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author | Eugene Sandulenko | 2013-12-30 23:18:52 +0200 |
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committer | Eugene Sandulenko | 2013-12-30 23:18:52 +0200 |
commit | c4c21c6702ec5b74c83186a8e57f772dc6668c70 (patch) | |
tree | bdd9eabe610417e7545ae1bb53fb811bf3cb091a /engines | |
parent | 3c641767195431b0292b5c5294ab1906614a83ce (diff) | |
download | scummvm-rg350-c4c21c6702ec5b74c83186a8e57f772dc6668c70.tar.gz scummvm-rg350-c4c21c6702ec5b74c83186a8e57f772dc6668c70.tar.bz2 scummvm-rg350-c4c21c6702ec5b74c83186a8e57f772dc6668c70.zip |
FULLPIPE: Started scene14
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/scenes/scene14.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp new file mode 100644 index 0000000000..ecd89c0afa --- /dev/null +++ b/engines/fullpipe/scenes/scene14.cpp @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene14_initScene(Scene *sc) { + g_vars->scene14_grandma = Scene_getStaticANIObject1ById(sc, ANI_GRANDMA, -1); + g_vars->scene14_var01 = 200; + g_vars->scene14_var02 = 200; + g_vars->scene14_var03 = 0; + g_vars->scene14_var04 = 0; + g_vars->scene14_var05 = 0; + g_vars->scene14_var06 = 0; + g_vars->scene14_var07 = 300; + g_vars->scene14_var08 = 300; + g_vars->scene14_pink = 0; + g_vars->scene14_var10 = 0; + g_vars->scene14_var11.clear(); + g_vars->scene14_var12.clear(); + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { + g_vars->scene14_var13 = 1; + + StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1); + + if (ball) { + ball->_flags &= 0xFFFB; + g_vars->scene14_var11.push_back(ball); + } + + for (uint i = 0; i < 3; i++) { + ball = new StaticANIObject(ball); // create a copy + + ball->_flags &= 0xFFFB; + g_vars->scene14_var11.push_back(ball); + + sc->addStaticANIObject(ball, 1); + } + } else { + g_vars->scene14_var13 = 0; + g_vars->scene14_grandma->hide(); + } + + g_fp->lift_setButton(sO_Level4, ST_LBN_4N); + g_fp->lift_sub5(sc, QU_SC14_ENTERLIFT, QU_SC14_EXITLIFT); + + g_fp->initArcadeKeys("SC_14"); + g_fp->setArcadeOverlay(PIC_CSR_ARCADE6); +} + +} // End of namespace Fullpipe |