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authorMatthew Stewart2018-08-02 01:46:20 -0400
committerEugene Sandulenko2018-08-09 08:37:30 +0200
commitc8335cccd3295281362b8a5f2a755fa0965d473d (patch)
tree1f066f435e91613ac36adff0e09d10bad5d794d3 /engines
parentc6834a997c93ab8c9cee0bf39204a716383c29bf (diff)
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STARTREK: Fix memory leak in graphics.cpp
Diffstat (limited to 'engines')
-rw-r--r--engines/startrek/graphics.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/startrek/graphics.cpp b/engines/startrek/graphics.cpp
index 8a67c5bb18..53bdf38680 100644
--- a/engines/startrek/graphics.cpp
+++ b/engines/startrek/graphics.cpp
@@ -67,6 +67,8 @@ Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
Graphics::~Graphics() {
delete[] _egaData;
+ delete[] _palData;
+ delete[] _lutData;
delete _font;
}
@@ -711,10 +713,7 @@ void Graphics::copyBackgroundScreen() {
}
void Graphics::drawDirectToScreen(SharedPtr<Bitmap> bitmap) {
- int xoffset = bitmap->xoffset;
- int yoffset = bitmap->yoffset;
-
- _vm->_system->copyRectToScreen(bitmap->pixels, bitmap->width, xoffset, yoffset, bitmap->width, bitmap->height);
+ _vm->_system->copyRectToScreen(bitmap->pixels, bitmap->width, bitmap->xoffset, bitmap->yoffset, bitmap->width, bitmap->height);
}