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authorStrangerke2015-09-22 10:44:07 +0200
committerStrangerke2015-09-22 10:44:07 +0200
commitc7902537dadfdfd3ff8cebe6712c4bc0c3b730e6 (patch)
tree72e5c597c9a093ab9f7db60f23bc156bb421b430 /engines
parent4850924b4759b2051a8905eac6298b724d4119e0 (diff)
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MADS: Rex - Fix check used to force sprite reload in scene group 1xx
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp
index fd97f71727..0cb1b11ee9 100644
--- a/engines/mads/nebular/nebular_scenes1.cpp
+++ b/engines/mads/nebular/nebular_scenes1.cpp
@@ -84,7 +84,7 @@ void Scene1xx::setPlayerSpritesPrefix() {
} else if (_scene->_nextSceneId == 112)
_game._player._spritesPrefix = "";
- if (oldName == _game._player._spritesPrefix)
+ if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) {