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author | richiesams | 2013-08-29 01:56:23 -0500 |
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committer | Willem Jan Palenstijn | 2013-09-24 13:59:38 +0200 |
commit | c15454d7d4a8b670f6e71f035f5b8439166e71e1 (patch) | |
tree | d975e09850535ff7d3be47ae1838e6d09c7e2ed0 /engines | |
parent | a81c9a52a34cba1ecf358d612ddbcd6e517a2830 (diff) | |
download | scummvm-rg350-c15454d7d4a8b670f6e71f035f5b8439166e71e1.tar.gz scummvm-rg350-c15454d7d4a8b670f6e71f035f5b8439166e71e1.tar.bz2 scummvm-rg350-c15454d7d4a8b670f6e71f035f5b8439166e71e1.zip |
ZVISION: Keep a Graphics::Surface of the current background instead of re-reading the file each time
This is both more efficient and is part of the process of converting the entire game to RBG 565
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/render_manager.cpp | 128 | ||||
-rw-r--r-- | engines/zvision/render_manager.h | 10 |
2 files changed, 82 insertions, 56 deletions
diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp index fa45a6f576..99c987f7dd 100644 --- a/engines/zvision/render_manager.cpp +++ b/engines/zvision/render_manager.cpp @@ -42,7 +42,6 @@ RenderManager::RenderManager(OSystem *system, const Common::Rect workingWindow, _screenCenterY(_workingHeight / 2), _workingWindow(workingWindow), _pixelFormat(pixelFormat), - _currentBackground(0), _backgroundWidth(0), _backgroundHeight(0), _backgroundInverseVelocity(0), @@ -54,10 +53,6 @@ RenderManager::RenderManager(OSystem *system, const Common::Rect workingWindow, } RenderManager::~RenderManager() { - if (_currentBackground != 0) { - delete _currentBackground; - } - delete[] _workingWindowBuffer; } @@ -89,7 +84,7 @@ void RenderManager::clearWorkingWindowToColor(uint16 color) { _system->copyRectToScreen(_workingWindowBuffer, _workingWidth * sizeof(uint16), _workingWindow.left, _workingWindow.top, _workingWidth, _workingHeight); } -void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap, bool isTransposed) { +void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { int16 subRectX = 0; int16 subRectY = 0; @@ -143,13 +138,24 @@ void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 dest if (_renderTable.getRenderState() == RenderTable::FLAT) { _system->copyRectToScreen(surface.getBasePtr(subRect.left, subRect.top), surface.pitch, destinationX + _workingWindow.left, destinationY + _workingWindow.top, subRect.width(), subRect.height()); } else { - _renderTable.mutateImage((uint16 *)surface.getBasePtr(0, 0), _workingWindowBuffer, surface.w, surface.h, destinationX, destinationY, subRect, wrap, isTransposed); + _renderTable.mutateImage((uint16 *)surface.getPixels(), _workingWindowBuffer, surface.w, surface.h, destinationX, destinationY, subRect, wrap); _system->copyRectToScreen(_workingWindowBuffer, _workingWidth * sizeof(uint16), destinationX + _workingWindow.left, destinationY + _workingWindow.top, subRect.width(), subRect.height()); } } void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) { + Graphics::Surface surface; + readImageToSurface(fileName, surface); + + renderSubRectToScreen(surface, destinationX, destinationY, wrap); +} + +void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { + renderSubRectToScreen(surface, destinationX, destinationY, wrap); +} + +void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) { Common::File file; if (!file.open(fileName)) { @@ -157,62 +163,85 @@ void RenderManager::renderImageToScreen(const Common::String &fileName, int16 de return; } - renderImageToScreen(file, destinationX, destinationY); -} - -void RenderManager::renderImageToScreen(Common::SeekableReadStream &stream, int16 destinationX, int16 destinationY, bool wrap) { // Read the magic number // Some files are true TGA, while others are TGZ - uint32 fileType = stream.readUint32BE(); + uint32 fileType = file.readUint32BE(); + + uint32 imageWidth; + uint32 imageHeight; + Graphics::TGADecoder tga; + uint16 *buffer; + bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; + // All ZVision images are in RGB 555 + Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); + destination.format = pixelFormat555; + + bool isTGZ; // Check for TGZ files if (fileType == MKTAG('T', 'G', 'Z', '\0')) { + isTGZ = true; + // TGZ files have a header and then Bitmap data that is compressed with LZSS - uint32 decompressedSize = stream.readSint32LE(); - uint32 imageWidth = stream.readSint32LE(); - uint32 imageHeight = stream.readSint32LE(); + uint32 decompressedSize = file.readSint32LE(); + imageWidth = file.readSint32LE(); + imageHeight = file.readSint32LE(); - LzssReadStream lzssStream(&stream); - byte *buffer = new byte[decompressedSize]; + LzssReadStream lzssStream(&file); + buffer = (uint16 *)(new uint16[decompressedSize]); lzssStream.read(buffer, decompressedSize); - - uint32 pitch = imageWidth * sizeof(uint16); - bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; - - if (isTransposed) { - uint16 temp = imageHeight; - imageHeight = imageWidth; - imageWidth = temp; - } - - Graphics::Surface surface; - surface.init(imageWidth, imageHeight, pitch, buffer, _pixelFormat); - - renderSubRectToScreen(surface, destinationX, destinationY, wrap, isTransposed); - - // We have to use delete[] instead of calling surface.free() because we created the memory with new[] - delete[] buffer; } else { + isTGZ = false; + // Reset the cursor - stream.seek(0); + file.seek(0); // Decode - Graphics::TGADecoder tga; - if (!tga.loadStream(stream)) { + if (!tga.loadStream(file)) { warning("Error while reading TGA image"); return; } Graphics::Surface tgaSurface = *(tga.getSurface()); - bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; + imageWidth = tgaSurface.w; + imageHeight = tgaSurface.h; + + buffer = (uint16 *)tgaSurface.getPixels(); + } + + // Flip the width and height if transposed + if (isTransposed) { + uint16 temp = imageHeight; + imageHeight = imageWidth; + imageWidth = temp; + } + + // If the destination internal buffer is the same size as what we're copying into it, + // there is no need to free() and re-create + if (imageWidth != destination.w || imageHeight != destination.h) { + destination.create(imageWidth, imageHeight, pixelFormat555); + } - if (isTransposed) { - uint16 temp = tgaSurface.h; - tgaSurface.h = tgaSurface.w; - tgaSurface.w = temp; + // If transposed, 'un-transpose' the data while copying it to the destination + // Otherwise, just do a simple copy + if (isTransposed) { + uint16 *dest = (uint16 *)destination.getPixels(); + + for (uint32 y = 0; y < imageHeight; y++) { + uint32 columnIndex = y * imageWidth; + + for (uint32 x = 0; x < imageWidth; x++) { + dest[columnIndex + x] = buffer[x * imageHeight + y]; + } } + } else { + memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel); + } - renderSubRectToScreen(tgaSurface, destinationX, destinationY, wrap, isTransposed); + // Cleanup + if (isTGZ) { + delete[] buffer; + } else { tga.destroy(); } } @@ -256,10 +285,7 @@ void RenderManager::setBackgroundImage(const Common::String &fileName) { return; } - if (_currentBackground != 0) { - delete _currentBackground; - } - _currentBackground = file; + readImageToSurface(fileName, _currentBackground); moveBackground(0); } @@ -291,8 +317,6 @@ void RenderManager::setBackgroundVelocity(int velocity) { } void RenderManager::moveBackground(int offset) { - _currentBackground->seek(0); - RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::TILT) { _backgroundOffset += Common::Point(0, offset); @@ -307,7 +331,7 @@ void RenderManager::moveBackground(int offset) { else if (_backgroundOffset.y >= _backgroundHeight) _backgroundOffset.y += _backgroundHeight; - renderImageToScreen(*_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true); + renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true); } else if (state == RenderTable::PANORAMA) { _backgroundOffset += Common::Point(offset, 0); @@ -321,9 +345,9 @@ void RenderManager::moveBackground(int offset) { else if (_backgroundOffset.y >= _backgroundHeight) _backgroundOffset.y += _backgroundHeight; - renderImageToScreen(*_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true); + renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true); } else { - renderImageToScreen(*_currentBackground, 0, 0); + renderImageToScreen(_currentBackground, 0, 0); } } diff --git a/engines/zvision/render_manager.h b/engines/zvision/render_manager.h index d82e40fa4c..41dedab792 100644 --- a/engines/zvision/render_manager.h +++ b/engines/zvision/render_manager.h @@ -74,7 +74,7 @@ private: /** Used to warp the background image */ RenderTable _renderTable; - Common::SeekableReadStream *_currentBackground; + Graphics::Surface _currentBackground; /** The (x1,y1) coordinates of the subRectangle of the background that is currently displayed on the screen */ Common::Point _backgroundOffset; /** The width of the current background image */ @@ -123,11 +123,11 @@ public: * Blits the image or a portion of the image to the backbuffer. Actual screen updates won't happen until the end of the frame. * The image will be clipped to fit inside the working window. Coords are in working window space, not screen space! * - * @param stream Stream to read the image data from + * @param stream Surface to read the image data from * @param destinationX X position where the image should be put. Coords are in working window space, not screen space! * @param destinationY Y position where the image should be put. Coords are in working window space, not screen space! */ - void renderImageToScreen(Common::SeekableReadStream &stream, int16 destinationX, int16 destinationY, bool wrap = false); + void renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap = false); /** * Sets the current background image to be used by the RenderManager and immediately @@ -181,7 +181,9 @@ private: * @param subRectangle A rectangle representing the part of the image that should be rendered * @param wrap Should the image wrap (tile) if it doesn't completely fill the screen? */ - void renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap, bool isTransposed); + void renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap); + + void readImageToSurface(const Common::String &fileName, Graphics::Surface &destination); void moveBackground(int offset); }; |