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author | Johannes Schickel | 2006-07-22 14:36:09 +0000 |
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committer | Johannes Schickel | 2006-07-22 14:36:09 +0000 |
commit | ca366849eb47828674fdafe422cebc85e8bc49d9 (patch) | |
tree | 00ac4dfa2cd416fdfdfac955d8817991e7873a66 /engines | |
parent | 7caf96af6f60907c5b4870bf92d4532a4818ba0b (diff) | |
download | scummvm-rg350-ca366849eb47828674fdafe422cebc85e8bc49d9.tar.gz scummvm-rg350-ca366849eb47828674fdafe422cebc85e8bc49d9.tar.bz2 scummvm-rg350-ca366849eb47828674fdafe422cebc85e8bc49d9.zip |
Using FilesystemNode::name instead of FilesystemNode::displayName in the Gobliiins detector code too.
svn-id: r23555
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gob/gob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 1ed4d6a551..75dfb8727f 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -338,7 +338,7 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { continue; // All the supported games have an intro.stk file. - if (scumm_stricmp(file->displayName().c_str(), "intro.stk") == 0) + if (scumm_stricmp(file->name().c_str(), "intro.stk") == 0) break; } |