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authorPaul Gilbert2018-01-30 19:12:55 -0500
committerPaul Gilbert2018-01-30 19:12:55 -0500
commitcb022f39117765861effbe132b1f2a6885dfbf07 (patch)
treec93a5591174240a1ecb459445d37c232e8c59527 /engines
parent3025257c6eaef735a4262cc8e566ec36e2116a29 (diff)
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XEEN: Explicitly use DT_PHYSICAL in DamageType field comparisons
Diffstat (limited to 'engines')
-rw-r--r--engines/xeen/combat.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index c7adf54455..c60a55a278 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -286,7 +286,7 @@ void Combat::doCharDamage(Character &c, int charNum, int monsterDataIndex) {
int fx = 29, frame = 0;
- if (monsterData._attackType) {
+ if (monsterData._attackType != DT_PHYSICAL) {
if (c.charSavingThrow(monsterData._attackType))
damage /= 2;
@@ -491,7 +491,7 @@ void Combat::moveMonsters() {
// Check for range attacks
if (monsterData._rangeAttack && !_rangeAttacking[idx]
&& _attackMonsters[0] != idx && _attackMonsters[1] != idx
- && _attackMonsters[2] != idx && !monster._damageType) {
+ && _attackMonsters[2] != idx && monster._damageType == DT_PHYSICAL) {
// Setup monster for attacking
setupMonsterAttack(monster._spriteId, pt);
_rangeAttacking[idx] = true;
@@ -727,7 +727,7 @@ void Combat::moveMonster(int monsterId, const Common::Point &moveDelta) {
MazeMonster &monster = map._mobData._monsters[monsterId];
Common::Point newPos = monster._position + moveDelta;
- if (_monsterMap[newPos.y][newPos.x] < 3 && !monster._damageType && _moveMonsters) {
+ if (_monsterMap[newPos.y][newPos.x] < 3 && monster._damageType == DT_PHYSICAL && _moveMonsters) {
// Adjust monster's position
++_monsterMap[newPos.y][newPos.x];
--_monsterMap[monster._position.y][monster._position.x];
@@ -810,7 +810,7 @@ void Combat::doMonsterTurn(int monsterId) {
assert(monsterIndex != -1);
MazeMonster &monster = map._mobData._monsters[monsterIndex];
MonsterStruct &monsterData = *monster._monsterData;
- if (monster._damageType)
+ if (monster._damageType != DT_PHYSICAL)
return;
monster._frame = 8;