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authorMax Horn2006-03-04 11:53:28 +0000
committerMax Horn2006-03-04 11:53:28 +0000
commitbde6c151adec6b2b91bf1706bda95876fb852f26 (patch)
treea1c209876e6432916af2f88edabf5821f8b92995 /engines
parentcf0716734c31007816845370ad5f4fd8b9e3dae7 (diff)
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Cleanup for the container loading code (and always disable file name substitution when a container file is used
svn-id: r21067
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/scumm.cpp82
1 files changed, 46 insertions, 36 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index f93f0f613d..91af05f083 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -449,47 +449,57 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
}
#endif
- // We read data directly from NES ROM instead of extracting it with
- // external tool
- if ((_game.platform == Common::kPlatformNES) && _substResFileName.almostGameID) {
- char tmpBuf[128];
- generateSubstResFileName("00.LFL", tmpBuf, sizeof(tmpBuf));
- _fileHandle = new ScummNESFile();
- _containerFile = tmpBuf;
- _substResFileName.almostGameID = 0;
- } else if ((_game.platform == Common::kPlatformC64) && _substResFileName.almostGameID) {
- const char *tmpBuf1, *tmpBuf2;
- if (_game.id == GID_MANIAC) {
- tmpBuf1 = "maniac1.d64";
- tmpBuf2 = "maniac2.d64";
- } else {
- tmpBuf1 = "zak1.d64";
- tmpBuf2 = "zak2.d64";
- }
-
- _fileHandle = new ScummC64File(tmpBuf1, tmpBuf2, _game.id == GID_MANIAC);
- _containerFile = tmpBuf1;
- _substResFileName.almostGameID = 0;
- } else
- _fileHandle = new ScummFile();
+ // The kGenAsIs method is only used for 'container files', i.e. files
+ // that contain the real game files bundled together in an archive format.
+ // This is the case of the NES, C64 and Mac versions of certain games.
+ // Note: All of these can also occur in 'extracted' form, in which case they
+ // are treated like any other SCUMM game.
+ if (_substResFileName.almostGameID && _substResFileName.genMethod == kGenAsIs) {
- // The mac versions of Indy4, Sam&Max, DOTT, FT and The Dig used a
- // special meta (container) file format to store the actual SCUMM data
- // files. The rescumm utility used to be used to extract those files.
- // While that is still possible, we now support reading those files
- // directly. The first step is to check whether one of them is present
- // (we do that here); the rest is handled by the ScummFile class and
- // code in openResourceFile() (and in the Sound class, for MONSTER.SOU
- // handling).
- if (_game.version >= 5 && _game.heversion == 0 && _substResFileName.almostGameID &&
- _game.platform == Common::kPlatformMacintosh &&
- _substResFileName.genMethod == kGenAsIs) {
- if (_fileHandle->open(_substResFileName.expandedName)) {
+ if (_game.platform == Common::kPlatformNES) {
+ // We read data directly from NES ROM instead of extracting it with
+ // external tool
+ char tmpBuf[128];
+ assert(_game.id == GID_MANIAC);
+ generateSubstResFileName("00.LFL", tmpBuf, sizeof(tmpBuf));
+ _fileHandle = new ScummNESFile();
+ _containerFile = tmpBuf;
+ } else if (_game.platform == Common::kPlatformC64) {
+ // Read data from C64 disk images.
+ const char *tmpBuf1, *tmpBuf2;
+ assert(_game.id == GID_MANIAC || _game.id == GID_ZAK);
+ if (_game.id == GID_MANIAC) {
+ tmpBuf1 = "maniac1.d64";
+ tmpBuf2 = "maniac2.d64";
+ } else {
+ tmpBuf1 = "zak1.d64";
+ tmpBuf2 = "zak2.d64";
+ }
+
+ _fileHandle = new ScummC64File(tmpBuf1, tmpBuf2, _game.id == GID_MANIAC);
+ _containerFile = tmpBuf1;
+ } else if (_game.platform == Common::kPlatformMacintosh) {
+ // The mac versions of Indy4, Sam&Max, DOTT, FT and The Dig used a
+ // special meta (container) file format to store the actual SCUMM data
+ // files. The rescumm utility used to be used to extract those files.
+ // While that is still possible, we now support reading those files
+ // directly. The first step is to check whether one of them is present
+ // (we do that here); the rest is handled by the ScummFile class and
+ // code in openResourceFile() (and in the Sound class, for MONSTER.SOU
+ // handling).
+ assert(_game.version >= 5 && _game.heversion == 0);
+ _fileHandle = new ScummFile();
_containerFile = _substResFileName.expandedName;
- _substResFileName.almostGameID = 0;
}
+
+ // If a container file is used, we can turn of file name substitution.
+ _substResFileName.almostGameID = 0;
+ } else {
+ // Regular access, no container file involved
+ _fileHandle = new ScummFile();
}
+
// Init all vars
_imuse = NULL;