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author | Vhati | 2019-01-18 23:57:47 -0500 |
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committer | Filippos Karapetis | 2019-02-03 10:49:48 +0200 |
commit | bdcd07aef62daa82956d8f52b3b5f11d54e5ddbc (patch) | |
tree | 5de161a14ddb8f9640b3079bf944c53f7d7496f7 /engines | |
parent | 3d1436df256de03ed31c4a117a8a6de2bef2def2 (diff) | |
download | scummvm-rg350-bdcd07aef62daa82956d8f52b3b5f11d54e5ddbc.tar.gz scummvm-rg350-bdcd07aef62daa82956d8f52b3b5f11d54e5ddbc.tar.bz2 scummvm-rg350-bdcd07aef62daa82956d8f52b3b5f11d54e5ddbc.zip |
SCI: Cleanup LauraBow1 patches
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 130 |
1 files changed, 69 insertions, 61 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index af18866945..7382d5d11c 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -4287,14 +4287,14 @@ static const SciScriptPatcherEntry larry7Signatures[] = { // This is only broken in the PC version. It was fixed for Amiga + Atari ST. // // Credits to OmerMor, for finding it. - +// // Applies to at least: English PC Floppy // Responsible method: room4::init static const uint16 laurabow1SignatureEasterEggViewFix[] = { 0x78, // push1 0x76, // push0 SIG_MAGICDWORD, - 0x38, SIG_SELECTOR16(setLoop), // pushi "setLoop" + 0x38, SIG_SELECTOR16(setLoop), // pushi setLoop 0x78, // push1 0x39, 0x03, // pushi 3 (loop 3, view only has 3 loops) SIG_END @@ -4302,25 +4302,28 @@ static const uint16 laurabow1SignatureEasterEggViewFix[] = { static const uint16 laurabow1PatchEasterEggViewFix[] = { PATCH_ADDTOOFFSET(+7), - 0x02, // change loop to 2 + 0x02, // (change loop to 2) PATCH_END }; -// When oiling the armor or opening the visor of the armor, the scripts -// first check if Laura/ego is near the armor and if she is not, they will move her -// to the armor. After that further code is executed. +// When oiling the armor or opening the visor of the armor, the scripts first +// check if Laura/ego is near the armor and if she is not, they will move her +// to the armor. After that, further code is executed. // // The current location is checked by a ego::inRect() call. // -// The given rect for the inRect call inside openVisor::changeState was made larger for Atari ST/Amiga versions. -// We change the PC version to use the same rect. +// The given rect for the inRect call inside openVisor::changeState was made +// larger for Atari ST/Amiga versions. We change the PC version to use the +// same rect. +// +// Additionally, the coordinate that Laura is moved to (152, 107) may not be +// reachable depending on where Laura was when "use oil on helmet of armor" +// or "open visor of armor" got entered. Bad coordinates such as (82, 110), +// cause collisions and effectively an endless loop, effectively freezing the +// game. The user is only able to restore a previous game. // -// Additionally the coordinate, that Laura is moved to, is 152, 107 and may not be reachable depending on where -// Laura/ego was, when "use oil on helmet of armor" / "open visor of armor" got entered. -// Bad coordinates are for example 82, 110, which then cause collisions and effectively an endless loop. -// Game will effectively "freeze" and the user is only able to restore a previous game. -// This also happened, when using the original interpreter. -// We change the destination coordinate to 152, 110, which seems to be reachable all the time. +// We change the destination coordinate to (152, 110), which seems to be +// reachable all the time. // // The following patch fixes the rect for the PC version of the game. // @@ -4331,18 +4334,18 @@ static const uint16 laurabow1SignatureArmorOpenVisorFix[] = { 0x39, 0x04, // pushi 04 SIG_MAGICDWORD, 0x39, 0x6a, // pushi 6a (106d) - 0x38, SIG_UINT16(0x96), // pushi 0096 (150d) + 0x38, SIG_UINT16(0x0096), // pushi 0096 (150d) 0x39, 0x6c, // pushi 6c (108d) - 0x38, SIG_UINT16(0x98), // pushi 0098 (152d) + 0x38, SIG_UINT16(0x0098), // pushi 0098 (152d) SIG_END }; static const uint16 laurabow1PatchArmorOpenVisorFix[] = { PATCH_ADDTOOFFSET(+2), 0x39, 0x68, // pushi 68 (104d) (-2) - 0x38, SIG_UINT16(0x94), // pushi 0094 (148d) (-2) + 0x38, PATCH_UINT16(0x0094), // pushi 0094 (148d) (-2) 0x39, 0x6f, // pushi 6f (111d) (+3) - 0x38, SIG_UINT16(0x9a), // pushi 009a (154d) (+2) + 0x38, PATCH_UINT16(0x009a), // pushi 009a (154d) (+2) PATCH_END }; @@ -4367,13 +4370,15 @@ static const uint16 laurabow1PatchArmorMoveToFix[] = { PATCH_END }; -// In some cases like for example when the player oils the arm of the armor, command input stays -// disabled, even when the player exits fast enough, so that Laura doesn't die. +// In some cases like for example when the player oils the arm of the armor, +// command input stays disabled, even when the player exits fast enough, so +// that Laura doesn't die. // -// This is caused by the scripts only enabling control (directional movement), but do not enable command input as well. +// This is caused by the scripts only enabling control (directional movement), +// but do not enable command input as well. // -// This bug also happens, when using the original interpreter. -// And it was fixed for the Atari ST + Amiga versions of the game. +// This bug also happens, when using the original interpreter. It was fixed for +// the Atari ST + Amiga versions of the game. // // Applies to at least: English PC Floppy // Responsible method: 2nd subroutine in script 37, called by oiling::changeState(7) @@ -4419,19 +4424,19 @@ static const uint16 laurabow1PatchArmorOilingArmFix[] = { 0x3c, // dup // saves a total of 6 bytes 0x76, // push0 - 0x72, SIG_UINT16(0x1a59), // lofsa "Can" + 0x72, PATCH_UINT16(0x1a59), // lofsa "Can" 0x4a, 0x04, // send 04 0x76, // push0 - 0x72, SIG_UINT16(0x19a1), // lofsa "Visor" + 0x72, PATCH_UINT16(0x19a1), // lofsa "Visor" 0x4a, 0x04, // send 04 0x76, // push0 - 0x72, SIG_UINT16(0x194d), // lofsa "note" + 0x72, PATCH_UINT16(0x194d), // lofsa "note" 0x4a, 0x04, // send 04 0x76, // push0 - 0x72, SIG_UINT16(0x18f9), // lofsa "valve" 18f3 + 0x72, PATCH_UINT16(0x18f9), // lofsa "valve" 18f3 0x4a, 0x04, // send 04 // new code to enable input as well, needs 9 spare bytes - 0x38, SIG_UINT16(0x00e2), // canInput + 0x38, PATCH_UINT16(0x00e2), // pushi canInput 0x78, // push1 0x78, // push1 0x51, 0x2b, // class User @@ -4458,17 +4463,17 @@ static const uint16 laurabow1PatchArmorOilingArmFix[] = { // lit when re-entering until the next act. This is due to Room58:init // incorrectly testing the global variable that tracks Jeeves' act 2 state. // -// We fix this by changing the test from if global155 equals 11, which it +// We fix this by changing the test from if global[155] equals 11, which it // never does, to if it's greater than 11. The global is set to 12 in // lightCandles:changeState(11) and it continues to increment as Jeeves' // chore sequence progresses, ending with 17. // // Applies to: DOS, Amiga, Atari ST // Responsible method: Room58:init -// Fixes bug #10743 +// Fixes bug: #10743 static const uint16 laurabow1SignatureChapelCandlesPersistence[] = { SIG_MAGICDWORD, - 0x89, 0x9b, // lsg global155 [ Jeeves' act 2 state ] + 0x89, 0x9b, // lsg global[155] [ Jeeves' act 2 state ] 0x35, 0x0b, // ldi b 0x1a, // eq? SIG_END @@ -4482,18 +4487,18 @@ static const uint16 laurabow1PatchChapelCandlesPersistence[] = { // LB1 DOS doesn't acknowledge Lillian's presence in room 44 when she's sitting // on the bed in act 4. Look, talk, etc respond that she's not there. -// This is due to not setting global 195 which tracks who is in the room. +// This is due to not setting global[195] which tracks who is in the room. // We fix this by setting the global as Amiga and Atari ST versions do. // // Applies to: DOS only // Responsible method: Room44:init -// Fixes bug #10742 +// Fixes bug: #10742 static const uint16 laurabow1SignatureLillianBedFix[] = { SIG_MAGICDWORD, 0x72, SIG_UINT16(0x10f8), // lofsa suit2 [ only matches DOS version ] 0x4a, 0x14, // send 14 SIG_ADDTOOFFSET(+8), - 0x89, 0x76, // lsg global118 + 0x89, 0x76, // lsg global[118] 0x35, 0x02, // ldi 2 0x12, // and 0x30, SIG_UINT16(0x000d), // bnt d [ haven't seen Lillian in study ] @@ -4503,30 +4508,33 @@ static const uint16 laurabow1SignatureLillianBedFix[] = { static const uint16 laurabow1PatchLillianBedFix[] = { PATCH_ADDTOOFFSET(+13), - 0x81, 0x76, // lag global118 + 0x81, 0x76, // lag global[118] 0x7a, // push2 0x12, // and 0x31, 0x0f, // bnt f [ haven't seen Lillian in study ] 0x35, 0x20, // ldi 20 [ Lillian ] - 0xa1, 0xc3, // sag global195 [ set Lillian as in the room ] + 0xa1, 0xc3, // sag global[195] [ set Lillian as in the room ] PATCH_END }; -// When you tell Lilly about Gertie in room 35, Lilly will then walk to the left and off the screen. -// In case Laura (ego) is in the way, the whole game will basically block and you won't be able -// to do anything except saving + restoring the game. +// When you tell Lilly about Gertie in room 35, Lilly will then walk to the +// left and off the screen. If Laura (ego) is in the way, the whole game will +// basically block and you won't be able to do anything except saving or +// restoring the game. // -// If this happened already, the player can enter -// "send Lillian ignoreActors 1" inside the debugger to fix this situation. +// If this happened already, the player can enter "send Lillian ignoreActors 1" +// inside the debugger to fix this situation. // -// This issue is very difficult to solve, because Lilly also walks diagonally after walking to the left right -// under the kitchen table. This means that even if we added a few more rectangle checks, there could still be -// spots, where the game would block. +// This issue is very difficult to solve, because Lilly also walks diagonally +// after walking to the left right under the kitchen table. This means that +// even if we added a few more rectangle checks, there could still be spots, +// where the game would block. // -// Also the mover "PathOut" is used for Lillian instead of the regular "MoveTo", which would avoid other -// actors by itself. +// Also the mover "PathOut" is used for Lillian instead of the regular +// "MoveTo", which would avoid other actors by itself. // -// So instead we set Lilly to ignore other actors during that cutscene, which is the least invasive solution. +// So instead we set Lilly to ignore other actors during that cutscene, which +// is the least invasive solution. // // Applies to at least: English PC Floppy, English Amiga Floppy, English Atari ST Floppy // Responsible method: goSee::changeState(1) in script 236 @@ -4536,7 +4544,7 @@ static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix1[] = { SIG_MAGICDWORD, 0x38, SIG_UINT16(0x00c1), // pushi 00C1h 0x38, SIG_UINT16(0x008f), // pushi 008Fh - 0x38, SIG_SELECTOR16(ignoreActors), // pushi (ignoreActors) + 0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors 0x78, // push1 0x76, // push0 SIG_END @@ -4554,10 +4562,10 @@ static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix2[] = { 0x35, 0x09, // ldi 09 0x1a, // eq? 0x30, SIG_UINT16(0x003f), // bnt [ret] - 0x39, SIG_ADDTOOFFSET(+1), // pushi (view) + 0x39, SIG_ADDTOOFFSET(+1), // pushi view 0x78, // push1 0x38, SIG_UINT16(0x0203), // pushi 203h (515d) - 0x38, SIG_ADDTOOFFSET(+2), // pushi (posn) + 0x38, SIG_ADDTOOFFSET(+2), // pushi posn 0x7a, // push2 0x38, SIG_UINT16(0x00c9), // pushi C9h (201d) SIG_MAGICDWORD, @@ -4568,7 +4576,7 @@ static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix2[] = { }; static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix2[] = { - 0x38, PATCH_SELECTOR16(ignoreActors), // pushi (ignoreActors) + 0x38, PATCH_SELECTOR16(ignoreActors), // pushi ignoreActors 0x78, // push1 0x76, // push0 0x33, 0x00, // ldi 00 (waste 2 bytes) @@ -4602,7 +4610,7 @@ static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix2[] = { // Applies to: DOS, Amiga, Atari ST and occurs in Sierra's interpreter. // Responsible method: Act:setMotion -// Fixes bug #10733 +// Fixes bug: #10733 static const uint16 laurabow1SignatureObstacleCollisionLockupsFix[] = { SIG_MAGICDWORD, 0x30, SIG_UINT16(0x002f), // bnt 2f @@ -4611,7 +4619,7 @@ static const uint16 laurabow1SignatureObstacleCollisionLockupsFix[] = { 0x54, 0x04, // self 4 0x7a, // push2 [ -info- ] 0x76, // push0 - 0x87, 0x01, // lap param1 + 0x87, 0x01, // lap param[1] 0x4a, 0x04, // send 4 0x36, // push 0x34, SIG_UINT16(0x8000), // ldi 8000 @@ -4619,10 +4627,10 @@ static const uint16 laurabow1SignatureObstacleCollisionLockupsFix[] = { 0x30, SIG_UINT16(0x000a), // bnt a 0x39, 0x56, // pushi 56 [ new ] 0x76, // push0 - 0x87, 0x01, // lap param1 + 0x87, 0x01, // lap param[1] 0x4a, 0x04, // send 4 0x32, SIG_UINT16(0x0002), // jmp 2 - 0x87, 0x01, // lap param1 + 0x87, 0x01, // lap param[1] 0x65, 0x4c, // aTop mover 0x39, 0x57, // pushi 57 [ init ] 0x78, // push1 @@ -4648,17 +4656,17 @@ static const uint16 laurabow1PatchObstacleCollisionLockupsFix[] = { 0x54, 0x04, // self 4 0x7a, // push2 [ -info- ] 0x76, // push0 - 0x87, 0x01, // lap param1 + 0x87, 0x01, // lap param[1] 0x4a, 0x04, // send 4 0x38, PATCH_UINT16(0x8000), // pushi 8000 [ save 1 byte ] 0x12, // and 0x31, 0x09, // bnt 9 [ save 1 byte ] 0x39, 0x56, // pushi 56 [ new ] 0x76, // push0 - 0x87, 0x01, // lap param1 + 0x87, 0x01, // lap param[1] 0x4a, 0x04, // send 4 0x33, 0x02, // jmp 2 [ save 1 byte ] - 0x87, 0x01, // lap param1 + 0x87, 0x01, // lap param[1] 0x65, 0x4c, // aTop mover 0x39, 0x57, // pushi 57 [ init ] 0x78, // push1 @@ -4683,12 +4691,12 @@ static const uint16 laurabow1PatchObstacleCollisionLockupsFix[] = { // // Applies to: DOS, Amiga, Atari ST // Responsible method: Room47:doit -// Fixes bug #9949 +// Fixes bug: #9949 static const uint16 laurabow1SignatureAtticStairsLockupFix[] = { SIG_MAGICDWORD, 0x39, SIG_SELECTOR8(loop), // pushi loop 0x76, // push0 - 0x81, 0x00, // lag 00 + 0x81, 0x00, // lag global[0] 0x4a, 0x04, // send 4 [ ego:loop? ] 0x36, // push 0x35, 0x03, // ldi 03 [ facing north ] @@ -4698,7 +4706,7 @@ static const uint16 laurabow1SignatureAtticStairsLockupFix[] = { static const uint16 laurabow1PatchAtticStairsLockupFix[] = { PATCH_ADDTOOFFSET(+8), - 0x35, 0x2, // ldi 02 [ facing south ] + 0x35, 0x02, // ldi 02 [ facing south ] 0x1c, // ne? PATCH_END }; |