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author | Johannes Schickel | 2009-08-11 18:17:07 +0000 |
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committer | Johannes Schickel | 2009-08-11 18:17:07 +0000 |
commit | c3cdaa74108377a8fca16905659b7f571ccd410a (patch) | |
tree | 72ef75a4fe12cfe5b58757b9e832b483e8f8649c /engines | |
parent | 0dcb2e11839e7260d4bbee550851ea2963ac0d1d (diff) | |
download | scummvm-rg350-c3cdaa74108377a8fca16905659b7f571ccd410a.tar.gz scummvm-rg350-c3cdaa74108377a8fca16905659b7f571ccd410a.tar.bz2 scummvm-rg350-c3cdaa74108377a8fca16905659b7f571ccd410a.zip |
Fix for bug #2835715 "KYRA: GFX glitch in Amiga version at the bridge", which was caused by featuring restoring of Brandon's position on save load, which the original did not support.
svn-id: r43284
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/saveload_lok.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/kyra/saveload_lok.cpp b/engines/kyra/saveload_lok.cpp index 3c92b8f2d4..2a7f300a5d 100644 --- a/engines/kyra/saveload_lok.cpp +++ b/engines/kyra/saveload_lok.cpp @@ -184,8 +184,16 @@ Common::Error KyraEngine_LoK::loadGameState(int slot) { setHandItem(_itemInHand); _animator->setBrandonAnimSeqSize(3, 48); redrawInventory(0); - _brandonPosX = brandonX; - _brandonPosY = brandonY; + + _brandonPosX = _brandonPosY = -1; + + // Unlike the original we did restore Brandon's position in the scene screen on load. + // This appereantly caused graphics gliches in some scenes. For example bug #2835715 + // ("KYRA: GFX glitch in Amiga version at the bridge") is caused by this feature. + // Thus we disable that for now. + //_brandonPosX = brandonX; + //_brandonPosY = brandonY; + enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1); _animator->animRefreshNPC(0); |