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author | Thanasis Antoniou | 2019-10-25 01:46:36 +0300 |
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committer | Thanasis Antoniou | 2019-10-25 01:46:36 +0300 |
commit | c4d62cedf93800d7e78da3b74b84d5f1057e92f3 (patch) | |
tree | 01583436bddfb1f6d7a05f9c6c27c74c6b7240f2 /engines | |
parent | d8a6c5678b58d84ea201011007f91e2cfe43389d (diff) | |
download | scummvm-rg350-c4d62cedf93800d7e78da3b74b84d5f1057e92f3.tar.gz scummvm-rg350-c4d62cedf93800d7e78da3b74b84d5f1057e92f3.tar.bz2 scummvm-rg350-c4d62cedf93800d7e78da3b74b84d5f1057e92f3.zip |
BLADERUNNER: Spelling correction in comment
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp index a74f6c464f..b4f30eb180 100644 --- a/engines/bladerunner/actor.cpp +++ b/engines/bladerunner/actor.cpp @@ -140,7 +140,7 @@ void Actor::setup(int actorId) { #if BLADERUNNER_ORIGINAL_BUGS #else // if player actor was not idle and had an active _walkInfo then - // upon starting a new game, the player actpr wpi;d be put on the old _walkInfo + // upon starting a new game, the player actor would be put on the old _walkInfo _walkInfo->reset(); // // delete _walkInfo and re-allocate it (a reset method would probably be better) // if (_walkInfo != nullptr) { |