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authorJohannes Schickel2012-09-07 19:03:25 +0200
committerJohannes Schickel2012-09-08 01:16:07 +0200
commitc850effc6d30cc8de9fcbdd8ac429b1d6da624e1 (patch)
tree432d5e54ce3aefc90ce129dab63ef1ad2aff4e61 /engines
parentb1074543b575bdca64b228272f2dfddda2e98cff (diff)
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CINE: Implement sfx repeat and volume fade for FW Amiga/AtariST.
This fixes bug 3091660 "FW: Looping samples don't loop in Amiga version".
Diffstat (limited to 'engines')
-rw-r--r--engines/cine/sound.cpp78
-rw-r--r--engines/cine/sound.h23
2 files changed, 88 insertions, 13 deletions
diff --git a/engines/cine/sound.cpp b/engines/cine/sound.cpp
index 6cf3d9b5b9..b66ce5aba4 100644
--- a/engines/cine/sound.cpp
+++ b/engines/cine/sound.cpp
@@ -998,11 +998,18 @@ void PCSound::stopSound(int channel) {
}
PaulaSound::PaulaSound(Audio::Mixer *mixer, CineEngine *vm)
- : Sound(mixer, vm) {
+ : Sound(mixer, vm), _sfxTimer(0) {
_moduleStream = 0;
+ // The original is using the following timer frequency:
+ // 0.709379Mhz / 8000 = 88.672375Hz
+ // 1000000 / 88.672375Hz = 11277.46944863us
+ g_system->getTimerManager()->installTimerProc(&PaulaSound::sfxTimerProc, 11277, this, "PaulaSound::sfxTimerProc");
}
PaulaSound::~PaulaSound() {
+ Common::StackLock lock(_mutex);
+
+ g_system->getTimerManager()->removeTimerProc(&PaulaSound::sfxTimerProc);
for (int i = 0; i < NUM_CHANNELS; ++i) {
stopSound(i);
}
@@ -1011,6 +1018,10 @@ PaulaSound::~PaulaSound() {
void PaulaSound::loadMusic(const char *name) {
debugC(5, kCineDebugSound, "PaulaSound::loadMusic('%s')", name);
+ for (int i = 0; i < NUM_CHANNELS; ++i) {
+ stopSound(i);
+ }
+
if (_vm->getGameType() == GType_FW) {
// look for separate files
Common::File f;
@@ -1049,21 +1060,38 @@ void PaulaSound::fadeOutMusic() {
}
void PaulaSound::playSound(int channel, int frequency, const uint8 *data, int size, int volumeStep, int stepCount, int volume, int repeat) {
- // TODO: handle volume slides and repeat
debugC(5, kCineDebugSound, "PaulaSound::playSound() channel %d size %d", channel, size);
+ Common::StackLock lock(_mutex);
+ assert(frequency > 0);
+
stopSound(channel);
if (size > 0) {
byte *sound = (byte *)malloc(size);
if (sound) {
+ // Create the audio stream
memcpy(sound, data, size);
- playSoundChannel(channel, frequency, sound, size, volume);
+
+ // Clear the first and last 16 bits like in the original.
+ sound[0] = sound[1] = sound[size - 2] = sound[size - 1] = 0;
+
+ Audio::SeekableAudioStream *stream = Audio::makeRawStream(sound, size, PAULA_FREQ / frequency, 0);
+
+ // Initialize the volume control
+ _channelsTable[channel].initialize(volume, volumeStep, stepCount);
+
+ // Start the sfx
+ _mixer->playStream(Audio::Mixer::kSFXSoundType, &_channelsTable[channel].handle,
+ Audio::makeLoopingAudioStream(stream, repeat ? 0 : 1),
+ -1, volume * Audio::Mixer::kMaxChannelVolume / 63);
}
}
}
void PaulaSound::stopSound(int channel) {
debugC(5, kCineDebugSound, "PaulaSound::stopSound() channel %d", channel);
- _mixer->stopHandle(_channelsTable[channel]);
+ Common::StackLock lock(_mutex);
+
+ _mixer->stopHandle(_channelsTable[channel].handle);
}
void PaulaSound::update() {
@@ -1071,12 +1099,42 @@ void PaulaSound::update() {
// TODO
}
-void PaulaSound::playSoundChannel(int channel, int frequency, uint8 *data, int size, int volume) {
- assert(frequency > 0);
- frequency = PAULA_FREQ / frequency;
- Audio::AudioStream *stream = Audio::makeRawStream(data, size, frequency, 0);
- _mixer->playStream(Audio::Mixer::kSFXSoundType, &_channelsTable[channel], stream);
- _mixer->setChannelVolume(_channelsTable[channel], volume * Audio::Mixer::kMaxChannelVolume / 63);
+void PaulaSound::sfxTimerProc(void *param) {
+ PaulaSound *sound = (PaulaSound *)param;
+ sound->sfxTimerCallback();
+}
+
+void PaulaSound::sfxTimerCallback() {
+ Common::StackLock lock(_mutex);
+
+ if (_sfxTimer < 6) {
+ ++_sfxTimer;
+
+ for (int i = 0; i < NUM_CHANNELS; ++i) {
+ // Only process active channels
+ if (!_mixer->isSoundHandleActive(_channelsTable[i].handle)) {
+ continue;
+ }
+
+ if (_channelsTable[i].curStep) {
+ --_channelsTable[i].curStep;
+ } else {
+ _channelsTable[i].curStep = _channelsTable[i].stepCount;
+ const int volume = CLIP(_channelsTable[i].volume + _channelsTable[i].volumeStep, 0, 63);
+ _channelsTable[i].volume = volume;
+ // Unlike the original we stop silent sounds
+ if (volume) {
+ _mixer->setChannelVolume(_channelsTable[i].handle, volume * Audio::Mixer::kMaxChannelVolume / 63);
+ } else {
+ _mixer->stopHandle(_channelsTable[i].handle);
+ }
+ }
+ }
+ } else {
+ _sfxTimer = 0;
+ // Possible TODO: The original only ever started sounds here. This
+ // should not be noticable though. So we do not do it for now.
+ }
}
} // End of namespace Cine
diff --git a/engines/cine/sound.h b/engines/cine/sound.h
index 7caa41b655..61ebd45d54 100644
--- a/engines/cine/sound.h
+++ b/engines/cine/sound.h
@@ -24,6 +24,7 @@
#define CINE_SOUND_H_
#include "common/util.h"
+#include "common/mutex.h"
#include "audio/mixer.h"
namespace Audio {
@@ -99,10 +100,26 @@ public:
};
protected:
+ Common::Mutex _mutex;
+
+ struct SfxChannel {
+ Audio::SoundHandle handle;
+ int volume;
+ int volumeStep;
+ int curStep;
+ int stepCount;
+
+ void initialize(int vol, int volStep, int stepCnt) {
+ volume = vol;
+ volumeStep = volStep;
+ curStep = stepCount = stepCnt;
+ }
+ };
+ SfxChannel _channelsTable[NUM_CHANNELS];
+ int _sfxTimer;
+ static void sfxTimerProc(void *param);
+ void sfxTimerCallback();
- void playSoundChannel(int channel, int frequency, uint8 *data, int size, int volume);
-
- Audio::SoundHandle _channelsTable[NUM_CHANNELS];
Audio::SoundHandle _moduleHandle;
Audio::AudioStream *_moduleStream;
};