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authorEugene Sandulenko2010-01-03 23:58:59 +0200
committerEugene Sandulenko2015-12-27 15:39:52 +0100
commitc532b6c74fc60ed10a26cdc8670dfbb98622d399 (patch)
treebdf948dfcabebc6c023b0dfc8d7471aae7e2f2b8 /engines
parentd39367410082a763b18faf868aad9dddd8e72ca5 (diff)
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WAGE: Initial version. "Another Fine Mess 1.8" is detected.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
Diffstat (limited to 'engines')
-rw-r--r--engines/wage/detection.cpp176
-rw-r--r--engines/wage/module.mk16
-rw-r--r--engines/wage/wage.cpp75
-rw-r--r--engines/wage/wage.h77
4 files changed, 344 insertions, 0 deletions
diff --git a/engines/wage/detection.cpp b/engines/wage/detection.cpp
new file mode 100644
index 0000000000..991732d4b4
--- /dev/null
+++ b/engines/wage/detection.cpp
@@ -0,0 +1,176 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/agi/detection.cpp $
+ * $Id: detection.cpp 46472 2009-12-21 22:40:52Z sev $
+ *
+ */
+
+
+#include "base/plugins.h"
+
+#include "engines/advancedDetector.h"
+#include "common/system.h"
+#include "common/savefile.h"
+
+#include "wage/wage.h"
+
+static const PlainGameDescriptor cineGames[] = {
+ {"wage", "World Adventure Game Engine game"},
+ {0, 0}
+};
+
+namespace Wage {
+
+using Common::GUIO_NONE;
+
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "wage",
+ "Another Fine Mess (v1.8)",
+ AD_ENTRY1s("Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ ADGF_USEEXTRAASTITLE,
+ GUIO_NONE
+ },
+
+ AD_TABLE_END_MARKER
+};
+
+} // End of namespace Wage
+
+static const ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Wage::gameDescriptions,
+ // Size of that superset structure
+ sizeof(ADGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ cineGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "wage",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Flags
+ 0,
+ // Additional GUI options (for every game}
+ Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI
+};
+
+class WageMetaEngine : public AdvancedMetaEngine {
+public:
+ WageMetaEngine() : AdvancedMetaEngine(detectionParams) {}
+
+ virtual const char *getName() const {
+ return "World Adventure Game Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "World Builder (C) Silicon Beach Software";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+};
+
+bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave);
+}
+
+bool Wage::WageEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL) ||
+ (f == kSupportsLoadingDuringRuntime) ||
+ (f == kSupportsSavingDuringRuntime);
+}
+
+bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ if (desc) {
+ *engine = new Wage::WageEngine(syst, desc);
+ }
+ return desc != 0;
+}
+
+SaveStateList WageMetaEngine::listSaves(const char *target) const {
+ const uint32 WAGEflag = MKID_BE('WAGE');
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringList filenames;
+ char saveDesc[31];
+ Common::String pattern = target;
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 999) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(*file);
+ if (in) {
+ uint32 type = in->readUint32BE();
+ if (type == WAGEflag)
+ in->read(saveDesc, 31);
+ saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
+
+void WageMetaEngine::removeSaveState(const char *target, int slot) const {
+ char fileName[MAXPATHLEN];
+ sprintf(fileName, "%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(WAGE)
+ REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
+#endif
+
+namespace Wage {
+
+bool WageEngine::canLoadGameStateCurrently() {
+ return false;
+}
+
+bool WageEngine::canSaveGameStateCurrently() {
+ return false;
+}
+
+} // End of namespace Wage
diff --git a/engines/wage/module.mk b/engines/wage/module.mk
new file mode 100644
index 0000000000..a5e0b295ab
--- /dev/null
+++ b/engines/wage/module.mk
@@ -0,0 +1,16 @@
+MODULE := engines/wage
+
+MODULE_OBJS := \
+ detection.o \
+ wage.o
+
+MODULE_DIRS += \
+ engines/wage
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_WAGE), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk \ No newline at end of file
diff --git a/engines/wage/wage.cpp b/engines/wage/wage.cpp
new file mode 100644
index 0000000000..1468d246e6
--- /dev/null
+++ b/engines/wage/wage.cpp
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+
+#include "wage/wage.h"
+
+namespace Wage {
+
+WageEngine::WageEngine(OSystem *syst, const ADGameDescription *desc) : Engine(syst), _gameDescription(desc) {
+ // Don't forget to register your random source
+ g_eventRec.registerRandomSource(_rnd, "wage");
+
+ printf("WageEngine::WageEngine\n");
+}
+
+WageEngine::~WageEngine() {
+ // Dispose your resources here
+ printf("WageEngine::~WageEngine\n");
+
+ // Remove all of our debug levels here
+ Common::clearAllDebugChannels();
+}
+
+Common::Error WageEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+
+ // Additional setup.
+ printf("WageEngine::init\n");
+
+ // Your main even loop should be (invoked from) here.
+ printf("WageEngine::go: Hello, World!\n");
+
+ // This test will show up if -d1 and --debugflags=example are specified on the commandline
+ debugC(1, kWageDebugExample, "Example debug call");
+
+ // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
+ debugC(3, kWageDebugExample | kWageDebugExample2, "Example debug call two");
+
+ return Common::kNoError;
+}
+
+} // End of namespace Wage
diff --git a/engines/wage/wage.h b/engines/wage/wage.h
new file mode 100644
index 0000000000..ff51c7f4ba
--- /dev/null
+++ b/engines/wage/wage.h
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef WAGE_H
+#define WAGE_H
+
+#include "engines/engine.h"
+#include "gui/debugger.h"
+#include "common/endian.h"
+
+struct ADGameDescription;
+
+namespace Wage {
+
+class Console;
+
+// our engine debug levels
+enum {
+ kWageDebugExample = 1 << 0,
+ kWageDebugExample2 = 1 << 1
+ // next new level must be 1 << 2 (4)
+ // the current limitation is 32 debug levels (1 << 31 is the last one)
+};
+
+class WageEngine : public Engine {
+public:
+ WageEngine(OSystem *syst, const ADGameDescription *gameDesc);
+ ~WageEngine();
+
+ virtual bool hasFeature(EngineFeature f) const;
+
+ virtual Common::Error run();
+
+ bool canLoadGameStateCurrently();
+ bool canSaveGameStateCurrently();
+
+private:
+ Console *_console;
+
+ // We need random numbers
+ Common::RandomSource _rnd;
+
+ const ADGameDescription *_gameDescription;
+};
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(WageEngine *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace Wage
+
+#endif