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author | Eugene Sandulenko | 2014-01-02 16:03:39 +0200 |
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committer | Eugene Sandulenko | 2014-01-02 16:03:39 +0200 |
commit | c42648fd00265aadf2708558b8b7d9ef75e613fe (patch) | |
tree | c0c2b458debb61936aff2f11cffe6cb956a6c54d /engines | |
parent | e1b19375708a1af89ec621bb91228cdff4964fdd (diff) | |
download | scummvm-rg350-c42648fd00265aadf2708558b8b7d9ef75e613fe.tar.gz scummvm-rg350-c42648fd00265aadf2708558b8b7d9ef75e613fe.tar.bz2 scummvm-rg350-c42648fd00265aadf2708558b8b7d9ef75e613fe.zip |
FULLPIPE: Plug scene20 in
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/constants.h | 6 | ||||
-rw-r--r-- | engines/fullpipe/module.mk | 1 | ||||
-rw-r--r-- | engines/fullpipe/scenes.cpp | 7 | ||||
-rw-r--r-- | engines/fullpipe/scenes.h | 7 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene20.cpp | 12 |
5 files changed, 27 insertions, 6 deletions
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h index 16dac18ff1..e99f8831ce 100644 --- a/engines/fullpipe/constants.h +++ b/engines/fullpipe/constants.h @@ -723,6 +723,12 @@ namespace Fullpipe { #define ST_MUG17_EMPTY 2739 #define ST_SMG_SIT 1399 +// Scene 20 +#define ANI_GRANDMA_20 2427 +#define ST_GMA20_FLOOR 2429 +#define ST_GMA20_STAND 2436 +#define ST_GMA20_STOOL 2432 + // Scene 21 #define ANI_GIRAFFE_BOTTOM 1633 #define MSG_SC21_UPDATEASS 4211 diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk index 3a0ccc98e4..245cbaef33 100644 --- a/engines/fullpipe/module.mk +++ b/engines/fullpipe/module.mk @@ -40,6 +40,7 @@ MODULE_OBJS = \ scenes/scene15.o \ scenes/scene16.o \ scenes/scene17.o \ + scenes/scene20.o \ scenes/scene21.o \ scenes/scene24.o \ scenes/scene30.o \ diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 16fa78ce3a..2c67a47526 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -247,6 +247,13 @@ Vars::Vars() { scene17_handPhase = false; scene17_sceneEdgeX = 0; + scene20_var01 = 0; + scene20_var02 = 0; + scene20_var03 = 0; + scene20_var04 = 0; + scene20_var05 = 0; + scene20_grandma = 0; + scene21_giraffeBottom = 0; scene21_giraffeBottomX = 0; scene21_giraffeBottomY = 0; diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 4ff23d2c44..7e30c86025 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -348,6 +348,13 @@ public: bool scene17_handPhase; int scene17_sceneEdgeX; + int scene20_var01; + int scene20_var02; + int scene20_var03; + int scene20_var04; + int scene20_var05; + StaticANIObject *scene20_grandma; + StaticANIObject *scene21_giraffeBottom; int scene21_giraffeBottomX; int scene21_giraffeBottomY; diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp index 0dc24df702..c10ff2e6b8 100644 --- a/engines/fullpipe/scenes/scene20.cpp +++ b/engines/fullpipe/scenes/scene20.cpp @@ -32,7 +32,7 @@ #include "fullpipe/interaction.h" #include "fullpipe/behavior.h" - +#include "fullpipe/floaters.h" namespace Fullpipe { @@ -56,19 +56,19 @@ void scene20_initScene(Scene *sc) { g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)); if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { - StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_STOOL); + g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL); } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) { - StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_FLOOR); + g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR); } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe) || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { - StaticANIObject_changeStatics2(g_vars->scene20_grandma, ST_GMA20_STAND); + g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND); } else { - StaticANIObject_hide(g_vars->scene20_grandma); + g_vars->scene20_grandma->hide(); } scene20_setExits(sc); - g_fp->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_20")); + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20")); for (int i = 0; i < 3; i++) { g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0); |