr;
npcinfo[i].bodysection[10 * ff + 9].y = npcinfo[i].bodysection[10 * ff + 9].y - ydif * 0.4 * fpsr;
- npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360));
- npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360));
+ npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360));
+ npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360));
for (int f = 8; f >= 1; f--) {
xdif = npcinfo[i].bodysection[ff * 10 + f + 1].x - npcinfo[i].bodysection[ff * 10 + f - 1].x;
@@ -6550,8 +6550,8 @@ void GriffonEngine::game_updnpcs() {
npcinfo[i].bodysection[10 * ff + 9].x = npcinfo[i].bodysection[10 * ff + 9].x - xdif * .2 * fpsr;
npcinfo[i].bodysection[10 * ff + 9].y = npcinfo[i].bodysection[10 * ff + 9].y - ydif * .2 * fpsr;
- npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360));
- npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360));
+ npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360));
+ npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360));
for (int f = 8; f >= 1; f--) {
xdif = npcinfo[i].bodysection[ff * 10 + f + 1].x - npcinfo[i].bodysection[ff * 10 + f - 1].x;
@@ -6721,7 +6721,7 @@ void GriffonEngine::game_updspells() {
int spellnum = spellinfo[i].spellnum;
// water
- if (spellnum == 0 && !forcepause) {
+ if (spellnum == 0 && !_forcepause) {
float fr = (32 - spellinfo[i].frame);
ll[0][0] = -2;
@@ -6838,7 +6838,7 @@ void GriffonEngine::game_updspells() {
}
// metal
- if (spellnum == 1 && !forcepause) {
+ if (spellnum == 1 && !_forcepause) {
int fr = (int)((32 - spellinfo[i].frame) * 4) % 3;
rcSrc.left = fr * 48;
@@ -6957,7 +6957,7 @@ void GriffonEngine::game_updspells() {
}
// earth
- if (spellnum == 2 && !forcepause) {
+ if (spellnum == 2 && !_forcepause) {
float hght = 240 - spellinfo[i].enemyy;
for (int f = 8; f >= 0; f--) {
@@ -7071,7 +7071,7 @@ void GriffonEngine::game_updspells() {
spellinfo[i].frame = spellinfo[i].frame - 0.3 * fpsr;
if (spellinfo[i].frame < 0) {
spellinfo[i].frame = 0;
- forcepause = false;
+ _forcepause = false;
npx = _player.px + 12;
npy = _player.py + 20;
@@ -7142,7 +7142,7 @@ void GriffonEngine::game_updspells() {
}
// room fireballs
- if (spellnum == 6 && !forcepause) {
+ if (spellnum == 6 && !_forcepause) {
if (spellinfo[i].frame > 16) {
float fr = (32 - spellinfo[i].frame);
@@ -7484,7 +7484,7 @@ void GriffonEngine::game_updspells() {
spellinfo[i].frame -= 0.5 * fpsr;
if (spellinfo[i].frame < 0) {
spellinfo[i].frame = 0;
- forcepause = false;
+ _forcepause = false;
}
}
@@ -7559,7 +7559,7 @@ void GriffonEngine::game_updspells() {
void GriffonEngine::game_updspellsunder() {
- if (forcepause)
+ if (_forcepause)
return;
for (int i = 0; i < kMaxSpell; i++) {
@@ -7908,7 +7908,7 @@ void GriffonEngine::sys_initialize() {
sys_LoadItemImgs();
fpsr = 1.0f;
- nextticks = ticks + 1000;
+ _nextticks = ticks + 1000;
for (int i = 0; i <= 15; i++) {
_playerattackofs[0][i][0] = 0; // -1// -(i + 1)
@@ -8255,15 +8255,15 @@ void GriffonEngine::sys_update() {
g_system->updateScreen();
g_system->getEventManager()->pollEvent(_event);
- tickspassed = ticks;
+ _tickspassed = ticks;
ticks = g_system->getMillis();
- tickspassed = ticks - tickspassed;
- fpsr = (float)tickspassed / 24.0;
+ _tickspassed = ticks - _tickspassed;
+ fpsr = (float)_tickspassed / 24.0;
fp++;
- if (ticks > nextticks) {
- nextticks = ticks + 1000;
+ if (ticks > _nextticks) {
+ _nextticks = ticks + 1000;
fps = fp;
fp = 0;
secsingame = secsingame + 1;
@@ -8357,7 +8357,7 @@ void GriffonEngine::sys_update() {
_clipbg->fillRect(rc, 1000);
- if (!forcepause) {
+ if (!_forcepause) {
for (int i = 0; i < 5; i++) {
if (_player.foundspell[i] == 1)
_player.spellcharge[i] += 1 * _player.level * 0.01 * fpsr;
@@ -8378,18 +8378,18 @@ void GriffonEngine::sys_update() {
if (_player.spellstrength > 100)
_player.spellstrength = 100;
- itemyloc += 0.75 * fpsr;
- while (itemyloc >= 16)
- itemyloc -= 16;
+ _itemyloc += 0.75 * fpsr;
+ while (_itemyloc >= 16)
+ _itemyloc -= 16;
if (_player.hp <= 0)
game_theend();
- if (roomlock == 1) {
- roomlock = 0;
+ if (_roomlock == 1) {
+ _roomlock = 0;
for (int i = 1; i <= lastnpc; i++)
if (npcinfo[i].hp > 0)
- roomlock = 1;
+ _roomlock = 1;
}
clouddeg += 0.1 * fpsr;
@@ -8410,7 +8410,7 @@ void GriffonEngine::sys_update() {
// cloudson = 0
- if (itemselon == 1)
+ if (_itemselon == 1)
_player.itemselshade = _player.itemselshade + 2 * fpsr;
if (_player.itemselshade > 24)
_player.itemselshade = 24;
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h
index 7a6f9a64aa..9511ec7d2b 100644
--- a/engines/griffon/griffon.h
+++ b/engines/griffon/griffon.h
@@ -336,15 +336,15 @@ private:
Graphics::TransparentSurface *_itemimg[21], *_windowimg;
Graphics::TransparentSurface *_spellimg;
- int itemselon, curitem, itemticks;
- float itemyloc;
- int selenemyon, curenemy;
- bool forcepause;
- int roomlock; // set to disable any room jumps while in the room
- int scriptflag[100][10], saveslot; // script, flag
+ int _itemselon, _curitem, _itemticks;
+ float _itemyloc;
+ int _selenemyon, _curenemy;
+ bool _forcepause;
+ int _roomlock; // set to disable any room jumps while in the room
+ int _scriptflag[100][10], _saveslot; // script, flag
// timer related - move to local later
- int ticks, tickspassed, nextticks;
+ int ticks, _tickspassed, _nextticks;
float fp, fps, fpsr; // CHECKME: fp and fps seems to be integers
int secsingame, secstart;
@@ -433,7 +433,7 @@ private:
// TODO: Check those variables, at least canusekey is a boolean, and the case is wrong in all the names
// room locks
- int roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed;
+ int _roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed;
// set to 1 for normal key, set to 2 for master, set to 0 if unlocked
// ysort
diff --git a/engines/griffon/saveload.cpp b/engines/griffon/saveload.cpp
index 55e2d75227..29632e3cc4 100644
--- a/engines/griffon/saveload.cpp
+++ b/engines/griffon/saveload.cpp
@@ -103,7 +103,7 @@ int GriffonEngine::state_load(int slotnum) {
INPUT("%i", &_player.nextlevel);
for (int a = 0; a <= 99; a++) {
for (int b = 0; b <= 9; b++) {
- INPUT("%i", &scriptflag[a][b]);
+ INPUT("%i", &_scriptflag[a][b]);
}
}
INPUT("%i", &_curmap);
@@ -117,7 +117,7 @@ int GriffonEngine::state_load(int slotnum) {
}
for (int a = 0; a <= 200; a++) {
- INPUT("%i", &roomlocks[a]);
+ INPUT("%i", &_roomlocks[a]);
}
INPUT("%f", &_player.spellstrength);
@@ -228,7 +228,7 @@ int GriffonEngine::state_save(int slotnum) {
PRINT("%i", _player.nextlevel);
for (int a = 0; a <= 99; a++) {
for (int b = 0; b <= 9; b++) {
- PRINT("%i", scriptflag[a][b]);
+ PRINT("%i", _scriptflag[a][b]);
}
}
PRINT("%i", _curmap);
@@ -242,7 +242,7 @@ int GriffonEngine::state_save(int slotnum) {
}
for (int a = 0; a <= 200; a++) {
- PRINT("%i", roomlocks[a]);
+ PRINT("%i", _roomlocks[a]);
}
PRINT("%f", _player.spellstrength);