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authorFilippos Karapetis2008-05-29 14:04:47 +0000
committerFilippos Karapetis2008-05-29 14:04:47 +0000
commitbeafc62b0d209eaf1c43de5fb43d8fc812226078 (patch)
treed00f5baa3d89bcc5a98664f478295ec301f89742 /engines
parentb9776d46b24476a5d4f30eb4fc993ce6a4cdb76f (diff)
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puertas_cerradas -> updateDoor
saca_objeto -> removeObject svn-id: r32362
Diffstat (limited to 'engines')
-rw-r--r--engines/drascula/drascula.cpp112
-rw-r--r--engines/drascula/drascula.h4
2 files changed, 58 insertions, 58 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 2f3f5e9c98..12acd64ee8 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -999,7 +999,7 @@ martini:
sscanf(buffer, "%d", &sentido_alkeva[l]);
getLine(ald, buffer, size);
sscanf(buffer, "%d", &alapuertakeva[l]);
- puertas_cerradas(l);
+ updateDoor(l);
}
}
@@ -1295,7 +1295,7 @@ bool DrasculaEngine::comprueba1() {
int l;
if (menu_scr == 1)
- saca_objeto();
+ removeObject();
else {
for (l = 0; l < numRoomObjs; l++) {
if (mouseX >= x1[l] && mouseY >= y1[l]
@@ -2323,55 +2323,55 @@ bool DrasculaEngine::carga_partida(const char *nom_game) {
return true;
}
-void DrasculaEngine::puertas_cerradas(int l) {
+void DrasculaEngine::updateDoor(int doorNum) {
if (num_ejec == 1 || num_ejec == 3 || num_ejec == 5 || num_ejec == 6)
return;
else if (num_ejec == 2) {
- if (num_obj[l] == 138)
- isDoor[l] = flags[0];
- else if (num_obj[l] == 136)
- isDoor[l] = flags[8];
- else if (num_obj[l] == 156)
- isDoor[l] = flags[16];
- else if (num_obj[l] == 163)
- isDoor[l] = flags[17];
- else if (num_obj[l] == 177)
- isDoor[l] = flags[15];
- else if (num_obj[l] == 175)
- isDoor[l] = flags[40];
- else if (num_obj[l] == 173)
- isDoor[l] = flags[36];
+ if (num_obj[doorNum] == 138)
+ isDoor[doorNum] = flags[0];
+ else if (num_obj[doorNum] == 136)
+ isDoor[doorNum] = flags[8];
+ else if (num_obj[doorNum] == 156)
+ isDoor[doorNum] = flags[16];
+ else if (num_obj[doorNum] == 163)
+ isDoor[doorNum] = flags[17];
+ else if (num_obj[doorNum] == 177)
+ isDoor[doorNum] = flags[15];
+ else if (num_obj[doorNum] == 175)
+ isDoor[doorNum] = flags[40];
+ else if (num_obj[doorNum] == 173)
+ isDoor[doorNum] = flags[36];
} else if (num_ejec == 4) {
- if (num_obj[l] == 101 && flags[0] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 101 && flags[0] == 1 && flags[28] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 103)
- isDoor[l] = flags[0];
- else if (num_obj[l] == 104)
- isDoor[l] = flags[1];
- else if (num_obj[l] == 105)
- isDoor[l] = flags[1];
- else if (num_obj[l] == 106)
- isDoor[l] = flags[2];
- else if (num_obj[l] == 107)
- isDoor[l] = flags[2];
- else if (num_obj[l] == 110)
- isDoor[l] = flags[6];
- else if (num_obj[l] == 114)
- isDoor[l] = flags[4];
- else if (num_obj[l] == 115)
- isDoor[l] = flags[4];
- else if (num_obj[l] == 116 && flags[5] == 0)
- isDoor[l] = 0;
- else if (num_obj[l] == 116 && flags[5] == 1 && flags[23] == 1)
- isDoor[l] = 1;
- else if (num_obj[l] == 117)
- isDoor[l] = flags[5];
- else if (num_obj[l] == 120)
- isDoor[l] = flags[8];
- else if (num_obj[l] == 122)
- isDoor[l] = flags[7];
+ if (num_obj[doorNum] == 101 && flags[0] == 0)
+ isDoor[doorNum] = 0;
+ else if (num_obj[doorNum] == 101 && flags[0] == 1 && flags[28] == 1)
+ isDoor[doorNum] = 1;
+ else if (num_obj[doorNum] == 103)
+ isDoor[doorNum] = flags[0];
+ else if (num_obj[doorNum] == 104)
+ isDoor[doorNum] = flags[1];
+ else if (num_obj[doorNum] == 105)
+ isDoor[doorNum] = flags[1];
+ else if (num_obj[doorNum] == 106)
+ isDoor[doorNum] = flags[2];
+ else if (num_obj[doorNum] == 107)
+ isDoor[doorNum] = flags[2];
+ else if (num_obj[doorNum] == 110)
+ isDoor[doorNum] = flags[6];
+ else if (num_obj[doorNum] == 114)
+ isDoor[doorNum] = flags[4];
+ else if (num_obj[doorNum] == 115)
+ isDoor[doorNum] = flags[4];
+ else if (num_obj[doorNum] == 116 && flags[5] == 0)
+ isDoor[doorNum] = 0;
+ else if (num_obj[doorNum] == 116 && flags[5] == 1 && flags[23] == 1)
+ isDoor[doorNum] = 1;
+ else if (num_obj[doorNum] == 117)
+ isDoor[doorNum] = flags[5];
+ else if (num_obj[doorNum] == 120)
+ isDoor[doorNum] = flags[8];
+ else if (num_obj[doorNum] == 122)
+ isDoor[doorNum] = flags[7];
}
}
@@ -2639,7 +2639,7 @@ void DrasculaEngine::barra_menu() {
}
}
-void DrasculaEngine::saca_objeto() {
+void DrasculaEngine::removeObject() {
int h = 0, n;
updateRoom();
@@ -2666,7 +2666,7 @@ bool DrasculaEngine::sal_de_la_habitacion(int l) {
if (num_obj[l] == 105 && flags[0] == 0)
talk(_text[_lang][442], "442.als");
else {
- puertas_cerradas(l);
+ updateDoor(l);
if (isDoor[l] != 0) {
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
sentido_hare = sentidobj[l];
@@ -2690,7 +2690,7 @@ bool DrasculaEngine::sal_de_la_habitacion(int l) {
}
}
} else if (num_ejec == 2) {
- puertas_cerradas(l);
+ updateDoor(l);
if (isDoor[l] != 0) {
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
hare_se_mueve = 0;
@@ -2723,7 +2723,7 @@ bool DrasculaEngine::sal_de_la_habitacion(int l) {
carga_escoba(salgo);
}
} else if (num_ejec == 3) {
- puertas_cerradas(l);
+ updateDoor(l);
if (isDoor[l] != 0 && visible[l] == 1) {
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
sentido_hare = sentidobj[l];
@@ -2741,7 +2741,7 @@ bool DrasculaEngine::sal_de_la_habitacion(int l) {
carga_escoba(salgo);
}
} else if (num_ejec == 4) {
- puertas_cerradas(l);
+ updateDoor(l);
if (isDoor[l] != 0) {
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
sentido_hare = sentidobj[l];
@@ -2762,7 +2762,7 @@ bool DrasculaEngine::sal_de_la_habitacion(int l) {
carga_escoba(salgo);
}
} else if (num_ejec == 5) {
- puertas_cerradas(l);
+ updateDoor(l);
if (isDoor[l] != 0 && visible[l] == 1) {
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
sentido_hare = sentidobj[l];
@@ -2781,7 +2781,7 @@ bool DrasculaEngine::sal_de_la_habitacion(int l) {
carga_escoba(salgo);
}
} else if (num_ejec == 6) {
- puertas_cerradas(l);
+ updateDoor(l);
if (isDoor[l] != 0) {
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
sentido_hare = sentidobj[l];
@@ -4423,7 +4423,7 @@ void DrasculaEngine::openDoor(int nflag, int doorNum) {
}
if (doorNum != NO_DOOR)
- puertas_cerradas(doorNum);
+ updateDoor(doorNum);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
stopSound();
@@ -4515,7 +4515,7 @@ void DrasculaEngine::closeDoor(int nflag, int doorNum) {
playSound("s4.als");
flags[nflag] = 0;
if (doorNum != NO_DOOR)
- puertas_cerradas(doorNum);
+ updateDoor(doorNum);
updateRoom();
updateScreen(0, 0, 0, 0, 320, 200, dir_zona_pantalla);
stopSound();
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 6e7d35614a..24861f988a 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -511,7 +511,7 @@ public:
int musicStatus();
void updateRoom();
bool carga_partida(const char *);
- void puertas_cerradas(int);
+ void updateDoor(int);
void animastopSound_corte();
void color_hare();
void funde_hare(int oscuridad);
@@ -525,7 +525,7 @@ public:
void pon_hare();
void menu_sin_volcar();
void barra_menu();
- void saca_objeto();
+ void removeObject();
bool sal_de_la_habitacion(int);
bool coge_objeto();
bool banderas(int);