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authorStrangerke2013-11-30 00:36:55 +0100
committerStrangerke2013-11-30 00:36:55 +0100
commitc1f25ca47636a647620e4e4d16526493ad4f071a (patch)
tree2470874bc7cd56c276250267f3a23d5168df07bc /engines
parent304f6753cab6dba4fac44789539514804efcbc38 (diff)
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TSAGE: R2R - More renaming in scene 1337
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp1034
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h2
2 files changed, 518 insertions, 518 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 243fa50287..880df47f0b 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2454,95 +2454,95 @@ void Scene1337::Action1::signal() {
scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1);
- scene->_gameBoardSide[1]._arr1[0]._card.postInit();
- scene->_gameBoardSide[1]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[1]._arr1[0]._card.setPosition(scene->_gameBoardSide[1]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[1]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[1]._arr1[0]._card.setFrame(4);
- scene->_gameBoardSide[1]._arr1[0]._card.fixPriority(170);
-
- scene->_gameBoardSide[1]._arr1[1]._card.postInit();
- scene->_gameBoardSide[1]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[1]._arr1[1]._card.setPosition(scene->_gameBoardSide[1]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[1]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[1]._arr1[1]._card.setFrame(4);
- scene->_gameBoardSide[1]._arr1[1]._card.fixPriority(170);
-
- scene->_gameBoardSide[1]._arr1[2]._card.postInit();
- scene->_gameBoardSide[1]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[1]._arr1[2]._card.setPosition(scene->_gameBoardSide[1]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[1]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[1]._arr1[2]._card.setFrame(4);
- scene->_gameBoardSide[1]._arr1[2]._card.fixPriority(170);
-
- scene->_gameBoardSide[2]._arr1[0]._cardId = 30;
- scene->_gameBoardSide[2]._arr1[0]._card.postInit();
- scene->_gameBoardSide[2]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[0]._card.setPosition(scene->_gameBoardSide[2]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[2]._arr1[0]._card.setFrame(2);
- scene->_gameBoardSide[2]._arr1[0]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[0]);
-
- scene->_gameBoardSide[2]._arr1[1]._cardId = 16;
- scene->_gameBoardSide[2]._arr1[1]._card.postInit();
- scene->_gameBoardSide[2]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[1]._card.setPosition(scene->_gameBoardSide[2]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[2]._arr1[1]._card.setFrame(2);
- scene->_gameBoardSide[2]._arr1[1]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[1]);
-
- scene->_gameBoardSide[2]._arr1[2]._cardId = 1;
- scene->_gameBoardSide[2]._arr1[2]._card.postInit();
- scene->_gameBoardSide[2]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[2]._card.setPosition(scene->_gameBoardSide[2]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[2]._arr1[2]._card.setFrame(2);
- scene->_gameBoardSide[2]._arr1[2]._card.fixPriority(170);
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[2]);
-
- scene->_gameBoardSide[3]._arr1[0]._card.postInit();
- scene->_gameBoardSide[3]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[3]._arr1[0]._card.setPosition(scene->_gameBoardSide[3]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[3]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[3]._arr1[0]._card.setFrame(3);
- scene->_gameBoardSide[3]._arr1[0]._card.fixPriority(170);
-
- scene->_gameBoardSide[3]._arr1[1]._card.postInit();
- scene->_gameBoardSide[3]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[3]._arr1[1]._card.setPosition(scene->_gameBoardSide[3]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[3]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[3]._arr1[1]._card.setFrame(3);
- scene->_gameBoardSide[3]._arr1[1]._card.fixPriority(170);
-
- scene->_gameBoardSide[3]._arr1[2]._card.postInit();
- scene->_gameBoardSide[3]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[3]._arr1[2]._card.setPosition(scene->_gameBoardSide[3]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[3]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[3]._arr1[2]._card.setFrame(3);
- scene->_gameBoardSide[3]._arr1[2]._card.fixPriority(170);
-
- scene->_gameBoardSide[0]._arr1[0]._card.postInit();
- scene->_gameBoardSide[0]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[0]._arr1[0]._card.setPosition(scene->_gameBoardSide[0]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[0]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[0]._arr1[0]._card.setFrame(2);
- scene->_gameBoardSide[0]._arr1[0]._card.fixPriority(170);
-
- scene->_gameBoardSide[0]._arr1[1]._card.postInit();
- scene->_gameBoardSide[0]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[0]._arr1[1]._card.setPosition(scene->_gameBoardSide[0]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[0]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[0]._arr1[1]._card.setFrame(2);
- scene->_gameBoardSide[0]._arr1[1]._card.fixPriority(170);
-
- scene->_gameBoardSide[0]._arr1[2]._card.postInit();
- scene->_gameBoardSide[0]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[0]._arr1[2]._card.setPosition(scene->_gameBoardSide[0]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[0]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[0]._arr1[2]._card.setFrame(2);
- scene->_gameBoardSide[0]._arr1[2]._card.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[1]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[1]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
+
+ scene->_gameBoardSide[2]._handCard[0]._cardId = 30;
+ scene->_gameBoardSide[2]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]);
+
+ scene->_gameBoardSide[2]._handCard[1]._cardId = 16;
+ scene->_gameBoardSide[2]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]);
+
+ scene->_gameBoardSide[2]._handCard[2]._cardId = 1;
+ scene->_gameBoardSide[2]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]);
+
+ scene->_gameBoardSide[3]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[3]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[3]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
R2_GLOBALS._sceneObjects->draw();
@@ -2557,16 +2557,16 @@ void Scene1337::Action1::signal() {
}
break;
case 2: {
- scene->_gameBoardSide[2]._arr1[3]._cardId = 2;
- scene->_gameBoardSide[2]._arr1[3]._card.postInit();
- scene->_gameBoardSide[2]._arr1[3]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[3]._card.setPosition(scene->_gameBoardSide[2]._arr1[3]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[3]._card.setStrip(1);
- scene->_gameBoardSide[2]._arr1[3]._card.setFrame(2);
- scene->_gameBoardSide[2]._arr1[3]._card.fixPriority(170);
+ scene->_gameBoardSide[2]._handCard[3]._cardId = 2;
+ scene->_gameBoardSide[2]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);
scene->_item2._card.hide();
- scene->setAnimationInfo(&scene->_gameBoardSide[2]._arr1[3]);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);
R2_GLOBALS._sceneObjects->draw();
@@ -2580,14 +2580,14 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
scene->_gameBoardSide[2]._outpostStation[1]._card.hide();
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[2]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._card._frame);
+ scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
+ scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
scene->_item2._card.animate(ANIM_MODE_NONE, NULL);
- scene->_gameBoardSide[2]._arr1[2]._cardId = 0;
- scene->_gameBoardSide[2]._arr1[2]._card.remove();
+ scene->_gameBoardSide[2]._handCard[2]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[2]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[2]._stationPos, 0);
+ scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
scene->_item2._card.show();
NpcMover *mover = new NpcMover();
@@ -2604,15 +2604,15 @@ void Scene1337::Action1::signal() {
waitFrames(60);
scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._arr1[3]._cardId;
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId;
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[3]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[3]._card._frame);
+ scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
+ scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
- scene->_gameBoardSide[2]._arr1[3]._cardId = 0;
- scene->_gameBoardSide[2]._arr1[3]._card.remove();
+ scene->_gameBoardSide[2]._handCard[3]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[3]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[3]._stationPos, 0);
+ scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
scene->_item2._card.show();
NpcMover *mover = new NpcMover();
@@ -2656,10 +2656,10 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[2]._arr3[0]._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);
scene->_gameBoardSide[2]._arr3[0]._card.hide();
- scene->_gameBoardSide[3]._arr1[2]._cardId = 0;
- scene->_gameBoardSide[3]._arr1[2].remove();
+ scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[2].remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[3]._arr1[2]._stationPos, 0);
+ scene->_item2._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
scene->_item2._card.show();
NpcMover *mover = new NpcMover();
@@ -2752,10 +2752,10 @@ void Scene1337::Action1::signal() {
scene->_gameBoardSide[2]._arr3[0]._card.setPosition(scene->_gameBoardSide[2]._arr3[0]._stationPos, 0);
scene->_gameBoardSide[2]._arr3[0]._card.hide();
- scene->_gameBoardSide[3]._arr1[1]._cardId = 0;
- scene->_gameBoardSide[3]._arr1[1].remove();
+ scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[1].remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[3]._arr1[1]._stationPos, 0);
+ scene->_item2._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
scene->_item2._card.show();
NpcMover *mover = new NpcMover();
@@ -2845,16 +2845,16 @@ void Scene1337::Action1::signal() {
scene->_arrObject2[6].remove();
scene->_arrObject2[7].remove();
- scene->_item7._cardId = scene->_gameBoardSide[2]._arr1[0]._cardId;
+ scene->_item7._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[0]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._card._frame);
+ scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
+ scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
scene->_item2._card.animate(ANIM_MODE_NONE, NULL);
- scene->_gameBoardSide[2]._arr1[0]._cardId = 0;
- scene->_gameBoardSide[2]._arr1[0]._card.remove();
+ scene->_gameBoardSide[2]._handCard[0]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[0]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[0]._stationPos, 0);
+ scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
scene->_item2._card.show();
NpcMover *mover = new NpcMover();
@@ -2966,16 +2966,16 @@ void Scene1337::Action1::signal() {
scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
- scene->_item7._cardId = scene->_gameBoardSide[2]._arr1[1]._cardId;
+ scene->_item7._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
- scene->_item2._card.setStrip(scene->_gameBoardSide[2]._arr1[1]._card._strip);
- scene->_item2._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._card._frame);
+ scene->_item2._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
+ scene->_item2._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
scene->_item2._card.animate(ANIM_MODE_NONE, NULL);
- scene->_gameBoardSide[2]._arr1[1]._cardId = 0;
- scene->_gameBoardSide[2]._arr1[1]._card.remove();
+ scene->_gameBoardSide[2]._handCard[1]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[1]._card.remove();
- scene->_item2._card.setPosition(scene->_gameBoardSide[2]._arr1[1]._stationPos, 0);
+ scene->_item2._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
scene->_item2._card.show();
NpcMover *mover = new NpcMover();
@@ -2996,17 +2996,17 @@ void Scene1337::Action1::signal() {
int i = -1;
for (i = 0; i <= 3; i ++) {
- scene->_gameBoardSide[3]._arr1[i]._cardId = 0;
- scene->_gameBoardSide[3]._arr1[i]._card.remove();
+ scene->_gameBoardSide[3]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[i]._card.remove();
- scene->_gameBoardSide[2]._arr1[i]._cardId = 0;
- scene->_gameBoardSide[2]._arr1[i]._card.remove();
+ scene->_gameBoardSide[2]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[i]._card.remove();
- scene->_gameBoardSide[0]._arr1[i]._cardId = 0;
- scene->_gameBoardSide[0]._arr1[i]._card.remove();
+ scene->_gameBoardSide[0]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[0]._handCard[i]._card.remove();
- scene->_gameBoardSide[1]._arr1[i]._cardId = 0;
- scene->_gameBoardSide[1]._arr1[i]._card.remove();
+ scene->_gameBoardSide[1]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[1]._handCard[i]._card.remove();
}
for (i = 0; i <= 7; i++) {
@@ -3105,43 +3105,43 @@ void Scene1337::Action3::signal() {
scene->_item2._card.addMover(mover, &pt, this);
scene->_item2._card.show();
- scene->_gameBoardSide[1]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 1: {
- scene->_gameBoardSide[1]._arr1[0]._card.postInit();
- scene->_gameBoardSide[1]._arr1[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[1]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[1]._arr1[0]._card.setPosition(scene->_gameBoardSide[1]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[1]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[1]._arr1[0]._card.setFrame(4);
- scene->_gameBoardSide[1]._arr1[0]._card.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(10, 174);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[2]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 2: {
- scene->_gameBoardSide[2]._arr1[0]._card.postInit();
- scene->_gameBoardSide[2]._arr1[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[2]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[0]._card.setPosition(scene->_gameBoardSide[2]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[0]._card.fixPriority(170);
- if (scene->_gameBoardSide[2]._arr1[0]._cardId > 9) {
- if (scene->_gameBoardSide[2]._arr1[0]._cardId > 25) {
- scene->_gameBoardSide[2]._arr1[0]._card.setStrip(4);
- scene->_gameBoardSide[2]._arr1[0]._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._cardId - 25);
+ scene->_gameBoardSide[2]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
+ if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) {
+ if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25);
} else {
- scene->_gameBoardSide[2]._arr1[0]._card.setStrip(3);
- scene->_gameBoardSide[2]._arr1[0]._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._cardId - 9);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9);
}
} else {
- scene->_gameBoardSide[2]._arr1[0]._card.setStrip(2);
- scene->_gameBoardSide[2]._arr1[0]._card.setFrame(scene->_gameBoardSide[2]._arr1[0]._cardId);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId);
}
scene->_aSound2.play(61);
@@ -3149,78 +3149,78 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[3]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 3: {
- scene->_gameBoardSide[3]._arr1[0]._card.postInit();
- scene->_gameBoardSide[3]._arr1[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[3]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[3]._arr1[0]._card.setPosition(scene->_gameBoardSide[3]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[3]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[3]._arr1[0]._card.setFrame(3);
- scene->_gameBoardSide[3]._arr1[0]._card.fixPriority(170);
+ scene->_gameBoardSide[3]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(280, 5);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[0]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 4: {
- scene->_gameBoardSide[0]._arr1[0]._card.postInit();
- scene->_gameBoardSide[0]._arr1[0]._card._moveDiff = Common::Point(30,30);
- scene->_gameBoardSide[0]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[0]._arr1[0]._card.setPosition(scene->_gameBoardSide[0]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[0]._arr1[0]._card.setStrip(5);
- scene->_gameBoardSide[0]._arr1[0]._card.setFrame(1);
- scene->_gameBoardSide[0]._arr1[0]._card.fixPriority(170);
+ scene->_gameBoardSide[0]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30);
+ scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(283, 124);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[1]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 5: {
- scene->_gameBoardSide[1]._arr1[1]._card.postInit();
- scene->_gameBoardSide[1]._arr1[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[1]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[1]._arr1[1]._card.setPosition(scene->_gameBoardSide[1]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[1]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[1]._arr1[1]._card.setFrame(4);
- scene->_gameBoardSide[1]._arr1[1]._card.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(37, 174);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[2]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 6: {
- scene->_gameBoardSide[2]._arr1[1]._card.postInit();
- scene->_gameBoardSide[2]._arr1[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[2]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[1]._card.setPosition(scene->_gameBoardSide[2]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[1]._card.fixPriority(170);
-
- if (scene->_gameBoardSide[2]._arr1[1]._cardId > 9) {
- if (scene->_gameBoardSide[2]._arr1[1]._cardId > 25) {
- scene->_gameBoardSide[2]._arr1[1]._card.setStrip(4);
- scene->_gameBoardSide[2]._arr1[1]._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._cardId - 25);
+ scene->_gameBoardSide[2]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
+
+ if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) {
+ if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25);
} else {
- scene->_gameBoardSide[2]._arr1[1]._card.setStrip(3);
- scene->_gameBoardSide[2]._arr1[1]._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._cardId - 9);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9);
}
} else {
- scene->_gameBoardSide[2]._arr1[1]._card.setStrip(2);
- scene->_gameBoardSide[2]._arr1[1]._card.setFrame(scene->_gameBoardSide[2]._arr1[1]._cardId);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId);
}
scene->_aSound2.play(61);
@@ -3229,78 +3229,78 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[3]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 7: {
- scene->_gameBoardSide[3]._arr1[1]._card.postInit();
- scene->_gameBoardSide[3]._arr1[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[3]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[3]._arr1[1]._card.setPosition(scene->_gameBoardSide[3]._arr1[1]._stationPos);
- scene->_gameBoardSide[3]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[3]._arr1[1]._card.setFrame(3);
- scene->_gameBoardSide[3]._arr1[1]._card.fixPriority(170);
+ scene->_gameBoardSide[3]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos);
+ scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(253, 5);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[0]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 8: {
- scene->_gameBoardSide[0]._arr1[1]._card.postInit();
- scene->_gameBoardSide[0]._arr1[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[0]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[0]._arr1[1]._card.setPosition(scene->_gameBoardSide[0]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[0]._arr1[1]._card.setStrip(5);
- scene->_gameBoardSide[0]._arr1[1]._card.setFrame(1);
- scene->_gameBoardSide[0]._arr1[1]._card.fixPriority(170);
+ scene->_gameBoardSide[0]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(283, 102);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[1]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 9: {
- scene->_gameBoardSide[1]._arr1[2]._card.postInit();
- scene->_gameBoardSide[1]._arr1[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[1]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[1]._arr1[2]._card.setPosition(scene->_gameBoardSide[1]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[1]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[1]._arr1[2]._card.setFrame(4);
- scene->_gameBoardSide[1]._arr1[2]._card.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(64, 174);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[2]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 10: {
- scene->_gameBoardSide[2]._arr1[2]._card.postInit();
- scene->_gameBoardSide[2]._arr1[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[2]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[2]._arr1[2]._card.setPosition(scene->_gameBoardSide[2]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[2]._arr1[2]._card.fixPriority(170);
-
- if (scene->_gameBoardSide[2]._arr1[2]._cardId > 9) {
- if (scene->_gameBoardSide[2]._arr1[2]._cardId > 25) {
- scene->_gameBoardSide[2]._arr1[2]._card.setStrip(4);
- scene->_gameBoardSide[2]._arr1[2]._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._cardId - 25);
+ scene->_gameBoardSide[2]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
+
+ if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) {
+ if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25);
} else {
- scene->_gameBoardSide[2]._arr1[2]._card.setStrip(3);
- scene->_gameBoardSide[2]._arr1[2]._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._cardId - 9);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9);
}
} else {
- scene->_gameBoardSide[2]._arr1[2]._card.setStrip(2);
- scene->_gameBoardSide[2]._arr1[2]._card.setFrame(scene->_gameBoardSide[2]._arr1[2]._cardId);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId);
}
scene->_aSound2.play(61);
@@ -3309,35 +3309,35 @@ void Scene1337::Action3::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[3]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 11: {
- scene->_gameBoardSide[3]._arr1[2]._card.postInit();
- scene->_gameBoardSide[3]._arr1[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[3]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[3]._arr1[2]._card.setPosition(scene->_gameBoardSide[3]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[3]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[3]._arr1[2]._card.setFrame(3);
- scene->_gameBoardSide[3]._arr1[2]._card.fixPriority(170);
+ scene->_gameBoardSide[3]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(226, 5);
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &pt, this);
- scene->_gameBoardSide[0]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
}
break;
case 12:
- scene->_gameBoardSide[0]._arr1[2]._card.postInit();
- scene->_gameBoardSide[0]._arr1[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[0]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[0]._arr1[2]._card.setPosition(scene->_gameBoardSide[0]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[0]._arr1[2]._card.setStrip(5);
- scene->_gameBoardSide[0]._arr1[2]._card.setFrame(1);
- scene->_gameBoardSide[0]._arr1[2]._card.fixPriority(170);
- scene->_gameBoardSide[0]._arr1[2]._card.hide();
+ scene->_gameBoardSide[0]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
+ scene->_gameBoardSide[0]._handCard[2]._card.hide();
default:
break;
}
@@ -3358,7 +3358,7 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_gameBoardSide[scene->_field423E]._arr1[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId))) {
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId))) {
if (scene->_field3E24 < 0)
scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId);
scene->_item2._card.setPosition(Common::Point(162, 95), 0);
@@ -3368,7 +3368,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB94, this);
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
@@ -3382,20 +3382,20 @@ void Scene1337::Action4::signal() {
case 1:
if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB94.x)
&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB94.y) ) {
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[0]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._arr1[0]._card.fixPriority(170);
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
+ scene->_gameBoardSide[scene->_field423E]._handCard[0]._card.fixPriority(170);
}
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[0]);
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[0]);
scene->_item2._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._arr1[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
if (scene->_field3E24 < 0)
scene->shuffleCards();
scene->_item2._card.setPosition(Common::Point(162, 95));
@@ -3406,7 +3406,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB98, this);
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
if (scene->_field3E24 < 0)
@@ -3417,20 +3417,20 @@ void Scene1337::Action4::signal() {
case 2:
if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB98.x)
&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB98.y) ) {
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[1]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._arr1[1]._card.fixPriority(170);
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
+ scene->_gameBoardSide[scene->_field423E]._handCard[1]._card.fixPriority(170);
}
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[1]);
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[1]);
scene->_item2._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._arr1[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
if (scene->_field3E24 < 0)
scene->shuffleCards();
scene->_item2._card.setPosition(Common::Point(162, 95));
@@ -3441,7 +3441,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldB9C, this);
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
if (scene->_field3E24 < 0)
@@ -3452,20 +3452,20 @@ void Scene1337::Action4::signal() {
case 3:
if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldB9C.x)
&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldB9C.y) ) {
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[2]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._arr1[2]._card.fixPriority(170);
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
+ scene->_gameBoardSide[scene->_field423E]._handCard[2]._card.fixPriority(170);
}
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[2]);
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[2]);
scene->_item2._card.hide();
- if ((scene->_gameBoardSide[scene->_field423E]._arr1[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
+ if ((scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_field423E]._arr3[0]._cardId == 0))) {
if (scene->_field3E24 < 0)
scene->shuffleCards();
scene->_item2._card.setPosition(Common::Point(162, 95));
@@ -3476,7 +3476,7 @@ void Scene1337::Action4::signal() {
NpcMover *mover = new NpcMover();
scene->_item2._card.addMover(mover, &scene->_gameBoardSide[scene->_field423E]._fieldBA0, this);
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._cardId = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._cardId = scene->_field3E28[scene->_field3E24];
scene->_field3E28[scene->_field3E24] = 0;
scene->_field3E24--;
if (scene->_field3E24 < 0)
@@ -3487,17 +3487,17 @@ void Scene1337::Action4::signal() {
case 4:
if ( ( scene->_item2._card._position.x == scene->_gameBoardSide[scene->_field423E]._fieldBA0.x)
&& ( scene->_item2._card._position.y == scene->_gameBoardSide[scene->_field423E]._fieldBA0.y) ) {
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.postInit();
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card._moveDiff = Common::Point(30, 30);
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setVisage(1332);
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._arr1[3]._stationPos, 0);
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setStrip(1);
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
- scene->_gameBoardSide[scene->_field423E]._arr1[3]._card.fixPriority(170);
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_field423E]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_field423E]._fieldBA4);
+ scene->_gameBoardSide[scene->_field423E]._handCard[3]._card.fixPriority(170);
}
if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._arr1[3]);
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_field423E]._handCard[3]);
scene->_item2._card.hide();
switch (scene->_field423E) {
@@ -3747,7 +3747,7 @@ void Scene1337::Action10::signal() {
switch (scene->_field4240) {
case 0:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_gameBoardSide[0]._arr1[indexFound]._cardId == 29) {
+ if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3755,7 +3755,7 @@ void Scene1337::Action10::signal() {
break;
case 1:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_gameBoardSide[1]._arr1[indexFound]._cardId == 29) {
+ if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3763,7 +3763,7 @@ void Scene1337::Action10::signal() {
break;
case 2:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_gameBoardSide[2]._arr1[indexFound]._cardId == 29) {
+ if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3771,7 +3771,7 @@ void Scene1337::Action10::signal() {
break;
case 3:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_gameBoardSide[3]._arr1[indexFound]._cardId == 29) {
+ if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3786,11 +3786,11 @@ void Scene1337::Action10::signal() {
if (found) {
switch (scene->_field4240) {
case 0:
- scene->subC51A0(&scene->_gameBoardSide[0]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_field3EF8);
found2 = true;
break;
case 1:
- scene->subC51A0(&scene->_gameBoardSide[1]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_field3EF8);
found2 = true;
break;
case 2:
@@ -3798,12 +3798,12 @@ void Scene1337::Action10::signal() {
if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
else {
- scene->subC51A0(&scene->_gameBoardSide[2]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_field3EF8);
found2 = true;
}
break;
case 3:
- scene->subC51A0(&scene->_gameBoardSide[3]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_field3EF8);
found2 = true;
break;
default:
@@ -3917,18 +3917,18 @@ void Scene1337::Action11::signal() {
switch (scene->_field4242) {
case 0:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[0]._arr1[i]._cardId == 27) {
+ if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
- scene->_field3EF0 = &scene->_gameBoardSide[0]._arr1[i];
+ scene->_field3EF0 = &scene->_gameBoardSide[0]._handCard[i];
scene->_field3EF4 = &scene->_gameBoardSide[0]._arr4[0];
if (scene->_field4240 != 0) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -3936,18 +3936,18 @@ void Scene1337::Action11::signal() {
break;
case 1:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[1]._arr1[i]._cardId == 27) {
+ if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
- scene->_field3EF0 = &scene->_gameBoardSide[1]._arr1[i];
+ scene->_field3EF0 = &scene->_gameBoardSide[1]._handCard[i];
scene->_field3EF4 = &scene->_gameBoardSide[1]._arr4[0];
if (scene->_field4240 != 1) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -3955,7 +3955,7 @@ void Scene1337::Action11::signal() {
break;
case 2:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[2]._arr1[i]._cardId == 27) {
+ if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) {
found = true;
break;
}
@@ -3967,11 +3967,11 @@ void Scene1337::Action11::signal() {
scene->subC4CEC();
else {
scene->subC4CEC();
- scene->_field3EF0 = &scene->_gameBoardSide[2]._arr1[i];
+ scene->_field3EF0 = &scene->_gameBoardSide[2]._handCard[i];
scene->_field3EF4 = &scene->_gameBoardSide[2]._arr4[0];
if (scene->_field4240 != 2) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -3980,18 +3980,18 @@ void Scene1337::Action11::signal() {
break;
case 3:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[3]._arr1[i]._cardId == 27) {
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
- scene->_field3EF0 = &scene->_gameBoardSide[3]._arr1[i];
+ scene->_field3EF0 = &scene->_gameBoardSide[3]._handCard[i];
scene->_field3EF4 = &scene->_gameBoardSide[3]._arr4[0];
if (scene->_field4240 != 3) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -4008,7 +4008,7 @@ void Scene1337::Action11::signal() {
int count = 0;
if (scene->_field4242 != 2) {
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[scene->_field4242]._arr1[i]._cardId == 0)
+ if (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId == 0)
++count;
}
}
@@ -4045,8 +4045,8 @@ void Scene1337::Action11::signal() {
if (scene->_field4242 != 2) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_gameBoardSide[scene->_field4242]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[scene->_field4242]._arr1[i]._cardId != 0)) {
- scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._arr1[i];
+ if ((scene->subC2BF8(&scene->_gameBoardSide[scene->_field4242]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId != 0)) {
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[i];
found = true;
break;
}
@@ -4058,7 +4058,7 @@ void Scene1337::Action11::signal() {
} else {
if (scene->_field4242 != 2) {
int tmpVal = scene->subC3E92(scene->_field4242);
- scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[tmpVal];
}
}
}
@@ -4143,19 +4143,19 @@ void Scene1337::Action12::signal() {
switch (scene->_field4240) {
case 0:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[0]._arr1[i]._cardId != 0)
+ if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)
++count;
}
break;
case 1:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[3]._arr1[i]._cardId != 0)
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
++count;
}
break;
case 3:
for (i = 0; i <= 3; i++) {
- if (scene->_gameBoardSide[3]._arr1[i]._cardId != 0)
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
++count;
}
break;
@@ -4194,9 +4194,9 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 == 0) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_gameBoardSide[0]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[0]._arr1[i]._cardId != 0)) {
+ if ((scene->subC2BF8(&scene->_gameBoardSide[0]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {
found = true;
- scene->_field3EF8 = &scene->_gameBoardSide[0]._arr1[i];
+ scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[i];
break;
}
}
@@ -4204,9 +4204,9 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 == 3) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_gameBoardSide[3]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[3]._arr1[i]._cardId != 0)) {
+ if ((scene->subC2BF8(&scene->_gameBoardSide[3]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
found = true;
- scene->_field3EF8 = &scene->_gameBoardSide[3]._arr1[i];
+ scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[i];
break;
}
}
@@ -4214,9 +4214,9 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 == 1) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_gameBoardSide[1]._arr1[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[1]._arr1[i]._cardId != 0)) {
+ if ((scene->subC2BF8(&scene->_gameBoardSide[1]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
found = true;
- scene->_field3EF8 = &scene->_gameBoardSide[1]._arr1[i];
+ scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[i];
break;
}
}
@@ -4227,16 +4227,16 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 != 1) {
switch (scene->_field4240) {
case 0:
- scene->_field3EF8 = &scene->_gameBoardSide[0]._arr1[scene->subC3E92(0)];
+ scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[scene->subC3E92(0)];
break;
case 3:
- scene->_field3EF8 = &scene->_gameBoardSide[3]._arr1[scene->subC3E92(3)];
+ scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[scene->subC3E92(3)];
break;
default:
break;
}
} else {
- scene->_field3EF8 = &scene->_gameBoardSide[1]._arr1[scene->subC3E92(1)];
+ scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[scene->subC3E92(1)];
}
}
@@ -4339,10 +4339,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_field3EF4 = NULL;
_field3EF8 = NULL;
- _gameBoardSide[2]._arr1[0]._stationPos = Common::Point(10, 174);
- _gameBoardSide[2]._arr1[1]._stationPos = Common::Point(37, 174);
- _gameBoardSide[2]._arr1[2]._stationPos = Common::Point(64, 174);
- _gameBoardSide[2]._arr1[3]._stationPos = Common::Point(91, 174);
+ _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174);
+ _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174);
+ _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174);
+ _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174);
_gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174);
_gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148);
@@ -4363,10 +4363,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[2]._fieldBA0 = Common::Point(91, 174);
_gameBoardSide[2]._fieldBA4 = 2;
- _gameBoardSide[3]._arr1[0]._stationPos = Common::Point(14, 14);
- _gameBoardSide[3]._arr1[1]._stationPos = Common::Point(14, 36);
- _gameBoardSide[3]._arr1[2]._stationPos = Common::Point(14, 58);
- _gameBoardSide[3]._arr1[3]._stationPos = Common::Point(14, 80);
+ _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14);
+ _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36);
+ _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58);
+ _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80);
_gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66);
_gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66);
@@ -4387,10 +4387,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[3]._fieldBA0 = Common::Point(14, 80);
_gameBoardSide[3]._fieldBA4 = 3;
- _gameBoardSide[0]._arr1[0]._stationPos = Common::Point(280, 5);
- _gameBoardSide[0]._arr1[1]._stationPos = Common::Point(253, 5);
- _gameBoardSide[0]._arr1[2]._stationPos = Common::Point(226, 5);
- _gameBoardSide[0]._arr1[3]._stationPos = Common::Point(199, 5);
+ _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5);
+ _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5);
+ _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5);
+ _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5);
_gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16);
_gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42);
@@ -4411,10 +4411,10 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_gameBoardSide[0]._fieldBA0 = Common::Point(199, 5);
_gameBoardSide[0]._fieldBA4 = 2;
- _gameBoardSide[1]._arr1[0]._stationPos = Common::Point(283, 146);
- _gameBoardSide[1]._arr1[1]._stationPos = Common::Point(283, 124);
- _gameBoardSide[1]._arr1[2]._stationPos = Common::Point(283, 102);
- _gameBoardSide[1]._arr1[3]._stationPos = Common::Point(283, 80);
+ _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146);
+ _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124);
+ _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102);
+ _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80);
_gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122);
_gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122);
@@ -4659,7 +4659,7 @@ bool Scene1337::subC2687(int arg1) {
}
int Scene1337::subC26CB(int arg1, int arg2) {
- if ((_gameBoardSide[arg1]._arr1[arg2]._cardId > 1) && (_gameBoardSide[arg1]._arr1[arg2]._cardId <= 9)) {
+ if ((_gameBoardSide[arg1]._handCard[arg2]._cardId > 1) && (_gameBoardSide[arg1]._handCard[arg2]._cardId <= 9)) {
return arg2;
}
@@ -4668,7 +4668,7 @@ int Scene1337::subC26CB(int arg1, int arg2) {
int Scene1337::subC2719(int arg1) {
for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 1)
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 1)
return i;
}
@@ -4677,7 +4677,7 @@ int Scene1337::subC2719(int arg1) {
int Scene1337::subC274D(int arg1) {
for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 13)
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 13)
return i;
}
@@ -4686,7 +4686,7 @@ int Scene1337::subC274D(int arg1) {
int Scene1337::subC2781(int arg1) {
for (int i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 25)
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 25)
return i;
}
@@ -4739,7 +4739,7 @@ void Scene1337::subC2835(int arg1) {
switch (arg1) {
case 0:
for (i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) {
+ if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4749,7 +4749,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27B5(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) {
+ if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4759,7 +4759,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if ((_gameBoardSide[arg1]._arr1[i]._cardId > 1) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 9)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) {
found = true;
break;
}
@@ -4769,7 +4769,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if ((_gameBoardSide[arg1]._arr1[i]._cardId >= 26) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 33)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) {
found = true;
break;
}
@@ -4779,7 +4779,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 1) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) {
found = true;
break;
}
@@ -4789,7 +4789,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 25) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) {
found = true;
break;
}
@@ -4799,7 +4799,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 13) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) {
found = true;
break;
}
@@ -4807,7 +4807,7 @@ void Scene1337::subC2835(int arg1) {
break;
case 1:
for (i = 0; i <= 3; i++) {
- if ((_gameBoardSide[arg1]._arr1[i]._cardId >= 26) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 33)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) {
found = true;
break;
}
@@ -4817,7 +4817,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 1) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) {
found = true;
break;
}
@@ -4827,7 +4827,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if ((_gameBoardSide[arg1]._arr1[i]._cardId > 1) && (_gameBoardSide[arg1]._arr1[i]._cardId <= 9)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) {
found = true;
break;
}
@@ -4837,7 +4837,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) {
+ if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4847,7 +4847,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27B5(_gameBoardSide[arg1]._arr1[i]._cardId) != -1) {
+ if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4857,7 +4857,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 25) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) {
found = true;
break;
}
@@ -4867,7 +4867,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_gameBoardSide[arg1]._arr1[i]._cardId == 13) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) {
found = true;
break;
}
@@ -4878,7 +4878,7 @@ void Scene1337::subC2835(int arg1) {
return;
}
- subC4A39(&_gameBoardSide[arg1]._arr1[i]);
+ subC4A39(&_gameBoardSide[arg1]._handCard[i]);
}
bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) {
@@ -4918,7 +4918,7 @@ void Scene1337::subC2C2F() {
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[3]._arr3[0]._cardId, _gameBoardSide[3]._arr1[i]._cardId)) {
+ if (subC3386(_gameBoardSide[3]._arr3[0]._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -4926,7 +4926,7 @@ void Scene1337::subC2C2F() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[3]._arr1[i], &_gameBoardSide[3]._arr3[0]);
+ subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._arr3[0]);
}
break;
}
@@ -4937,12 +4937,12 @@ void Scene1337::subC2C2F() {
int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[3]._arr1[randIndx]._cardId == 1) {
+ if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
found = false;
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._arr3[0]._cardId))) {
- subC340B(&_gameBoardSide[3]._arr1[randIndx], &_gameBoardSide[3]._outpostStation[i]);
+ subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
}
@@ -4951,11 +4951,11 @@ void Scene1337::subC2C2F() {
if (found) {
return;
}
- } else if (_gameBoardSide[3]._arr1[randIndx]._cardId <= 9) {
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
found = false;
for (int i = 0; i <= 7; i++) {
- if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._arr1[randIndx]._cardId) {
+ if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
found = true;
break;
}
@@ -4974,7 +4974,7 @@ void Scene1337::subC2C2F() {
if (tmpVal == 7)
_field424A = 3;
- subC33C0(&_gameBoardSide[3]._arr1[randIndx], &_gameBoardSide[3]._outpostStation[i]);
+ subC33C0(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
}
@@ -4982,24 +4982,24 @@ void Scene1337::subC2C2F() {
if (found)
return;
}
- } else if (_gameBoardSide[3]._arr1[randIndx]._cardId == 13) {
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
int tmpVal = subC331B(3);
if (tmpVal != -1) {
- subC358E(&_gameBoardSide[3]._arr1[randIndx], tmpVal);
+ subC358E(&_gameBoardSide[3]._handCard[randIndx], tmpVal);
return;
}
- } else if (_gameBoardSide[3]._arr1[randIndx]._cardId == 25) {
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
int tmpVal = -1;
found = false;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if ( (tmpRandIndx != 3)
- && ( (_gameBoardSide[tmpRandIndx]._arr1[0]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._arr1[1]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._arr1[2]._cardId != 0)
- || (_gameBoardSide[tmpRandIndx]._arr1[3]._cardId != 0) )) {
+ && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
tmpVal = tmpRandIndx;
break;
}
@@ -5010,11 +5010,11 @@ void Scene1337::subC2C2F() {
}
if (tmpVal != -1) {
- subC318B(3, &_gameBoardSide[3]._arr1[randIndx], tmpVal);
+ subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
return;
}
} else {
- switch (_gameBoardSide[3]._arr1[randIndx]._cardId) {
+ switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
case 10:
// No break on purpose
case 11:
@@ -5047,7 +5047,7 @@ void Scene1337::subC2C2F() {
// It's understandable for 'i', which helps making sure that tmpVal is used properly,
// but it's suspect for j
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[tmpRandIndx]._arr3[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._arr1[randIndx]._cardId))) {
+ if ((_gameBoardSide[tmpRandIndx]._arr3[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {
tmpVal = j;
}
}
@@ -5063,7 +5063,7 @@ void Scene1337::subC2C2F() {
if (tmpVal != -1) {
// Useless second identical check skipped
- subC3456(&_gameBoardSide[3]._arr1[randIndx], &_gameBoardSide[tmpVal]._arr3[0]);
+ subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._arr3[0]);
return;
}
}
@@ -5072,7 +5072,7 @@ void Scene1337::subC2C2F() {
}
}
- subC4A39(&_gameBoardSide[3]._arr1[randIndx]);
+ subC4A39(&_gameBoardSide[3]._handCard[randIndx]);
}
void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
@@ -5083,13 +5083,13 @@ void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[arg3]._arr1[randIndx]._cardId != 0)
+ if (_gameBoardSide[arg3]._handCard[randIndx]._cardId != 0)
break;
}
_field3EF0 = subObj1;
_field3EF4 = &_gameBoardSide[arg3]._arr4[0];
- _field3EF8 = &_gameBoardSide[arg3]._arr1[randIndx];
+ _field3EF8 = &_gameBoardSide[arg3]._handCard[randIndx];
_item1.setAction(&_action11);
}
@@ -5188,16 +5188,16 @@ void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
}
int Scene1337::subC3E92(int arg1) {
- if ( (_gameBoardSide[arg1]._arr1[0]._cardId == 0)
- && (_gameBoardSide[arg1]._arr1[1]._cardId == 0)
- && (_gameBoardSide[arg1]._arr1[2]._cardId == 0)
- && (_gameBoardSide[arg1]._arr1[3]._cardId == 0))
+ if ( (_gameBoardSide[arg1]._handCard[0]._cardId == 0)
+ && (_gameBoardSide[arg1]._handCard[1]._cardId == 0)
+ && (_gameBoardSide[arg1]._handCard[2]._cardId == 0)
+ && (_gameBoardSide[arg1]._handCard[3]._cardId == 0))
return -1;
int randIndx;
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_gameBoardSide[arg1]._arr1[randIndx]._cardId == 0)
+ if (_gameBoardSide[arg1]._handCard[randIndx]._cardId == 0)
break;
}
@@ -5706,14 +5706,14 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
|| (subC2BF8(&_gameBoardSide[1]._arr4[0], pt)) ) {
actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
- if (subC2BF8(&_gameBoardSide[2]._arr1[0], pt))
- displayDialog(_gameBoardSide[2]._arr1[0]._cardId);
- else if (subC2BF8(&_gameBoardSide[2]._arr1[1], pt))
- displayDialog(_gameBoardSide[2]._arr1[1]._cardId);
- else if (subC2BF8(&_gameBoardSide[2]._arr1[2], pt))
- displayDialog(_gameBoardSide[2]._arr1[2]._cardId);
- else if (subC2BF8(&_gameBoardSide[2]._arr1[3], pt))
- displayDialog(_gameBoardSide[2]._arr1[3]._cardId);
+ if (subC2BF8(&_gameBoardSide[2]._handCard[0], pt))
+ displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
+ else if (subC2BF8(&_gameBoardSide[2]._handCard[1], pt))
+ displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
+ else if (subC2BF8(&_gameBoardSide[2]._handCard[2], pt))
+ displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
+ else if (subC2BF8(&_gameBoardSide[2]._handCard[3], pt))
+ displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
else if ((curReg >= 6) && (curReg <= 9))
actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if ((curReg >= 11) && (curReg <= 14))
@@ -5940,7 +5940,7 @@ void Scene1337::subCF31D() {
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[1]._arr3[0]._cardId, _gameBoardSide[1]._arr1[i]._cardId)) {
+ if (subC3386(_gameBoardSide[1]._arr3[0]._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -5948,7 +5948,7 @@ void Scene1337::subCF31D() {
if (found) {
tmpVal = 0;
- subC34A1(&_gameBoardSide[1]._arr1[i], &_gameBoardSide[1]._arr3[0]);
+ subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._arr3[0]);
}
}
}
@@ -5964,7 +5964,7 @@ void Scene1337::subCF31D() {
tmpVal = 0;
for (int j = 0; j <= 7; j++) {
- if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._arr1[tmpIndx]._cardId) {
+ if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) {
tmpVal = 1;
break;
}
@@ -5985,7 +5985,7 @@ void Scene1337::subCF31D() {
if (count == 7)
_field424A = 1;
- subC33C0(&_gameBoardSide[1]._arr1[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
+ subC33C0(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
found = true;
break;
}
@@ -6000,7 +6000,7 @@ void Scene1337::subCF31D() {
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._arr3[0]._cardId))) {
- subC340B(&_gameBoardSide[1]._arr1[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
+ subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
found = true;
break;
}
@@ -6014,7 +6014,7 @@ void Scene1337::subCF31D() {
int tmpVal2 = subC331B(1);
if ((tmpVal != -1) && ( tmpVal2 != -1)) {
- subC358E(&_gameBoardSide[1]._arr1[tmpVal], tmpVal2);
+ subC358E(&_gameBoardSide[1]._handCard[tmpVal], tmpVal2);
found = true;
}
@@ -6027,10 +6027,10 @@ void Scene1337::subCF31D() {
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if (rndVal != 1) {
- if ( (_gameBoardSide[rndVal]._arr1[0]._cardId != 0)
- || (_gameBoardSide[rndVal]._arr1[1]._cardId != 0)
- || (_gameBoardSide[rndVal]._arr1[2]._cardId != 0)
- || (_gameBoardSide[rndVal]._arr1[3]._cardId == 0)) {
+ if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {
count = rndVal;
break;
}
@@ -6042,7 +6042,7 @@ void Scene1337::subCF31D() {
}
if (count != -1) {
- subC318B(1, &_gameBoardSide[1]._arr1[tmpVal], count);
+ subC318B(1, &_gameBoardSide[1]._handCard[tmpVal], count);
found = true;
}
}
@@ -6053,7 +6053,7 @@ void Scene1337::subCF31D() {
count = -1;
int i;
for (i = 0; i <= 3; i++) {
- tmpVal = subC27B5(_gameBoardSide[1]._arr1[i]._cardId);
+ tmpVal = subC27B5(_gameBoardSide[1]._handCard[i]._cardId);
if (tmpVal != -1) {
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
@@ -6063,7 +6063,7 @@ void Scene1337::subCF31D() {
for (int k = 0; k <= 7; k++) {
// CHECKME: 'k' is not used in that loop.
// It looks suspicious.
- if ((_gameBoardSide[tmpVal]._arr3[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._arr1[i]._cardId))) {
+ if ((_gameBoardSide[tmpVal]._arr3[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {
count = tmpVal;
break;
}
@@ -6086,18 +6086,18 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._arr1[i], &_gameBoardSide[count]._arr3[0]);
+ subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._arr3[0]);
else {
int j;
for (j = 0; j <= 3; j++) {
- if (subC27F9(_gameBoardSide[1]._arr1[j]._cardId) != -1) {
+ if (subC27F9(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
count = -1;
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int l = 0; l <= 3; l++) {
if (rndVal != 1) {
for (int m = 0; m <= 7; m++) {
// 'm' is not used in that loop. It looks suspicious.
- if ((_gameBoardSide[rndVal]._arr3[0]._cardId == 0) && (_gameBoardSide[1]._arr1[j]._cardId == 1)) {
+ if ((_gameBoardSide[rndVal]._arr3[0]._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {
count = rndVal;
break;
}
@@ -6118,7 +6118,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_gameBoardSide[1]._arr1[j], &_gameBoardSide[count]._arr3[0]);
+ subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._arr3[0]);
else
subC2835(1);
}
@@ -6153,7 +6153,7 @@ void Scene1337::subCF979() {
found = false;
for (i = 0; i <= 3; i++) {
- if (subC3386(_gameBoardSide[0]._arr3[0]._cardId, _gameBoardSide[0]._arr1[i]._cardId)) {
+ if (subC3386(_gameBoardSide[0]._arr3[0]._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6161,7 +6161,7 @@ void Scene1337::subCF979() {
if (found) {
found = false;
- subC34A1(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[0]._arr3[0]);
+ subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._arr3[0]);
}
break;
}
@@ -6178,7 +6178,7 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
bool flag = false;
for (int j = 0; j <= 7; j++) {
- if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._arr1[tmpVal]._cardId) {
+ if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
flag = true;
break;
}
@@ -6197,7 +6197,7 @@ void Scene1337::subCF979() {
if (count == 7)
_field424A = 0;
- subC33C0(&_gameBoardSide[0]._arr1[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
+ subC33C0(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
found = true;
}
}
@@ -6217,7 +6217,7 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._arr3[0]._cardId))) {
- subC340B(&_gameBoardSide[0]._arr1[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
+ subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
found = true;
break;
}
@@ -6231,7 +6231,7 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
- subC358E(&_gameBoardSide[0]._arr1[tmpVal], 2);
+ subC358E(&_gameBoardSide[0]._handCard[tmpVal], 2);
found = true;
break;
}
@@ -6243,11 +6243,11 @@ void Scene1337::subCF979() {
tmpVal = subC2781(0);
if (tmpVal != -1) {
- if ( (_gameBoardSide[2]._arr1[0]._cardId != 0)
- || (_gameBoardSide[2]._arr1[1]._cardId != 0)
- || (_gameBoardSide[2]._arr1[2]._cardId != 0)
- || (_gameBoardSide[2]._arr1[3]._cardId != 0) ) {
- subC318B(0, &_gameBoardSide[0]._arr1[tmpVal], 2);
+ if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
+ subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2);
found = true;
}
}
@@ -6256,11 +6256,11 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- if (subC27B5(_gameBoardSide[0]._arr1[i]._cardId) != -1) {
+ if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._arr1[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[2]._arr3[0]);
+ if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._arr3[0]);
found = true;
break;
}
@@ -6275,11 +6275,11 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- if (subC27F9(_gameBoardSide[0]._arr1[i]._cardId) != -1) {
+ if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._arr1[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[2]._arr3[0]);
+ if ((_gameBoardSide[2]._arr3[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._arr3[0]);
found = true;
}
}
@@ -6296,7 +6296,7 @@ void Scene1337::subCF979() {
int tmpVal2 = subC331B(0);
if ((tmpVal != -1) && (tmpVal2 != -1)) {
- subC358E(&_gameBoardSide[0]._arr1[tmpVal], tmpVal2);
+ subC358E(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2);
found = true;
}
@@ -6305,11 +6305,11 @@ void Scene1337::subCF979() {
tmpVal = subC2781(0);
if (tmpVal != -1) {
- if ( (_gameBoardSide[1]._arr1[0]._cardId != 0)
- || (_gameBoardSide[1]._arr1[1]._cardId != 0)
- || (_gameBoardSide[1]._arr1[2]._cardId != 0)
- || (_gameBoardSide[1]._arr1[3]._cardId != 0) ) {
- subC318B(0, &_gameBoardSide[0]._arr1[tmpVal], 1);
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
+ subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
found = true;
}
}
@@ -6318,12 +6318,12 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- tmpVal = subC27F9(_gameBoardSide[0]._arr1[i]._cardId);
+ tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._arr1[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[1]._arr3[0]);
+ if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._arr3[0]);
found = true;
}
}
@@ -6331,8 +6331,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._arr1[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[3]._arr3[0]);
+ if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._arr3[0]);
found = true;
}
}
@@ -6347,12 +6347,12 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- tmpVal = subC27B5(_gameBoardSide[0]._arr1[i]._cardId);
+ tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._arr1[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[1]._arr3[0]);
+ if ((_gameBoardSide[1]._arr3[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._arr3[0]);
found = true;
}
}
@@ -6360,8 +6360,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._arr1[i]._cardId))) {
- subC3456(&_gameBoardSide[0]._arr1[i], &_gameBoardSide[3]._arr3[0]);
+ if ((_gameBoardSide[3]._arr3[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._arr3[0]);
found = true;
}
}
@@ -6395,61 +6395,61 @@ void Scene1337::subD02CA() {
if (R2_GLOBALS._v57810 == 200) {
int di;
for (di = 0; di < 4; di++) {
- if ((subC2BF8(&_gameBoardSide[2]._arr1[di], _item6._stationPos) != 0) && (_gameBoardSide[2]._arr1[di]._cardId != 0)) {
- _item6._cardId = _gameBoardSide[2]._arr1[di]._cardId;
- _item6._stationPos = _gameBoardSide[2]._arr1[di]._stationPos;
+ if ((subC2BF8(&_gameBoardSide[2]._handCard[di], _item6._stationPos) != 0) && (_gameBoardSide[2]._handCard[di]._cardId != 0)) {
+ _item6._cardId = _gameBoardSide[2]._handCard[di]._cardId;
+ _item6._stationPos = _gameBoardSide[2]._handCard[di]._stationPos;
// _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName;
- _item6._fieldE = _gameBoardSide[2]._arr1[di]._fieldE;
- _item6._field10 = _gameBoardSide[2]._arr1[di]._field10;
+ _item6._fieldE = _gameBoardSide[2]._handCard[di]._fieldE;
+ _item6._field10 = _gameBoardSide[2]._handCard[di]._field10;
warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;");
warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;");
warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;");
- _item6._sceneRegionId = _gameBoardSide[2]._arr1[di]._sceneRegionId;
- _item6._position = _gameBoardSide[2]._arr1[di]._position;
- _item6._yDiff = _gameBoardSide[2]._arr1[di]._yDiff;
- _item6._bounds = _gameBoardSide[2]._arr1[di]._bounds;
- _item6._resNum = _gameBoardSide[2]._arr1[di]._resNum;
- _item6._lookLineNum = _gameBoardSide[2]._arr1[di]._lookLineNum;
- _item6._talkLineNum = _gameBoardSide[2]._arr1[di]._talkLineNum;
- _item6._useLineNum = _gameBoardSide[2]._arr1[di]._useLineNum;
- _item6._action = _gameBoardSide[2]._arr1[di]._action;
+ _item6._sceneRegionId = _gameBoardSide[2]._handCard[di]._sceneRegionId;
+ _item6._position = _gameBoardSide[2]._handCard[di]._position;
+ _item6._yDiff = _gameBoardSide[2]._handCard[di]._yDiff;
+ _item6._bounds = _gameBoardSide[2]._handCard[di]._bounds;
+ _item6._resNum = _gameBoardSide[2]._handCard[di]._resNum;
+ _item6._lookLineNum = _gameBoardSide[2]._handCard[di]._lookLineNum;
+ _item6._talkLineNum = _gameBoardSide[2]._handCard[di]._talkLineNum;
+ _item6._useLineNum = _gameBoardSide[2]._handCard[di]._useLineNum;
+ _item6._action = _gameBoardSide[2]._handCard[di]._action;
warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;");
- _item6._card._updateStartFrame = _gameBoardSide[2]._arr1[di]._card._updateStartFrame;
- _item6._card._walkStartFrame = _gameBoardSide[2]._arr1[di]._card._walkStartFrame;
+ _item6._card._updateStartFrame = _gameBoardSide[2]._handCard[di]._card._updateStartFrame;
+ _item6._card._walkStartFrame = _gameBoardSide[2]._handCard[di]._card._walkStartFrame;
// _field2E is named _field3C in R2R
- _item6._card._field2E = _gameBoardSide[2]._arr1[di]._card._field2E;
- _item6._card._percent = _gameBoardSide[2]._arr1[di]._card._percent;
- _item6._card._priority = _gameBoardSide[2]._arr1[di]._card._priority;
- _item6._card._angle = _gameBoardSide[2]._arr1[di]._card._angle;
- _item6._card._flags = _gameBoardSide[2]._arr1[di]._card._flags;
- _item6._card._xe = _gameBoardSide[2]._arr1[di]._card._xe;
- _item6._card._xs = _gameBoardSide[2]._arr1[di]._card._xs;
- _item6._card._paneRects[0] = _gameBoardSide[2]._arr1[di]._card._paneRects[0];
- _item6._card._paneRects[1] = _gameBoardSide[2]._arr1[di]._card._paneRects[1];
- _item6._card._visage = _gameBoardSide[2]._arr1[di]._card._visage;
- _item6._card._objectWrapper = _gameBoardSide[2]._arr1[di]._card._objectWrapper;
- _item6._card._strip = _gameBoardSide[2]._arr1[di]._card._strip;
- _item6._card._animateMode = _gameBoardSide[2]._arr1[di]._card._animateMode;
- _item6._card._frame = _gameBoardSide[2]._arr1[di]._card._frame;
- _item6._card._endFrame = _gameBoardSide[2]._arr1[di]._card._endFrame;
+ _item6._card._field2E = _gameBoardSide[2]._handCard[di]._card._field2E;
+ _item6._card._percent = _gameBoardSide[2]._handCard[di]._card._percent;
+ _item6._card._priority = _gameBoardSide[2]._handCard[di]._card._priority;
+ _item6._card._angle = _gameBoardSide[2]._handCard[di]._card._angle;
+ _item6._card._flags = _gameBoardSide[2]._handCard[di]._card._flags;
+ _item6._card._xe = _gameBoardSide[2]._handCard[di]._card._xe;
+ _item6._card._xs = _gameBoardSide[2]._handCard[di]._card._xs;
+ _item6._card._paneRects[0] = _gameBoardSide[2]._handCard[di]._card._paneRects[0];
+ _item6._card._paneRects[1] = _gameBoardSide[2]._handCard[di]._card._paneRects[1];
+ _item6._card._visage = _gameBoardSide[2]._handCard[di]._card._visage;
+ _item6._card._objectWrapper = _gameBoardSide[2]._handCard[di]._card._objectWrapper;
+ _item6._card._strip = _gameBoardSide[2]._handCard[di]._card._strip;
+ _item6._card._animateMode = _gameBoardSide[2]._handCard[di]._card._animateMode;
+ _item6._card._frame = _gameBoardSide[2]._handCard[di]._card._frame;
+ _item6._card._endFrame = _gameBoardSide[2]._handCard[di]._card._endFrame;
// _field68 is named _field76 in R2R
- _item6._card._field68 = _gameBoardSide[2]._arr1[di]._card._field68;
- _item6._card._frameChange = _gameBoardSide[2]._arr1[di]._card._frameChange;
- _item6._card._numFrames = _gameBoardSide[2]._arr1[di]._card._numFrames;
- _item6._card._regionIndex = _gameBoardSide[2]._arr1[di]._card._regionIndex;
- _item6._card._mover = _gameBoardSide[2]._arr1[di]._card._mover;
- _item6._card._moveDiff = _gameBoardSide[2]._arr1[di]._card._moveDiff;
- _item6._card._moveRate = _gameBoardSide[2]._arr1[di]._card._moveRate;
- _item6._card._actorDestPos = _gameBoardSide[2]._arr1[di]._card._actorDestPos;
- _item6._card._endAction = _gameBoardSide[2]._arr1[di]._card._endAction;
- _item6._card._regionBitList = _gameBoardSide[2]._arr1[di]._card._regionBitList;
+ _item6._card._field68 = _gameBoardSide[2]._handCard[di]._card._field68;
+ _item6._card._frameChange = _gameBoardSide[2]._handCard[di]._card._frameChange;
+ _item6._card._numFrames = _gameBoardSide[2]._handCard[di]._card._numFrames;
+ _item6._card._regionIndex = _gameBoardSide[2]._handCard[di]._card._regionIndex;
+ _item6._card._mover = _gameBoardSide[2]._handCard[di]._card._mover;
+ _item6._card._moveDiff = _gameBoardSide[2]._handCard[di]._card._moveDiff;
+ _item6._card._moveRate = _gameBoardSide[2]._handCard[di]._card._moveRate;
+ _item6._card._actorDestPos = _gameBoardSide[2]._handCard[di]._card._actorDestPos;
+ _item6._card._endAction = _gameBoardSide[2]._handCard[di]._card._endAction;
+ _item6._card._regionBitList = _gameBoardSide[2]._handCard[di]._card._regionBitList;
// _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName;
- _item6._card._fieldE = _gameBoardSide[2]._arr1[di]._card._fieldE;
- _item6._card._field10 = _gameBoardSide[2]._arr1[di]._card._field10;
+ _item6._card._fieldE = _gameBoardSide[2]._handCard[di]._card._fieldE;
+ _item6._card._field10 = _gameBoardSide[2]._handCard[di]._card._field10;
warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;");
warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;");
warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;");
- _item6._card = _gameBoardSide[2]._arr1[di]._card;
+ _item6._card = _gameBoardSide[2]._handCard[di]._card;
}
}
@@ -6481,15 +6481,15 @@ void Scene1337::subD02CA() {
found_di = false;
for (int i = 0; i <= 3; i ++) {
- if (subC2BF8(&_gameBoardSide[2]._arr1[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if (_gameBoardSide[2]._arr1[i]._cardId == 0) {
- _gameBoardSide[2]._arr1[i]._cardId = _item6._cardId;
- _gameBoardSide[2]._arr1[i]._card.postInit();
- _gameBoardSide[2]._arr1[i]._card.hide();
- _gameBoardSide[2]._arr1[i]._card.setVisage(1332);
- _gameBoardSide[2]._arr1[i]._card.setPosition(_gameBoardSide[2]._arr1[i]._stationPos, 0);
- _gameBoardSide[2]._arr1[i]._card.fixPriority(170);
- setAnimationInfo(&_gameBoardSide[2]._arr1[i]);
+ if (subC2BF8(&_gameBoardSide[2]._handCard[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[2]._handCard[i]._cardId == 0) {
+ _gameBoardSide[2]._handCard[i]._cardId = _item6._cardId;
+ _gameBoardSide[2]._handCard[i]._card.postInit();
+ _gameBoardSide[2]._handCard[i]._card.hide();
+ _gameBoardSide[2]._handCard[i]._card.setVisage(1332);
+ _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0);
+ _gameBoardSide[2]._handCard[i]._card.fixPriority(170);
+ setAnimationInfo(&_gameBoardSide[2]._handCard[i]);
setCursorData(5, 1, 4);
found = true;
_field423E--;
@@ -6625,29 +6625,29 @@ void Scene1337::subD02CA() {
} else if (_item6._cardId == 25) {
int k;
if (subC2BF8(&_gameBoardSide[0]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if ( (_gameBoardSide[0]._arr1[0]._cardId != 0)
- || (_gameBoardSide[0]._arr1[1]._cardId != 0)
- || (_gameBoardSide[0]._arr1[2]._cardId != 0)
- || (_gameBoardSide[0]._arr1[3]._cardId != 0) ) {
+ if ( (_gameBoardSide[0]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) {
for (k = 0; k <= 3; k++){
- if (_gameBoardSide[2]._arr1[k]._cardId == 0)
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_gameBoardSide[2]._arr1[k], 0);
+ subC318B(2, &_gameBoardSide[2]._handCard[k], 0);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else if (subC2BF8(&_gameBoardSide[1]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if ( (_gameBoardSide[1]._arr1[0]._cardId != 0)
- || (_gameBoardSide[1]._arr1[1]._cardId != 0)
- || (_gameBoardSide[1]._arr1[2]._cardId != 0)
- || (_gameBoardSide[1]._arr1[3]._cardId != 0) ) {
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
for (k = 0; k <= 3; k++){
- if (_gameBoardSide[2]._arr1[k]._cardId == 0)
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_gameBoardSide[2]._arr1[k], 1);
+ subC318B(2, &_gameBoardSide[2]._handCard[k], 1);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6655,15 +6655,15 @@ void Scene1337::subD02CA() {
}
if (subC2BF8(&_gameBoardSide[3]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
- if ( (_gameBoardSide[3]._arr1[0]._cardId != 0)
- || (_gameBoardSide[3]._arr1[1]._cardId != 0)
- || (_gameBoardSide[3]._arr1[2]._cardId != 0)
- || (_gameBoardSide[3]._arr1[3]._cardId != 0) ) {
+ if ( (_gameBoardSide[3]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) {
for (k = 0; k <= 3; k++){
- if (_gameBoardSide[2]._arr1[k]._cardId == 0)
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_gameBoardSide[2]._arr1[k], 3);
+ subC318B(2, &_gameBoardSide[2]._handCard[k], 3);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 6db03b46c9..7c1a043577 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -196,7 +196,7 @@ class Scene1337 : public SceneExt {
class unkObj1337_1: public SceneHotspot {
public:
- unkObj1337sub1 _arr1[4];
+ unkObj1337sub1 _handCard[4];
unkObj1337sub1 _outpostStation[8];
unkObj1337sub1 _arr3[1];
unkObj1337sub1 _arr4[1];