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author | Eugene Sandulenko | 2019-08-28 16:23:15 +0200 |
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committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 |
commit | bcbadaee948b026f45175774247eb60cfea051a3 (patch) | |
tree | 0a989f68c83153882f27d0ba851956177a7b8f9e /engines | |
parent | 6ebcdaeed4dcda6dcdbebf539eaea68c17667ac8 (diff) | |
download | scummvm-rg350-bcbadaee948b026f45175774247eb60cfea051a3.tar.gz scummvm-rg350-bcbadaee948b026f45175774247eb60cfea051a3.tar.bz2 scummvm-rg350-bcbadaee948b026f45175774247eb60cfea051a3.zip |
GRIFFON: Variable renaming
Diffstat (limited to 'engines')
-rw-r--r-- | engines/griffon/engine.cpp | 664 | ||||
-rw-r--r-- | engines/griffon/griffon.h | 16 | ||||
-rw-r--r-- | engines/griffon/saveload.cpp | 8 |
3 files changed, 344 insertions, 344 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp index 035f81ec94..a2e205d381 100644 --- a/engines/griffon/engine.cpp +++ b/engines/griffon/engine.cpp @@ -426,7 +426,7 @@ void GriffonEngine::game_attack() { objmap[lx][ly - 1] = 3; game_eventtext("Found Flask!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -437,7 +437,7 @@ void GriffonEngine::game_attack() { } game_eventtext("Cannot Carry any more Flasks!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -446,14 +446,14 @@ void GriffonEngine::game_attack() { game_addFloatIcon(14, lx * 16, (ly - 1) * 16); - itemticks = ticks + 215; + _itemticks = ticks + 215; if (_curmap == 34) - scriptflag[2][0] = 2; + _scriptflag[2][0] = 2; if (_curmap == 62) - scriptflag[8][0] = 2; + _scriptflag[8][0] = 2; if (_curmap == 81) - scriptflag[13][0] = 2; + _scriptflag[13][0] = 2; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -481,7 +481,7 @@ void GriffonEngine::game_attack() { objmap[lx][ly - 1] = 3; game_eventtext("Found the Infinite Crystal!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -490,7 +490,7 @@ void GriffonEngine::game_attack() { game_addFloatIcon(4, lx * 16, (ly - 1) * 16); - itemticks = ticks + 215; + _itemticks = ticks + 215; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -510,7 +510,7 @@ void GriffonEngine::game_attack() { game_addFloatIcon(3, lx * 16, (ly - 1) * 16); - itemticks = ticks + 215; + _itemticks = ticks + 215; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -528,8 +528,8 @@ void GriffonEngine::game_attack() { _player.inventory[INV_NORMALKEY]++; for (int s = 20; s <= 23; s++) { - if (scriptflag[s][0] == 1) { - scriptflag[s][0] = 2; + if (_scriptflag[s][0] == 1) { + _scriptflag[s][0] = 2; } } @@ -570,7 +570,7 @@ void GriffonEngine::game_attack() { objmap[lx][ly - 1] = 3; game_eventtext("Found Mega Flask!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -581,7 +581,7 @@ void GriffonEngine::game_attack() { } game_eventtext("Cannot Carry any more Mega Flasks!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -600,7 +600,7 @@ void GriffonEngine::game_attack() { objmap[lx][ly - 1] = 3; game_eventtext("Found Mega Flask!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -611,7 +611,7 @@ void GriffonEngine::game_attack() { } game_eventtext("Cannot Carry any more Mega Flasks!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -630,7 +630,7 @@ void GriffonEngine::game_attack() { objmap[lx][ly - 1] = 3; game_eventtext("Found Lightning Bomb!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -641,7 +641,7 @@ void GriffonEngine::game_attack() { } game_eventtext("Cannot Carry any more Lightning Bombs!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } @@ -659,20 +659,20 @@ void GriffonEngine::game_attack() { objmap[lx][ly - 1] = 3; game_eventtext("Found the Fidelis Mail!"); - itemticks = ticks + 215; + _itemticks = ticks + 215; return; } if (oscript == 60) { - if (_curmap == 58 && scriptflag[60][0] == 0) { - scriptflag[60][0] = 1; + if (_curmap == 58 && _scriptflag[60][0] == 0) { + _scriptflag[60][0] = 1; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndlever]); Mix_Volume(snd, config.effectsvol); } - } else if (_curmap == 58 && scriptflag[60][0] > 0) { + } else if (_curmap == 58 && _scriptflag[60][0] > 0) { if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[snddoor]); Mix_Volume(snd, config.effectsvol); @@ -681,14 +681,14 @@ void GriffonEngine::game_attack() { game_eventtext("It's stuck!"); } - if (_curmap == 54 && scriptflag[60][0] == 1) { + if (_curmap == 54 && _scriptflag[60][0] == 1) { if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndlever]); Mix_Volume(snd, config.effectsvol); } - scriptflag[60][0] = 2; - } else if (_curmap == 54 && scriptflag[60][0] > 1) { + _scriptflag[60][0] = 2; + } else if (_curmap == 54 && _scriptflag[60][0] > 1) { if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[snddoor]); Mix_Volume(snd, config.effectsvol); @@ -704,7 +704,7 @@ void GriffonEngine::game_attack() { game_addFloatIcon(18, lx * 16, (ly - 1) * 16); - itemticks = ticks + 215; + _itemticks = ticks + 215; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -721,7 +721,7 @@ void GriffonEngine::game_attack() { if (oscript == 16 && _player.shield < 3) { _player.shield = 3; game_addFloatIcon(19, lx * 16, (ly - 1) * 16); - itemticks = ticks + 215; + _itemticks = ticks + 215; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -738,7 +738,7 @@ void GriffonEngine::game_attack() { if (oscript == 17 && _player.armour < 3) { _player.armour = 3; game_addFloatIcon(20, lx * 16, (ly - 1) * 16); - itemticks = ticks + 215; + _itemticks = ticks + 215; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -926,7 +926,7 @@ void GriffonEngine::game_checkinputs() { } } - if (attacking || (forcepause && itemselon == 0)) + if (attacking || (_forcepause && _itemselon == 0)) return; if (_event.type == Common::EVENT_QUIT) { @@ -936,18 +936,18 @@ void GriffonEngine::game_checkinputs() { if (_event.type == Common::EVENT_KEYDOWN) { if (_event.kbd.keycode == Common::KEYCODE_ESCAPE) { - if (itemticks < ticks) + if (_itemticks < ticks) game_title(1); } else if (_event.kbd.keycode == Common::KEYCODE_d && _event.kbd.hasFlags(Common::KBD_CTRL)) { _console->attach(); _event.type = Common::EVENT_INVALID; } else if (_event.kbd.hasFlags(Common::KBD_CTRL)) { - if (itemselon == 0 && itemticks < ticks) + if (_itemselon == 0 && _itemticks < ticks) game_attack(); - if (itemselon == 1 && itemticks < ticks) { - if (curitem == 0 && _player.inventory[INV_FLASK] > 0) { - itemticks = ticks + ntickdelay; + if (_itemselon == 1 && _itemticks < ticks) { + if (_curitem == 0 && _player.inventory[INV_FLASK] > 0) { + _itemticks = ticks + ntickdelay; int heal = 50; int maxh = _player.maxhp - _player.hp; @@ -968,12 +968,12 @@ void GriffonEngine::game_checkinputs() { Mix_Volume(snd, config.effectsvol); } - itemselon = 0; - forcepause = false; + _itemselon = 0; + _forcepause = false; } - if (curitem == 1 && _player.inventory[INV_DOUBLEFLASK] > 0) { - itemticks = ticks + ntickdelay; + if (_curitem == 1 && _player.inventory[INV_DOUBLEFLASK] > 0) { + _itemticks = ticks + ntickdelay; int heal = 200; int maxh = _player.maxhp - _player.hp; @@ -994,123 +994,123 @@ void GriffonEngine::game_checkinputs() { Mix_Volume(snd, config.effectsvol); } - itemselon = 0; - forcepause = false; + _itemselon = 0; + _forcepause = false; } - if (curitem == 2 && _player.inventory[INV_SHOCK] > 0) { - game_castspell(8, _player.px, _player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0); + if (_curitem == 2 && _player.inventory[INV_SHOCK] > 0) { + game_castspell(8, _player.px, _player.py, npcinfo[_curenemy].x, npcinfo[_curenemy].y, 0); - forcepause = true; + _forcepause = true; _player.inventory[INV_SHOCK]--; - itemticks = ticks + ntickdelay; - selenemyon = 0; - itemselon = 0; + _itemticks = ticks + ntickdelay; + _selenemyon = 0; + _itemselon = 0; } - if (curitem == 3 && _player.inventory[INV_NORMALKEY] > 0 && canusekey == 1 && locktype == 1) { - roomlocks[roomtounlock] = 0; + if (_curitem == 3 && _player.inventory[INV_NORMALKEY] > 0 && canusekey == 1 && locktype == 1) { + _roomlocks[roomtounlock] = 0; game_eventtext("UnLocked!"); _player.inventory[INV_NORMALKEY]--; - itemticks = ticks + ntickdelay; - selenemyon = 0; - itemselon = 0; + _itemticks = ticks + ntickdelay; + _selenemyon = 0; + _itemselon = 0; return; } - if (curitem == 4 && _player.inventory[INV_MASTERKEY] > 0 && canusekey == 1 && locktype == 2) { - roomlocks[roomtounlock] = 0; + if (_curitem == 4 && _player.inventory[INV_MASTERKEY] > 0 && canusekey == 1 && locktype == 2) { + _roomlocks[roomtounlock] = 0; game_eventtext("UnLocked!"); _player.inventory[INV_MASTERKEY]--; - itemticks = ticks + ntickdelay; - selenemyon = 0; - itemselon = 0; + _itemticks = ticks + ntickdelay; + _selenemyon = 0; + _itemselon = 0; return; } - if (curitem == 5 && _player.spellcharge[0] == 100) { - game_castspell(5, _player.px, _player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0); + if (_curitem == 5 && _player.spellcharge[0] == 100) { + game_castspell(5, _player.px, _player.py, npcinfo[_curenemy].x, npcinfo[_curenemy].y, 0); _player.spellcharge[0] = 0; - forcepause = true; + _forcepause = true; - itemticks = ticks + ntickdelay; - selenemyon = 0; - itemselon = 0; + _itemticks = ticks + ntickdelay; + _selenemyon = 0; + _itemselon = 0; } - if (curitem > 5 && selenemyon == 1) { - if (curenemy <= lastnpc) { - game_castspell(curitem - 6, _player.px, _player.py, npcinfo[curenemy].x, npcinfo[curenemy].y, 0); + if (_curitem > 5 && _selenemyon == 1) { + if (_curenemy <= lastnpc) { + game_castspell(_curitem - 6, _player.px, _player.py, npcinfo[_curenemy].x, npcinfo[_curenemy].y, 0); } else { - int pst = curenemy - lastnpc - 1; - game_castspell(curitem - 6, _player.px, _player.py, postinfo[pst][0], postinfo[pst][1], 0); + int pst = _curenemy - lastnpc - 1; + game_castspell(_curitem - 6, _player.px, _player.py, postinfo[pst][0], postinfo[pst][1], 0); } - _player.spellcharge[curitem - 5] = 0; + _player.spellcharge[_curitem - 5] = 0; _player.spellstrength = 0; - itemticks = ticks + ntickdelay; - selenemyon = 0; - itemselon = 0; - forcepause = false; + _itemticks = ticks + ntickdelay; + _selenemyon = 0; + _itemselon = 0; + _forcepause = false; } - if (curitem > 5 && selenemyon == 0 && itemselon == 1) { - if (ABS(_player.spellcharge[curitem - 5] - 100) < kEpsilon) { - itemticks = ticks + ntickdelay; + if (_curitem > 5 && _selenemyon == 0 && _itemselon == 1) { + if (ABS(_player.spellcharge[_curitem - 5] - 100) < kEpsilon) { + _itemticks = ticks + ntickdelay; - selenemyon = 1; + _selenemyon = 1; int i = 0; do { if (npcinfo[i].hp > 0) { - curenemy = i; + _curenemy = i; goto __exit_do; } i = i + 1; if (i == lastnpc + 1) { - selenemyon = 0; + _selenemyon = 0; goto __exit_do; } } while (1); __exit_do: - if (nposts > 0 && selenemyon == 0) { - selenemyon = 1; - curenemy = lastnpc + 1; + if (nposts > 0 && _selenemyon == 0) { + _selenemyon = 1; + _curenemy = lastnpc + 1; } } } } } else if (_event.kbd.hasFlags(Common::KBD_ALT)) { - if (itemticks < ticks) { - selenemyon = 0; - if (itemselon == 1) { - itemselon = 0; - itemticks = ticks + 220; - forcepause = false; + if (_itemticks < ticks) { + _selenemyon = 0; + if (_itemselon == 1) { + _itemselon = 0; + _itemticks = ticks + 220; + _forcepause = false; } else { - itemselon = 1; - itemticks = ticks + 220; - forcepause = true; + _itemselon = 1; + _itemticks = ticks + 220; + _forcepause = true; _player.itemselshade = 0; } } } } - if (itemselon == 0) { + if (_itemselon == 0) { movingup = 0; movingdown = 0; movingleft = 0; @@ -1129,76 +1129,76 @@ __exit_do: movingleft = 0; movingright = 0; - if (selenemyon == 1) { - if (itemticks < ticks) { + if (_selenemyon == 1) { + if (_itemticks < ticks) { if (_event.kbd.keycode == Common::KEYCODE_LEFT) { - int origin = curenemy; + int origin = _curenemy; do { - curenemy = curenemy - 1; - if (curenemy < 1) - curenemy = lastnpc + nposts; - if (curenemy == origin) + _curenemy = _curenemy - 1; + if (_curenemy < 1) + _curenemy = lastnpc + nposts; + if (_curenemy == origin) break; - if (curenemy <= lastnpc && npcinfo[curenemy].hp > 0) + if (_curenemy <= lastnpc && npcinfo[_curenemy].hp > 0) break; - if (curenemy > lastnpc) + if (_curenemy > lastnpc) break; } while (1); - itemticks = ticks + ntickdelay; + _itemticks = ticks + ntickdelay; } if (_event.kbd.keycode == Common::KEYCODE_RIGHT) { - int origin = curenemy; + int origin = _curenemy; do { - curenemy = curenemy + 1; - if (curenemy > lastnpc + nposts) - curenemy = 1; - if (curenemy == origin) + _curenemy = _curenemy + 1; + if (_curenemy > lastnpc + nposts) + _curenemy = 1; + if (_curenemy == origin) break; - if (curenemy <= lastnpc && npcinfo[curenemy].hp > 0) + if (_curenemy <= lastnpc && npcinfo[_curenemy].hp > 0) break; - if (curenemy > lastnpc) + if (_curenemy > lastnpc) break; } while (1); - itemticks = ticks + ntickdelay; + _itemticks = ticks + ntickdelay; } - if (curenemy > lastnpc + nposts) - curenemy = 1; - if (curenemy < 1) - curenemy = lastnpc + nposts; + if (_curenemy > lastnpc + nposts) + _curenemy = 1; + if (_curenemy < 1) + _curenemy = lastnpc + nposts; } } else { - if (itemticks < ticks) { + if (_itemticks < ticks) { if (_event.kbd.keycode == Common::KEYCODE_UP) { - curitem = curitem - 1; - itemticks = ticks + ntickdelay; - if (curitem == 4) - curitem = 9; - if (curitem == -1) - curitem = 4; + _curitem = _curitem - 1; + _itemticks = ticks + ntickdelay; + if (_curitem == 4) + _curitem = 9; + if (_curitem == -1) + _curitem = 4; } if (_event.kbd.keycode == Common::KEYCODE_DOWN) { - curitem = curitem + 1; - itemticks = ticks + ntickdelay; - if (curitem == 5) - curitem = 0; - if (curitem == 10) - curitem = 5; + _curitem = _curitem + 1; + _itemticks = ticks + ntickdelay; + if (_curitem == 5) + _curitem = 0; + if (_curitem == 10) + _curitem = 5; } if (_event.kbd.keycode == Common::KEYCODE_LEFT) { - curitem = curitem - 5; - itemticks = ticks + ntickdelay; + _curitem = _curitem - 5; + _itemticks = ticks + ntickdelay; } if (_event.kbd.keycode == Common::KEYCODE_RIGHT) { - curitem = curitem + 5; - itemticks = ticks + ntickdelay; + _curitem = _curitem + 5; + _itemticks = ticks + ntickdelay; } - if (curitem > 9) - curitem = curitem - 10; - if (curitem < 0) - curitem = curitem + 10; + if (_curitem > 9) + _curitem = _curitem - 10; + if (_curitem < 0) + _curitem = _curitem + 10; } } } @@ -1358,7 +1358,7 @@ void GriffonEngine::game_configmenu() { curselt += 1; Common::Rect rc; - rc.left = 148 + 3 * cos(3.14159 * 2 * itemyloc / 16.0); + rc.left = 148 + 3 * cos(3.14159 * 2 * _itemyloc / 16.0); rc.top = sy + 8 * curselt - 4; _itemimg[15]->blit(*_videobuffer, rc.left, rc.top); @@ -1378,22 +1378,22 @@ void GriffonEngine::game_configmenu() { g_system->getEventManager()->pollEvent(_event); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } - itemyloc += 0.75 * fpsr; - while (itemyloc >= 16) - itemyloc -= 16; + _itemyloc += 0.75 * fpsr; + while (_itemyloc >= 16) + _itemyloc -= 16; if (keypause < ticks) { g_system->getEventManager()->pollEvent(_event); @@ -1582,7 +1582,7 @@ void GriffonEngine::game_configmenu() { } while (!_shouldQuit); configwindow->free(); - itemticks = ticks + 210; + _itemticks = ticks + 210; cloudimg->setAlpha(64, true); } @@ -1707,7 +1707,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); - scriptflag[2][0] = 1; + _scriptflag[2][0] = 1; } } @@ -1738,13 +1738,13 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; - scriptflag[3][0] = 1; + _scriptflag[3][0] = 1; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); } } // tower shield chest script - if (npcinfo[npcnum].script == 4 && scriptflag[4][0] == 0) { + if (npcinfo[npcnum].script == 4 && _scriptflag[4][0] == 0) { triggerloc[9][7] = 5004; int curtile = 40; @@ -1796,14 +1796,14 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; - scriptflag[5][0] = 1; + _scriptflag[5][0] = 1; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); } } // gardens master key script - if (npcinfo[npcnum].script == 8 && scriptflag[6][0] == 0) { + if (npcinfo[npcnum].script == 8 && _scriptflag[6][0] == 0) { bool alive = false; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) @@ -1830,13 +1830,13 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); - scriptflag[8][0] = 1; + _scriptflag[8][0] = 1; } } // regular key chest 1 for (int s = 20; s <= 23; s++) { - if (npcinfo[npcnum].script == s && scriptflag[s][0] < 2) { + if (npcinfo[npcnum].script == s && _scriptflag[s][0] < 2) { bool alive = false; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) @@ -1862,14 +1862,14 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; - scriptflag[s][0] = 1; + _scriptflag[s][0] = 1; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); } } } // pickup lightning bomb - if (npcinfo[npcnum].script == 9 && (_curmap == 41 && scriptflag[9][1] == 0)) { + if (npcinfo[npcnum].script == 9 && (_curmap == 41 && _scriptflag[9][1] == 0)) { bool alive = false; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) @@ -1925,13 +1925,13 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; - scriptflag[12][0] = 1; + _scriptflag[12][0] = 1; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); } } // citadel master key script - if (npcinfo[npcnum].script == 13 && scriptflag[13][0] == 0) { + if (npcinfo[npcnum].script == 13 && _scriptflag[13][0] == 0) { bool alive = false; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) @@ -1958,12 +1958,12 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); - scriptflag[13][0] = 1; + _scriptflag[13][0] = 1; } } // max ups - if (npcinfo[npcnum].script == 15 && scriptflag[15][0] == 0) { + if (npcinfo[npcnum].script == 15 && _scriptflag[15][0] == 0) { bool alive = false; for (int i = 1; i <= lastnpc; i++) { if (npcinfo[i].hp > 0) @@ -1990,7 +1990,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); - scriptflag[15][0] = 1; + _scriptflag[15][0] = 1; cx = 9; cy = 8; @@ -2012,7 +2012,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { _player.py = _player.py + 16; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); - scriptflag[16][0] = 1; + _scriptflag[16][0] = 1; cx = 12; cy = 8; @@ -2033,7 +2033,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) { if (lx == cx && ly == cy) _player.py = _player.py + 16; _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); - scriptflag[17][0] = 1; + _scriptflag[17][0] = 1; } } @@ -2082,9 +2082,9 @@ void GriffonEngine::game_drawanims(int Layer) { int curtilex = c % 20; int curtiley = (c - curtilex) / 20; - if (_curmap == 58 && scriptflag[60][0] > 0) + if (_curmap == 58 && _scriptflag[60][0] > 0) curtilex = 1; - if (_curmap == 54 && scriptflag[60][0] > 1) + if (_curmap == 54 && _scriptflag[60][0] > 1) curtilex = 1; rcSrc.left = curtilex * 16; rcSrc.top = curtiley * 16; @@ -2208,7 +2208,7 @@ void GriffonEngine::game_drawhud() { } } - if (itemselon == 0) { + if (_itemselon == 0) { int sy = 211; @@ -2234,7 +2234,7 @@ void GriffonEngine::game_drawhud() { return; } - if (selenemyon == 0) { + if (_selenemyon == 0) { rcDest.left = 0; rcDest.top = 0; rcDest.right = 320; @@ -2267,7 +2267,7 @@ void GriffonEngine::game_drawhud() { amap = 1; mapimg[amap]->blit(*_videobuffer, rcDest.left, rcDest.top); - long ccc = _videobuffer->format.RGBToColor(128 + 127 * sin(3.141592 * 2 * itemyloc / 16), 0, 0); + long ccc = _videobuffer->format.RGBToColor(128 + 127 * sin(3.141592 * 2 * _itemyloc / 16), 0, 0); for (int b = 0; b <= 6; b++) { for (int a = 0; a <= 12; a++) { @@ -2378,16 +2378,16 @@ void GriffonEngine::game_drawhud() { } } - if (itemselon == 1) { + if (_itemselon == 1) { for (int i = 0; i <= 4; i++) { - if (curitem == 5 + i) { - rcDest.left = (float)(243 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16)); + if (_curitem == 5 + i) { + rcDest.left = (float)(243 - 12 + 3 * sin(3.141592 * 2 * _itemyloc / 16)); rcDest.top = 67 + 24 * i; _itemimg[15]->blit(*_videobuffer, rcDest.left, rcDest.top); } - if (curitem == i) { - rcDest.left = (float)(189 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16)); + if (_curitem == i) { + rcDest.left = (float)(189 - 12 + 3 * sin(3.141592 * 2 * _itemyloc / 16)); rcDest.top = 70 + 24 * i; _itemimg[15]->blit(*_videobuffer, rcDest.left, rcDest.top); } @@ -2395,14 +2395,14 @@ void GriffonEngine::game_drawhud() { } } - if (selenemyon == 1) { - if (curenemy > lastnpc) { - int pst = curenemy - lastnpc - 1; + if (_selenemyon == 1) { + if (_curenemy > lastnpc) { + int pst = _curenemy - lastnpc - 1; rcDest.left = postinfo[pst][0]; - rcDest.top = (float)(postinfo[pst][1] - 4 - sin(3.141592 / 8 * itemyloc)); + rcDest.top = (float)(postinfo[pst][1] - 4 - sin(3.141592 / 8 * _itemyloc)); } else { - rcDest.left = npcinfo[curenemy].x + 4; - rcDest.top = (float)(npcinfo[curenemy].y + 4 - 16 - sin(3.141592 / 8 * itemyloc)); + rcDest.left = npcinfo[_curenemy].x + 4; + rcDest.top = (float)(npcinfo[_curenemy].y + 4 - 16 - sin(3.141592 / 8 * _itemyloc)); } _itemimg[13]->blit(*_videobuffer, rcDest.left, rcDest.top); @@ -2496,7 +2496,7 @@ void GriffonEngine::game_drawnpcs(int mode) { for (int f = 0; f <= 7; f++) { int yp = 0; - if (f == 0 && (_curmap == 53 || _curmap == 57 || _curmap == 61 || _curmap == 65 || _curmap == 56 || _curmap > 66) && scriptflag[60][0] > 0) + if (f == 0 && (_curmap == 53 || _curmap == 57 || _curmap == 61 || _curmap == 65 || _curmap == 56 || _curmap > 66) && _scriptflag[60][0] > 0) yp = 16; int s = npcinfo[i].bodysection[f].sprite; rcSrc.left = animset9[s].x; @@ -2581,7 +2581,7 @@ void GriffonEngine::game_drawnpcs(int mode) { rcDest.left = npcinfo[i].bodysection[10 * ff].x - 8; rcDest.top = npcinfo[i].bodysection[10 * ff].y - 8; - int x = 192 + ((int)(itemyloc + ff * 5) % 3) * 64; + int x = 192 + ((int)(_itemyloc + ff * 5) % 3) * 64; if (x > 255) x = 255; _spellimg->setAlpha(x, true); @@ -3223,15 +3223,15 @@ void GriffonEngine::game_endofgame() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -3282,15 +3282,15 @@ void GriffonEngine::game_endofgame() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -3340,15 +3340,15 @@ void GriffonEngine::game_endofgame() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -3379,15 +3379,15 @@ void GriffonEngine::game_endofgame() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -3445,15 +3445,15 @@ void GriffonEngine::game_eventtext(const char *stri) { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -3463,7 +3463,7 @@ void GriffonEngine::game_eventtext(const char *stri) { _videobuffer3->blit(*_videobuffer); - itemticks = ticks + 210; + _itemticks = ticks + 210; } @@ -3700,7 +3700,7 @@ void GriffonEngine::game_handlewalking() { } } - if (objectinfo[o][5] == 9 && _player.inventory[INV_SHOCK] < 9 && (_curmap == 41 && scriptflag[9][1] == 0)) { + if (objectinfo[o][5] == 9 && _player.inventory[INV_SHOCK] < 9 && (_curmap == 41 && _scriptflag[9][1] == 0)) { objmap[lx][ly] = -1; _player.inventory[INV_SHOCK]++; @@ -3708,7 +3708,7 @@ void GriffonEngine::game_handlewalking() { objmapf[_curmap][lx][ly] = 1; if (_curmap == 41) - scriptflag[9][1] = 1; + _scriptflag[9][1] = 1; if (menabled && config.effects) { int snd = Mix_PlayChannel(sfx[sndpowerup]); @@ -3750,7 +3750,7 @@ void GriffonEngine::game_loadmap(int mapnum) { _clipbg->fillRect(trect, ccc); _clipbg2->fillRect(trect, ccc); - forcepause = false; + _forcepause = false; cloudson = 0; if (mapnum < 6) cloudson = 1; @@ -3778,15 +3778,15 @@ void GriffonEngine::game_loadmap(int mapnum) { if (mapnum == 24) dontdrawover = 1; - if ((mapnum == 53 || mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && scriptflag[60][0] > 0) + if ((mapnum == 53 || mapnum == 57 || mapnum == 61 || mapnum == 65 || mapnum == 62) && _scriptflag[60][0] > 0) mapnum = mapnum + 100; - if ((mapnum == 161 || mapnum == 162) && scriptflag[60][0] == 2) + if ((mapnum == 161 || mapnum == 162) && _scriptflag[60][0] == 2) mapnum = mapnum + 100; for (int i = 0; i < kMaxSpell; i++) spellinfo[i].frame = 0; - roomlock = 0; + _roomlock = 0; // read *.map file sprintf(name, "mapdb/%04i.map", mapnum); @@ -3835,7 +3835,7 @@ void GriffonEngine::game_loadmap(int mapnum) { for (int a = 0; a <= 2; a++) tileinfo[l][x][y][a] = 0; - if (scriptflag[4][0] == 1 && _curmap == 4) { + if (_scriptflag[4][0] == 1 && _curmap == 4) { triggerloc[9][7] = 5004; tempmap[9][7] = 41; tempmap[9][7 + 40] = 0; @@ -3908,7 +3908,7 @@ void GriffonEngine::game_loadmap(int mapnum) { for (int y = 0; y <= 23; y++) { int d = tempmap[3 * 40 + x][y]; - if (scriptflag[4][0] == 1 && x == 9 && y == 7) + if (_scriptflag[4][0] == 1 && x == 9 && y == 7) d = 99; if (d > 0) { @@ -4033,21 +4033,21 @@ void GriffonEngine::game_loadmap(int mapnum) { } - if (_curmap == 62 && scriptflag[8][0] > 0) + if (_curmap == 62 && _scriptflag[8][0] > 0) lastnpc = 0; - if (_curmap == 73 && scriptflag[12][0] > 0) + if (_curmap == 73 && _scriptflag[12][0] > 0) lastnpc = 0; - if (_curmap == 81 && scriptflag[13][0] > 0) + if (_curmap == 81 && _scriptflag[13][0] > 0) lastnpc = 0; - if (_curmap == 73 && scriptflag[12][0] == 0) - roomlock = 1; - if (_curmap == 81 && scriptflag[13][0] == 0) - roomlock = 1; - if (_curmap == 83 && scriptflag[15][0] == 0) - roomlock = 1; + if (_curmap == 73 && _scriptflag[12][0] == 0) + _roomlock = 1; + if (_curmap == 81 && _scriptflag[13][0] == 0) + _roomlock = 1; + if (_curmap == 83 && _scriptflag[15][0] == 0) + _roomlock = 1; if (_curmap == 82) - roomlock = 1; + _roomlock = 1; // read *.npc file sprintf(name, "mapdb/%04i.npc", mapnum); @@ -4279,33 +4279,33 @@ void GriffonEngine::game_loadmap(int mapnum) { } if (npcinfo[i].script == 2) { - roomlock = 1; - if (scriptflag[2][0] > 0) { - roomlock = 0; + _roomlock = 1; + if (_scriptflag[2][0] > 0) { + _roomlock = 0; npcinfo[i].hp = 0; } } if (npcinfo[i].script == 3) { - roomlock = 1; - if (scriptflag[3][0] > 0) { - roomlock = 0; + _roomlock = 1; + if (_scriptflag[3][0] > 0) { + _roomlock = 0; npcinfo[i].hp = 0; } } if (npcinfo[i].script == 5) { - roomlock = 1; - if (scriptflag[5][0] > 0) { - roomlock = 0; + _roomlock = 1; + if (_scriptflag[5][0] > 0) { + _roomlock = 0; npcinfo[i].hp = 0; } } if (npcinfo[i].script == 15) { - roomlock = 1; - if (scriptflag[15][0] > 0) { - roomlock = 0; + _roomlock = 1; + if (_scriptflag[15][0] > 0) { + _roomlock = 0; npcinfo[i].hp = 0; } } @@ -4319,7 +4319,7 @@ void GriffonEngine::game_loadmap(int mapnum) { int cx, cy, npx, npy, lx, ly; // academy master key - if (_curmap == 34 && scriptflag[2][0] == 1) { + if (_curmap == 34 && _scriptflag[2][0] == 1) { cx = 9; cy = 7; @@ -4343,7 +4343,7 @@ void GriffonEngine::game_loadmap(int mapnum) { } // academy crystal - if (_curmap == 24 && _player.foundspell[0] == 0 && scriptflag[3][0] == 1) { + if (_curmap == 24 && _player.foundspell[0] == 0 && _scriptflag[3][0] == 1) { cx = 9; cy = 7; @@ -4367,7 +4367,7 @@ void GriffonEngine::game_loadmap(int mapnum) { } // gardens master key - if (_curmap == 62 && scriptflag[8][0] == 1) { + if (_curmap == 62 && _scriptflag[8][0] == 1) { cx = 13; cy = 7; @@ -4391,7 +4391,7 @@ void GriffonEngine::game_loadmap(int mapnum) { } // gardens fidelis sword - if (_curmap == 66 && scriptflag[5][0] == 1 && _player.sword == 1) { + if (_curmap == 66 && _scriptflag[5][0] == 1 && _player.sword == 1) { cx = 9; cy = 6; @@ -4415,7 +4415,7 @@ void GriffonEngine::game_loadmap(int mapnum) { } // citadel armour - if (_curmap == 73 && scriptflag[12][0] == 1 && _player.armour == 1) { + if (_curmap == 73 && _scriptflag[12][0] == 1 && _player.armour == 1) { cx = 8; cy = 7; @@ -4439,7 +4439,7 @@ void GriffonEngine::game_loadmap(int mapnum) { } // citadel master key - if (_curmap == 81 && scriptflag[13][0] == 1) { + if (_curmap == 81 && _scriptflag[13][0] == 1) { cx = 11; cy = 10; @@ -4464,7 +4464,7 @@ void GriffonEngine::game_loadmap(int mapnum) { // max ups - if (_curmap == 83 && scriptflag[15][0] == 1 && _player.sword < 3) { + if (_curmap == 83 && _scriptflag[15][0] == 1 && _player.sword < 3) { cx = 6; cy = 8; @@ -4487,7 +4487,7 @@ void GriffonEngine::game_loadmap(int mapnum) { _clipbg->fillRect(rcDest, ccc); } - if (_curmap == 83 && scriptflag[16][0] == 1 && _player.shield < 3) { + if (_curmap == 83 && _scriptflag[16][0] == 1 && _player.shield < 3) { cx = 9; cy = 8; @@ -4510,7 +4510,7 @@ void GriffonEngine::game_loadmap(int mapnum) { _clipbg->fillRect(rcDest, ccc); } - if (_curmap == 83 && scriptflag[17][0] == 1 && _player.armour < 3) { + if (_curmap == 83 && _scriptflag[17][0] == 1 && _player.armour < 3) { cx = 12; cy = 8; @@ -4615,15 +4615,15 @@ void GriffonEngine::game_newgame() { g_system->copyRectToScreen(_videobuffer->getPixels(), _videobuffer->pitch, 0, 0, _videobuffer->w, _videobuffer->h); g_system->updateScreen(); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -4680,17 +4680,17 @@ __exit_do: _player.exp = 0; _player.nextlevel = 0; - memset(scriptflag, 0, sizeof(scriptflag)); + memset(_scriptflag, 0, sizeof(_scriptflag)); memset(objmapf, 0, sizeof(objmapf)); - memset(roomlocks, 0, sizeof(roomlocks)); + memset(_roomlocks, 0, sizeof(_roomlocks)); - roomlocks[66] = 2; - roomlocks[24] = 2; - roomlocks[17] = 1; - roomlocks[34] = 1; - roomlocks[50] = 1; - roomlocks[73] = 1; - roomlocks[82] = 2; + _roomlocks[66] = 2; + _roomlocks[24] = 2; + _roomlocks[17] = 1; + _roomlocks[34] = 1; + _roomlocks[50] = 1; + _roomlocks[73] = 1; + _roomlocks[82] = 2; _player.walkspd = 1.1f; _animspd = 0.5f; @@ -4733,7 +4733,7 @@ void GriffonEngine::game_playgame() { } do { - if (!forcepause) { + if (!_forcepause) { game_updanims(); game_updnpcs(); } @@ -4741,7 +4741,7 @@ void GriffonEngine::game_playgame() { game_checktrigger(); game_checkinputs(); - if (!forcepause) + if (!_forcepause) game_handlewalking(); game_updatey(); @@ -4758,7 +4758,7 @@ void GriffonEngine::game_playgame() { void GriffonEngine::game_processtrigger(int trignum) { int trigtype = triggers[trignum][0]; - if (roomlock == 1) + if (_roomlock == 1) return; // map jump------------------------------ if (trigtype == 0) { @@ -4767,12 +4767,12 @@ void GriffonEngine::game_processtrigger(int trignum) { int tmap = triggers[trignum][3]; int tjumpstyle = triggers[trignum][4]; - if (roomlocks[tmap] > 0) { + if (_roomlocks[tmap] > 0) { if (saidlocked == 0) game_eventtext("Locked"); saidlocked = 1; canusekey = 1; - locktype = roomlocks[tmap]; + locktype = _roomlocks[tmap]; roomtounlock = tmap; return; } @@ -4870,7 +4870,7 @@ void GriffonEngine::game_saveloadnew() { if (tickpause < ticks) { if (_event.type == Common::EVENT_KEYDOWN) { - itemticks = ticks + 220; + _itemticks = ticks + 220; if (_event.kbd.keycode == Common::KEYCODE_RETURN) { // QUIT - non existent :) @@ -4891,7 +4891,7 @@ void GriffonEngine::game_saveloadnew() { // LOAD GAME if (currow == 0 && curcol == 1) { lowerlock = 1; - currow = 1 + saveslot; + currow = 1 + _saveslot; tickpause = ticks + 125; } // SAVE GAME @@ -4907,7 +4907,7 @@ void GriffonEngine::game_saveloadnew() { secstart = secstart + secsingame; secsingame = 0; lowerlock = 0; - saveslot = currow - 1; + _saveslot = currow - 1; currow = 0; } } @@ -4928,7 +4928,7 @@ void GriffonEngine::game_saveloadnew() { Mix_HaltChannel(-1); secsingame = 0; - saveslot = currow - 1; + _saveslot = currow - 1; game_loadmap(_curmap); game_playgame(); } @@ -5072,11 +5072,11 @@ void GriffonEngine::game_saveloadnew() { rcDest.left = 170; if (curcol == 3) rcDest.left = 230; - rcDest.left = (float)(rcDest.left + 2 + 2 * sin(3.14159 * 2 * itemyloc / 16)); + rcDest.left = (float)(rcDest.left + 2 + 2 * sin(3.14159 * 2 * _itemyloc / 16)); } if (currow > 0) { - rcDest.left = (float)(0 + 2 * sin(3.14159 * 2 * itemyloc / 16)); + rcDest.left = (float)(0 + 2 * sin(3.14159 * 2 * _itemyloc / 16)); rcDest.top = (float)(53 + (currow - 1) * 48); } @@ -5091,7 +5091,7 @@ void GriffonEngine::game_saveloadnew() { rcDest.left = 170; // CHECKME: Useless code? or temporary commented? - // rcDest.left = rcDest.left; // + 2 + 2 * sin(-3.14159 * 2 * itemyloc / 16) + // rcDest.left = rcDest.left; // + 2 + 2 * sin(-3.14159 * 2 * _itemyloc / 16) _itemimg[15]->blit(*_videobuffer, rcDest.left, rcDest.top); } @@ -5111,15 +5111,15 @@ void GriffonEngine::game_saveloadnew() { g_system->getEventManager()->pollEvent(_event); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -5128,9 +5128,9 @@ void GriffonEngine::game_saveloadnew() { while (clouddeg >= 360) clouddeg -= 360; - itemyloc += 0.6 * fpsr; - while (itemyloc >= 16) - itemyloc -= 16; + _itemyloc += 0.6 * fpsr; + while (_itemyloc >= 16) + _itemyloc -= 16; g_system->delayMillis(10); } while (!_shouldQuit); @@ -5176,15 +5176,15 @@ void GriffonEngine::game_showlogos() { if (_event.type == Common::EVENT_QUIT) _shouldQuit = true; - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -5213,15 +5213,15 @@ void GriffonEngine::game_swash() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -5256,15 +5256,15 @@ void GriffonEngine::game_swash() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -5296,15 +5296,15 @@ void GriffonEngine::game_theend() { g_system->getEventManager()->pollEvent(_event); g_system->delayMillis(10); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -5384,7 +5384,7 @@ void GriffonEngine::game_title(int mode) { else sys_print(_videobuffer, "(c) 2005 by Daniel 'Syn9' Kennedy", 28, 224, 4); - rc.left = (float)(x - 16 - 4 * cos(3.14159 * 2 * itemyloc / 16)); + rc.left = (float)(x - 16 - 4 * cos(3.14159 * 2 * _itemyloc / 16)); rc.top = (float)(y - 4 + 16 * cursel); _itemimg[15]->blit(*_videobuffer, rc.left, rc.top); @@ -5402,15 +5402,15 @@ void GriffonEngine::game_title(int mode) { g_system->copyRectToScreen(_videobuffer->getPixels(), _videobuffer->pitch, 0, 0, _videobuffer->w, _videobuffer->h); g_system->updateScreen(); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; } @@ -5423,10 +5423,10 @@ void GriffonEngine::game_title(int mode) { if (xofs >= 320.0) xofs -= 320.0; - itemyloc += 0.75 * fpsr; + _itemyloc += 0.75 * fpsr; - while (itemyloc >= 16) - itemyloc = itemyloc - 16; + while (_itemyloc >= 16) + _itemyloc = _itemyloc - 16; g_system->getEventManager()->pollEvent(_event); @@ -5470,7 +5470,7 @@ void GriffonEngine::game_title(int mode) { g_system->delayMillis(10); } while (!_shouldQuit); - itemticks = ticks + 210; + _itemticks = ticks + 210; if (menabled && config.music) { Mix_HaltChannel(menuchannel); @@ -5543,7 +5543,7 @@ void GriffonEngine::game_updmusic() { // if(_curmap > 5 && _curmap < 42) iplaysound = macademy; // if(_curmap > 47) iplaysound = _mgardens; iplaysound = _mgardens; - if (roomlock == 1) + if (_roomlock == 1) iplaysound = _mboss; if (iplaysound == _mboss && pboss) @@ -6167,8 +6167,8 @@ void GriffonEngine::game_updnpcs() { npcinfo[i].bodysection[10 * ff + 9].x = npcinfo[i].bodysection[10 * ff + 9].x - xdif * 0.4 * fpsr; npcinfo[i].bodysection[10 * ff + 9].y = npcinfo[i].bodysection[10 * ff + 9].y - ydif * 0.4 * fpsr; - npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); - npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); + npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360)); + npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360)); for (int f = 8; f >= 1; f--) { xdif = npcinfo[i].bodysection[ff * 10 + f + 1].x - npcinfo[i].bodysection[ff * 10 + f - 1].x; @@ -6550,8 +6550,8 @@ void GriffonEngine::game_updnpcs() { npcinfo[i].bodysection[10 * ff + 9].x = npcinfo[i].bodysection[10 * ff + 9].x - xdif * .2 * fpsr; npcinfo[i].bodysection[10 * ff + 9].y = npcinfo[i].bodysection[10 * ff + 9].y - ydif * .2 * fpsr; - npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); - npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (itemyloc / 16 + ff * 120 / 360)); + npcinfo[i].bodysection[10 * ff].x = npcinfo[i].x + 12 + 8 * cos(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360)); + npcinfo[i].bodysection[10 * ff].y = npcinfo[i].y + 12 + 8 * sin(3.141592 * 2 * (_itemyloc / 16 + ff * 120 / 360)); for (int f = 8; f >= 1; f--) { xdif = npcinfo[i].bodysection[ff * 10 + f + 1].x - npcinfo[i].bodysection[ff * 10 + f - 1].x; @@ -6721,7 +6721,7 @@ void GriffonEngine::game_updspells() { int spellnum = spellinfo[i].spellnum; // water - if (spellnum == 0 && !forcepause) { + if (spellnum == 0 && !_forcepause) { float fr = (32 - spellinfo[i].frame); ll[0][0] = -2; @@ -6838,7 +6838,7 @@ void GriffonEngine::game_updspells() { } // metal - if (spellnum == 1 && !forcepause) { + if (spellnum == 1 && !_forcepause) { int fr = (int)((32 - spellinfo[i].frame) * 4) % 3; rcSrc.left = fr * 48; @@ -6957,7 +6957,7 @@ void GriffonEngine::game_updspells() { } // earth - if (spellnum == 2 && !forcepause) { + if (spellnum == 2 && !_forcepause) { float hght = 240 - spellinfo[i].enemyy; for (int f = 8; f >= 0; f--) { @@ -7071,7 +7071,7 @@ void GriffonEngine::game_updspells() { spellinfo[i].frame = spellinfo[i].frame - 0.3 * fpsr; if (spellinfo[i].frame < 0) { spellinfo[i].frame = 0; - forcepause = false; + _forcepause = false; npx = _player.px + 12; npy = _player.py + 20; @@ -7142,7 +7142,7 @@ void GriffonEngine::game_updspells() { } // room fireballs - if (spellnum == 6 && !forcepause) { + if (spellnum == 6 && !_forcepause) { if (spellinfo[i].frame > 16) { float fr = (32 - spellinfo[i].frame); @@ -7484,7 +7484,7 @@ void GriffonEngine::game_updspells() { spellinfo[i].frame -= 0.5 * fpsr; if (spellinfo[i].frame < 0) { spellinfo[i].frame = 0; - forcepause = false; + _forcepause = false; } } @@ -7559,7 +7559,7 @@ void GriffonEngine::game_updspells() { void GriffonEngine::game_updspellsunder() { - if (forcepause) + if (_forcepause) return; for (int i = 0; i < kMaxSpell; i++) { @@ -7908,7 +7908,7 @@ void GriffonEngine::sys_initialize() { sys_LoadItemImgs(); fpsr = 1.0f; - nextticks = ticks + 1000; + _nextticks = ticks + 1000; for (int i = 0; i <= 15; i++) { _playerattackofs[0][i][0] = 0; // -1// -(i + 1) @@ -8255,15 +8255,15 @@ void GriffonEngine::sys_update() { g_system->updateScreen(); g_system->getEventManager()->pollEvent(_event); - tickspassed = ticks; + _tickspassed = ticks; ticks = g_system->getMillis(); - tickspassed = ticks - tickspassed; - fpsr = (float)tickspassed / 24.0; + _tickspassed = ticks - _tickspassed; + fpsr = (float)_tickspassed / 24.0; fp++; - if (ticks > nextticks) { - nextticks = ticks + 1000; + if (ticks > _nextticks) { + _nextticks = ticks + 1000; fps = fp; fp = 0; secsingame = secsingame + 1; @@ -8357,7 +8357,7 @@ void GriffonEngine::sys_update() { _clipbg->fillRect(rc, 1000); - if (!forcepause) { + if (!_forcepause) { for (int i = 0; i < 5; i++) { if (_player.foundspell[i] == 1) _player.spellcharge[i] += 1 * _player.level * 0.01 * fpsr; @@ -8378,18 +8378,18 @@ void GriffonEngine::sys_update() { if (_player.spellstrength > 100) _player.spellstrength = 100; - itemyloc += 0.75 * fpsr; - while (itemyloc >= 16) - itemyloc -= 16; + _itemyloc += 0.75 * fpsr; + while (_itemyloc >= 16) + _itemyloc -= 16; if (_player.hp <= 0) game_theend(); - if (roomlock == 1) { - roomlock = 0; + if (_roomlock == 1) { + _roomlock = 0; for (int i = 1; i <= lastnpc; i++) if (npcinfo[i].hp > 0) - roomlock = 1; + _roomlock = 1; } clouddeg += 0.1 * fpsr; @@ -8410,7 +8410,7 @@ void GriffonEngine::sys_update() { // cloudson = 0 - if (itemselon == 1) + if (_itemselon == 1) _player.itemselshade = _player.itemselshade + 2 * fpsr; if (_player.itemselshade > 24) _player.itemselshade = 24; diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h index 7a6f9a64aa..9511ec7d2b 100644 --- a/engines/griffon/griffon.h +++ b/engines/griffon/griffon.h @@ -336,15 +336,15 @@ private: Graphics::TransparentSurface *_itemimg[21], *_windowimg; Graphics::TransparentSurface *_spellimg; - int itemselon, curitem, itemticks; - float itemyloc; - int selenemyon, curenemy; - bool forcepause; - int roomlock; // set to disable any room jumps while in the room - int scriptflag[100][10], saveslot; // script, flag + int _itemselon, _curitem, _itemticks; + float _itemyloc; + int _selenemyon, _curenemy; + bool _forcepause; + int _roomlock; // set to disable any room jumps while in the room + int _scriptflag[100][10], _saveslot; // script, flag // timer related - move to local later - int ticks, tickspassed, nextticks; + int ticks, _tickspassed, _nextticks; float fp, fps, fpsr; // CHECKME: fp and fps seems to be integers int secsingame, secstart; @@ -433,7 +433,7 @@ private: // TODO: Check those variables, at least canusekey is a boolean, and the case is wrong in all the names // room locks - int roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed; + int _roomlocks[201], saidlocked, canusekey, locktype, roomtounlock, saidjammed; // set to 1 for normal key, set to 2 for master, set to 0 if unlocked // ysort diff --git a/engines/griffon/saveload.cpp b/engines/griffon/saveload.cpp index 55e2d75227..29632e3cc4 100644 --- a/engines/griffon/saveload.cpp +++ b/engines/griffon/saveload.cpp @@ -103,7 +103,7 @@ int GriffonEngine::state_load(int slotnum) { INPUT("%i", &_player.nextlevel); for (int a = 0; a <= 99; a++) { for (int b = 0; b <= 9; b++) { - INPUT("%i", &scriptflag[a][b]); + INPUT("%i", &_scriptflag[a][b]); } } INPUT("%i", &_curmap); @@ -117,7 +117,7 @@ int GriffonEngine::state_load(int slotnum) { } for (int a = 0; a <= 200; a++) { - INPUT("%i", &roomlocks[a]); + INPUT("%i", &_roomlocks[a]); } INPUT("%f", &_player.spellstrength); @@ -228,7 +228,7 @@ int GriffonEngine::state_save(int slotnum) { PRINT("%i", _player.nextlevel); for (int a = 0; a <= 99; a++) { for (int b = 0; b <= 9; b++) { - PRINT("%i", scriptflag[a][b]); + PRINT("%i", _scriptflag[a][b]); } } PRINT("%i", _curmap); @@ -242,7 +242,7 @@ int GriffonEngine::state_save(int slotnum) { } for (int a = 0; a <= 200; a++) { - PRINT("%i", roomlocks[a]); + PRINT("%i", _roomlocks[a]); } PRINT("%f", _player.spellstrength); |