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author | Robert Špalek | 2010-06-30 08:27:09 +0000 |
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committer | Robert Špalek | 2010-06-30 08:27:09 +0000 |
commit | c7f6a5b286bad600c987922396b7328079890342 (patch) | |
tree | 89b712f809c381646dbfc0f20ccb8ab07f1ef156 /engines | |
parent | 764aa1a125e913fb6d9800f97136adcd13fff9ae (diff) | |
download | scummvm-rg350-c7f6a5b286bad600c987922396b7328079890342.tar.gz scummvm-rg350-c7f6a5b286bad600c987922396b7328079890342.tar.bz2 scummvm-rg350-c7f6a5b286bad600c987922396b7328079890342.zip |
Generalize the sound archive framework to be able to open new formats
svn-id: r50519
Diffstat (limited to 'engines')
-rw-r--r-- | engines/draci/draci.cpp | 4 | ||||
-rw-r--r-- | engines/draci/game.cpp | 2 | ||||
-rw-r--r-- | engines/draci/game.h | 2 | ||||
-rw-r--r-- | engines/draci/sound.cpp | 10 | ||||
-rw-r--r-- | engines/draci/sound.h | 55 |
5 files changed, 53 insertions, 20 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp index ee883f9881..202bf6d187 100644 --- a/engines/draci/draci.cpp +++ b/engines/draci/draci.cpp @@ -123,8 +123,8 @@ int DraciEngine::init() { _itemImagesArchive = new BArchive(itemImagesPath); _stringsArchive = new BArchive(stringsPath); - _soundsArchive = new SoundArchive(soundsPath, kSoundsFrequency); - _dubbingArchive = new SoundArchive(dubbingPath, kDubbingFrequency); + _soundsArchive = new LegacySoundArchive(soundsPath, kSoundsFrequency); + _dubbingArchive = new LegacySoundArchive(dubbingPath, kDubbingFrequency); _sound = new Sound(_mixer); MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM); diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp index 23c50b8f63..8f3ad12cfd 100644 --- a/engines/draci/game.cpp +++ b/engines/draci/game.cpp @@ -332,7 +332,7 @@ void Game::handleOrdinaryLoop(int x, int y) { } } -int Game::inventoryPositionFromMouse() { +int Game::inventoryPositionFromMouse() const { const int column = CLIP(scummvm_lround( (_vm->_mouse->getPosX() - kInventoryX + kInventoryItemWidth / 2.) / kInventoryItemWidth) - 1, 0L, (long) kInventoryColumns - 1); diff --git a/engines/draci/game.h b/engines/draci/game.h index 275293074e..21baaed5cc 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -335,7 +335,7 @@ public: private: void updateOrdinaryCursor(); void updateInventoryCursor(); - int inventoryPositionFromMouse(); + int inventoryPositionFromMouse() const; void handleOrdinaryLoop(int x, int y); void handleInventoryLoop(); void handleDialogueLoop(); diff --git a/engines/draci/sound.cpp b/engines/draci/sound.cpp index 4fb2fd6309..65e7e41ac4 100644 --- a/engines/draci/sound.cpp +++ b/engines/draci/sound.cpp @@ -39,7 +39,7 @@ namespace Draci { -void SoundArchive::openArchive(const Common::String &path) { +void LegacySoundArchive::openArchive(const Common::String &path) { // Close previously opened archive (if any) closeArchive(); @@ -103,12 +103,12 @@ void SoundArchive::openArchive(const Common::String &path) { } /** - * @brief SoundArchive close method + * @brief LegacySoundArchive close method * * Closes the currently opened archive. It can be called explicitly to * free up memory. */ -void SoundArchive::closeArchive() { +void LegacySoundArchive::closeArchive() { clearCache(); delete _f; _f = NULL; @@ -123,7 +123,7 @@ void SoundArchive::closeArchive() { * Clears the cache of the open files inside the archive without closing it. * If the files are subsequently accessed, they are read from the disk. */ -void SoundArchive::clearCache() { +void LegacySoundArchive::clearCache() { // Delete all cached data for (uint i = 0; i < _sampleCount; ++i) { _samples[i].close(); @@ -137,7 +137,7 @@ void SoundArchive::clearCache() { * * Loads individual samples from an archive to memory on demand. */ -SoundSample *SoundArchive::getSample(int i, uint freq) { +SoundSample *LegacySoundArchive::getSample(int i, uint freq) { // Check whether requested file exists if (i < 0 || i >= (int) _sampleCount) { return NULL; diff --git a/engines/draci/sound.h b/engines/draci/sound.h index 28379b5429..e4cf7efdec 100644 --- a/engines/draci/sound.h +++ b/engines/draci/sound.h @@ -47,28 +47,61 @@ struct SoundSample { } }; +/** + * An abstract wrapper around archives of sound samples or dubbing. + */ class SoundArchive { public: - SoundArchive(const Common::String &path, uint defaultFreq) : + SoundArchive() { } + virtual ~SoundArchive() { } + + /** + * Returns the number of sound samples in the archive. Zero means that + * a fake empty archive has been opened and the caller may consider + * opening a different one, for example with compressed music. + */ + virtual uint size() const = 0; + + /** + * Checks whether there is an archive opened. Should be called before reading + * from the archive to check whether opening of the archive has succeeded. + */ + virtual bool isOpen() const = 0; + + /** + * Removes cached samples from memory. + */ + virtual void clearCache() = 0; + + /** + * Caches a given sample into memory and returns a pointer into it. We + * own the pointer. If freq is nonzero, then the sample is played at a + * different frequency (only used for uncompressed samples). + */ + virtual SoundSample *getSample(int i, uint freq) = 0; +}; + +/** + * Reads CD.SAM (with dubbing) and CD2.SAM (with sound samples) from the + * original game. + */ +class LegacySoundArchive : public SoundArchive { +public: + LegacySoundArchive(const Common::String &path, uint defaultFreq) : _path(), _samples(NULL), _sampleCount(0), _defaultFreq(defaultFreq), _opened(false), _f(NULL) { openArchive(path); } - ~SoundArchive() { closeArchive(); } + virtual ~LegacySoundArchive() { closeArchive(); } void closeArchive(); void openArchive(const Common::String &path); - uint size() const { return _sampleCount; } - - /** - * Checks whether there is an archive opened. Should be called before reading - * from the archive to check whether openArchive() succeeded. - */ - bool isOpen() const { return _opened; } - void clearCache(); + virtual uint size() const { return _sampleCount; } + virtual bool isOpen() const { return _opened; } - SoundSample *getSample(int i, uint freq); + virtual void clearCache(); + virtual SoundSample *getSample(int i, uint freq); private: Common::String _path; ///< Path to file |