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authorGregory Montoir2009-02-21 11:26:50 +0000
committerGregory Montoir2009-02-21 11:26:50 +0000
commitc39b5f5c6f2a692d60488c12c35f30ac55910d06 (patch)
treee9362f57dfcd102bb508c8e8c9b56d5b3cfbb0aa /engines
parent17def116585b3cad1a4f0ee882c89921b97d7793 (diff)
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force inventory redraw after a game state load (inventory should now be ok when exiting GMM, should fix #2603197)
svn-id: r38682
Diffstat (limited to 'engines')
-rw-r--r--engines/tucker/saveload.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/tucker/saveload.cpp b/engines/tucker/saveload.cpp
index 0faa96c404..0c4bbfb476 100644
--- a/engines/tucker/saveload.cpp
+++ b/engines/tucker/saveload.cpp
@@ -95,6 +95,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
_nextLocationNum = _locationNum;
setBlackPalette();
loadBudSpr(0);
+ _forceRedrawPanelItems = true;
}
}
delete f;