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authorThierry Crozat2019-12-23 18:03:06 +0100
committerThierry Crozat2019-12-23 18:06:50 +0100
commitca781b7389a52ea6515aa459d308044cfa151701 (patch)
treebf75b3e2ccce9148c2164787ff002e5efc16f98e /engines
parent0b6ab63586aee51dadc558ecd2a492bf679e202e (diff)
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BLADERUNNER: Use virtual keyboard feature in save screen
This is used on platforms that have a virtual keyboard, such as iOS, to show/hide the virtual keyboard when we expect text input.
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/ui/ui_input_box.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/bladerunner/ui/ui_input_box.cpp b/engines/bladerunner/ui/ui_input_box.cpp
index be12f941ee..6c60f7e140 100644
--- a/engines/bladerunner/ui/ui_input_box.cpp
+++ b/engines/bladerunner/ui/ui_input_box.cpp
@@ -27,6 +27,7 @@
#include "bladerunner/time.h"
#include "common/keyboard.h"
+#include "common/system.h"
#include "graphics/surface.h"
@@ -39,6 +40,7 @@ UIInputBox::UIInputBox(BladeRunnerEngine *vm, UIComponentCallback *valueChangedC
_isVisible = true;
_rect = rect;
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
_maxLength = maxLength;
setText(text);
@@ -77,10 +79,12 @@ const Common::String &UIInputBox::getText() {
void UIInputBox::show() {
_isVisible = true;
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
}
void UIInputBox::hide() {
_isVisible = false;
+ g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void UIInputBox::handleKeyDown(const Common::KeyState &kbd) {