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author | Paul Gilbert | 2008-01-06 02:59:41 +0000 |
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committer | Paul Gilbert | 2008-01-06 02:59:41 +0000 |
commit | c43a851e1305b0862b2106ff4ed3f27025ac5f14 (patch) | |
tree | 069d2273e00c66c1df077e0e2b038804a974895c /engines | |
parent | b535b070f38654d6069d1b38ae59c881f6e00b80 (diff) | |
download | scummvm-rg350-c43a851e1305b0862b2106ff4ed3f27025ac5f14.tar.gz scummvm-rg350-c43a851e1305b0862b2106ff4ed3f27025ac5f14.tar.bz2 scummvm-rg350-c43a851e1305b0862b2106ff4ed3f27025ac5f14.zip |
Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins
svn-id: r30287
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/intro.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/lure/intro.cpp b/engines/lure/intro.cpp index a308ee0592..2dd657e4b8 100644 --- a/engines/lure/intro.cpp +++ b/engines/lure/intro.cpp @@ -126,7 +126,8 @@ bool Introduction::show() { bool fadeIn = curr_anim == anim_screens; anim = new AnimationSequence(curr_anim->resourceId, - isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn); + isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn, + (curr_anim->resourceId == 0x44) ? 4 : 7); if (curr_anim->initialPause != 0) if (interruptableDelay(curr_anim->initialPause * 1000 / 50)) return true; |