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author | Christoph Mallon | 2011-12-27 12:05:06 +0100 |
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committer | Johannes Schickel | 2011-12-27 17:23:06 +0100 |
commit | c261cbd02b0d4f19e2a8a384004bb0e1cbe56fde (patch) | |
tree | 993218fad9eed46127b0a3f7236cb4640b6f7327 /engines | |
parent | f9bdde939bc0cae15f821f78f95100b566e69c6a (diff) | |
download | scummvm-rg350-c261cbd02b0d4f19e2a8a384004bb0e1cbe56fde.tar.gz scummvm-rg350-c261cbd02b0d4f19e2a8a384004bb0e1cbe56fde.tar.bz2 scummvm-rg350-c261cbd02b0d4f19e2a8a384004bb0e1cbe56fde.zip |
TSAGE: Make lots of globals const.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/staticres.cpp | 240 | ||||
-rw-r--r-- | engines/tsage/staticres.h | 242 |
2 files changed, 241 insertions, 241 deletions
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index 1f963f13fb..7d9247b4a3 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -64,126 +64,126 @@ const byte CURSOR_WALK_DATA[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09 }; -const char *LOOK_SCENE_HOTSPOT = "You see nothing special."; -const char *USE_SCENE_HOTSPOT = "That accomplishes nothing."; -const char *TALK_SCENE_HOTSPOT = "Yak, yak."; -const char *SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; -const char *DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; -const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; -const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; -const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; -const char *INV_EMPTY_MSG = "You have nothing in your possesion."; - -const char *QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; -const char *RESTART_MSG = "Do you want to restart this game?"; -const char *GAME_PAUSED_MSG = "Game is paused."; -const char *OK_BTN_STRING = " Ok "; -const char *CANCEL_BTN_STRING = "Cancel"; -const char *QUIT_BTN_STRING = " Quit "; -const char *RESTART_BTN_STRING = "Restart"; -const char *SAVE_BTN_STRING = "Save"; -const char *RESTORE_BTN_STRING = "Restore"; -const char *SOUND_BTN_STRING = "Sound"; -const char *RESUME_BTN_STRING = " Resume \rplay"; -const char *LOOK_BTN_STRING = "Look"; -const char *PICK_BTN_STRING = "Pick"; +char const *const LOOK_SCENE_HOTSPOT = "You see nothing special."; +char const *const USE_SCENE_HOTSPOT = "That accomplishes nothing."; +char const *const TALK_SCENE_HOTSPOT = "Yak, yak."; +char const *const SPECIAL_SCENE_HOTSPOT = "That is a unique use for that."; +char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing."; +char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!"; +char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; +char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; +char const *const INV_EMPTY_MSG = "You have nothing in your possesion."; + +char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?"; +char const *const RESTART_MSG = "Do you want to restart this game?"; +char const *const GAME_PAUSED_MSG = "Game is paused."; +char const *const OK_BTN_STRING = " Ok "; +char const *const CANCEL_BTN_STRING = "Cancel"; +char const *const QUIT_BTN_STRING = " Quit "; +char const *const RESTART_BTN_STRING = "Restart"; +char const *const SAVE_BTN_STRING = "Save"; +char const *const RESTORE_BTN_STRING = "Restore"; +char const *const SOUND_BTN_STRING = "Sound"; +char const *const RESUME_BTN_STRING = " Resume \rplay"; +char const *const LOOK_BTN_STRING = "Look"; +char const *const PICK_BTN_STRING = "Pick"; namespace Ringworld { // Dialog resources -const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ +char const *const HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ \x01 Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; -const char *START_PLAY_BTN_STRING = " Start Play "; -const char *INTRODUCTION_BTN_STRING = "Introduction"; -const char *OPTIONS_MSG = "\x01Options..."; +char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +char const *const START_PLAY_BTN_STRING = " Start Play "; +char const *const INTRODUCTION_BTN_STRING = "Introduction"; +char const *const OPTIONS_MSG = "\x01Options..."; // Scene specific resources -const char *EXIT_MSG = " EXIT "; -const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; -const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; -const char *SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ +char const *const EXIT_MSG = " EXIT "; +char const *const SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; +char const *const SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; +char const *const SCENE6100_ONE_MORE_HIT = "You had better be more careful. One more hit like that \ and the probe may be destroyed."; -const char *SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; -const char *SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; -const char *SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; -const char *SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; -const char *SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; -const char *SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; -const char *SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; -const char *SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ +char const *const SCENE6100_DOING_BEST = "I'm doing the best I can. I just hope it holds together!"; +char const *const SCENE6100_REPAIR = "\r\rQuinn and Seeker repair the probe...."; +char const *const SCENE6100_ROCKY_AREA = "The rocky area should be directly ahead of you. Do you see it?"; +char const *const SCENE6100_REPLY = "Yes. Now if I can just avoid those sunbeams."; +char const *const SCENE6100_TAKE_CONTROLS = "You had better take the controls Seeker. My hands are sweating."; +char const *const SCENE6100_SURPRISE = "You surprise me Quinn. I would have thought you of hardier stock."; +char const *const SCENE6100_SWEAT = "Humans sweat, Kzin twitch their tail. What's the difference?"; +char const *const SCENE6100_VERY_WELL = "Very well. I will retrieve the stasis box and return the probe. \ Wait for it's return in the lander bay."; -const char *DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; -const char *DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; -const char *DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; -const char *EXIT_BTN_STRING = "Exit"; -const char *DEMO_BTN_STRING = "Demo"; -const char *DEMO_RESUME_BTN_STRING = "Resume"; +char const *const DEMO_HELP_MSG = " Help...\rF2 - Sound Options\rF3 - Exit demo\r\rPress ENTER\rto continue"; +char const *const DEMO_PAUSED_MSG = "Ringworld\x14 demo is paused"; +char const *const DEMO_EXIT_MSG = "Press ENTER to resume the Ringworld\x14 demo. Press ESC to exit"; +char const *const EXIT_BTN_STRING = "Exit"; +char const *const DEMO_BTN_STRING = "Demo"; +char const *const DEMO_RESUME_BTN_STRING = "Resume"; } // End of namespace Ringworld namespace BlueForce { // Dialog resources -const char *HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ +char const *const HELP_MSG = "Blue Force\x14\rScummVM Version\r\r\ Keyboard shortcuts...\rF2 - Sound options\rF3 - Quit\r\ F4 - Restart\rF5 - Save game\rF7 - Restore Game\rF10 - Pause game"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; -const char *START_PLAY_BTN_STRING = " Play "; -const char *INTRODUCTION_BTN_STRING = " Watch "; -const char *OPTIONS_MSG = "Options..."; +char const *const WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +char const *const START_PLAY_BTN_STRING = " Play "; +char const *const INTRODUCTION_BTN_STRING = " Watch "; +char const *const OPTIONS_MSG = "Options..."; // Blue Force general messages -const char *BF_NAME = "Blue Force"; -const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; -const char *BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; -const char *BF_19840518 = "May 18, 1984"; -const char *BF_19840515 = "May 15, 1984"; -const char *BF_3_DAYS = "Three days later"; -const char *BF_11_YEARS = "Eleven years later."; -const char *BF_NEXT_DAY = "The Next Day"; -const char *BF_ACADEMY = "Here we are at the Academy"; +char const *const BF_NAME = "Blue Force"; +char const *const BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; +char const *const BF_ALL_RIGHTS_RESERVED = "All Rights Reserved"; +char const *const BF_19840518 = "May 18, 1984"; +char const *const BF_19840515 = "May 15, 1984"; +char const *const BF_3_DAYS = "Three days later"; +char const *const BF_11_YEARS = "Eleven years later."; +char const *const BF_NEXT_DAY = "The Next Day"; +char const *const BF_ACADEMY = "Here we are at the Academy"; // Scene 50 hotspots -const char *GRANDMA_FRANNIE = "Grandma Frannie"; -const char *MARINA = "Marina"; -const char *POLICE_DEPARTMENT = "Police Department"; -const char *TONYS_BAR = "Tony's Bar"; -const char *CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; -const char *ALLEY_CAT = "Alley Cat"; -const char *CITY_HALL_JAIL = "City Hall & Jail"; -const char *JAMISON_RYAN = "Jamison & Ryan"; -const char *BIKINI_HUT = "Bikini Hut"; +char const *const GRANDMA_FRANNIE = "Grandma Frannie"; +char const *const MARINA = "Marina"; +char const *const POLICE_DEPARTMENT = "Police Department"; +char const *const TONYS_BAR = "Tony's Bar"; +char const *const CHILD_PROTECTIVE_SERVICES = "Child Protective Services"; +char const *const ALLEY_CAT = "Alley Cat"; +char const *const CITY_HALL_JAIL = "City Hall & Jail"; +char const *const JAMISON_RYAN = "Jamison & Ryan"; +char const *const BIKINI_HUT = "Bikini Hut"; // Scene 60 radio messages -const char *RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; +char const *const RADIO_BTN_LIST[8] = { "10-2 ", "10-4 ", "10-13", "10-15", "10-27", "10-35", "10-97", "10-98" }; // Scene 570 computer messageS -const char *SCENE570_PASSWORD = "PASSWORD -> "; -const char *SCENE570_C_DRIVE = "C:\\"; -const char *SCENE570_RING = "RING"; -const char *SCENE570_PROTO = "PROTO"; -const char *SCENE570_WACKY = "WACKY"; -const char *SCENE570_COBB = "COBB"; -const char *SCENE570_LETTER = "LETTER"; -const char *SCENE570_RINGEXE = "RINGEXE"; -const char *SCENE570_RINGDATA = "RINGDATA"; -const char *SCENE570_PROTOEXE = "PROTOEXE"; -const char *SCENE570_PROTODATA = "PROTODATA"; -const char *SCENE570_WACKYEXE = "WACKYEXE"; -const char *SCENE570_WACKYDATA = "WACKYDATA"; +char const *const SCENE570_PASSWORD = "PASSWORD -> "; +char const *const SCENE570_C_DRIVE = "C:\\"; +char const *const SCENE570_RING = "RING"; +char const *const SCENE570_PROTO = "PROTO"; +char const *const SCENE570_WACKY = "WACKY"; +char const *const SCENE570_COBB = "COBB"; +char const *const SCENE570_LETTER = "LETTER"; +char const *const SCENE570_RINGEXE = "RINGEXE"; +char const *const SCENE570_RINGDATA = "RINGDATA"; +char const *const SCENE570_PROTOEXE = "PROTOEXE"; +char const *const SCENE570_PROTODATA = "PROTODATA"; +char const *const SCENE570_WACKYEXE = "WACKYEXE"; +char const *const SCENE570_WACKYDATA = "WACKYDATA"; // Scene 180 messages -const char *THE_NEXT_DAY = "The Next Day"; +char const *const THE_NEXT_DAY = "The Next Day"; } // End of namespace BlueForce namespace Ringworld2 { -const char *CONSOLE_MESSAGES[] = { +char const *const CONSOLE_MESSAGES[] = { NULL, "Select Language", "Computer Services", "Food Services", "Entertainment Services", "Main Menu", "Exit Menu", "Previous Menu", "Interworld", "Hero's Tongue", "Personal Log", "Database", "Starchart", "Iso-Opto Disk Reader", "Eject Disk", "Meals", "Snacks", @@ -193,41 +193,41 @@ const char *CONSOLE_MESSAGES[] = { }; // Scene 825 Autodoc messages -const char *MAIN_MENU = "main menu"; -const char *DIAGNOSIS = "diagnosis"; -const char *ADVANCED_PROCEDURES = "advanced procedures"; -const char *VITAL_SIGNS = "vital signs"; -const char *OPEN_DOOR = "open door"; -const char *TREATMENTS = "treatments"; -const char *NO_MALADY_DETECTED = "no malady detected"; -const char *NO_TREATMENT_REQUIRED = "no treatment required"; -const char *ACCESS_CODE_REQUIRED = "access code required"; -const char *INVALID_ACCESS_CODE = "invalid access code"; -const char *FOREIGN_OBJECT_EXTRACTED = "foreign object extracted"; - -const char *HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14"; -const char *CHAR_TITLE = "\x01Select Character:"; -const char *CHAR_QUINN_MSG = " Quinn "; -const char *CHAR_SEEKER_MSG = " Seeker "; -const char *CHAR_MIRANDA_MSG = "Miranda"; -const char *CHAR_CANCEL_MSG = " Cancel "; - -const char *GAME_VERSION = "ScummVM Version"; -const char *SOUND_OPTIONS = "Sound options"; -const char *QUIT_GAME = "Quit"; -const char *RESTART_GAME = "Restart"; -const char *SAVE_GAME = "Save game"; -const char *RESTORE_GAME = "Restore game"; -const char *SHOW_CREDITS = "Show credits"; -const char *PAUSE_GAME = "Pause game"; -const char *RESUME_PLAY = " Resume play "; -const char *F2 = "F2"; -const char *F3 = "F3"; -const char *F4 = "F4"; -const char *F5 = "F5"; -const char *F7 = "F7"; -const char *F8 = "F8"; -const char *F10 = "F10"; +char const *const MAIN_MENU = "main menu"; +char const *const DIAGNOSIS = "diagnosis"; +char const *const ADVANCED_PROCEDURES = "advanced procedures"; +char const *const VITAL_SIGNS = "vital signs"; +char const *const OPEN_DOOR = "open door"; +char const *const TREATMENTS = "treatments"; +char const *const NO_MALADY_DETECTED = "no malady detected"; +char const *const NO_TREATMENT_REQUIRED = "no treatment required"; +char const *const ACCESS_CODE_REQUIRED = "access code required"; +char const *const INVALID_ACCESS_CODE = "invalid access code"; +char const *const FOREIGN_OBJECT_EXTRACTED = "foreign object extracted"; + +char const *const HELP_MSG = "\x1\rRETURN TO\r RINGWORLD\x14"; +char const *const CHAR_TITLE = "\x01Select Character:"; +char const *const CHAR_QUINN_MSG = " Quinn "; +char const *const CHAR_SEEKER_MSG = " Seeker "; +char const *const CHAR_MIRANDA_MSG = "Miranda"; +char const *const CHAR_CANCEL_MSG = " Cancel "; + +char const *const GAME_VERSION = "ScummVM Version"; +char const *const SOUND_OPTIONS = "Sound options"; +char const *const QUIT_GAME = "Quit"; +char const *const RESTART_GAME = "Restart"; +char const *const SAVE_GAME = "Save game"; +char const *const RESTORE_GAME = "Restore game"; +char const *const SHOW_CREDITS = "Show credits"; +char const *const PAUSE_GAME = "Pause game"; +char const *const RESUME_PLAY = " Resume play "; +char const *const F2 = "F2"; +char const *const F3 = "F3"; +char const *const F4 = "F4"; +char const *const F5 = "F5"; +char const *const F7 = "F7"; +char const *const F8 = "F8"; +char const *const F10 = "F10"; } // End of namespace Ringworld2 diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index 90f5d3687f..358ae9f8bb 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -31,161 +31,161 @@ extern const byte CURSOR_ARROW_DATA[]; extern const byte CURSOR_WALK_DATA[]; -extern const char *LOOK_SCENE_HOTSPOT; -extern const char *USE_SCENE_HOTSPOT; -extern const char *TALK_SCENE_HOTSPOT; -extern const char *SPECIAL_SCENE_HOTSPOT; -extern const char *DEFAULT_SCENE_HOTSPOT; -extern const char *SAVE_ERROR_MSG; -extern const char *SAVING_NOT_ALLOWED_MSG; -extern const char *RESTORING_NOT_ALLOWED_MSG; +extern char const *const LOOK_SCENE_HOTSPOT; +extern char const *const USE_SCENE_HOTSPOT; +extern char const *const TALK_SCENE_HOTSPOT; +extern char const *const SPECIAL_SCENE_HOTSPOT; +extern char const *const DEFAULT_SCENE_HOTSPOT; +extern char const *const SAVE_ERROR_MSG; +extern char const *const SAVING_NOT_ALLOWED_MSG; +extern char const *const RESTORING_NOT_ALLOWED_MSG; // Dialogs -extern const char *QUIT_CONFIRM_MSG; -extern const char *RESTART_MSG; -extern const char *GAME_PAUSED_MSG; -extern const char *OK_BTN_STRING; -extern const char *CANCEL_BTN_STRING; -extern const char *QUIT_BTN_STRING; -extern const char *RESTART_BTN_STRING; -extern const char *SAVE_BTN_STRING; -extern const char *RESTORE_BTN_STRING; -extern const char *SOUND_BTN_STRING; -extern const char *RESUME_BTN_STRING; -extern const char *LOOK_BTN_STRING; -extern const char *PICK_BTN_STRING; -extern const char *INV_EMPTY_MSG; +extern char const *const QUIT_CONFIRM_MSG; +extern char const *const RESTART_MSG; +extern char const *const GAME_PAUSED_MSG; +extern char const *const OK_BTN_STRING; +extern char const *const CANCEL_BTN_STRING; +extern char const *const QUIT_BTN_STRING; +extern char const *const RESTART_BTN_STRING; +extern char const *const SAVE_BTN_STRING; +extern char const *const RESTORE_BTN_STRING; +extern char const *const SOUND_BTN_STRING; +extern char const *const RESUME_BTN_STRING; +extern char const *const LOOK_BTN_STRING; +extern char const *const PICK_BTN_STRING; +extern char const *const INV_EMPTY_MSG; namespace Ringworld { // Dialog resources -extern const char *HELP_MSG; -extern const char *WATCH_INTRO_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; -extern const char *OPTIONS_MSG; +extern char const *const HELP_MSG; +extern char const *const WATCH_INTRO_MSG; +extern char const *const START_PLAY_BTN_STRING; +extern char const *const INTRODUCTION_BTN_STRING; +extern char const *const OPTIONS_MSG; // Scene specific resources -extern const char *EXIT_MSG; -extern const char *SCENE6100_CAREFUL; -extern const char *SCENE6100_TOUGHER; -extern const char *SCENE6100_ONE_MORE_HIT; -extern const char *SCENE6100_DOING_BEST; -extern const char *SCENE6100_REPAIR; -extern const char *SCENE6100_ROCKY_AREA; -extern const char *SCENE6100_REPLY; -extern const char *SCENE6100_TAKE_CONTROLS; -extern const char *SCENE6100_SURPRISE; -extern const char *SCENE6100_SWEAT; -extern const char *SCENE6100_VERY_WELL; +extern char const *const EXIT_MSG; +extern char const *const SCENE6100_CAREFUL; +extern char const *const SCENE6100_TOUGHER; +extern char const *const SCENE6100_ONE_MORE_HIT; +extern char const *const SCENE6100_DOING_BEST; +extern char const *const SCENE6100_REPAIR; +extern char const *const SCENE6100_ROCKY_AREA; +extern char const *const SCENE6100_REPLY; +extern char const *const SCENE6100_TAKE_CONTROLS; +extern char const *const SCENE6100_SURPRISE; +extern char const *const SCENE6100_SWEAT; +extern char const *const SCENE6100_VERY_WELL; // Demo messages -extern const char *DEMO_HELP_MSG; -extern const char *DEMO_PAUSED_MSG; -extern const char *DEMO_HELP_MSG; -extern const char *DEMO_PAUSED_MSG; -extern const char *DEMO_EXIT_MSG; -extern const char *EXIT_BTN_STRING; -extern const char *DEMO_BTN_STRING; -extern const char *DEMO_RESUME_BTN_STRING; +extern char const *const DEMO_HELP_MSG; +extern char const *const DEMO_PAUSED_MSG; +extern char const *const DEMO_HELP_MSG; +extern char const *const DEMO_PAUSED_MSG; +extern char const *const DEMO_EXIT_MSG; +extern char const *const EXIT_BTN_STRING; +extern char const *const DEMO_BTN_STRING; +extern char const *const DEMO_RESUME_BTN_STRING; } // End of namespace Ringworld namespace BlueForce { // Dialog resources -extern const char *HELP_MSG; -extern const char *WATCH_INTRO_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; -extern const char *OPTIONS_MSG; +extern char const *const HELP_MSG; +extern char const *const WATCH_INTRO_MSG; +extern char const *const START_PLAY_BTN_STRING; +extern char const *const INTRODUCTION_BTN_STRING; +extern char const *const OPTIONS_MSG; // Blue Force messages -extern const char *BF_NAME; -extern const char *BF_COPYRIGHT; -extern const char *BF_ALL_RIGHTS_RESERVED; -extern const char *BF_19840518; -extern const char *BF_19840515; -extern const char *BF_3_DAYS; -extern const char *BF_11_YEARS; -extern const char *BF_NEXT_DAY; -extern const char *BF_ACADEMY; +extern char const *const BF_NAME; +extern char const *const BF_COPYRIGHT; +extern char const *const BF_ALL_RIGHTS_RESERVED; +extern char const *const BF_19840518; +extern char const *const BF_19840515; +extern char const *const BF_3_DAYS; +extern char const *const BF_11_YEARS; +extern char const *const BF_NEXT_DAY; +extern char const *const BF_ACADEMY; // Scene 50 tooltips -extern const char *GRANDMA_FRANNIE; -extern const char *MARINA; -extern const char *POLICE_DEPARTMENT; -extern const char *TONYS_BAR; -extern const char *CHILD_PROTECTIVE_SERVICES; -extern const char *ALLEY_CAT; -extern const char *CITY_HALL_JAIL; -extern const char *JAMISON_RYAN; -extern const char *BIKINI_HUT; - -extern const char *SCENE570_PASSWORD; -extern const char *SCENE570_C_DRIVE; -extern const char *SCENE570_RING; -extern const char *SCENE570_PROTO; -extern const char *SCENE570_WACKY; -extern const char *SCENE570_COBB; -extern const char *SCENE570_LETTER; -extern const char *SCENE570_RINGEXE; -extern const char *SCENE570_RINGDATA; -extern const char *SCENE570_PROTOEXE; -extern const char *SCENE570_PROTODATA; -extern const char *SCENE570_WACKYEXE; -extern const char *SCENE570_WACKYDATA; +extern char const *const GRANDMA_FRANNIE; +extern char const *const MARINA; +extern char const *const POLICE_DEPARTMENT; +extern char const *const TONYS_BAR; +extern char const *const CHILD_PROTECTIVE_SERVICES; +extern char const *const ALLEY_CAT; +extern char const *const CITY_HALL_JAIL; +extern char const *const JAMISON_RYAN; +extern char const *const BIKINI_HUT; + +extern char const *const SCENE570_PASSWORD; +extern char const *const SCENE570_C_DRIVE; +extern char const *const SCENE570_RING; +extern char const *const SCENE570_PROTO; +extern char const *const SCENE570_WACKY; +extern char const *const SCENE570_COBB; +extern char const *const SCENE570_LETTER; +extern char const *const SCENE570_RINGEXE; +extern char const *const SCENE570_RINGDATA; +extern char const *const SCENE570_PROTOEXE; +extern char const *const SCENE570_PROTODATA; +extern char const *const SCENE570_WACKYEXE; +extern char const *const SCENE570_WACKYDATA; // Scene 60 radio dispatch buttons -extern const char *RADIO_BTN_LIST[8]; +extern char const *const RADIO_BTN_LIST[8]; // Scene 180 message -extern const char *THE_NEXT_DAY; +extern char const *const THE_NEXT_DAY; } // End of namespace BlueForce namespace Ringworld2 { // Scene 125 - Console messages -extern const char *CONSOLE_MESSAGES[]; +extern char const *const CONSOLE_MESSAGES[]; // Scene 825 - Autodoc Messages -extern const char *MAIN_MENU; -extern const char *DIAGNOSIS; -extern const char *ADVANCED_PROCEDURES; -extern const char *VITAL_SIGNS; -extern const char *OPEN_DOOR; -extern const char *TREATMENTS; -extern const char *NO_MALADY_DETECTED; -extern const char *NO_TREATMENT_REQUIRED; -extern const char *ACCESS_CODE_REQUIRED; -extern const char *INVALID_ACCESS_CODE; -extern const char *FOREIGN_OBJECT_EXTRACTED; +extern char const *const MAIN_MENU; +extern char const *const DIAGNOSIS; +extern char const *const ADVANCED_PROCEDURES; +extern char const *const VITAL_SIGNS; +extern char const *const OPEN_DOOR; +extern char const *const TREATMENTS; +extern char const *const NO_MALADY_DETECTED; +extern char const *const NO_TREATMENT_REQUIRED; +extern char const *const ACCESS_CODE_REQUIRED; +extern char const *const INVALID_ACCESS_CODE; +extern char const *const FOREIGN_OBJECT_EXTRACTED; // Dialog messages -extern const char *HELP_MSG; -extern const char *CHAR_TITLE; -extern const char *CHAR_QUINN_MSG; -extern const char *CHAR_SEEKER_MSG; -extern const char *CHAR_MIRANDA_MSG; -extern const char *CHAR_CANCEL_MSG; - -extern const char *GAME_VERSION; -extern const char *SOUND_OPTIONS; -extern const char *QUIT_GAME; -extern const char *RESTART_GAME; -extern const char *SAVE_GAME; -extern const char *RESTORE_GAME; -extern const char *SHOW_CREDITS; -extern const char *PAUSE_GAME; -extern const char *RESUME_PLAY; -extern const char *F2; -extern const char *F3; -extern const char *F4; -extern const char *F5; -extern const char *F7; -extern const char *F8; -extern const char *F10; +extern char const *const HELP_MSG; +extern char const *const CHAR_TITLE; +extern char const *const CHAR_QUINN_MSG; +extern char const *const CHAR_SEEKER_MSG; +extern char const *const CHAR_MIRANDA_MSG; +extern char const *const CHAR_CANCEL_MSG; + +extern char const *const GAME_VERSION; +extern char const *const SOUND_OPTIONS; +extern char const *const QUIT_GAME; +extern char const *const RESTART_GAME; +extern char const *const SAVE_GAME; +extern char const *const RESTORE_GAME; +extern char const *const SHOW_CREDITS; +extern char const *const PAUSE_GAME; +extern char const *const RESUME_PLAY; +extern char const *const F2; +extern char const *const F3; +extern char const *const F4; +extern char const *const F5; +extern char const *const F7; +extern char const *const F8; +extern char const *const F10; } // End of namespace Ringworld2 |