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authorEugene Sandulenko2019-01-06 23:31:23 +0100
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commitbdff046e06806dfbe6e1d4f8fbbf94896ff1df0a (patch)
tree26c1343fab433d4606a39ef4d1fde669cc0ea149 /engines
parent4531c5b110aa35db05492042342006381314c338 (diff)
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GRIFFON: Move save/load functions to saveload.cpp
Diffstat (limited to 'engines')
-rw-r--r--engines/griffon/engine.cpp1
-rw-r--r--engines/griffon/griffon.h4
-rw-r--r--engines/griffon/module.mk2
-rw-r--r--engines/griffon/saveload.cpp (renamed from engines/griffon/state.cpp)7
-rw-r--r--engines/griffon/state.h50
5 files changed, 8 insertions, 56 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index c85bc70522..cc1fe2b628 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -36,7 +36,6 @@
#include "griffon/griffon.h"
#include "griffon/config.h"
-#include "griffon/state.h"
#include "common/events.h"
#include "common/file.h"
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h
index 7da3414ab3..9b811e82bf 100644
--- a/engines/griffon/griffon.h
+++ b/engines/griffon/griffon.h
@@ -294,6 +294,10 @@ private:
void sys_progress(int w, int wm);
void sys_setupAudio();
void sys_update();
+
+ int state_load(int slotnum);
+ int state_load_player(int slotnum);
+ int state_save(int slotnum);
};
}
diff --git a/engines/griffon/module.mk b/engines/griffon/module.mk
index 2dbacb5e5a..7df4e2e102 100644
--- a/engines/griffon/module.mk
+++ b/engines/griffon/module.mk
@@ -5,7 +5,7 @@ MODULE_OBJS := \
engine.o \
griffon.o \
detection.o \
- state.o
+ saveload.o
MODULE_DIRS += \
engines/griffon
diff --git a/engines/griffon/state.cpp b/engines/griffon/saveload.cpp
index 3aa97d6cc3..11c15cd924 100644
--- a/engines/griffon/state.cpp
+++ b/engines/griffon/saveload.cpp
@@ -35,7 +35,6 @@
*/
#include "griffon/griffon.h"
-#include "griffon/state.h"
namespace Griffon {
@@ -59,7 +58,7 @@ char player_sav[256] = "data/player%i.sav";
extern PLAYERTYPE playera;
extern int asecstart;
-int state_load(int slotnum) {
+int GriffonEngine::state_load(int slotnum) {
#if 0
FILE *fp;
char line[256];
@@ -137,7 +136,7 @@ int state_load(int slotnum) {
}
/* fill PLAYERTYPE playera; */
-int state_load_player(int slotnum) {
+int GriffonEngine::state_load_player(int slotnum) {
#if 0
FILE *fp;
char line[256];
@@ -196,7 +195,7 @@ int state_load_player(int slotnum) {
return 0; // fail
}
-int state_save(int slotnum) {
+int GriffonEngine::state_save(int slotnum) {
#if 0
FILE *fp;
char line[256];
diff --git a/engines/griffon/state.h b/engines/griffon/state.h
deleted file mode 100644
index ac8ccb111d..0000000000
--- a/engines/griffon/state.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- * Originally written by Syn9 in FreeBASIC with SDL
- * http://syn9.thehideoutgames.com/index_backup.php
- *
- * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
- * http://github.com/dmitrysmagin/griffon_legend
- *
- *
- * Programming/Graphics: Daniel "Syn9" Kennedy
- * Music/Sound effects: David Turner
- *
- * Beta testing and gameplay design help:
- * Deleter, Cha0s, Aether Fox, and Kiz
- *
- */
-
-#ifndef GRIFFON_STATE_H
-#define GRIFFON_STATE_H
-
-namespace Griffon {
-
-extern char player_sav[];
-
-int state_load(int slotnum);
-int state_load_player(int slotnum);
-int state_save(int slotnum);
-
-} // end of namespace Griffon
-
-#endif