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author | Strangerke | 2011-09-30 08:28:09 +0200 |
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committer | Strangerke | 2011-09-30 08:28:09 +0200 |
commit | c67e2724518e5d8612845100709002b952c97cbd (patch) | |
tree | 4ef96a3cb5f8457e1c21a5d407a4039cc5c09f0c /engines | |
parent | 0cb6a66273ab4f54dcafa7232dd78dbde907f548 (diff) | |
download | scummvm-rg350-c67e2724518e5d8612845100709002b952c97cbd.tar.gz scummvm-rg350-c67e2724518e5d8612845100709002b952c97cbd.tar.bz2 scummvm-rg350-c67e2724518e5d8612845100709002b952c97cbd.zip |
CGE: Music now always loop, like in the original game
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cge/sound.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cge/sound.cpp b/engines/cge/sound.cpp index 9cb741454c..646689e99e 100644 --- a/engines/cge/sound.cpp +++ b/engines/cge/sound.cpp @@ -260,6 +260,8 @@ void MusicPlayer::sndMidiStart() { syncVolume(); + // Al the tracks are supposed to loop + _isLooping = true; _isPlaying = true; } } |