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author | uruk | 2014-04-12 19:19:10 +0200 |
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committer | uruk | 2014-04-12 19:19:10 +0200 |
commit | c04c59a03d462d96571b9a5ce6c38d709145fee1 (patch) | |
tree | c5b94c9a293c603b9e2ed3d5ae422ca81d13cf35 /engines | |
parent | 2e7ef9d78964ebb5a93a927330b98b1b77e225df (diff) | |
download | scummvm-rg350-c04c59a03d462d96571b9a5ce6c38d709145fee1.tar.gz scummvm-rg350-c04c59a03d462d96571b9a5ce6c38d709145fee1.tar.bz2 scummvm-rg350-c04c59a03d462d96571b9a5ce6c38d709145fee1.zip |
AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/avalanche/animation.cpp | 3 | ||||
-rw-r--r-- | engines/avalanche/avalanche.cpp | 8 | ||||
-rw-r--r-- | engines/avalanche/avalanche.h | 2 | ||||
-rw-r--r-- | engines/avalanche/avalot.cpp | 10 | ||||
-rw-r--r-- | engines/avalanche/dialogs.cpp | 10 |
5 files changed, 17 insertions, 16 deletions
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp index 86ca4c8541..992af95cac 100644 --- a/engines/avalanche/animation.cpp +++ b/engines/avalanche/animation.cpp @@ -1205,8 +1205,9 @@ void Animation::drawSprites() { * @remarks Originally called 'trippancy_link' */ void Animation::animLink() { - if (_vm->_dropdown->isActive() || _vm->_seeScroll) + if (_vm->_dropdown->isActive() || !_vm->_animationsEnabled) return; + for (int16 i = 0; i < kSpriteNumbMax; i++) { AnimationType *curSpr = _sprites[i]; if (curSpr->_quick && curSpr->_visible) diff --git a/engines/avalanche/avalanche.cpp b/engines/avalanche/avalanche.cpp index 1bc4c5348d..5b41414c2c 100644 --- a/engines/avalanche/avalanche.cpp +++ b/engines/avalanche/avalanche.cpp @@ -142,7 +142,7 @@ void AvalancheEngine::initVariables() { _letMeOut = false; _thinks = 2; _thinkThing = true; - _seeScroll = false; + _animationsEnabled = true; _currentMouse = 177; _holdLeftMouse = false; @@ -337,7 +337,7 @@ void AvalancheEngine::synchronize(Common::Serializer &sz) { } bool AvalancheEngine::canSaveGameStateCurrently() { // TODO: Refine these!!! - return (!_seeScroll && _alive); + return (_animationsEnabled && _alive); } Common::Error AvalancheEngine::saveGameState(int slot, const Common::String &desc) { @@ -382,7 +382,7 @@ Common::String AvalancheEngine::getSaveFileName(const int slot) { } bool AvalancheEngine::canLoadGameStateCurrently() { // TODO: Refine these!!! - return (!_seeScroll); + return (_animationsEnabled); } Common::Error AvalancheEngine::loadGameState(int slot) { @@ -432,7 +432,7 @@ bool AvalancheEngine::loadGame(const int16 slot) { _isLoaded = true; - _seeScroll = true; // This prevents display of the new sprites before the new picture is loaded. + _animationsEnabled = false; if (_holdTheDawn) { _holdTheDawn = false; diff --git a/engines/avalanche/avalanche.h b/engines/avalanche/avalanche.h index 146065ad63..d6f6aa171c 100644 --- a/engines/avalanche/avalanche.h +++ b/engines/avalanche/avalanche.h @@ -210,7 +210,7 @@ public: bool _letMeOut; byte _thinks; bool _thinkThing; - bool _seeScroll; // TODO: maybe this means we're interacting with the toolbar / a scroll? + bool _animationsEnabled; // If set to TRUE, it stops the animation system working. This prevents display of the new sprites before the new picture is loaded or during the display of a scroll. Original name: seescroll. char _objectList[10]; // Called .free() for them in ~Gyro(). diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp index 1cb2f186a5..4e7579dc3b 100644 --- a/engines/avalanche/avalot.cpp +++ b/engines/avalanche/avalot.cpp @@ -464,7 +464,7 @@ void AvalancheEngine::findPeople(byte room) { void AvalancheEngine::exitRoom(byte x) { _sound->stopSound(); _background->release(); - _seeScroll = true; // This stops the trippancy system working over the length of this procedure. + _animationsEnabled = false; switch (x) { case kRoomSpludwicks: @@ -487,7 +487,7 @@ void AvalancheEngine::exitRoom(byte x) { } _interrogation = 0; // Leaving the room cancels all the questions automatically. - _seeScroll = false; // Now it can work again! + _animationsEnabled = true; _lastRoom = _room; if (_room != kRoomMap) @@ -538,7 +538,7 @@ void AvalancheEngine::putGeidaAt(byte whichPed, byte ped) { } void AvalancheEngine::enterRoom(Room roomId, byte ped) { - _seeScroll = true; // This stops the trippancy system working over the length of this procedure. + _animationsEnabled = false; findPeople(roomId); _room = roomId; @@ -922,7 +922,7 @@ void AvalancheEngine::enterRoom(Room roomId, byte ped) { break; } - _seeScroll = false; // Now it can work again! + _animationsEnabled = true; } void AvalancheEngine::thinkAbout(byte object, bool type) { @@ -1442,7 +1442,7 @@ void AvalancheEngine::newGame() { _thinkThing = true; _thinks = 2; refreshObjectList(); - _seeScroll = false; + _animationsEnabled = true; avvy->appear(300, 117, kDirRight); // Needed to initialize Avalot. //for (gd = 0; gd <= 30; gd++) for (gm = 0; gm <= 1; gm++) also[gd][gm] = nil; diff --git a/engines/avalanche/dialogs.cpp b/engines/avalanche/dialogs.cpp index b7b03e86dc..9007e89ec5 100644 --- a/engines/avalanche/dialogs.cpp +++ b/engines/avalanche/dialogs.cpp @@ -157,7 +157,7 @@ void Dialogs::scrollModeNormal() { Common::String e = "(c) 1994"; setReadyLight(3); - _vm->_seeScroll = true; + _vm->_animationsEnabled = false; _vm->_graphics->loadMouse(kCurFletch); _vm->_graphics->saveScreen(); @@ -216,7 +216,7 @@ void Dialogs::scrollModeNormal() { #endif setReadyLight(0); - _vm->_seeScroll = false; + _vm->_animationsEnabled = true; _vm->_holdLeftMouse = false; // Used in Lucerna::checkclick(). warning("STUB: Scrolls::scrollModeNormal()"); @@ -290,7 +290,7 @@ bool Dialogs::theyMatch(TuneType &played) { */ void Dialogs::scrollModeMusic() { setReadyLight(3); - _vm->_seeScroll = true; + _vm->_animationsEnabled = false; CursorMan.showMouse(false); _vm->_graphics->loadMouse(kCurFletch); @@ -299,7 +299,7 @@ void Dialogs::scrollModeMusic() { played[i] = kPitchInvalid; int8 lastOne = -1, thisOne = -1; // Invalid values. - _vm->_seeScroll = true; + _vm->_animationsEnabled = false; _vm->_graphics->saveScreen(); _vm->_graphics->showScroll(); @@ -393,7 +393,7 @@ void Dialogs::scrollModeMusic() { _vm->_graphics->restoreScreen(); _vm->_graphics->removeBackup(); - _vm->_seeScroll = false; + _vm->_animationsEnabled = true; CursorMan.showMouse(true); } |