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author | Strangerke | 2016-05-20 21:56:12 +0200 |
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committer | Strangerke | 2016-05-20 21:56:12 +0200 |
commit | bd4ef7ffb4db991df8f3cbc6619f54cb599fb535 (patch) | |
tree | a267fa7cfb3b37d127dcc9428c2542222012b078 /engines | |
parent | 3981d8514e00b9094d7119e5c251e74006c03b84 (diff) | |
download | scummvm-rg350-bd4ef7ffb4db991df8f3cbc6619f54cb599fb535.tar.gz scummvm-rg350-bd4ef7ffb4db991df8f3cbc6619f54cb599fb535.tar.bz2 scummvm-rg350-bd4ef7ffb4db991df8f3cbc6619f54cb599fb535.zip |
GNAP: Rework gfxItem, remove the code related to impossible flag values
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/gamesys.cpp | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/engines/gnap/gamesys.cpp b/engines/gnap/gamesys.cpp index eedd7fa534..3285985474 100644 --- a/engines/gnap/gamesys.cpp +++ b/engines/gnap/gamesys.cpp @@ -803,7 +803,7 @@ void GameSys::drawSprites() { if (gfxItem2->_prevFrame._spriteId != -1) { bool transparent = false; - if (gfxItem2->_currFrame._spriteId != -1 && !(gfxItem2->_flags & 2)) { + if (gfxItem2->_currFrame._spriteId != -1) { if (gfxItem2->_flags & 1) { transparent = true; } else { @@ -813,8 +813,7 @@ void GameSys::drawSprites() { _vm->_spriteCache->release(resourceId); } } - if ((gfxItem2->_flags & 8) || gfxItem2->_currFrame._spriteId == -1 || - (!(gfxItem2->_flags & 2) && (!gfxItem2->_prevFrame._rect.equals(gfxItem2->_currFrame._rect) || !transparent))) { + if (gfxItem2->_currFrame._spriteId == -1 || !gfxItem2->_prevFrame._rect.equals(gfxItem2->_currFrame._rect) || !transparent) { restoreBackgroundRect(gfxItem2->_prevFrame._rect); for (int l = 0; l < _gfxItemsCount; ++l) _gfxItems[l].testUpdRect(gfxItem2->_prevFrame._rect); @@ -825,15 +824,13 @@ void GameSys::drawSprites() { bool transparent = false; if (gfxItem2->_flags & 1) { transparent = true; - } else if (!(gfxItem2->_flags & 2)) { + } else { int resourceId = (gfxItem2->_sequenceId & 0xFFFF0000) | gfxItem2->_currFrame._spriteId; SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId); transparent = spriteResource->_transparent; _vm->_spriteCache->release(resourceId); } - if (((gfxItem2->_flags & 2) && !(gfxItem2->_flags & 8)) || - gfxItem2->_prevFrame._spriteId == -1 || - !gfxItem2->_prevFrame._rect.equals(gfxItem2->_currFrame._rect) || transparent) { + if (gfxItem2->_prevFrame._spriteId == -1 || !gfxItem2->_prevFrame._rect.equals(gfxItem2->_currFrame._rect) || transparent) { for (int l = k; l < _gfxItemsCount; ++l) _gfxItems[l].testUpdRect(gfxItem2->_currFrame._rect); } @@ -850,8 +847,6 @@ void GameSys::drawSprites() { if (gfxItem5->_currFrame._spriteId != -1) { if (gfxItem5->_flags & 1) { seqDrawStaticFrame(gfxItem5->_surface, gfxItem5->_currFrame, nullptr); - } else if (gfxItem5->_flags & 2) { - error("drawSprites - Unexpected AVI frame"); } else { int resourceId = (gfxItem5->_sequenceId & 0xFFFF0000) | gfxItem5->_currFrame._spriteId; SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId); @@ -863,8 +858,6 @@ void GameSys::drawSprites() { if (gfxItem5->_flags & 1) { for (int n = 0; n < gfxItem5->_updRectsCount; ++n) seqDrawStaticFrame(gfxItem5->_surface, gfxItem5->_prevFrame, &gfxItem5->_updRects[n]); - } else if (gfxItem5->_flags & 2) { - error("drawSprites - Unexpected AVI frame"); } else { int resourceId = (gfxItem5->_sequenceId & 0xFFFF0000) | gfxItem5->_prevFrame._spriteId; SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId); @@ -1008,13 +1001,8 @@ void GameSys::fatUpdateFrame() { for (int i = 0; i < _gfxItemsCount; ++i) { GfxItem *gfxItem = &_gfxItems[i]; SequenceAnimation *animation = gfxItem->_animation; - if ((gfxItem->_sequenceId != -1 && animation) || (gfxItem->_flags & 2) || - gfxItem->_prevFrame._spriteId != -1 || gfxItem->_prevFrame._duration > 0) { - if (gfxItem->_sequenceId == -1 || gfxItem->_updFlag) { - if ((gfxItem->_flags & 2) && !gfxItem->_updFlag) { - // NOTE Skipped avi code - } - } else { + if ((gfxItem->_sequenceId != -1 && animation) || gfxItem->_prevFrame._spriteId != -1 || gfxItem->_prevFrame._duration > 0) { + if (gfxItem->_sequenceId != -1 && !gfxItem->_updFlag) { Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, nullptr); if (!animation) { gfxItem->_sequenceId = -1; |