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authorJohannes Schickel2010-01-25 00:39:46 +0000
committerJohannes Schickel2010-01-25 00:39:46 +0000
commitbfcdbae648d3eeee4a93bb4fb55fef8b6a326bdb (patch)
tree967f1fbf29b3112a41eb57b230b5555a8e2d499b /engines
parentc48076ea9c9eaa55413daead112a2489650da12d (diff)
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Change some comments to use "AdLib" instead of "adlib".
svn-id: r47534
Diffstat (limited to 'engines')
-rw-r--r--engines/lure/sound.cpp4
-rw-r--r--engines/sci/sound/drivers/adlib.cpp4
-rw-r--r--engines/sci/sound/iterator/iterator.cpp2
-rw-r--r--engines/sky/music/adlibmusic.cpp2
4 files changed, 6 insertions, 6 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp
index a7f9af9d78..bdece99dcd 100644
--- a/engines/lure/sound.cpp
+++ b/engines/lure/sound.cpp
@@ -226,8 +226,8 @@ void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
if (_isRoland)
newEntry->volume = rec.volume;
- else /* resource volumes do not seem to work well with our adlib emu */
- newEntry->volume = 240; /* 255 causes clipping with adlib */
+ else /* resource volumes do not seem to work well with our AdLib emu */
+ newEntry->volume = 240; /* 255 causes clipping with AdLib */
_activeSounds.push_back(SoundList::value_type(newEntry));
diff --git a/engines/sci/sound/drivers/adlib.cpp b/engines/sci/sound/drivers/adlib.cpp
index 76e615dce0..bfcb114327 100644
--- a/engines/sci/sound/drivers/adlib.cpp
+++ b/engines/sci/sound/drivers/adlib.cpp
@@ -311,7 +311,7 @@ void MidiDriver_AdLib::send(uint32 b) {
case 0xc0:
_channels[channel].patch = op1;
break;
- // The original adlib driver from sierra ignores aftertouch completely, so should we
+ // The original AdLib driver from sierra ignores aftertouch completely, so should we
case 0xa0: // Polyphonic key pressure (aftertouch)
case 0xd0: // Channel pressure (aftertouch)
break;
@@ -790,7 +790,7 @@ int MidiPlayer_AdLib::open(ResourceManager *resMan) {
if (res) {
ok = static_cast<MidiDriver_AdLib *>(_driver)->loadResource(res->data, res->size);
} else {
- // Early SCI0 games have the sound bank embedded in the adlib driver
+ // Early SCI0 games have the sound bank embedded in the AdLib driver
Common::File f;
diff --git a/engines/sci/sound/iterator/iterator.cpp b/engines/sci/sound/iterator/iterator.cpp
index d4e79590ca..b1adb55896 100644
--- a/engines/sci/sound/iterator/iterator.cpp
+++ b/engines/sci/sound/iterator/iterator.cpp
@@ -340,7 +340,7 @@ int BaseSongIterator::parseMidiCommand(byte *buf, int *result, SongIteratorChann
}
case 0x04: /* UNKNOWN NYI (happens in LSL2 gameshow) */
case 0x46: /* UNKNOWN NYI (happens in LSL3 binoculars) */
- case 0x61: /* UNKNOWN NYI (special for adlib? Iceman) */
+ case 0x61: /* UNKNOWN NYI (special for AdLib? Iceman) */
case 0x73: /* UNKNOWN NYI (happens in Hoyle) */
case 0xd1: /* UNKNOWN NYI (happens in KQ4 when riding the unicorn) */
return /* Execute next command */
diff --git a/engines/sky/music/adlibmusic.cpp b/engines/sky/music/adlibmusic.cpp
index 0ceec7a07f..f8b3cb480c 100644
--- a/engines/sky/music/adlibmusic.cpp
+++ b/engines/sky/music/adlibmusic.cpp
@@ -78,7 +78,7 @@ int AdLibMusic::readBuffer(int16 *data, const int numSamples) {
void AdLibMusic::setupPointers() {
if (SkyEngine::_systemVars.gameVersion == 109) {
- // disk demo uses a different adlib driver version, some offsets have changed
+ // disk demo uses a different AdLib driver version, some offsets have changed
//_musicDataLoc = (_musicData[0x11CC] << 8) | _musicData[0x11CB];
//_initSequence = _musicData + 0xEC8;