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author | Gregory Montoir | 2009-02-21 11:26:50 +0000 |
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committer | Gregory Montoir | 2009-02-21 11:26:50 +0000 |
commit | c39b5f5c6f2a692d60488c12c35f30ac55910d06 (patch) | |
tree | e9362f57dfcd102bb508c8e8c9b56d5b3cfbb0aa /engines | |
parent | 17def116585b3cad1a4f0ee882c89921b97d7793 (diff) | |
download | scummvm-rg350-c39b5f5c6f2a692d60488c12c35f30ac55910d06.tar.gz scummvm-rg350-c39b5f5c6f2a692d60488c12c35f30ac55910d06.tar.bz2 scummvm-rg350-c39b5f5c6f2a692d60488c12c35f30ac55910d06.zip |
force inventory redraw after a game state load (inventory should now be ok when exiting GMM, should fix #2603197)
svn-id: r38682
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tucker/saveload.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp index 0faa96c404..0c4bbfb476 100644 --- a/engines/tucker/saveload.cpp +++ b/engines/tucker/saveload.cpp @@ -95,6 +95,7 @@ Common::Error TuckerEngine::loadGameState(int num) { _nextLocationNum = _locationNum; setBlackPalette(); loadBudSpr(0); + _forceRedrawPanelItems = true; } } delete f; |